showing 1 - 50 of 132 gameschevron_right
name | publisher(developer) | year | description | platform arrow_downward | |
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Emmanuelle | Coktel Vision;Tomahawk (Coktel Vision) | 1989 | Amiga | labelimageminimize | |
Guerilla in Bolivia | CCS;SoftMail | 1990 | Amiga | labelimageminimize | |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Digital Creations) | 1985 | [80]*** [22]*** [52]*** [52]*** [48]*** [47]***Published by Ariolasoft in Europe Danielle Bunten Berry's first 1 player game. Electronic Arts used Digital Creations to port the code of this game from the Atari 8-bit version. Ozark was not involved in the programming/porting. [Zerothis] | Amiga | labelimageminimize |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amiga | labelimageminimize | |
Casino Kid II | Sofel | 1993 | NES-CK-USA 1 player only The box reads "C♠sino Kid II" and the title screen reads "Ca$ino Kid 2" This casino game is framed differently but follows the same basic premise as the first in the series. A year after the Casino Kid became 'King of Casino' in trhe US, a mysterious gambler has arranged a tournament between the worlds best gamblers from arround the wourld. Each has a different game and there are 3 for each game that must be completed in order per game type. Bankrupting them all nets a million dollars and then the Casino Kid must face the mysterious gambler in one game of each type bankrupting him in each. There are no casinos or people to offer hints in this game. Opponents are chosen on a world map. USA, Casino Kid (the protagonist) Australia, Jyina Nagukem, Blackjack LV 1 Canada, Rocky Hammer, Blackjack LV 2 Russia, Nikorai Bunin, Blackjack LV 3 China, Rie Lenka, Roulette LV 1 England, Paul Kieton, Roulette LV 2 India, Abu Ganxil, Roulette LV 3 Brazil, Allton Silver (Ailton Silver), Poker LV 1 Nigeria, Othman Jr., Poker LV 2 Japan, Ryu Mishima, Poker LV 3 [Zerothis] | NES | labelimagesubject |
Code Name: Viper | Capcom | 1990 | [70]***Deep in the jungles of South America, you're on the mission of your life. Your commander must think you're superhuman. He's instructed you to destroy a powerful drug cartel, free innocent hostages and take down the murderous Drug Lord. No sweat, right? As you slip into the drug cartel's bases, you find yourself hopelessly outnumbered. Your only chance is to get better firearms and ammo, and find your fellow agent with the bombs. | NES | labelimagesubject |
DuckTales | Capcom | 1989 | [media=youtube]https://youtu.be/Ui5d10GUbVo[/media]*** [70]*** [90]*** [66]*** [64]*** [63]*** [52]*** [37]*** [27]***Uncle Scrooge is a world class millionaire and a lover of adventure. His goal this time is to obtain the five lost treasures that were scattered throughout the world. He is off on his adventure with the help of Huey, Dewey, Louie and Webby. They will travel with him through the jungles of the Amazon, the snow topped peaks of the Himalayas, the haunted house in Transylvania, the subterranean mines of Africa, and to the surface of the Moon. How many of the lost treasures will you be able to find? | NES | labelimagesubject |
Noah's Ark | Konami;Matchbox;Piko Interactive (Source Research and Development) | 1991 | Developed by Source Research and Development NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units. NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units. Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged. 1 player only. [Zerothis] | NES | labelimagesubject |
Super Pitfall | Pony Canyon;Activision (Micronics) | 1986 | [media=youtube]https://youtu.be/3Ln9lRk5b3Y[/media]***Super Pitfall is a kind of remake of Pitfall II and widely considered to be one of the worst games for the Famicom/NES. It is not so much the quality of the graphics or controls that make this game so annoying and unpleasent to play. It is the fact that everything of importance is hidden until you jump around to trigger the appearance of the item. This goes so far that the programmers hid a necessary warp zone inside birds or walls. There are no hints in the game where something could be located. Without a walkthrough you will curse about this game design. There are also too many cheap deaths, mostly resulting by falling down into deadly animals or spikes which you couldn't guess they are beneath you. | NES | labelimageminimize |
DuckTales | Capcom | 1990 | [173]*** [169]*** [144]*** [22]*** [33]***Scrooge McDuck takes a World Tour on the Game Boy! The world's richest, and squawkiest duck hunts a lost fortune around the world and out of it! It's no game for waddlers. There are vines to climb, mines to search, and a haunted castle to conquer! Uncle Scrooge grabs the jewels, then tussles with the spookiest, trickiest, spider-iest foes to get the big treasure! And there's not much time! * Five action-packed mazes with secret rooms and tricky pitfalls! * Transporters, a helicopter, and a UFO zip Uncle Scrooge around the world!*** [66]***Japanese version [63]*** [37]*** [27] | GB | labelimagesubject |
Noah's Ark | Matchbox (Source Research and Development) | ? | A playable prototype of this game was created but its whereabouts are unknown. [Zerothis] | GB | labelminimizeminimize |
Pitfall II: Lost Caverns | Activision;Ariola (Activision) | 1984 | [48]*** [48]***Perhaps the most impressive VCS 2600 game ever. Great graphics, music and a gameplay that is superior to many other - mostly very repetitive - VCS 2600 games. | Atari 2600 | labelimageminimize |
Pitfall! | Activision;CCE;Ariola (Activision) | 1982 | [media=youtube]sHax8GTY41M[/media]***David Crane originally designed the game with an entirely mortal Harry (1 death ends the game). Sadly, two weeks before production, he made the game easier by giving Harry multiple lives. Still, this is one of the most challenging games for the 2600, very few gamers have gotten all 32 treasures in the alloted 20 minutes. The world record for the fastest time is 18:52. (1:06 left on the clock). The best player in the world can only achieve a time that is 5.66% faster than required. A 'Perfect Game' can be achieved by collecting all 32 treasures and never dying, never falling and never being damaged by a hostile object. The resulting score will be 114,000. There are 256 screens that connect end to end (screen 1 connects to screen 256). The underground (tunnels) skip around the ring of screens in a different order than the overworld. You can go left or right on any screen that doesn't have a brick wall in the way. The general consensus is that it is easier to go left from the starting screen because of the direction logs travel and dying starts you on the left side of the screen. However, to take the most efficient path to get all the treasures in time, start by going right. Also, unless you have a photographic memory, make a map. There are many hacks available for download. Here is a few of the notable ones. Pitfall Trainer: Timer removed & INF Lives, usefully cheat for cartography and practice. Jungle Jane: A faster, meaner, better sounding, more colorful version with a female star. Enhanced Pitfall +: 3 levels of difficulty, including 'Practice'. Scorpions climb ladders and travel screen to screen. There are additional treasures and enemies. Underground tunnels are smaller. Bottomless Pitfall: Graphically enhanced. Can't go left from the start. Logs roll both ways. You restart a screen (after dying) from the side you entered. 10 hour clock and unlimited treasures, so a maximum scores are much more varied. Harry has hit points. The rattlesnakes are not out of place in this game's setting, they are crotalus durissus, found in most countries in South America. [Zerothis]***This is the game that makes a 2600 worth owning. Pitfall is an adventure game classic. Gameplay is simple yet challenging, repetitive yet enduring. In an age of multi-level 3D gaming worlds, Pitfall has yet to be equaled. | Atari 2600 | labelimagesubject |
Pitfall II: Lost Caverns | Activision | 1984 | ColecoVision | labelimageminimize | |
Adventure B: Inca Curse | Artic Computing | 1985 | Amstrad CPC | labelimageminimize | |
Paragliding Simulation | Loriciel | 1992 | Amstrad CPC | labelimageminimize | |
Schatzjäger | Ariolasoft (AGC Hamburg) | 1987 | Amstrad CPC | labelminimizeminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Amstrad CPC | labelimageminimize | |
Amazon | Trillium (Telarium) | 1984 | Apple II E | labelimageminimize | |
Expedition Amazon | Penguin Software | 1983 | Apple II E | labelimageminimize | |
Kukulcan | American Eagle;Phoenix Software (American Eagle) | 1984 | Apple II E | labelminimizeminimize | |
Meme les pommes de terre ont des yeux! | Froggy Software | 1985 | There has been a coup d'etat. The player must free the disposed leader and overthrow the new government.*** [116] | Apple II E | labelimagesubject |
Pitfall II: Lost Caverns | Activision (Microsmiths) | 1984 | Apple II E | labelimageminimize | |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]***Danielle Bunten Berry's first 1 player game. Won the SPA Gold Disk award. Trip Hawkins of EA coined the term "edu-tainment" to describe this game. | Apple II E | labelimageminimize |
The Dallas Quest | Datasoft | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | Apple II E | labelimagesubject |
The Spy's Adventures in South America | Polarware | 1988 | Apple II E | labelimageminimize | |
Pitfall II: Lost Caverns | Activision | 1984 | CA-011 16k cartridge. Uncommon. | Atari 400/800 | labelimageminimize |
Seven Cities of Gold | Electronic Arts (Ozark Softscape) | 1984 | [48]*** [48]***Disk. 1 player. According to Dani Bunten, the Atari 800 version is the only 'full version' of this game. | Atari 400/800 | labelimageminimize |
The Dallas Quest | Datasoft | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | Atari 400/800 | labelimagesubject |
Amazon | Telarium;Audiogenic (Telarium) | 1985 | Atari ST | labelimageminimize | |
Emmanuelle | Coktel Vision;Tomahawk (Inference) | 1989 | Atari ST | labelimageminimize | |
Snow Strike | Epyx;U.S. Gold (Walking Circles) | 1990 | Atari ST | labelimageminimize | |
Adventure B: Inca Curse | Artic Computing | 1984 | C64 | labelimageminimize | |
Amazon | Telarium;Trillium Corp | 1984 | C64 | labelimageminimize | |
Expedition Amazon | Penguin Software | 1983 | C64 | labelimageminimize | |
Seven Cities of Gold | Electronic Arts;Ariolasoft (Ozark Softscape) | 1984 | [15]*** [48]*** [48]***1 player. Folowed by Heart of Africa. HoA was the only sequel Dani ever designed. [Zerothis] | C64 | labelimageminimize |
Snow Strike | Epyx;U.S. Gold (Incredible Technologies) | 1990 | C64 | labelimageminimize | |
The Dallas Quest | Datasoft;U.S. Gold (Datasoft) | 1984 | Based on the series of TV miniserieses collectively know under the title, [i]Dallas[/i]. You play a private investigator hired by Sue Ellen. She wants to collect some oil fields of her own to get rich and leave J.R. [Zerothis] | C64 | labelimagesubject |
The Lost City | Mountain Valley Software;Step One Software | 1985 | C64 | labelimageminimize | |
Adventure B: Inca Curse | Artic Computing | 1982 | ZX Spectrum | labelimageminimize | |
Kachiri | Sprites | 1984 | ZX Spectrum | labelimageminimize | |
Pyracurse | Hewson | 1986 | ZX Spectrum | labelimageminimize | |
Snow Strike | U.S. Gold (Walking Circles) | 1990 | ZX Spectrum | labelimageminimize | |
Fury | Microdeal (Computer Shack) | 1984 | Dragon32 | labelimageminimize | |
Amazon | Telarium | 1985 | Mac OS Classic | labelimageminimize | |
MayaQuest | MECC | 1996 | Mac OS Classic | labelimageminimize | |
Seven Cities of Gold | Electronic Arts (Ozark Softscape;Digital Creations) | 1986 | Danielle Bunten Berry's first 1 player game. "EA ported the game to every machine invented! We wrote only the 6502 versions (Atari, C64 and Apple) at Ozark Softscape." -Dani Bunten Berry, The Halcyon Days: Interviews with Classic Computer and Video Game Programmers. [Zerothis] | Mac OS Classic | labelimageminimize |
The Amazon Trail | MECC;The Learning Company (The Learning Company) | 1994 | Mac OS Classic | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Mac OS Classic | labelminimizeminimize | |
The Amazon Trail II | MECC | 1996 | Mac OS Classic | labelminimizeminimize |