showing 1 - 50 of 146 gameschevron_right
name arrow_downward | publisher(developer) | year | player opts | author(s) | platform | |
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Aggressors of Dark Kombat | SNK (ADK) | 1994 | single player | Arcade | labelimagesubject | |
Aleona's Tales | Aleona Team | ? | single player, LAN, Internet | Linux | labelminimizeminimize | |
Aliens vs Predator | Sega (Rebellion Developments) | 2010 | single player, LAN, Internet | Windows | labelimagesubject | |
Amnesia: A Machine for Pigs | Frictional Games (thechineseroom) | 2013 | single player | Brady Jones (environment artist) Maarten de Meyer (effect programmer) Maarten de Meyer (artist) Peter Howell (designer) Samuel Justice (audio designer) Wesley Tack (lead artist) | Windows | labelimagesubject |
Amnesia: The Dark Descent | Frictional Games;1C Company (Frictional Games;Snowball Studios) | 2010 | single player | Windows | labelimagesubject | |
Batman: Arkham City | Warner Bros. Interactive Entertainment;Square Enix (Rocksteady Studios) | 2011 | single player | Paul Dini | Windows | labelimageminimize |
Batman: Arkham City | Warner Bros. Interactive Entertainment;Square Enix (Rocksteady Studios) | 2011 | single player | Paul Dini | PS3 | labelimageminimize |
Batman: Arkham City | Warner Bros. Interactive Entertainment;Square Enix (Rocksteady Studios) | 2011 | single player | Paul Dini | X360 | labelimageminimize |
Breath of Fire II | Capcom | 1994 | single player | SNES | labelimagesubject | |
Broken Sword: The Shadow of the Templars | Revolution (Revolution Software) | 2002 | single player | GBA | labelimagesubject | |
Broken Sword: The Shadow of the Templars - Director's Cut | Revolution Software | 2013 | single player | Linux | labelminimizeminimize | |
Broken Sword: The Shadow of the Templars - Director's Cut | Ubisoft (Revolution Software) | 2009 | single player | Wii | labelminimizeminimize | |
Broken Sword: The Shadow of the Templars - Director's Cut | Ubisoft (Revolution Software) | 2009 | single player | Nintendo DS | labelminimizeminimize | |
Broken Sword: The Shadow of the Templars | Virgin (Revolution) | 1996 | single player | Barrington Pheloung (composer) Charles Cecil | Windows | labelimagesubject |
Broken Sword: The Shadow of the Templars | Virgin (Revolution) | 1996 | single player | Barrington Pheloung (composer) Charles Cecil | MS-DOS | labelminimizeminimize |
Broken Sword: The Shadow of the Templars | Virgin (Revolution) | 1996 | single player | Barrington Pheloung (composer) Charles Cecil | Mac OS Classic | labelminimizeminimize |
Broken Sword: The Shadow of the Templars | Sony Computer Entertainment;THQ (Revolution Software) | 1996 | single player | PS | labelimagesubject | |
Call of Cthulhu: Dark Corners of the Earth | Bethesda Softworks;Ubisoft Entertainment (Headfirst Productions) | 2006 | single player | Windows | labelimagesubject | |
Daggerfall | Bethesda Softworks | 1996 | single player | MS-DOS | labelimagesubject | |
Daggerfall Unity | author | 2015 | single player | Linux | labelminimizeminimize | |
Dark Messiah | Ubisoft (Arkane Studios;Floodgate Entertainment;Kuju Entertainment) | 2006 | single player, LAN, Internet | Windows | labelimagesubject | |
Dark Souls | Namco Bandai (From Software) | 2012 | single player, Internet | Hidetaka Miyazaki | Windows | labelimagesubject |
Dark Souls: Remastered | Namco Bandai (From Software) | 2018 | single player, Internet | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2010 | single player | Windows | labelimagesubject | |
Darksiders | THQ (Vigil Games) | 2015 | single player | Linux | labelminimizeminimize | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | single player | PS3 | labelimagesubject | |
Darksiders | THQ;Konami (Vigil Games) | 2010 | single player | X360 | labelimageminimize | |
Day One: Garry's Incident | Wild Games Studio | 2013 | single player | Windows | labelminimizeminimize | |
Dead Pixels II | CSR-Studios | 2016 | single player, shared-screen, LAN, Internet | Linux | labelminimizeminimize | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | single player | Windows | labelimagesubject | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | single player | X360 | labelimageminimize | |
Dead Space 2 | Electronic Arts (Visceral Games) | 2011 | single player | PS3 | labelimageminimize | |
Deadfall Adventures | Nordic Games (The Farm 51) | 2013 | single player, Internet | X360 | labelminimizeminimize | |
Deadfall Adventures | Nordic Games (The Farm 51) | 2013 | single player, Internet | Windows | labelimagesubject | |
Deadfall Adventures | Nordic Games (The Farm 51) | 2014 | single player, Internet | Leszek Godlewski (port) | Linux | labelminimizeminimize |
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | single player | Xbox | labelimagesubject | |
Deus Ex: Invisible War | Eidos (Ion Storm) | 2003 | single player | Windows | labelimagesubject | |
Die Kathedrale | Software 2000 (Weltenschmiede) | 1991 | single player | MS-DOS | labelimageminimize | |
Divinity II: The Dragon Knight Saga | Focus Home Interactive (Larian Studios) | 2010 | single player | Windows | labelimagesubject | |
Dragonstomper | Starpath;Arcadia (Starpath) | 1982 | single player | Stephen Harland Landrum | Atari 2600 | labelimagesubject |
Extinguished | Perpetual Pyramid | 2012 | single player | Paul Paterson | Linux | labelminimizesubject |
Eye of the Beholder II | ? | 199? | single player | FM Towns | labelminimizeminimize | |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | single player | Aaron Powell (art and graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art, graphic design and dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art and graphics) Rick Parks (art and graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga | labelimagesubject |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Studios) | 1992 | single player | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Amiga AGA | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | single player | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | MS-DOS | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 2015 | single player | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | Linux | labelminimizeminimize |
Far Cry 3 | Ubisoft (Ubisoft Montreal) | 2012 | single player, Internet | Windows | labelimageminimize | |
Garshasp Gorz-e-Serit | Fanafzar Game Studios | 2010 | single player | Windows | labelminimizeminimize | |
Haruka, winter dreams | STW Projects | 2014 | single player | Linux | labelminimizeminimize | |
Harvest Moon: Tree of Tranquility | Marvelous Interactive;Natsume;Rising Star Games (Marvelous Interactive) | 2007 | single player | Wii | labelimagesubject |