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The Bard's Lore: The Warrior & The Dragon ?1998The free full game can be downloaded, played and shared. The author sold real manuals, cluebooks, spellbook, and maps. Eventually the extra materials became free in digital downloads. The author declared "THE BARD'S LORE is now completely freeware, as of this date (Mars 2002)". However, he means pay-what-you-want a with $0 minimum and a $1 minimum if you choose to pay. "If you really like the game, you can of course deposit the former amount at $10 to my bank account. 1 dollar would be great but thanks to banking fees I cant go any lower.. =/
So if you feel up to it (i.e you liked the game enough to contribute to the maker)"
And his Swiss bank account information is in the documentation.

This used a patched version of The Bard's Tale Construction Set to provide variations and improvements on the original and allowed the author to create a unique adventure.
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BattleSport  Acclaim Entertainment1996 MS-DOSlabelminimizeminimize
Return to Zork Activision1993Sixth part in the famous "Zork"-series. "Return to Zork" is the first one in the serious which is not a "text-adventure", but features video-sequences and a "point-and-click"-interface. MS-DOSlabelimageminimize
Dreams To Reality  Amber Company;Cryo Interactive (Cryo Interactive)1997 MS-DOSlabelminimizeminimize
Hocus Pocus Apogee (Moonlite Software)1994Terexin, leader of the Council of Wizards, is sending the young sorcerer, Hocus, on a special mission to prove his worthiness. This mission will take Hocus to 16 unique realms, each filled with unique dangers and enemies. Few have survived Terexin's final test--for many it's a one-way trip.

Along the way Hocus will encounter dragons, imps, ghosts and 30 more unique creatures, demons and enemies. Survive, and Hocus becomes a full-fledged, card carrying Wizard. The other option is not so favorable. Awesome and beautiful 256-color VGA graphics. After every two levels of play the level graphics, background and enemies completely change, giving this game unparalleled variety. Hocus Pocus is a action platform game, with exciting puzzles built into each level's structure.

Hocus is armed with a standard magic spell (he's not yet a full Wizard, after all), but he can find several potions that give him a temporary boost of magical energy. There are potions that give Hocus the ability to shoot rapidly, jump higher, teleport and fire a devastating energy blast, among others.

COOL FEATURES
* Smooth 360 degree scrolling, with a parallax background.
* Over SIX MEGS of 256-color VGA animated graphics.
* Four episodes with 36 huge levels!
* Over 30 different monsters, plus four huge bosses!
* Save/restore options, selectable skill levels, four cheat passwords!

Hocus Pocus is an addictive, action-packed, entertaining game that's comparable, or better than, anything found on the home cartridge systems.
[3D Realms]
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Rise of the Triad: Dark War  Apogee1994Dark War and The HUNT Begins support a different set of sound hardware.***CD-ROM version.
[22]***You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You'll also find magical instruments and weapons so incredible they defy description.

FEATURES

* Super huge levels - up to one million sq. feet, and up to 16 stories high!
* Ten unique, real digitized enemies (actual Apogee employees!)
* Thirteen hardcore weapons, including magical weapons.
* Nearly every object can be destroyed - even mark walls with bullet holes!
* Modem and network playable, up to 11 players via an IPX compatible network.
* Adjustable violence/gore levels, from none (for children) to "excessive"!
* 20 Megabytes of explosive graphics, animations, music and digitized sounds!
* Play one of five players, each with unique attributes and abilities.
* In modem or network play, each player can can select what they want to look like.
* Look both up and down, up to 45 degrees, to see what is above and below.
* Ten unique, digitized enemies in the game, plus four multi-stage bosses!
* 15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
* Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
* Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
* Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
* 32 page full color game manual.

MULTIPLAYER FEATURES

* Supports modem, serial cable, and network multiplayer games with more specialized options than any game previously released.
* Network games up to 11 players!
* Each player can select one of the five unique characters, plus each player can choose from one of 11 uniform colors. (In team games, each team has the same uniform color.)
* Nine unique Comm-bat games, such as Eluder, Capture the Triad, and Hunter.
* RemoteRidicule allows players to send digitized voice messages to other players (an industry first!)
* With a microphone, a player can even speak directly to the other players in network games! Great for team play or taunting others.
* Play Comm-bat games in the normal game levels, OR use the special Comm-bat levels, which are specifically designed for fun multiplayer games.
[Apogee]***Dark War was the commercial full version published in 1995, The Hunt Begins was the Shareware version published in 1994. I've never met anyone who knows the game with the full name, just Rise of the Triad or ROTT, never anything about Dark War or The Hunt Beginning..

Source code was released in Dec 2002 and is available at 3D Realm's website.
[Sanguine]
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Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Wacky Wheels Apogee Software (Beavis Soft)1994 MS-DOSlabelimageminimize
Advanced Civilization  Avalon Hill1995 MS-DOSlabelimageminimize
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Battle Isle 2  Blue Byte1994
[22]***
[37]***They also published a scenery cd with the title "Titan's Legacy" (Original German title: "Das Erbe des Titan")
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The Settlers  Blue Byte1994A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others.

The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones).

Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production).

To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost.

The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split.***
[22]***Reviewed on a special folder about "god games".
[22]***
[37]
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The Settlers II: Veni, Vidi, Vici  Blue Byte1996Veni, Vidi, Vici is the sequel of the well-known Settlers game. You start your settlement with only one main building. To build any other buildings, you first must find a source for stones and wood. So you start to build little roads where your men transport all the different goods along. There exist more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.

The graphics are now in SVGA, and the soundtrack is available as CD-Audio or MIDI.***
[84]
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Prince of Persia Brøderbund1990
[22]***
[63]***
[37]***One of the best platform games of all time. Playable for hours without rest. You start in a dungeon unarmed and must make your way through numerous traps to find a sword, then take on numerous baddies as you make your way through the dungeon. Then face the ultimate enemy yourself! A must play.
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The Treehouse Brøderbund1991Requires 8088/8086 CPU, DOS 3.0 to 3.3, 640KB RAM, EGA/MCGA/Tandy/PCjr/VGA, Adlib/Disney Sound Source/PC Speaker/(Pro Audio Spectrum/Plus/16)/(PS/1 Audio Card)/Roland MT-32 (and LAPC-1)/Sound Blaster/Tandy DAC (TL/SL)/Tandy/PCjr sound, keyboard, mouse, PC joystick. 1 Player. Optional Printer.
[Zerothis]
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Where in the World is Carmen Sandiego? Deluxe Edition Brøderbund1992 MS-DOSlabelimageminimize
A.G.E  Coktel Vision (Tomahawk)1991On a secret mission, on the planet Kaiser, you quickly become involved in terrible conflicts which confront you: the kidnapping of the religious rachnouist leader, the technorobots uprising, the possible war between different sections of the army... and what's more, Dale has disappeared...***[media=youtube]wt90FXDBBds[/media]***
[22]***
[52]***
[37]
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Hariboy's Quest Condor Software1996Hariboy's Quest is a point-and-click adventure where you play as Hariboy who is sucked into a painting in his room into the fantasy world of Bonbonia. It is a promotional game for Haribo candy. An evil dragon has destroyed the candy formula contained in a chest, but there is a copy spread across three books in different worlds (medieval, Roman, and wild west). Hariboy must retrieve these. However, Jack, the one eyed man, and his gang of pirates are also wanting their hands on them as well. Along the way, he encounters characters which are advertising mascots for Haribo. The game has SVGA graphics and there is some pixel-hunting of items on occasion. It has 250 locations with dozens of puzzles to figure out.***
[84]
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Nova 9 Dynamix1991 MS-DOSlabelimageminimize
Magic Carpet 2: The Netherworlds Electronic Arts (Bullfrog)1995[media=youtube]5NoiGRt3pWo[/media]***
[22]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 / 66 MHz CPU
* 8 MB RAM
* 8 MB free HD space
* MS-compatible mouse

[b]Recommended:[/b]
* Pentium CPU
* 4X CD-ROM drive
* 16 MB RAM
* VESA SVGA GPU
* souncard

Soundcard support: Sound Blaster, AWE32, WaveBlaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI.
Additional controller support: Joystick, i-Glasses, Gravis Gamepad, Joypad.

[b]Multiplayer:[/b]
* NETBIOS

Multiplayer supports up to 8 players.***The game is unusual in the manner that it doesn't have an installer. Only sound setup, and the game executable which places some parts of the game to HD at first run (totaling at about 8MB initially), but mostly runs from the CD.
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Michael Jordan in Flight Electronic Arts (Pacific Gameworks;ZCT Systems Group)1993 MS-DOSlabelimageminimize
Epic Pinball  Epic Megagames;WizardWorks Software;xLand Games (Digital Extremes;Gold Medallion Software)1993 MS-DOSlabelimageminimize
Piranha Expert Software (D-Designs)1996 MS-DOSlabelminimizeminimize
CyberBykes: Shadow Racer VR Gametek1995 MS-DOSlabelimageminimize
Oddworld: Abe's Oddysee GT Interactive (Oddworld Inhabitants)1997 MS-DOSlabelminimizeminimize
Jonny Quest: Curse of the Mayan Warriors  Hollyware Entertainment (MicroIllusions)1993 MS-DOSlabelminimizeminimize
GateWorld  Homebrew Software1993 MS-DOSlabelimageminimize
Sherlock Holmes Consulting Detective Vol. 2 Icom Simulations1992 MS-DOSlabelimageminimize
Sherlock Holmes Consulting Detective Vol. 3  Icom Simulations1993 MS-DOSlabelimageminimize
Detroit  Impressions1994 MS-DOSlabelimageminimize
Leather Goddesses of Phobos 2  Infocom1992 MS-DOSlabelimageminimize
Lord of The Rings: vol.II: The Two Towers Interplay1992The legendary tale lives on, as The Two Towers picks up where the critically acclaimed The Lord of the Rings, Vol. 1 left off. The wicked Lord Sauron persists in his quest to capture the one true ring of power. But now the Evil Wizard Saruman, with his insatiable lust for power, is after it as well.

You, the player, control a party of benevolent characters in this captivating, role-playing adventure as they battle orcs, trolls, wargs, ghosts, and oliphaunts. You'll travel through the dark and mysterious ghastly marsh of the eternal spirits and, ultimately, come face to face with the mysterious two towers.

All the color and imagery of Middle-earth comes to life with state-of-the-art, 256 color VGA graphics, a new and enhanced interface, full musical score, digitized speech, and colorful animations. The Two Towers is a stunning sequel that will involve you deeply in the Tolkien experience.***Sauron is incarnate in Middle-Earth in physical form even if he does not make a visible appearance in this game.[spoiler=and;Maiar]Gandolf and Radagast are Maiar (low ranking angels, choral singers) incarnated in the humble form of men[/spoiler]***
[22]***
[52]***
[37]***[b]data import[/b] - you need to run the save file through [code]convert.exe[/code]
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Mario Teaches Typing Interplay Entertainment1992 MS-DOSlabelminimizeminimize
Omar Sharif on Bridge  Interplay Productions (Oxford Softworks)1992 MS-DOSlabelimageminimize
Bon Bon Paradise Japan Software Engineering Shop (Electronic Music and Animated Graphics)1997 MS-DOSlabelminimizeminimize
Rallo Gump Just Softworks (Edge Creations;Homebrew Software)1994 MS-DOSlabelminimizeminimize
Space Adventure Knowledge Adventure1992 MS-DOSlabelminimizeminimize
Undersea Adventure Knowledge Adventure;Edusoft (Knowledge Adventure)1994 MS-DOSlabelminimizeminimize
SimFarm  Maxis1993 MS-DOSlabelimageminimize
Isle of the Dead Merit Software (Rainmaker Software)1993A dull game which attempts to mix the shooter and adventure genres with not much success. You crash on a deserted island full of zombies and must escape. It has Wolfenstein type graphics and you can freely roam and shoot things until you come to an area which you must manipulate objects and use your inventory at which point the 3d view becomes static in order to do so. MS-DOSlabelimagesubject
MicroLeague Baseball IV  Micro League;General Admission (Micro League)1992 MS-DOSlabelminimizeminimize
Darklands Microprose (MPS Labs)1992Darklands has a unique mix of features. Good and evil are not enforced on the player. 'Evil quests' and 'good quests' are offered. Reviews noted an "element of free-will" which is a very rare thought when it comes to videogames (I actually cannot think of any other examples of a reviewer saying "free-will" about a game). The reputation system is regional. Thus players can be hated in one region and revered in another. The world is based on 15th century Europe and only contains supernatural elements that people believed at the time (The game is naturalistic by 15th century Europe standards). This is a world of humans, not fairy tale creatures. The manual devotes quite a bit of text to disclaim the presented world as one that was believed to be, not one that was factual, and point out it is a world unaware of contemporary or future reality. The manual claims only 15th century texts were sourced for the game. Characters are free to acquire and nurture skills as they see fit. This means, for example, a physically strong warrior may also devote training to picking locks. A cleric could even learn to pick pockets. Characters age, which comes with appropriate advantages and disadvantages. Or, players may opt to start with an older character who has already acquired and trained in selected skills. Older starter characters have also likely acquired more advanced equipment. Locations in the game are actual historical locations within the Holy Roman Empire. For the player's sake, locations are marked with the historically accurate name and their modern names. The interface present two main modes of interacting with the world. Reading and selecting dialogues for interactive fiction style play and strategic round-based battles (simultaneous turns) in hand-painted orthographic environments. In battle, different weapons and armor have appropriate strengths and weaknesses when interacting with each other. Plate armor, for example, is strong against bladed weapons but weaker against blunt and spiked weapons. This is an open world game with a main quest. There are no set paths to 'win' and the final boss' location is randomized for each play through. It is up to the player to ready themselves and discover the location of the final boss by any of the means provided by the game. 15th century religion plays a tremendous role in the game and main quest.

The game reportedly took 3 years and cost 3 million dollars. An tremendous amount of resources for a non-multimedia disk based 1992 DOS RPG from Microprose. An Amiga version was considered but deemed to much game to run from floppies and to few Amiga customers with hard drives. The Atari ST game known as "Darklands" is unrelated to this one.***
[22]***
[52]***
[37]
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Grand Prix 2  MicroProse;Brasoft Produtos de Informátic (MicroProse)1995 MS-DOSlabelimageminimize
Bloodstone  Mindcraft1993According to Wikipedia, this uses Magic Candle 3's engine. MS-DOSlabelimageminimize
Clyde's Revenge Moonlite Software1995 MS-DOSlabelminimizeminimize
Empire Deluxe New World Computing (White Wolf Productions)1993 MS-DOSlabelimageminimize
Wetlands New World Computing1995 MS-DOSlabelimageminimize
Inferno: The Odyssey Continues Ocean (DID)1994 MS-DOSlabelimageminimize
EF 2000  Ocean Software (Digital Image Design)1995 MS-DOSlabelimageminimize
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