showing 1 - 50 of 86 gameschevron_right
name arrow_downward | publisher(developer) | year | persp. | author(s) | platform | |
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Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | d | American McGee | X360 | labelimageminimize |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | d | American McGee | Windows | labelimagesubject |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | d | American McGee | PS3 | labelimageminimize |
Black Mesa | Crowbar Collective | 2020 | c | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | Windows | labelimagesubject |
Black Mesa | Black Mesa Team | 2015 | c | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | Linux | labelminimizeminimize |
Blood | GT Interactive (Monolith Productions) | 1997 | c | Nick Newhard (designer) | MS-DOS | labelimagesubject |
Blood | GT Interactive (Monolith Productions) | 2015 | c | Nick Newhard (designer) | Linux | labelminimizeminimize |
Booster Trooper | DnS Development | 2010 | b | Windows | labelimageminimize | |
Command & Conquer: Renegade | Electronic Arts (Westwood Pacific) | 2002 | cd4 | Windows | labelimagesubject | |
Cortex Command | Data Realms | 2012 | b | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | Windows | labelimageminimize |
Cortex Command | Data Realms | 2012 | b | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | Mac OS X | labelminimizeminimize |
Cortex Command | Data Realms | 2012 | b | Arne Niklas Jansson (art) Dan Tabar (author) Dan Tabar (data) Jason Boettcher (gui) | Linux | labelimagesubject |
Crysis | EA Partners (Crytek) | 2007 | cd4 | Inon Zur (music) | Windows | labelimagesubject |
Crysis 2 | EA Partners (Crytek) | 2011 | c | PS3 | labelimageminimize | |
Crysis 2 | EA Partners (Crytek) | 2011 | c | X360 | labelimageminimize | |
Crysis 2 | EA Partners (Crytek) | 2011 | c | Windows | labelimagesubject | |
Crysis 3 | Electronic Arts (Crytek Studios) | 2013 | c | X360 | labelminimizeminimize | |
Crysis 3 | Electronic Arts (Crytek Studios) | 2013 | c | Windows | labelimageminimize | |
Crysis 3 | Electronic Arts (Crytek Studios) | 2013 | c | PS3 | labelminimizeminimize | |
Duke Nukem | GoodOldGames | 2003 | c | BeOS | labelminimizeminimize | |
Duke Nukem 3D | 3D Realms;Tectoy;Zeebo (3D Realms;Tectoy Digital) | 2008 | c | Zeebo | labelimagesubject | |
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | c | MS-DOS | labelimagesubject | |
Duke Nukem 3D | Apogee Software (3D Realms) | 2014 | c | Linux | labelminimizeminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | c | Linux | labelminimizeminimize | |
Duke Nukem Forever | Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games) | 2011 | c | George Broussard | Windows | labelimagesubject |
Duke Nukem Forever | Take-Two Interactive (Gearbox Software;Piranha Games;Triptych Games) | 2011 | c | George Broussard | Mac OS X | labelimageminimize |
Dynamite Jack | Hassey Enterprises | 2012 | a | Windows | labelimagesubject | |
Dynamite Jack | Hassey Enterprises | 2012 | a | Mac OS X | labelminimizeminimize | |
Dynamite Jack | Hassey Enterprises | 2012 | a | Phil Hassey | Linux | labelminimizeminimize |
Exodus from the Earth | 1C Company;Strategy First (Parallax Arts Studio) | 2008 | c | Windows | labelimagesubject | |
Far Cry 2 | Ubisoft (Ubisoft Montréal) | 2008 | c | Windows | labelimagesubject | |
Far Cry 2 | Ubisoft (Ubisoft Montréal) | 2008 | c | PS3 | labelimagesubject | |
Far Cry 2 | Ubisoft (Ubisoft Montréal) | 2008 | c | X360 | labelimageminimize | |
Far Cry 3 | Ubisoft (Ubisoft Montreal) | 2012 | c | Windows | labelimageminimize | |
Frontlines: Fuel of War | THQ (Kaos Studios) | 2008 | c | X360 | labelimageminimize | |
Frontlines: Fuel of War | THQ (Kaos Studios) | 2008 | c | PS3 | labelimageminimize | |
Frontlines: Fuel of War | THQ (Kaos Studios) | 2008 | cd4 | Windows | labelimagesubject | |
Gunlok | Interplay (Rebellion) | 2000 | a | Windows | labelimageminimize | |
Half-Life: Opposing Force | Sierra On-Line (Gearbox Software) | 1999 | c | Windows | labelimagesubject | |
Half-Life: Opposing Force | Valve (Gearbox Software;Valve) | 2013 | c | Linux | labelminimizeminimize | |
Hitman: Absolution | Square Enix (IO Interactive) | 2012 | d | Windows | labelimagesubject | |
Hitman: Absolution | Square Enix (IO Interactive) | 2012 | d | X360 | labelimageminimize | |
Hitman: Absolution | Square Enix (IO Interactive) | 2012 | d | PS3 | labelimageminimize | |
Homefront | THQ;Spike (Kaos Studios;Digital Extremes) | 2010 | c | John Milius (story) | Windows | labelimagesubject |
Homefront: The Revolution | Deep Silver (Dambuster Studios) | 2016 | c | Windows | labelimageminimize | |
Homefront: The Revolution | Deep Silver (Crytek) | 2016 | c | Linux | labelminimizeminimize | |
Hydrophobia | Microsoft Game Studios (Dark Energy Digital) | 2010 | d | X360 | labelimageminimize | |
Hydrophobia: Prophecy | ? (Dark Energy Digital) | 2011 | d | PS3 | labelimageminimize | |
Hydrophobia: Prophecy | Dark Energy Digital | 2011 | d | Windows | labelimagesubject | |
Iron Grip: Warlord | Isotx | 2008 | ac | Windows | labelimagesubject |