showing 201 - 250 of 272 gameschevron_leftchevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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Starcross | Infocom | 1982 | Apple II E | labelimageminimize | |
Starcross | Infocom | 1985 | Tatung Einstein | labelminimizeminimize | |
Starcross | ? | ? | In 1985 Elliam Associates obtained rights to port Infocom's CP/M games to ADAM computer. Apparently, Elliam Associates did this only for Infocom games that customers ordered. So, if a customer wanted Starcross, they ported it, transfered it to 5¼" ADAM disk(s), and package it in an Infocom box, Infocom instructions, Infocom feelies, and shipped it. Then they had the port for other customers who asked. So if a customer asked for an Infocom CP/M game, it exists for ADAM and at least 1 copy was shipped. If no one asked for it, it does not exist for ADAM. Starcross is know to have been ported to ADAM. Probably by Elliam Associates. | Coleco Adam | labelminimizeminimize |
Starcross | Infocom | 1986 | Amstrad PCW | labelimageminimize | |
Starcross | Infocom | 1982 | DEC PDP-1 | labelminimizeminimize | |
Starship Escape | Sumlock | 1982 | VIC-20 | labelimageminimize | |
SteamWorld Heist | Image & Form | 2016 | Windows | labelminimizeminimize | |
SteamWorld Heist | Image & Form | 2016 | Mac OS X | labelminimizeminimize | |
SteamWorld Heist | Image & Form;Limited Run Games (Image & Form) | 2016 | In SteamWorld Heist, you command a steam-driven pirate crew in a series of epic tactical shootouts. It's turn-based strategy with a twist: You manually aim the guns of your robots, allowing for insane skill shots and bullet-bouncing action! | PS Vita | labelimagesubject |
SteamWorld Heist | Image & Form | 2016 | Lead your fellow steambots to victory using tactics, strategy and trick shots as you scavenge among the stars in SteamWorld Heist.*** [12] | Wii U | labelimagesubject |
SteamWorld Heist | Image & Form | 2020 | Stadia | labelminimizeminimize | |
SteamWorld Heist: The Outsider | Image & Form | 2017 | Linux | labelminimizeminimize | |
SteamWorld Heist: The Outsider | Image & Form | 2016 | Wii U | labelminimizeminimize | |
SteamWorld Heist! | Image & Form | 2016 | Linux | labelminimizeminimize | |
Strange Disappearance | author | 1988 | Mac OS Classic | labelimageminimize | |
SunDog: Frozen Legacy | FTL Games | 1985 | Atari ST | labelimageminimize | |
SunDog: Frozen Legacy | author | 2017 | Linux | labelminimizeminimize | |
SunDog: Frozen Legacy | Accolade (FTL) | 1984 | The game had multiple levels of DRM. If one managed to circumvent any one of them, then the game could be copied. However, copies would let the player begin a game but prevent space flight; giving the in-game message, "Clearance to lift denied due to pirate activity". On the day of release, FTL Games uploaded copies of the game to BBS systems dedicated to distributing illegal copies of software. FTL's uploads where only partially cracked of course; "Clearance to lift denied". If customers called to ask for help about pirate activity (a phone number was provided in-game), they would be told something along the lines of, "Sorry about that. Send us your floppy disk and we'll send you back a replacement. Or you can buy a new one at a discount". Of course, they wouldn't send an illegal copy and had no legit copy to send. Those that opted to buy would actually get a legit copy of the game and a second legit copy labeled "backup". Once word got around in piracy circles, many would just call and ask to buy the game without mentioning "pirate activity". Even though the phone sales were reduced cost and many customers probably sold their backup, the company estimated they got an addition 130,000 sales that would not have happened otherwise.*** [48]*** [48] | Apple II E | labelimageminimize |
Suspended Sentence | author | 2010 | You wake up to find yourself alone on a broken spaceship headed to a Penal Colony. The ship seems to want you to fix it, but first you need to get out of the room. It's an adventure game, you know how this works. Suspended Sentence was a PyWeek.org entry, a game written in a week. | Linux | labelimagesubject |
Symbiocom | Bethesda Softworks (Istvan Pely Productions) | 1998 | Mac OS Classic | labelminimizeminimize | |
Syndrome | Bigmoon Studios (Camel 101) | 2016 | Linux | labelminimizeminimize | |
Syndrome | Bigmoon Studios (Camel 101) | 2016 | You wake up dazed and confused, probably from the effects of cryosleep. No one can be seen around, but you soon start to find the bodies of your crewmen. The ship is adrift, and whoever – or whatever – killed your crewmates is probably still around. GAMEPLAY The game is played in first person view. While exploring, the player can pick up and interact with objects like doors, keypads or computer consoles and use weapons (both melee and long range). The enemy units are powerful and numerous, which means that the player must be stealthy and evade combat when possible. There are weapons aboard the ship, but ammo is very limited so they must be wisely spent. THE SHIP The action takes place aboard the "SPS VALKENBURG", a pioneer ship equipped with the most advanced systems in the Novacore fleet, that serves as an exploration and science vessel. The Valkenburg is under the command of Captain Sven T. Marius. FEATURES ● Claustrophobic horror: the action takes place inside a spaceship. There are countless horrors inside, both physical and psychological. ● Fight or hide: there are weapons on the ship, but not enough ammo to take everyone out. Use them wisely. ● Engaging storyline: nothing is what it seems. Something very bad happened aboard the ship, and it’s up to you to find out what’s really going on. ● Reactive enemies: they’ll follow noises and investigate any disturbances. ● Interactive scenario: there’s plenty of exploration to do inside the ship, and many things to discover. | Windows | labelimagesubject |
Syndrome | Bigmoon Studios (Camel 101) | 2016 | PS4 | labelminimizeminimize | |
Syndrome | Bigmoon Studios (Camel 101) | 2016 | Xbox One | labelminimizeminimize | |
Syndrome | Bigmoon Studios (Camel 101) | 2016 | Mac OS X | labelminimizeminimize | |
System Shock 2 | Electronic Arts;Night Dive Studios (Looking Glass Studios;Irrational Games) | 1999 | The developer desired to create a Linux version of this game but did not have access to the source code. When pressed for further details they say that the source code is lost. Subsequently, there is an officially supported wine based Linux port available on Steam. Further reports suggest that a stolen version of the source code may be in the possession of an illegal hacker. Sections of this stolen code are available on the web but because of current US copyright law the stolen code cannot be used by anyone, including current ligitimate developers of the game.***MPN: [code]LGE08902537S[/code] (box), [code]LGE08902537CA[/code] (other side of the box), [code]LGE08902537IB[/code] (jewel case), [code]LGE08902537D[/code] (CD) GTIN/EAN-13: [code]5030930021290[/code]***[b]Minimum:[/b] * Windows 95 or 98 * 200 MHz Pentium CPU * 32 MB free RAM * 2 MB VRAM * 250 MB HD space [b]Recommended:[/b] * 300 MHz Pentium II CPU * 64 MB free RAM * 4 MB VRAM * 3D accelerator * 550 MB HD space***UNIQUE COMBINATION OF SCI-FI HORROR AND ROLE PLAYING AND 1ST-PERSON GAMEPLAY Enter the O.S.A. to fine-tune your mind to manipulate your environment and carry out deadly psionic warfare. Utilise an assortment of equipment and cybernetic enhancements including computer hacking tools and special ability boosters. Use your wits to battle worm-eaten mutants that react to every sound and moving shadow. Train yourself to use the psionic amplifier and access 35 different psi powers including kinetic redirection, projected pyrokinesis, and neural restructuring. From the creators of [i]Thief: The Dark Project[/i], the [i]Ultima Underworld[/i] series and the original [i]System Shock[/i]. [Box blurb]***[b]missing images[/b] - title screen, more in-game screens [b]install OS limit[/b] - refuses installation on NT-based machines, citing DX6 limitations. This can be skipped by adding [code]-lgntforce[/code] command-line option to the setup program. [b]adv-xpdistr[/b] - there's really no experience, only "cyber modules" which are awarded at varying quantities upon completing tasks related to the main plot and occasionally found from the game world. These are used to buy upgrades to the protagonist's "cyber rig", each subsequent upgrade costing more cyber modules than the last (for skills the initial cost is also much higher than few of the following upgrades to them). [b]possessed[/b] / [b]parasites[/b] / [b]body horror[/b] - the host remains conscious quite far into the transformation process, often heard pleading to be killed while the parasite controlled body attacks the protagonist. Obviously there's no cure for them besides death (and even if there was, hardly any would wish to live as such horribly mutated creature). -- averted telekinesis - only used to take items from a distance, not to manipulate them or any other objects***Latest version: 2.3 (as of 1999-09)***"System Shock 2 is the sequel to [company=Looking Glass Studios]Looking Glass Studios[/company] / [company=Origin System]Origin System[/company] 1994 PC and Macintosh title, [game=#33139]System Shock[/game]. Like System Shock 1, there will be persistent levels (i.e., drop an item on one level, and you could go back later to retrieve it), gameplay elements like logs, inventory, skills, persistent world, leaning, hacking, RPG elements, multiple weapons and enemies, and a compelling storyline. Unlike most other first person shooters, the purpose of System Shock was not to kill everything in sight; nor was it a "find the key to move onto the next level" game. The plot was always present, but not so confining as in traditional shooters—there was almost always more than one task to accomplish. Levels were realistically designed and had logical reasons behind them. It is the principle of System Shock 2 to continue this game design." | Windows | labelimagesubject |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2014 | Linux | labelminimizeminimize | |
System Shock 2 | Night Dive Studios (Looking Glass Studios;Irrational Games) | 2013 | Mac OS X | labelminimizeminimize | |
Tau Ceti | CRL | 1986 | Amstrad CPC | labelimageminimize | |
Terrestrial Encounter | Solar Software | 1986 | Join our hero as he is beamed aboard a mysterious alien spacecraft, just another specimen for the visitors collection. In order to leave his unwelcome new home, he has to visit the cells of his fellow inmates and collect the galactic keys, from each of the miniature worlds that are maintained throughout the ship, beware though each cell is occupied by a weird and crazy lifeform. | Atari ST | labelimagesubject |
Tharsis | Choice Provisions | 2016 | Windows | labelminimizeminimize | |
The Alien | Avalon Hill | 1982 | Apple II E | labelimageminimize | |
The Breach | Berzerk Studio | 2010 | The story/setting seems to be mixture of Event Horizon and Dead Space. | Flash | labelimageminimize |
The Chronicles of Riddick: Assault on Dark Athena | Vivendi Games (Starbreeze Studios;Tigon Studios) | 2009 | This is an action/stealth game in which players engage in first-person fighting and gunplay as they attempt to escape from a maximum-security interstellar prison. Players use firearms (assault rifles, shotguns, pistols), hand-to-hand weapons (fists, knives, clubs), and stealth moves (e.g., neck-snapping, strangulation, and throat-slashing) to kill security personnel, hostile prisoners, and humanoid mutants. Some kills can result in enemies getting stabbed in the eye or being dismembered, resulting in limbs that explode and litter the ground. Red blood often splatters on the environment when enemies are attacked or killed. Players can also encounter a character that masturbates in his prison cell. Although the character's back faces the player during the act, the sequence lasts for about 45 seconds and involves some moaning and shuddering. Dialogue within cutscenes contains some sexual references (e.g., rape and necrophilia) and strong use of profanity (e.g., 'f*ck,' 'c*nt,' and 'p*ssies').***Remake of [game=Escape from Butcher Bay]Escape from Butcher Bay[/game] with added and improved content and longer story involving Riddick's "assault" on a mercenary ship called Dark Athena. | X360 | labelimagesubject |
The Chronicles of Riddick: Assault on Dark Athena | Vivendi Games (Starbreeze Studios;Tigon Studios) | 2009 | PS3 | labelimageminimize | |
The Chronicles of Riddick: Assault on Dark Athena | Vivendi Games (Starbreeze Studios;Tigon Studios) | 2009 | [b]Minimum:[/b] * Windows XP w/ SP2 or Vista * Pentium D 805 or Athlon X2 3800+ CPU * 1 GB RAM * Radeon HD 2600 XT or GeForce 6800 Ultra GPU * 11 GB HD space [b]Recommended:[/b] * 1.8 GHz Core 2 Duo or Athlon X2 5200+ CPU * 2 GB RAM * Radeon HD 3850 or GeForce 8800 GT GPU***[b]tages[/b] - Atari has made a promise (of a sort) to remove this at some point in the future. [url]http://www.ataricommunity.com/forums/showthread.php?t=673039[/url] -- Butcher Bay specific: prisonbreak, mine, subterranean, npcspawning -- Dark Athena specific: cyborgs, spacecraft-location, submachineguns, remotedetonators***US 2009-06-16 on Steam; uses Tages copy protection like the retail release with "3 machine activation limit". ... elsewhere much later (on 2009-11-30??) | Windows | labelimageminimize |
The Guardian Legend | Irem;Brøderbund (Compile) | 1988 | "The Guardian Legend" is an enjoyable mix of Zelda-style overhead Action-Adventure and vertical scrolling shoot'em up stages. Both parts are technically very well done, the game never seems to slow down even with lots of objects on screen. Compile showed again that they knew how to make this work. The game has lots of content with over 10 areas to explore on foot and over 20 shoot'em up "corridors". Lots of upgradable extra weapons. Quite impressive especially considering they packed this all in just a 1Mbit cartridge. After some areas the whole procedure felt a bit like rinse and repeat. There were no real surprises any more and the game started more and more to throw the same color-swapped enemies at you. But altogether a very good game.***The gameplay alternates between shoot'em up and RPG for a lot of fun (not to mention the fun lightsaber weapon and a two-bladed one, 11 years before The Phantom Menace).***Long ago in a distant galaxy, an alien race sent a huge world --called Naju-- hurling towards Earth, loaded with cargo of mysterious life forms. During the long journey, these creatures have multiplied and become increasingly evil-- and now Naju teems with evil. However, deep within this complex globe are self destruct mechanisms that can be activated to destroy it before it reaches Earth. Now, you must battle your way deep within Naju's labyrinths to destroy the alien world. You are the guardian of Earth and your saga will become The Guardian Legend.***Great gameplay and music track. Definitely the best game for the NES, not to mention that the main character is the first scantily-clad female. XD [Zhu-sama]***Broderbund merely brought this game to the West, they had no part in making it. Compile developed the game and Irem published it. Guardian Legend, or Guardic Gaiden, is sort of a sequel to the MSX game Guardic. Anyway, this is an awesome game--a true classic. The gameplay is fantastic, diverse and challenging. You owe it to yourself to play this game. I would rank this as one of the best games for the NES. [cjlee001] | NES | labelimagesubject |
The Guild | ? | 2000 | BeOS | labelminimizeminimize | |
The Sentient | Uncaged Studios | 2016 | [b]The Sentient[/b] is a challenging space exploration simulation game where everything in space is currently a mystery. Interactions with aliens have not gone well and no one can even understand them yet. It is truly up to the player to help guide mankind's future. [b]GAMEPLAY[/b] The game consists of traveling and exploring various galaxies and sectors of space while attempting to bring research back to Earth via an orbital station known as "The Ark." While at the Ark you are able to recruit others in order to aid you in your endeavors, upgrade and change the layout of your ship, and research and improve new technologies in order to aid you on future missions. When away from the Ark, your decisions can result in the life or death of your crew members. Since this is mankind's first real exploration of space, everything must be discovered in order to attempt to work with or against aliens. [b]FEATURES[/b] * [b]Living Breathing Crew[/b] - Each crew members has needs that they must fulfill on a daily basis. They must sleep, eat, relieve themselves etc. * [b]Crew Member Experience[/b] - Crew members will level up their skills via continuous use. * [b]Permadeath[/b] - Losing a crew member in space is permanent. * [b]Macro and Micromanagement[/b] - Crew members can be given a daily schedule in which to work and operate on the ship, or you can step in. * [b]Full Customization of Your Ship[/b] - Design the entire layout of your ship, from the weapon systems to where the toilet should be. * [b]Procedurally Generated Star System and Sectors[/b] - Each play through will have a very large created sector map with randomized events to make each game different. * [b]Explore[/b] - Participate in various dynamic ship and location events and make the decisions that you feel are best for your crew. * [b]Continuous Research[/b] - As with all technology once something is discovered it is not simply left alone, it is continuously improved. In [b]The Sentient[/b] you can do this as well. All technology can be continuously improved like your weapon systems, hull and various abilities in order to truly conquer the stars. * [b]Unique Alien Races[/b] - Each alien race has their own tactics and ships. Learn what truly makes them tick in order to determine the best choices for the job. * [b]Risk Versus Reward Exploration[/b] - The further out you go in space in a continuous run the more research you will be able to obtain. If your ship is lost all research from that sector will be lost as well. * [b]Play The Way You Want[/b] - If you never want to learn alien communications, and only focus on weapon systems the choice is truly yours. | Windows | labelminimizesubject |
Trekboer | Microdeal;Mark Data Products | 1985 | Dragon32 | labelimageminimize | |
Trekboer | Microdeal;Mark Data Products | 1984 | Tandy Coco | labelimageminimize | |
Trekboer | Mark Data Products | 1985 | MS-DOS | labelimageminimize | |
Uchuu no Rendezvous: Rama | Soft Bank (Dynamix) | 1998 | In the realm of science fiction, the collaboration between Gentry Lee and the legendary Arthur C. Clarke has given rise to a captivating creation known as Alien World. This imaginative universe, crafted by these two luminaries, offers a unique blend of speculative fiction that is certain to leave a lasting impression on enthusiasts of the genre. At the heart of Alien World lies a series of thought-provoking puzzles that beckon players to engage in a cerebral adventure. With each passing challenge, the enigmatic origins of the extraterrestrial entities within the game unfold, creating a sense of anticipation and wonder. The narrative, meticulously woven by Lee and Clarke, presents a tapestry of mysteries that not only captivates the imagination but also compels players to delve deeper into the intricacies of the alien world they are navigating. | PS | labelimagesubject |
Universal Combat | 3000AD;DreamCatcher Interactive (3000AD) | 2004 | Windows | labelminimizeminimize | |
Universe 3 | Omnitrend Software | 1989 | MS-DOS | labelimageminimize | |
Universe 3 | Impressions (Omnitrend Software) | 1990 | Amiga | labelimageminimize | |
Universe 3 | Impressions (Omnitrend Software) | 1990 | Atari ST | labelimageminimize | |
Unreal | GT Interactive;Infogrames (Epic MegaGames;Digital Extremes) | 1998 | MSRP: $54.95 (U.S.)*** [53]***1998-04-30 original release as reported by Epic Games, published by GT Interactive. Validity uncertain despite the source. 1998-05-22 as reported on the official site at the time of release. 1999 Unreal Gold - re-release that bundled Return to Na Pali. 2000-09-22 - re-release by Infogrames 2001 another re-release by Infogrames***Although Unreal was great back in the days it first came out, it hasn't fared well against the ravages of time. It's difficult to get running on modern Windows operating systems (with hardware 3D acceleration, software rendering works fine) and when you do, it's a terrible realization that it doesn't look as great as you remember. Something 3D games are perhaps only now managing to accomplish (if even now), a level of detail that can survive for ages like 2D graphics reached long ago. The difficulty setting is a bit curious as it adjusts the dodge-firing ratio, so the easiest difficulty may actually be the hardest since the enemies dodge a _lot_, while at hardest they practically just stand there and shoot at you a never ending stream of bullets/rockets/whatever. So, if you're poor shot, go for harder difficulties, if you're poor dodger, go for easy. The normal difficulty and those near it balance it out so it may be harder or easier depending on your skill and playstyle.***Great FP-Shooter, network-playing, Missiondisc available | Windows | labelimageminimize |
Unreal | MacSoft (Westlake Interactive;Epic MegaGames;Digital Extremes) | 1999 | Mac OS Classic | labelminimizeminimize | |
Unreal II – The Awakening | Infogrames (Legend Entertainment) | 2003 | Comes on 3 CDs.***[b]Minimum:[/b] * Windows 98, ME, 2000 or XP * 766 MHz Pentium III or Athlon CPU * 256 MB RAM * 32 MB VRAM * 3 GB HD space * 8X CD-ROM drive * 33.6 kbps modem for multiplayer [b]Recommended:[/b] * 1.2 GHz CPU * 384 MB RAM * 64 MB VRAM | Windows | labelimageminimize |