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name arrow_downwardpublisher(developer)yeardescriptionplatform
Police Quest 3: The Kindred Sierra On-Line1991 MS-DOSlabelimageminimize
Power Drift Activision1990 MS-DOSlabelimageminimize
Prince of Persia Brøderbund1990
[22]***
[63]***
[37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play.
MS-DOSlabelimageminimize
Puzznic Taito (Banana Development)1990 MS-DOSlabelimageminimize
Qix: The Computer Virus Game Taito (Alien Technology Group)1989 MS-DOSlabelimageminimize
Quest for Glory I: So You Want To Be A Hero - VGA Remake Sierra On-Line1992 MS-DOSlabelimageminimize
Quest for Glory I: So You Want To Be A Hero  Sierra On-Line1989
[90]***
[87]***
[17]***
[83]***
[49]***
[33]***
[22]***
[1]***
[52]
MS-DOSlabelimageminimize
Quest for Glory II: Trial by Fire Sierra On-Line1990 MS-DOSlabelimageminimize
Rambo III Taito (Banana Development)1989 MS-DOSlabelimageminimize
Rastan  Taito (NovaLogic)1990 MS-DOSlabelimageminimize
Resolution 101  Millennium Interactive;Accolade (Astral Software)1990 MS-DOSlabelimageminimize
Retro Fuel  Coconut Pizza2020 MS-DOSlabelminimizeminimize
Roberta Williams' Mixed-Up Mother Goose Sierra On-Line1991A GAME YOUR CHILDREN WILL LOVE.
Bestselling authoress Roberta Williams is a master storyteller, famous for her fantasy adventure games. Now, Sierra combines her magic touch with the classic rhymes of Mother Goose to create her first adventure game for kids.
Mixed Up Mother Goose has been made so simple that even young children can play it when adults are out of the room. Once you get the program started, your child can take over because only a few keys are necessary.

CHOOSE THE CHARACTER THAT LOOKS LIKE YOUR CHILD!
Help your child pick from a variety of characters (male or female) to represent him or her in the game. Help them type their name to further personalize their character. Mother Goose can now use your child's name while talking to him or her throughout the adventure.

YOUR CHILD BECOMES A HERO BY HELPING MOTHER GOOSE!
Roberta Williams takes your child on an adventure in dreamland where he or she will help Mother Goose by finding missing pieces to some of her most popular rhymes. Find the missing sheep and take them back to Little Bo Peep. Help Little Miss Muffet find her Tuffet. Find the pail and return it to Jack and Jill. Your child will even go on a quest at the service of Old King Cole.
Once the rhyme has been corrected, it comes to life in brilliant color and splendid animation, and the rhyme is performed for your child by the onscreen characters. Each is accompanied by a charming musical score so your child can sing along.

FEATURES:
* Up to twelve children can save their game according to their name. Great for brothers and sisters or classroom groups.
* Easy-to-use menus make it simple to play, save the game, or select options such as joystick control.
* Includes a free color map of Mother Goose Land.
* Randomly located objects and characters allow your child to enjoy playing Mixed Up Mother Goose over and over again.
MS-DOSlabelimagesubject
Sargon V: World Class Chess Activision1991
[22]***
[52]***Directly from the game box:

"The chess tutor and opponent for novices and experts alike."
MS-DOSlabelimageminimize
Secret of the Silver Blades  SSI (SSI Special Projects Team)1990
[22]***
[1]***
[52]***
[44]***The third chapter in The Forgotten Realms Epic.
MS-DOSlabelimageminimize
Shanghai II: Dragon's Eye Activision1990 MS-DOSlabelimageminimize
Space Quest III: The Pirates of Pestulon Sierra On-Line1989
[49]***
[33]***
[83]***
[22]***
[52]***2009-07-23 on Steam, by Activision (lang: eng)***The Two Guys from Andromeda, designers of the graphically extravagant (and satirically sensational) Space Quest series, have disappeared into thin oxygen! Hysterical game fanatics around the world await word on the whereabouts of these celestial celebrities!

Who could be the mastermind behind this evil plot?

Could it be the Pirates of Pestulon, known for their plundering, preying and unprincipaled practices? Or maybe the legions of Space Quest fans who would kill to be the first to play Space Quest III (the graphic adventure game with the closest thing yet to motion picture-quality animation). Not to be forgotten are the monkey-suited minions of Sludge Vohaul (from our last episode), who would love to make banana pudding out of those responsible for putting them behind bars.

Holy SpaceWaste, space adventurers, find out for yourself as Roger Wilco, intergalactic garbageman, returns to the rescue!

Features:
- Superior graphics and animation combine to create a true interactive cartoon where you become the central character.
- Includes an original musical score (over 30 minutes long) created by rock 'n roll legend Supertramp's Bob Siebenberg.
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Space Quest IV: Roger Wilco and the Time Rippers Sierra On-Line1991CD-ROM version
[22]***
[22]***
[52]***1993 CD-ROM version
[37]***Original floppy disk version
[37]
MS-DOSlabelimageminimize
Spirit of Excalibur Virgin Games (Synergistic Software)1991 MS-DOSlabelimageminimize
Spot: The Computer Game Virgin Games1990 MS-DOSlabelimageminimize
Star Control Accolade (Toys for Bob)1990 MS-DOSlabelimageminimize
Stormovik: SU-25 Soviet Attack Fighter Electronic Arts1990 MS-DOSlabelimageminimize
Stratego Accolade1990 MS-DOSlabelimageminimize
Test Drive III: The Passion Accolade1990
[142]***
[90]***
[103]***
[83]***
[49]***
[62]***
[33]***[b]Addons:[/b]
- Road & Car: Test Drive III - The Passion: Add-On Disk #1***
[22]***
[37]
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The Colonel's Bequest  Sierra On-Line1989 MS-DOSlabelimageminimize
The Secret of Monkey Island LucasArts1990I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?

• Eye-gouging 3D graphics.
• Ear-piercing reggae music.
• No typing - point 'n' click interface.
• Relentless jabs, and cryptic in-jokes only smart people will understand.
• Average playing time: 30 hours.***
[17]***
[142]***
[22]***
[124]***
[90]***
[87]***
[33]***
[49]***
[62]***
[103]***
[82]***French CD-ROM version
[22]***
[63]***
[52]***
[44]***
[37]***The first 256-color LucasArts adventure game, and the beginning of their popular Monkey Island series. Join underappreciated hero Guybrush Threepwood on his quest to become the most fearsome pirate in the Caribbean! The game features charming, clever puzzles and hilarious writing.***Great game. 5 star. If you could download it with music and all that would be fantastic. In a world where old games are nearly all dead, it is good to know that Monkey Island will not die
[Reagan ]
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Times of Lore Origin Systems1988 MS-DOSlabelimageminimize
Trump Castle II  Capstone Software (Brian A. Rice)1991 MS-DOSlabelminimizeminimize
Ultima VI: The False Prophet Origin Systems1990
[124]***
[90]***
[87]***
[62]***
[33]***
[103]***
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[17]***
[49]***Originally planned for the the Apple ][GS; but never to be realized. Due to the declining market share of the Apple ][ and poor sales of the ][GS, this game was moved to the older but more numerous Apple ][ platform (though no longer a relevant market force, their were still many, many Apple ][s in active use). That version turned out to be technically impractical and was also canceled. The project was started from scratch for a IBM-PC (MS-DOS) release.

It was decided that character portraits could not be done on the 8-bit Apple II. In reality, they could have been done in the Apple II's double hi-res mode, but they would have been limited to 16 colors (32 simulated colors). The music and mouse interface were factors also. Again, the 8-bit apple could have done these also. All these things were built into the Apple ][GS hardware and/or system software The 8-bit Apple could actually do cassette quality digitized music and there was an Apple II mouse. Both of these would have required more software, more memory and *a lot more storage space. Unless the customer wanted to be swapping disks or shell out a fortune for an Apple II hard drive (extremely rare and expensive at the time). So these features would have been missing from the 8-bit version. Origin successfully dealt with all of these limitations when they ported Ultima VI to the Commodore 64; then again when they ported another Commodore 64 version. But, the market share for the Apple II began a rapid decline on top of all these issues. The 16-bit version (IIgs) was abandon first then the 8-bit version was scrapped and the IBM-PC version was started from scratch. Note, the IBM-PC version had CGA, EGA, and Tandy graphics options which were all limited to 16 on screen colors. 4 colors for CGA on a non-composite monitor. It also had a greyscale Hercules graphics option. Of course most people played in 256 color VGA mode, but the other graphics options show that an Apple versions could have been done.***
[22]***
[1]***
[52]***
[37]***Comes with four 3.5' disks and seven 5.25' disks. Published by GT Interactive in 1992 in smaller box and without a cloth map.

Cheryl Chen developed a computer language for the game's dialog called UCS ([b]U[/b]ltima VI [b]C[/b]onversation [b]S[/b]yste. Previous Ultima games had a software limits to how much text could be spoken by an NPC. Versions of Ultima IV utilizing UCS have no such limit.

When the guy is channel surfing during the intro there's a man on TV holding a book that gets struck by lightning and turns to dust. The phone number on the screen is (512) 328-0282. People could call the number to buy the Official Book of Ultima by Shay Adams. This was a hint book, collection of Ultima lore, history and behind the scenes info.

The Zebra-Centaur poster seen in the intro is based on a sketch by long time Ultima and Wing Commander artist Keith Berdak. A Nagel painting was first choice of the Ultima team and early unreleased version of the game had this instead. Origin was unable to secure the rights to use the copyrighted work, but it can nevertheless been seen on the back of the Ultima packaging in one of the screenshots. Fans sometimes blame censorship when different images are used in various ads and versions of the game. But in this case, the blame rests on another "C word". A full color version of Keith Berdak's Zebra-Centaur can be seen on his Facebook page (along with many NSFWs)

Tools were extracted from development of this game so that Origin could, in theory, reuse them to rapidly and for less cost, produce other games. An early attempt to create a full game engine and SDK that would later become a standard practice. Savage Empire and Martian Dreams were fruits of this effort. Mythos: Caribbean Pirates and Legends from Greece, was planed to use these tools as well. But, SE and MD did not sell as well as had been hoped. Plus, the time and expense of developing these games was not much improved over TFP. Reuse of the Ultima 6 tools was abandon. This was not Origin's first try at game engines and would not be their last. An attempt was made with Ultima IV and would be attempted again with Ultima VII.
[Zerothis]
MS-DOSlabelimageminimize
Windwalker Origin Systems (Micro Magic)1990 MS-DOSlabelimageminimize
Wolfpack  Brøderbund;Mirrorsoft (NovaLogic)1990In 1994 they released a CD-ROM version of this game. The only enhancement is the new intro.***1994 CD-ROM version.
[22]***
[22]***
[1]***
[52]***1994 CD-ROM version
[37]***Original floppy disk version
[37]***The time is Autumn 1942. Allied shipping losses mount as the German wolfpacks stalk the convoy routes and sink an unprecedented amount of Allied tonnage. However, the Allied forces have discovered SONAR and RADAR, the technology for waging the most devastating kind of anti-submarine warfare.

The odds are even, the Convoy Escort Commander in a destroyer matching wits against the Wolfpack Commander in a U-Boat, only one will enjoy a hero's welcome the other will rest forever in an icy grave.

Wolfpack is a precise simulation of a confrontation between a German submarine wolfpack and an Allied shipping convoy, with attention to detail and interactivity exceeding that of current implementations, the simulation allows the player to take the part of either a Wolfpack Commander or that of the Convoy Escort Commander. Wolfpack offers the realism of a full scale, real time, strategic encounter.

Features include:
- Unique construction set
- Several different scenarios
- Accurate armaments and instruments
- Superb graphics
- One or two player option
- Day/Night missions
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Xenocide Micro Revelations (Pangea Software)1989 MS-DOSlabelimageminimize
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