showing 13 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Cytadela Asymptopia Software2010Cytadela is a single player game in which the player fights against
computer-controlled (AI) enemies. The goal of the game is to find six
bomb parts with which the Citadel has to be blown up.

To achieve it, the player not only has to defend himself against the
enemies, but (s)he also has to solve many riddles, such as switching
apropriate buttons in order to open some door, move some walls, etc.

It's a conversion of a first person shooter Amiga game originally
released in mid 1990's, first in Poland and then in other countries.

Cytadela requires a 3D graphics card. It uses the OpenGL and GLU
libraries for 3D, and SDL and SDL_mixer for 2D, music, sounds and
controllers.
Linuxlabelimagesubject
Cytadela Asymptopia Software2010 BSDlabelminimizeminimize
Disney's Kim Possible: What's the Switch?  Buena Vista Games (Artificial Mind and Movement)2006 PS2labelimageminimize
DOOM id Software1993[b]npc strife[/b] - they don't do this automatically, but will beat up their allies if subjected to friendly fire. This is a "feature" repeated in many games using the Doom engine.
[b]possessed[/b] - the humans you encounter are controlled by demonic spirits or some such, not zombies or anything.***DoomEd as well as the DOS version of DOOM were developed on a several platforms running NeXTSTEP 3.3. NeXTSTEP's design didn't really care if these systems were 68k, x86, or PPC:[quote=John Romero]In fact, with the superpower of NeXTSTEP, one of the earliest incarnations of DoomEd had Carmack in his office, me in my office, DoomEd running on both our computers and both of us editing one map together at the same time. I could see John moving entities around on my screen as I drew new walls. Shared memory spaces and distributed objects. Pure magic.[/quote]
[Zerothis]***There was also an expansion to Doom called [game=#162120]The Ultimate Doom[/game] that added fourth episode, "Thy Flesh Consumed", into the mix.***Doom launched First-Person shooters as one of the dominant genres in PC gaming(although Wolfenstein 3D had established the genre), and also launched the PC as a viable gaming platform
Superb level design, well-designed weapons and truly frightening atmosphere. The pseudo-3D levels (Doom's engine didn't allow for levels to be multi-layered) were the best looking and immersive of the time and are still enjoyable today.
Also one of the PC's most copied games, its influence rings true in the vast array of First-person shooters. This has been both a blessing and a curse for gamers, as unimaginative and poorly executed Doom-clones swamped release schedules in the mid-to-late 90s.
Doom was originally released as shareware, allowing Doom to gather a massive following very quickly.***My first digital addiction.. pure nostalgia.

Think back and feel the atmosphere again that was hanging around your DOS machine when it was playing those sinister midi files... what a game!
[Roland]
MS-DOSlabelimageminimize
LxDoom author1998 Linuxlabelminimizeminimize
No Friction Remar Games? Linuxlabelminimizeminimize
Star Trek: Elite Force II  Activision (Ritual Entertainment)2003Latest version: 1.1 (as of 2003-10)***You get to play as lieutenant Munro, who's now male regardless of which gender you decided for him/her in the previous game, the choice of which has been stripped away in this installment.***[b]Minimum:[/b]
* Windows 98, 98SE, ME, 2000 or XP
* Pentium III or Athlon 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* 1.3 GB HD space
* 4X CD-ROM drive
* 56 Kbps internet connection for multiplayer***Comes on 2 CDs.
Windowslabelimageminimize
Star Trek: Elite Force II  Aspyr Media (Ritual Entertainment)2003 Mac OS Xlabelminimizeminimize
Super Mario 64 author2015 Linuxlabelminimizeminimize
Super Mario 64  Nintendo1996Super Mario 64, fue el videojuego que todo niño esperó con ansias el año 1996. Aún recuerdo la sorpresa que me provocó el verlo en pantalla gigante. Un videojuego sensacional, la música, los gráficos, la historia, la dinámica, sencillamente genial, y si a eso añades, la información técnica que hoy tenemos, te sorprende más aún que hayan logrado tal juego, con las características y limitaciones de la Nintendo 64.

Lo jugué hasta terminarlo, al menos en 3 ocasiones.

Super Mario 64 was the video game that every child looked forward to in 1996. I still remember the surprise that seeing it on a giant screen caused me. A sensational video game, the music, the graphics, the story, the dynamics, simply great, and if you add to that, the technical information that we have today, it surprises you even more that they have achieved such a game, with the characteristics and limitations of the Nintendo 64.

I played it through to completion, at least 3 times.***
[100]***
[12]***
[104]***
[30]***
[29]***
[26]***Japanese version
[32]***
[27]***It's up to you to assist Mario as he restores peace at Mushroom Castle. Bowser is up to no good again -- stealing the Power Stars that shield the castle. Bob-ombs live inside the paintings decorating the castle and Bowser has invaded them. Mario will have to enter the painting world, retrieve the Power Stars and halt Bowser before he turns the Bob-ombs into a monster militia. This one-player game for the Nintendo 64 raises the bar for video game excitement. Bowser is no competition for Mario 64.***Mario steps into a whole new dimension in this unforgettable launch title of the Nintendo 64. Unravel the secrets of Peach's castle, find all 120 stars and defeat Bowser in this cult classic that set the rules for all 3D action games.

Although it managed to stay faithful to the spirit of the series, Super Mario 64 tried a new approach as it brought the concept of exploration into platform games. Mario gained many new moves in the process, yet remained as easy to control as ever thanks to the inclusion of an Analog stick on the Nintendo 64 controller. This innovation quickly became a standard in the industry. Super Mario 64 is often cited as one of the greatest games ever made.***Super Mario 64 was the first games for Nintendo 64. Since the company came out with the original Nintendo, with it's first game Mario Bros, it's only logical that the company would come out with a Mario Bros game for their new system. You may have noticed that everytime Nintendo came out with a new system/platform, they came out with a Mario game to go with it. Well, Mario 64 is Nintendo's N64 game.
This game works good on the UltraHLE emu, if you have a decent processor and a Graphics accelerator (or just an EXTREMELY fast processor, but even then, it's still good to have a graphics accelorator). But of course, it works better on the real Nintendo 64. At least, I thought it looked better on mine, as my opinion.

Super Mario 64 revolutionized 3D gaming with its expansive environments, colorful graphics, fluid play control, and myriad puzzles. Although many 3D platformers have come and gone, few have lived up to the standards set by Super Mario 64.
[Spiez]
N64labelimagesubject
Super Mario 64 Shindou Pack Taiou Version  Nintendo1997Re-release in Japan that adds Rumble Pak support as well as English voices that weren't available in the original Japanese release.***Shindou means vibrations/tremors in Japanese, so my guess is that this is just this is just Mario 64 with Rumble Pack support?
[cjlee001]
N64labelimagesubject
The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
MS-DOSlabelimagesubject
The Ultimate Doom  Aauthor (author)1995 Linuxlabelminimizeminimize
permalink