showing 1 - 50 of 644 gameschevron_right
name arrow_downward | publisher(developer) | year | display | author(s) | platform | |
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99 Levels To Hell | Zaxis Games (B-evil) | 2013 | raster | Windows | labelimagesubject | |
99 Levels To Hell | Zaxis Games (B-evil) | 2013 | raster | Mac OS X | labelminimizeminimize | |
99 Levels To Hell | Zaxis Games (B-evil) | 2014 | raster | Linux | labelminimizeminimize | |
Agony | PlayWay (Madmind Studio) | 2018 | textured polygons | Windows | labelimageminimize | |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | textured polygons | American McGee | X360 | labelimageminimize |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | textured polygons | American McGee | Windows | labelimagesubject |
Alice: Madness Returns | Electronic Arts (Spicy Horse) | 2011 | textured polygons | American McGee | PS3 | labelimageminimize |
Alien Rage | CI Games | 2013 | textured polygons | X360 | labelimageminimize | |
Alien Rage | CI Games | 2013 | textured polygons | PS3 | labelminimizeminimize | |
Alien Rage | CI Games | 2013 | textured polygons | Windows | labelimagesubject | |
Alien Rampage | Softdisk Publishing (Inner Circle Creations) | 1996 | raster | Chris Simms (lead programmer) James Simms (programmer) James Simms (artist) Jim Dosé (programmer) Joan Igiwa (additional art) René Boutin (artist) Tom Carter (cinematics) | MS-DOS | labelimageminimize |
Alien Rampage | Piko Interactive (Inner Circle Creations) | 2017 | raster | Chris Simms (lead programmer) James Simms (programmer) James Simms (artist) Jim Dosé (programmer) Joan Igiwa (additional art) René Boutin (artist) Tom Carter (cinematics) | Linux | labelminimizeminimize |
Alien Shooter 2 - Conscription | Sigma Team | 2012 | raster | Windows | labelimagesubject | |
Alien Swarm | Black Cat Games | 2004 | textured polygons | Linux | labelminimizeminimize | |
Alien Swarm | Black Cat Games | 2004 | textured polygons | Windows | labelimagesubject | |
Alien Swarm | Valve (Black Cat Games;Valve) | 2010 | textured polygons | Windows | labelimagesubject | |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | raster, textured polygons, mixed | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Carter Inskeep (voice actor) Charlie Jackson (level modeler) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | PS | labelimagesubject |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | raster, textured polygons, mixed | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | Windows | labelminimizeminimize |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | raster, textured polygons, mixed | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Cameron Sheppard (programmer) Carter Inskeep (voice actor) Charlie Jackson (level modeler) Chris Walsh (programmer) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Rachel Segens (graphic artist) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | MS-DOS | labelimageminimize |
Alien Trilogy | Acclaim Entertainment (Probe) | 1996 | raster, textured polygons, mixed | Alex Lawrence (senior storyboard artist) Andy Brock (additional sound effects) Andy Squirrell (world mapper) Ayaki Konno (additional japanese artwork) Ben McGrath (graphic artist) Ben O'Reilly (texture mapper) Bob Scumaci (fmv composition) Brad Martin Brian Smyj Carter Inskeep (voice actor) Charlie Jackson (level modeler) Daryl Meyer Dave Kite (level modeler) David Shea (programmer) Don Hunt (facial animation) Dow Mckeever (sound effects) Errol Gale (level modeler) Greg Michael (programmer) Gregory Caccia Guy Mills (graphic artist) Jeff Gibson (stunt co-ordinator) Jenny Way John Croudy ('viewports') Jon Gibson (world mapper) Kevin McMahon (graphic artist) Kevin Watts (world mapper) Larry Kelley Lloyd Murphy (graphic artist) Mark Frazer (graphic artist) Matt Nagy (game designer) Michael Margotta (voice actor) Michael Passuello ('head scan') Nicole Scharff Pat Weber Sones (voice actor) Paul Collingwood (texture mapper) Peter Jones (world mapper) Stephen Root (music) Steve Middleton (graphic artist) Steve Rein Tony Monckton (editor) Tracy Lopez ('head scan') Tyrone Miller ('head scan') Vicky Cheale (texture mapper) | Saturn | labelimagesubject |
Aliens versus Predator 2 | Vivendi Universal (Monolith Productions) | 2001 | textured polygons | Windows | labelimagesubject | |
Aliens: Infestation | Sega (WayForward Technologies;Gearbox Software) | 2011 | raster | Nintendo DS | labelimagesubject | |
Amea | Armor Games (godlimations) | 2008 | raster | Flash | labelimageminimize | |
Apotheon | Alientrap Games | 2015 | raster | Jesse McGibney (co-designer) Jesse McGibney (artist) Lee Vermeulen (co-designer) Lee Vermeulen (programmer) Marios Aristopoulos (music) Robin Arnott (sound designer) | Windows | labelimageminimize |
Apotheon | Alientrap Games | 2015 | raster | Jesse McGibney (co-designer) Jesse McGibney (artist) Lee Vermeulen (co-designer) Lee Vermeulen (programmer) Marios Aristopoulos (music) Robin Arnott (sound designer) | Linux | labelminimizeminimize |
Apotheon | Alientrap Games | 2015 | raster | Jesse McGibney (co-designer) Jesse McGibney (artist) Lee Vermeulen (co-designer) Lee Vermeulen (programmer) Marios Aristopoulos (music) Robin Arnott (sound designer) | Mac OS X | labelminimizeminimize |
ArcaniA - A Gothic Tale | JoWood Productions (Spellbound Entertainment) | 2010 | textured polygons | Windows | labelimagesubject | |
Arx Fatalis | JoWood Productions (Arkane Studios) | 2002 | textured polygons | Windows | labelimagesubject | |
Assassin's Creed | Ubisoft Entertainment (Ubisoft Montreal) | 2008 | textured polygons | Jesper Kyd (music composer) | Windows | labelimagesubject |
Assassin's Creed II | Ubisoft (Ubisoft Montreal) | 2010 | textured polygons | Windows | labelimageminimize | |
Assassin's Creed II | Ubisoft (Ubisoft Montreal) | 2009 | textured polygons | X360 | labelimagesubject | |
Assassin's Creed II | Ubisoft (Ubisoft Montreal) | 2009 | textured polygons | PS3 | labelimagesubject | |
Assassin's Creed IV: Black Flag | Ubisoft (Ubisoft Montreal) | 2013 | textured polygons | Windows | labelimagesubject | |
Asura | Ogre Head Studio | 2017 | textured polygons | Windows | labelimageminimize | |
Bad Rats: the Rats Revenge | Invent4 Entertainment;Strategy First (Invent4 Entertainment) | 2009 | textured polygons | Windows | labelimagesubject | |
Battlefield 4 | Electronic Arts (EA Digital Illusions CE) | 2013 | textured polygons | Windows | labelimageminimize | |
Battlefield 4 | Electronic Arts (EA Digital Illusions CE) | 2013 | textured polygons | X360 | labelimageminimize | |
Battlefield 4 | Electronic Arts (EA Digital Illusions CE) | 2013 | textured polygons | Xbox One | labelimagesubject | |
Battlefield 4 | Electronic Arts (EA Digital Illusions CE) | 2013 | textured polygons | PS3 | labelimageminimize | |
Battlefield 4 | Electronic Arts (EA Digital Illusions CE) | 2013 | textured polygons | PS4 | labelimagesubject | |
Bayonetta | Sega (PlatinumGames;Sega) | 2009 | textured polygons | Hideki Kamiya | PS3 | labelimagesubject |
Bayonetta | SEGA (PlatinumGames;Sega) | 2017 | textured polygons | Hideki Kamiya | Windows | labelimageminimize |
Bayonetta | Nintendo (PlatinumGames;Sega) | 2018 | textured polygons | Hideki Kamiya | Switch | labelimagesubject |
Ben and Ed | Sluggerfly | 2015 | textured polygons | Windows | labelminimizeminimize | |
Besiege | Spiderling Studios | 2020 | textured polygons | Windows | labelimageminimize | |
Besiege | Spiderling Studios | 2020 | textured polygons | Mac OS X | labelminimizeminimize | |
Besiege | Spiderling Studios | 2020 | textured polygons | Linux | labelminimizeminimize | |
BioShock Infinite | 2K Games (Virtual Programming) | 2013 | textured polygons | Ken Levine (designer) Rhianna Pratchett (writer) | Windows | labelimagesubject |
BioShock Infinite | 2K Games (Irrational Games) | 2015 | textured polygons | Ken Levine (designer) Rhianna Pratchett (writer) | Linux | labelminimizeminimize |
Black Mesa | Crowbar Collective | 2020 | textured polygons | Abe 'Eba' Robertson (level designer) Adam 'Adam-Bomb' Engels (prop lead) Adam 'Adam-Bomb' Engels (prop modeler) Adam 'dravean' Dravean (voice actor) Alex 'Digeridude' Allen (prop modeler) Andrea 'Piks3y' d'Avalos (texture artist) Andrew 'tertles' Boetsma (animator) Anthony 'OnboardError' Stone (level designer) Bard 'grudgE' Fleistad (texture artist) Ben 'BlackStamp' Truman (writer) Ben 'BlackStamp' Truman (designer) Björn 'Kobi' Claesson (prop modeler) Brian 'bkd86' Dale (concept art) Carlos 'cman2k' Montero (project lead) Carlos 'cman2k' Montero (character artist) Chris 'Lupus' Narchi (character artist) Chris 'Stormseeker' Horn (level designer) Chuck 'Atrocity' Wilson (level designer) Cris 'Valo118' Mertens (voice actor) Daniel 'dxnr' Alexander (choreography) Daniel 'Raminator' Junek (lead level designer) Danielle 'Talia' Keptres (level designer) David 'Angry Beaver' Gillen (level designer) Frank 'Frank' Morel (texture artist) Ivan 'InFanT' Vavilov (character artist) James 'Kane' Kane (programmer) James 'Monkey-Junkie' McVinnie (video editor) James 'Monkey-Junkie' McVinnie (director) Jason 'Redmotion' Wells (texture artist) Jean-Paul 'JeanPaul' Jarreau (level designer) Joel '.plink' Nielsen (sound) Joel '.plink' Nielsen (music lead) Joel '.plink' Nielsen (sound engineer) Johannes 'outlive' Tripolt (texture artist) Johnathan 'Cpl.1nsane' Welsh (level designer) Kevin 'Debeerguy' Sisk (sound engineer) Kevin 'Debeerguy' Sisk (voice actor) Kilian 'xTc' Henkel (level designer) Kim 'Citric' Dahlgren (level designer) Liam 'PogoP' Tart (level designer) Mark 'Jenn0_Bing' Foreman (texture artist) Matthew 'schwnz' Schwenk (lead environmental texture artist) Matthew 'schwnz' Schwenk (texture artist) Michael Tannock (prop modeler) Mike 'CornetTheory' Hillard (voice actor) Nathan 'NateDGreat' Ayres (animation lead) Nathan 'NateDGreat3' Ayres (animator) Paul 'zero' Peloski (lead programmer) Paul 'zero' Peloski (programmer) Pontus 'Spitfire' Ryman (texture artist) Robert 'Sanada' Chinner (prop modeler) Russ 'BurningIce81' Briggeman (animator) Ryan 'Bacon333' Maclean (level designer) Victoria 'CatzEyes93' Teunissen (voice actor) | Windows | labelimagesubject |