showing 23 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Contested Space | Contested Space Corporation | 2014 | Matthew Zvonimir Haralovich | Linux | labelminimizesubject |
Jagged Alliance: Back in Action | Kalypso Media (Coreplay) | 2012 | Windows | labelimagesubject | |
Jagged Alliance: Back in Action | Kalypso Media;bybitComposer Entertainment (BigMoon Interactive Studios) | 2015 | Linux | labelminimizeminimize | |
Kingdom Come: Deliverance | Warhorse Studios | 2015 | Daniel Vávra (director) Daniel Vávra (designer) Martin Klíma (producer) Tomáš Blaho (programmer) | Linux | labelimageminimize |
Omerta: City of Gangsters | Kalypso Media (Haemimont Games) | 2013 | Windows | labelimagesubject | |
Pocket UFO | SMK Software | 2006 | WinCE | labelminimizeminimize | |
Pocket UFO | SMK Software | 2006 | Windows | labelimageminimize | |
Pocket UFO | SMK Software | 2006 | Mobile | labelminimizeminimize | |
S²: Silent Storm | JoWood Productions;Nordic Games (Nival Interactive) | 2003 | Windows | labelimageminimize | |
Stellar Tactics | Maverick Games | TBA | Windows | labelminimizeminimize | |
Wasteland 2 | inXile entertainment (inXile entertainment;Obsidian Entertainment) | 2014 | Andrée Wallin (concept art) Brian Fargo Chris Avellone (writing) Chris Avellone (design) Jason Anderson Mark Morgan Michael A. Stackpole | Windows | labelimageminimize |
X-COM: Apocalypse | author | 2014 | pmprog | Linux | labelminimizeminimize |
X-COM: Apocalypse | Microprose;2K Games (Microprose) | 1997 | Julian Gollop (game design) Nick Gollop (lead programmer) Richard Wells (lead composer) | MS-DOS | labelimagesubject |
X-COM: Enemy Unknown | Microprose | 1995 | PS | labelimagesubject | |
X-COM: Terror from the Deep | Microprose | 1996 | PS | labelimageminimize | |
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | MS-DOS | labelimagesubject |
X-COM: Terror from the Deep | 2K Games (Microprose Software) | 1999 | additional art) additional art) Allister Brimble (sound effects design) Amanda Roberts (maps) Andrew Parton (sound design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) art liaison Bill Barna (programming) Drew Northcott (graphics) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) intro sequence) intro sequence) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) maps) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Nick Cook (intro sequence) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Terry Greer (additional art) | Windows | labelimagesubject |
X-COM: Terror from the Deep | ? | ? | 3DO | labelminimizeminimize | |
X-COM: Terror from the Deep | ? | ? | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | Pandora | labelminimizeminimize |
X-COM: UFO Defense | Hasbro Interactive (Mythos Games) | 1999 | Julian Gollop Nick Gollop | Windows | labelminimizeminimize |
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | MS-DOS | labelimagesubject |
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | Amiga AGA | labelimagesubject |
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Amiga CD32 | labelimageminimize |