showing 1 - 50 of 132 gameschevron_right
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Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics;Buzz Monkey Software) | 2007 | No suelo estar de acuerdo con los remakes, pero una remodelación tan buena de la saga original merece todos mis respetos, mejora en todos los aspectos el mejor juego de la primera trilogía al darle unos controles y gráficos renovados, manteniendo incluso hasta la localización de secretos y enemigos. La mansión Croft como un gran puzzle es un loable detalle. 7 de 10***[b]infinigun[/b] - the dual pistols never run out of ammo.***[b]Minimum:[/b] * Windows 2000, XP or Vista * 1.4 GHz Pentium III or Athlon XP CPU * 256 MB RAM (512 MB for Vista) * 64 MB VRAM (GeForce 3 Ti or Radeon 9 series GPU) * 4 GB HD space [b]Recommended:[/b] * 3 GHz Pentium IV or Athlon 64 CPU * 1 GB RAM***Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. Both the full game and the demo use SecuROM 7.x copy protection. [Eidos] | Windows | labelimagesubject |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics;Buzz Monkey Software) | 2007 | Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. [Eidos] | PS2 | labelimageminimize |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics) | 2007 | Xbox | labelminimizeminimize | |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics;Buzz Monkey Software) | 2007 | X360 | labelimageminimize | |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics;Buzz Monkey Software) | 2007 | Wii | labelimageminimize | |
Tomb Raider: Anniversary | Feral Interactive (Crystal Dynamics;Robosoft Technologies) | 2008 | Mac OS X | labelminimizeminimize | |
Tomb Raider: Anniversary | Eidos Interactive (Crystal Dynamics;Buzz Monkey Software) | 2007 | Inspired by the first Tomb Raider video game released in 1996, Lara Croft Tomb Raider: Anniversary is a completely new adventure for Lara from 2006. with an improved Tomb Raider Legend game engine, the graphics, technology and physics bring Lara's adventure and quest for a mystical artefact known only as Scion to today's technology standard and offer players a completely new gaming experience.*** [100]*** [12]***Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience. [Eidos] | PSP | labelimagesubject |
Timelapse | Philips Interactive Media (GTE Entertainment) | 1996 | Mac OS Classic | labelminimizeminimize | |
Timelapse | Philips Interactive Media (GTE Entertainment) | 1996 | Timelapse is a puzzle-solving adventure game similar to Myst. It starts with you receiving an urgent message from an archaeologist friend working in the Easter Islands on a ancient link to lost civilizations. You arrive at his dig site to find him missing. You are the only person who can find him and your search will eventually lead you to the ancient Egyptian, Mayan, Anasazi, and the lost city of Atlantis.*** [84]*** [65]*** [58] | Windows | labelimagesubject |
The Spy's Adventures in South America | Polarware | 1987 | MS-DOS | labelimageminimize | |
The Spy's Adventures in South America | Polarware | 1988 | Apple II E | labelimageminimize | |
The Lost City | Mountain Valley Software;Step One Software | 1985 | C64 | labelimageminimize | |
The Dallas Quest | Tandy;Datasoft (Datasoft) | 1984 | [media=youtube]-Yd_Pe183lU[/media]*** [48]***Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | Tandy Coco | labelimagesubject |
The Dallas Quest | Datasoft | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | Atari 400/800 | labelimagesubject |
The Dallas Quest | Datasoft | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | Apple II E | labelimagesubject |
The Dallas Quest | Datasoft;U.S. Gold (Datasoft) | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | C64 | labelimagesubject |
The Church in the Darkness | Paranoid Productions | 2019 | Windows | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Mac OS Classic | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Windows | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Win3.1 | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Mac OS Classic | labelminimizeminimize | |
The Amazon Trail | The Learning Company;MECC (The Learning Company) | 1996 | Windows | labelminimizeminimize | |
The Amazon Trail | MECC | 1993 | The game runs under Windows 3.1/95 or later, but sound and music will not work unless the game is run from DOS (or DOS Mode under 95). | MS-DOS | labelimageminimize |
The Amazon Trail | The Learning Company;MECC (The Learning Company) | 1994 | Despite other databases labeling this game as a 1996 release, I have a version published 1993-09. Note that a 1996 release of a Windows 3.1 game makes little sense when TLC was developing a Windows 95 version at the time and MECC had previously released a DOS version in 1993. | Win3.1 | labelminimizeminimize |
The Amazon Trail | MECC;The Learning Company (The Learning Company) | 1994 | Mac OS Classic | labelminimizeminimize | |
Terra Incognita | Cosmos Software Argentina | 1994 | MS-DOS | labelminimizeminimize | |
Tajemnica Statuetki | Metropolis Software | 1993 | MS-DOS | labelimageminimize | |
Super Pitfall | Pony Canyon;Activision (Micronics) | 1986 | [media=youtube]https://youtu.be/3Ln9lRk5b3Y[/media]***Super Pitfall is a kind of remake of Pitfall II and widely considered to be one of the worst games for the Famicom/NES. It is not so much the quality of the graphics or controls that make this game so annoying and unpleasent to play. It is the fact that everything of importance is hidden until you jump around to trigger the appearance of the item. This goes so far that the programmers hid a necessary warp zone inside birds or walls. There are no hints in the game where something could be located. Without a walkthrough you will curse about this game design. There are also too many cheap deaths, mostly resulting by falling down into deadly animals or spikes which you couldn't guess they are beneath you. | NES | labelimageminimize |
Sunset | Tale of Tales | 2015 | Mac OS X | labelminimizeminimize | |
Sunset | Tale of Tales | 2015 | Windows | labelminimizeminimize | |
Sunset | Tale of Tales | 2015 | Linux | labelminimizeminimize | |
South American Trek | Buttonware | 1986 | Released on Softdisk's "Big Blue Disk #8" disk magazine as well as on the compilation "Adventure Games" by Public Brand Software. | MS-DOS | labelimageminimize |
Snow Strike | Epyx;U.S. Gold (Incredible Technologies) | 1990 | C64 | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amiga | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amstrad CPC | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Atari ST | labelimageminimize | |
Snow Strike | Epyx (Incredible Technologies) | 1990 | MS-DOS | labelimageminimize | |
Snow Strike | U.S. Gold (Walking Circles) | 1990 | ZX Spectrum | labelimageminimize | |
Shadowrun | Microsoft Game Studios (FASA Studio) | 2007 | Falling Leaf Systems released a patch that removes the Windows Vista limitation. This is not a patch that modifies the game, it merely keeps the game from checking which Window version it is running on. It runs fine on Windows XP, the OS check is entirely an artificial ploy to encourage XP users to stick themselves with Vista. [Zerothis] | Windows | labelimagesubject |
Shadowrun | Microsoft Game Studios (FASA Studio) | 2007 | X360 | labelimageminimize | |
Shadow of the Tomb Raider | Square Enix (Eidos Montréal) | 2018 | Windows | labelimageminimize | |
Shadow Company: Left for Dead | Interactive Magic;Ubi Soft (Sinister Games) | 1999 | Windows | labelminimizeminimize | |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]***Danielle Bunten Berry's first 1 player game. Won the SPA Gold Disk award. Trip Hawkins of EA coined the term "edu-tainment" to describe this game. | Apple II E | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape;Digital Creations) | 1986 | Danielle Bunten Berry's first 1 player game. "EA ported the game to every machine invented! We wrote only the 6502 versions (Atari, C64 and Apple) at Ozark Softscape." -Dani Bunten Berry, The Halcyon Days: Interviews with Classic Computer and Video Game Programmers. [Zerothis] | Mac OS Classic | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]*** [48]***Disk. 1 player. According to Dani Bunten, the Atari 800 version is the only 'full version' of this game. | Atari 400/800 | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1985 | MS-DOS | labelimageminimize | |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Ozark Softscape) | 1984 | [15]*** [48]*** [48]***1 player. Folowed by Heart of Africa. HoA was the only sequel Dani ever designed. [Zerothis] | C64 | labelimageminimize |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Digital Creations) | 1985 | [80]*** [22]*** [52]*** [52]*** [48]*** [47]***Published by Ariolasoft in Europe Danielle Bunten Berry's first 1 player game. Electronic Arts used Digital Creations to port the code of this game from the Atari 8-bit version. Ozark was not involved in the programming/porting. [Zerothis] | Amiga | labelimageminimize |
Serious Sam HD: The Second Encounter | Croteam | 2014 | Linux | labelminimizeminimize | |
Serious Sam HD: The Second Encounter | Devolver Digital (Croteam) | 2010 | Windows | labelimageminimize |