showing 23 games

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Contested Space Contested Space Corporation2014MSRP: $5 monthly
Build your own spacecraft of whatever size you like. A nimble one man craft if you like. Or a heavily armed battleship. Build your own space station. Build your own Deathstar. Used the predefined blocks and components. Build on top of asteroids. Shoot at others. Team up with others. Build a culture. Build an empire. Everything is physically simulated. Lasterbolts can be blocked or dodged. Only one side of your ship can be shielded or armed.

Designers says it has Role Making Game elements Role Playing Game elements.
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Jagged Alliance: Back in Action Kalypso Media (Coreplay)2012Jagged Alliance Back in Action is a contemporary remake of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games.

Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Back in Action’s innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.

Key features:
* Unrivaled mix of combat (tactics), roleplay, business and strategy
* Innovative "Plan & Go" combat system combines RTS gameplay with turn-based elements
* Realistic war setting with authentic-looking firearms
* Laptop/computer menu as a central anchor point for the player
* Assemble your own unit of mercenaries from numerous unique mercenaries
* Simultaneous control of multiple squads using a strategic map
* Convincing characters who interact with and comment on the game events
* All the dialog has audio
* Acquire resources by capturing mines and encampments
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Jagged Alliance: Back in Action Kalypso Media;bybitComposer Entertainment (BigMoon Interactive Studios)2015 Linuxlabelminimizeminimize
Kingdom Come: Deliverance Warhorse Studios2015 Linuxlabelimageminimize
Omerta: City of Gangsters Kalypso Media (Haemimont Games)2013Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features
* Historically accurate representation of Atlantic City and its landmarks
* Strategic gameplay allows city overview, planning, expansion and gathering of intel
* Turn-based tactical combat with a cover system and stealth action
* 15 unique player controlled characters each with unique personalities and backgrounds
* A RPG system for development of player characters and managing their equipment
* Competitive and cooperative multiplayer mode with persistent gangs
* 15+ hours of gameplay in a single play-through
* 20 unique maps visualizing the various districts of Atlantic City
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Pocket UFO SMK Software2006[b]Requirements:[/b]
* Pocket PC with Strong ARM or X-Scale processor 200MHz or faster (400Mhz is recommended)
* 12MB of storage space (16MB is recommended)
* 8МB of program space (16MB is recommended)
* Hi-color display 240x320 (QVGA) or 480x640 (VGA)
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Pocket UFO SMK Software2006Latest version: 1.26 (as of 2007-05-29)***The Windows version of [game=Pocket UFO]Pocket UFO[/game] is quite straight-forward conversion of the PPC version, with miniscule window you can't resize and odd controls designed for the pocket device rather than a more intuitive interface for regular Windows users. Go play the original rather than this, or [game=UFO 2000]UFO 2000[/game] which is a more proper remake (once they get the single player campaign working). Windowslabelimageminimize
Pocket UFO SMK Software2006 Mobilelabelminimizeminimize
S²: Silent Storm JoWood Productions;Nordic Games (Nival Interactive)2003The game is real-time except during combat when it switches to turn-based mode.***Latest version: 1.2 in EU (as of 2003-12-19), retail in US***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 600 MHz CPU
* 128 MB RAM
* 32 MB VRAM
* GeForce 2 MX GPU
* 2.5 GB HD space

[b]Recommended:[/b]
* 2.2 GHz CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce FX or Radeon 9700 Pro GPU
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Stellar Tactics Maverick Games TBA Windowslabelminimizeminimize
Wasteland 2  inXile entertainment (inXile entertainment;Obsidian Entertainment)2014 Windowslabelimageminimize
X-COM: Apocalypse  author2014 Linuxlabelminimizeminimize
X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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X-COM: Enemy Unknown  Microprose1995One of the most popular PC titles ever is now available for the PlayStation. X-COM: UFO Defense is a strategy game that begins with aliens invading Earth. You control a team of specialists that must gather materials, build bases, and fight back against the extraterrestrial terrorists. Following the normal strategy game formula, X-COM: UFO Defense is able to remain fresh by offering new elements like ancient alien artifacts that when found give special abilities, and a highly original storyline that will keep you enthralled and engaged until the Earth is safe.***European version
[29]***US version
[29]***
[27]***[b]missing images:[/b] geoscape, title screen, tactical mission, base management (of proper quality/resolution) and possibly some other screens
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X-COM: Terror from the Deep  Microprose1996
[43]***
[27]
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X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Latest version: 2.0 (as of ?)***The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.

* Sequel to the hugely successful X-COM: UFO Defense
* Actual undersea geoscape mapping system with rich topographic detail
* Full array of undersea military technology
* Rich graphics feature water coloration and wrecks
* Multilevel tactical maps featuring both underseascapes and buildings
* Alien encyclopedia features mutation technology and new watery denizens
[Valve?]***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 33 MHz CPU
* 520 kB free conventional memory
* 3 MB free RAM
* VGA display

[b]Recommended:[/b]
* 486 50 MHz CPU
* SVGA display
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X-COM: Terror from the Deep  2K Games (Microprose Software)1999The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension.

Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth.

In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of this planet - your planet - Earth.***[Spanish]
Similar al primer X-COM, pero mucho mejor por la situación de acción total desde el principio, una dificultad endiablada (incluso más que el UFO Defense), una exigencia de toma de decisiones tan constante como cruel y la introducción del elemento agua y de misiones de defensa de civiles en el juego (añade una capa más a su inmensa complejidad)
Es algo mejor que el UFO Defense.

6 de 10

[English, Google Translate]
Similar to the first X-COM, but much better about the situation of mass action from the beginning, a devilish difficulty (even more than the UFO Defense), a requirement of decision making as constant as cruel and the introduction of the water element and civil defense missions in the game (adds one more layer to its immense complexity) It's better than the UFO Defense.

6 out of 10***[b]2.5D[/b] - tactical missions and most of the game is done with raster graphics, but the globe in geoscape is rendered with flat polygons for land and textured polygons for water.***This entry would still benefit from 2 screenshots, one from terror mission and another from underwater mission.***A very simple port of TFTD to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP. Released only as part of [i]X-COM: Collector's Edition[/i] and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06).
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X-COM: Terror from the Deep  ?? 3DOlabelminimizeminimize
X-COM: Terror from the Deep  ?? Pandoralabelminimizeminimize
X-COM: UFO Defense Hasbro Interactive (Mythos Games)1999A very simple port of UFO Defense to Windows with no improvements or changes what-so-ever, just that it runs natively on Windows XP (and doesn't even do that very well). Released only as part of X-COM: Collector's Edition and for a time was available on Steam until they switched to running the old DOS version under DOSBox (around 2008-10-06). Windowslabelminimizeminimize
X-COM: UFO Defense  Microprose (Mythos Games)1994Un clásico de acción por turnos, que sigue manteniendo su inmensa dificultad (donde los enemigos muchas veces son más listos que tú y retirarse es una opción muy viable)
Visto desde hoy, peca de una interfaz complejísima e impracticable, en lo cual le supera el reciente XCOM: Enemy Unknown (a pesar de no tener las opciones de varias bases y su construcción en detalle)
Interesante desde el punto de vista histórico, pero a excepción del reto que supone no tiene nada que no se sienta anticuado y obsoleto.

5 de 10***CD-ROM version
[37]***Floppy disk version
[37]***Latest version: 1.4 (as of ?)***[i]UFO: Enemy Unknown[/i] was used in Russia and likely rest of the Europe as well.***[b]Minimum requirements:[/b]
* MS-DOS 5.0
* 386 20 MHz CPU
* 4 MB RAM (2 MB free)
* 560 kB free conventional memory

[b]Supported soundcards:[/b]
* SoundBlaster
* AdLib
* Roland LAPC-1
* PC Speaker***Two books were made of the game. One [url=http://en.wikipedia.org/wiki/X-COM_:_UFO_Defense_-_A_Novel]by Diane Duane[/url] in 1995 and another [url=http://en.wikipedia.org/wiki/X-COM:_UFO_Defense_Novel_%28Russian%29]by Vladimir Vasilyev[/url] in 1997, both bearing the name X-COM: UFO Defense.***You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994You are in control of X-Com; an organisation formed by the world's governments to fight the ever-increasing alien menace.

- Command deadly close-combat battles:
Shooting down UFOs is just the beginning; you must the lead a squad of heavily-armed soldiers across different terrains as they investigate the UFO crash site. Tackle the aliens with automatic rifles, rocket launchers and even tanks in the struggle to retrieve useful technology, weapons or life forms.

- Research and manufacture alien technologies:
Successful ground assault missions will allow X-Com scientists to analyse alien items. Each new breakthrough brings you a little closer to understanding the technology and culture of the alien races. When your engineers have amassed sufficient research data on their superior weapons and craft, they'll be available for your troops to use.

- Develop a strategy to save the Earth:
You must make every crucial decision as you combat the powerful alien forces. But you'll also need to watch the world political situation; governments may be forced into secret pacts with the aliens and then begin to reduce X-Com funding.
[Box blurb]
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X-COM: UFO Defense  Microprose (Mythos Games)1994 Amiga CD32labelimageminimize
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