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'Allo 'Allo! Cartoon Fun! Alternative Software1993This is without doubt one of the best platform arcade romps to come to your computer. Packed with madcap humour, action and addictive gameplay

[b]• Huge multilevels!
• Full 360 Multi-directional scrolling!
• Over 900K of stereo music and sound effects! The most spacious sound around!
• Fully animated backgrounds some with 8 layers of parallax!
• 1 or 2 players (2 player option has simultaneous gameplay)
• Different game variations for 1 or 2 player options
• Lots and lots of cartoon characters each with their own humorous styles
• Well over 1 meg. of stunning graphics[/b]

So come on! Join our heroes on their quest to find both fake and genuine lost art treasures in this wacky cartoon caper!***
[97]***
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Crossbow: The Legend of William Tell Screen 7 (Intelligent Design)1989 Amigalabelimageminimize
Edd the Duck Impulze1991
[52]***
[37]
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Fantasy Manager Anco Software (Playtime Software)1994Based on the David Baddiel and Frank Skinner television show. Amigalabelimageminimize
Gilbert: Escape From Drill Again Again (Enigma Variations)1989
[22]***
[1]***Based on the character from ITV's Get Fresh programme.
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Hill Street Blues Krisalis1991
[22]***
[52]***
[37]
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Knightmare  Mindscape1992"1991" is visible on the title screen but it seems that the game was published at the beginning of the year 1992.

Comes on two 3.5" floppy disks.***
[52]***
[37]***Based on the Anglia Television Limited series.
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Monty Python's Flying Circus Virgin Games (Core Design)1990 Amigalabelimageminimize
Neighbours Impulze1992 Amigalabelimageminimize
Round the Bend  Impulze (Zeppelin)1991 Amigalabelimageminimize
Sooty & Sweep Alternative Software (PeakStar Software)1992 Amigalabelimageminimize
Spitting Image Domark (Walking Circles)1989 Amigalabelimageminimize
Star Trek Twisted Images1988 Amigalabelimageminimize
Star Trek  ?198? Amigalabelimageminimize
Star Trek Amiga  author198? Amigalabelimageminimize
Star Trek: The Game author1989 Amigalabelimageminimize
Star Trek: The Game of the Future of Mankind  GTS;AGAtron1990 Amigalabelimageminimize
The Munsters Again Again (Teque Software;Tiger Developments)1989 Amigalabelimageminimize
The Twilight Zone First Row Software1988 Amigalabelimageminimize
Thomas the Tank Engine & Friends Alternative Software (PeakStar Software)1992 Amigalabelimageminimize
Thomas the Tank Engine's Fun with Words Alternative Software (Enigma Variations)1990 Amigalabelminimizeminimize
Thunderbirds Grandslam (Teque)1989 Amigalabelimageminimize
Wheel of Fortune  author1988 Amigalabelimageminimize
Wheel of Fortune  GameTek1991 Amigalabelminimizeminimize
Star Trek: 25th Anniversary Interplay (Metadigm)1994 Amiga AGAlabelimageminimize
The Dukes of Hazzard II: Daisy Dukes It Out  SouthPeak Games2000 PSlabelimageminimize
The Dukes of Hazzard: Racing for Home  SouthPeak Games;Ubi Soft (Sinister Games)1999The Dukes of Hazzard: Racing For Home is a fast-paced, mission-based driving game set in Hazzard County. The game begins as the Duke boys are trying to pay off their farm's mortgage
As they race through Hazzard County in the General Lee, the Duke boys realize something is amiss. They will have to raise the money to save the farm and avoid being caught by Boss Hogg to solve the mystery. You play as Bo and Luke Duke while driving the General Lee and other vehicles at breakneck speeds and performing death-defying stunts. This game has fast-paced arcade racing action that will provide the player with an adrenaline rush. Players can perform more than 40 spectacular stunts.
Distinctly different game play between single and multi-player, makes The Dukes of Hazzard: Racing for Home like buying two games for the price of one. Three difficulty levels allow the user to customize the game play to his level of expertise and there are several different camera angles to choose from, so the player can customize his game.Increase the challenge and fun of the experience by driving a variety of vehicles on different terrains. The Dukes of Hazzard-style story line and theme completely immerses the player in the action like the television show, a mission-based, continuing story line that compels the player to solve the mystery, play as Bo and Luke Duke and drive the General Lee, the car that millions of young boys dreamed of driving in their youth.***
[31]***
[32]***Rip up the roads of Hazzard County! The Dukes are back! Climb behind the wheel of the General Lee and tear through the hills of Hazzard in the craziest, smash 'em up, drive like-a-maniac racing game you've ever played. It's a dream come true as you outrun Rosco P. Coltrane, race to save the Duke farm and rescue Daisy from the clutches of Black Jack Perril. Dukes of Hazzard features 27 fast paced arcade style missions, exaggerated stunt car physics just like the TV show, single and multi-player missions, and multiple camera views as well as replay mode. Drive the vehicles you know and love from the TV show. Even features the voices of James Best, Ben Jones, Sonny Shrover and Tom Wopat!
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The X-Files Fox Interactive (Hyperbole Studios)1999Gamers can now enter the world of a hit TV show on their PlayStation with X-FILES: The Game. Mulder and Scully are missing, so you, as Agent Craig Willmore must track them down and discover the mystery behind their disappearance. A wide range of characters from the television show appear in the game, guaranteeing first-rate acting and performances. Full of intriguing dialogue and full-motion video sequences, X-FILES: The Game is a rousing adventure title with all of the production values of a movie.***Your mission, as field agent Craig Willmore assigned to Special Agents Fox Mulder and Dana Scully, is to assist them in their latest investigation into paranormal activity. Follow a trail of elusive clues, sift through evidence at crime scenes, use a wide range of standard issue FBI equipment and special tools, conduct interviews with witnesses and suspects, and make critical decisions to solve an all new X Files case. With some of the best graphics and video to date on any game, this live action adventure will truly surprise you! PLEASE NOTE: This is a multiple disc set. PSlabelimagesubject
Wheel of Fortune Infogrames1998Give the Wheel a Spin! The #1 TV game show in America is playing on your Sony PlayStation! Now for the fist time, feel like a contestant on Wheel of Fortune! Experience the glamour, the pace and the excitement from the contestant's point of view. Give the wheel a spin and see if you can solve a variety of clever, all-new puzzles, specially written by the show's producers and never before seen on other versions. 3D graphics, sophisticated AI, and great music and sound effects make the Wheel of Fortune game experience better than ever. Don't just watch Wheel of Fortune, be a contestant with Wheel of Fortune now on PlayStation! PSlabelimagesubject
Wheel of Fortune 2 Hasbro Interactive2000 PSlabelminimizeminimize
Xena: Warrior Princess Electronic Arts1999Gaming's newest action heroine debuts in a power packed adventure based on the hit TV series. Hurl Xena's Chakram or unleash powerful signature fighting moves to overcome vicious hordes of enemies and huge Bosses. Played from a third person perspective, your mission is to rescue your companion Gabrielle while battling and defeating the enemies responsible. You will jump, kick, and slash your way through a series of challenging 3D environments, using special signature moves, combinations, and magical weapons. Prepare for the adventure of your life as you explore and battle your way through the 7 vast worlds with 21 sub-levels!
[R2D2-A]
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Wheel of Fortune  GameTek1996 Saturnlabelminimizeminimize
Airwolf  Acclaim Entertainment (Beam Software)1989Deep within enemy territory, your fellow countrymen are imprisoned. Only one man in the free world would dare attempt to save them. You, Stringfellow Hawke, commander of Airwolf. And yet, as you strap yourself into the cockpit of your supersonic jet copter, you know this is the most dangerous assignment you have ever flown.
Your mission is mapped out. Airwolf's heat-seeking missiles and superpowered machine guns are fired up, ready to blow the terrorists away. But can you evade enemy radar time after time? Can you sneak behind the enemy lines, find the captives and bring them to safety before you crash land or worse?
Headquarters knows that you have the skill and firepower it takes. You say you've got the guts... now prove it!***
[52]***
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[27]
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Airwolf  Kyugo Boueki1988Note that this is [i]not[/i] the same as the American 'Airwolf' by Acclaim. This game is actually pretty decent, Acclaim's Airwolf was a piece of crap.
[cjlee001]
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Family Trainer: Rai Rai Kyonshis - Baby Kyonshi no Amida Daibouken  Bandai1989 NESlabelimageminimize
Fun House Hi-Tech Expressions (Realtime Associates)1991Now you can bring this wacky, wild, goopy, gloppy TV game show home. Rollerblade your way through 80 zany rooms tossing tomatoes at targets in the most outrageous Fun House ever built. This unpredictable mansion is not a place you'd want to call home. Fun House is a race against the clock where only the skilled can survive. Clock's running low? Find a lightning bolt to gain speed or pick up an alarm clock for some extra time. Better yet, find the hidden warp zones and short cut to the next maze. But watch out for the banana launchers and glob guns which will take away some of your precious time. Can you avoid the obstacles? Can you rollerblade on icy floors or up slime covered ramps? Can you collect enough coins to earn another pair of skates? The mission's yours. Remember... only those who think fast and move quickly will survive this sticky mess. Will you? NESlabelimagesubject
Kamen no Ninja: Akakage  Toei (Shouei System)1988"Kamen no Ninja: Akakage" is a plaform-action game based on a Japanese tv and anime series. The hero has to make its way from left to right by jumping and running and killing (either by sword or ranged weapons) enemies, with a boss fight waiting for him at the end of the level. The game is not too bad compared with earlier games based on Toei anime series but there is also nothing really special. Graphics and music are OK. The levels are varied enough to a certain degree. But in the end I am sure I will have forgotten about this game in record time. NESlabelimageminimize
Kamen Rider Club: Gekitotsu Shocker Land  Bandai (Tose)1988"Kamen Rider Club" is the first videogame adapton of the Tokusatsu-style Japanese tv and metaseries "Kamen Rider". It is a strange mixture of platform game with RPG elements. Encounters with enemies often lead to a special combat mode where you have to face the enemy in a one-on-one battle, which consists of pressing a button as fast as possible. You can also use several tools to aid in fights. Winning gives XP and eventually you level up and become stronger. Most of the time however you will try to manage the platform levels themselves. The first three levels are tied to a certain Kamen Rider protagonist, in the further stages you can switch between your three main protagonists at will. Their ablities to run, jump and climb are slightly different from each other, so you must make good use of them in certain situations. The game is surprisingly long and takes a couple of hours to finish. Sounds all good, doesn't it? Well, now here is the problem. The controls, especially the jumping are bad, really bad. The worst is the fact that once you hit an wall or brick above you with your head (and that will happen often) you head comically flattens somehow and for some seconds you are not able to climb walls in that way. And wall-climbing is needed as much as jumping in this game. Due to the design and controls you feel like making progress very very slowly and always interrupted by those RPGish fight scenes. With better controls this could have been really good, but it turned out to be infuriatingly frustrating at times. NESlabelimageminimize
Knight Rider  Pack-In-Video;Acclaim Entertainment (Pack-In-Video)1988KITT is more than a car, it's an extension of you, Michael Knight! With radar, lasers, missiles and a turbo-boost that catapults you 50 feet in the air, KITT has no equal. And now, on your most dangerous assignment ever, you take off on a high-speed adventure against a gang of ruthless criminals. You'll race day and night through sizzling deserts, icy mountains, big city freeways and more! It's up to you and KITT to bring these thieves to justice! Go get 'em Michael Knight. Get every last one!***Although this game is based on a North American TV series, it was first published in Japan 1988-09 and then Korea shortly after. It did not reach the USA until 15 months later. Other North American TV series based games, such as the Sesame street series and Gilligan's Island, were not even published outside of North America. Airwolf, another North American TV series that enjoyed international success, was also published first in Japan.


The UPC code is said to be 0-21481-10302-8 by some sources. But 3-61622-01111-0 is used most often. As Acclaim prints its barcodes on the side of its packages, it is not often seen in online scans of their game boxes. Both codes may be valid, but I have not visually confirmed either of them. Also, I could not locate the Korean and European product barcodes; one of the above codes may be from a European version.
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Mission: Impossible  Ultra Games;Palcom (Konami)1990Doctor "O" - the Clone Plan genius - has been kidnapped by the Sinister Seven. Also swiped was his computerized military defense system, which the evil thugs have reprogrammed to destroy the world. Now his future, and ultimately Earth's survival, depend on your crack Mission Impossible Team to perform a secret surgical strike and rescue. But to pull off this operation, you must be daring enough to command three different IMF identities - Max, Grant, and Nicholas. Each has special agent talents and firepower which you must master to survive six torturous levels with dozens of hidden Espionage Zones. So good luck, Jim. As always, should any of your IM Force be caught, the Secretary will disavow any knowledge of your actions... THIS BOX WILL SELF-DESTRUCT IN 5 SECONDS!***
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[27]***Developed by Konami Industry Co. Ltd.
Published by Ultra Games, 1990-09 in Canada, and the USA.
NES-U4-USA, published by Ultra Games, 1990-09 in the USA.
Published by Ultra Games, 1990-09 in Mexico
Published by Palcom, 1991-11-28 in Europe

Ultra Games and Palcom were owned by Konami, same company
[Zerothis]
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Mito Koumon II: Sekai Manyuu Ki  Sunsoft (Tose)1988 NESlabelimageminimize
Mottomo Abunai Deka  Toei (Micronics)1990 NESlabelimageminimize
SD Hero Soukessen: Taose! Aku no Gundan  Banpresto (Interlink)1990 NESlabelimageminimize
Sesame Street: 123  Hi-Tech Expressions (Rare)19892 games that teach very basic skills.

[i]Astro-Grover[/i] teaches counting, addition and subtraction. The subtraction is cleverly taught as a variation of addition, which is often less intimidating to new students of math. This actually more accurate in mathematical terms anyway. As the story goes, Zips (from planet Zap), have come to Earth to help build cites. While Zips are advanced in many ways, their minds cannot easily comprehend mathematics (much like Albert Einstein). Always the helper, Grover arrives to do the math for them (under the player's directions). The game has a beginning, middle and end (arrival, building, and departure of the Zips) but does not need to be performed in order.

[i]Ernie's Magic Shapes[/i] teaches shapes and colors. Ernie and a white rabbit pulled from a magician's hat use stage magic to levitate various shapes of various colors above the stage. Then Ernie levitates another shape above the magician's hat. If the player pushes in any direction, Ernie will change to different shape. The player pushes a button to signify that the shapes match and if they actually do, then the shape above the hat will levitate up beside the one above the stage. If the player is wrong, Ernie will state exactly how by saying, "This is the wrong shape" and/or "This is the wrong color." In the harder variations, the player must construct complex shapes from similar ones. In this game Ernie does what Ernie does best, he sets the player up for failure, constantly offers advice even when does not need to be stated, then points out all failures, and blames Bert. But as always, he does this in a cute and lovable way that everyone likes (except Bert).

In an unusual moment for the Sesame Street gang, they apparently failed to realize the "zips" is a derogatory term in some cultures. This is especially strange for Grover, as he hosts the show [i]Global Grover[/i] which is about traveling the world to learn about different cultures. Rest assured, any resemblance of alien Zips to any real world peoples are purely accidental as the term is used here in the American English sense of the word meaning, "go fast" and because it goes well with the word "zap" which is typically associated with aliens.

Note: Bert & Ernie's address is 123 Sesame Street. Bert is not in this game.
[Zerothis]
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Sesame Street: ABC  Hi-Tech Expressions (Rare)1989Two great games in one! SESAME STREET LETTER-GO-ROUND provides a playful setting in which children practice early reading skills. Children play with the whirling ferris wheel as they practice letter recognition and matching, simple spelling and word formation. ERNIE'S BIG SPLASH: Splish, splash, Ernie's taking a bath. But where's Rubber Duckie? Luckily, children can help by building a wacky pathway that leads Rubber Duckie from his soapdish into Ernie's bathtub - a fun-filled way for children to practice planning, predicting and problem-solving. NESlabelimagesubject
Sesame Street: ABC & 123 Hi-Tech Expressions (Rare)1991Letter-Go-Round, Ernie's Big Splash, Astro-Grover and Ernie's Magic Shapes. NESlabelimageminimize
Sesame Street: Big Bird's Hide & Speak  Hi-Tech Expressions (RSP)1990The first talking game for NES

State-of-the-art digitized sound lets Big Bird speak and interact with children. Children 3 and up will have more fun learning letters and simple words now that Big Bird actually talks them through game play. There's no reading required - just turn on the game!

Join Big Bird, along with The Count, Elmo, Grover, Ernie and Bert in six fun-filled games that are sure to capture any child's heart.

Each Sesame Street pal is sitting in a window with his own letter. Can you find which one Big Bird is asking for?

How many words can you make before the sun goes down? Don't worry, if it's not a real word, Big Bird will be sure to tell you.

The Sesame Street friend makes learning fun. Get the correct answer and receive a special award.
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Sesame Street: Countdown Hi-Tech Expressions (RSP)1992Join Count von Count as he selects the number of the day from a spinning wheel than finds occurrences of that number on Sesame Street. The game aims to to teach audio visual recognition of the numbers 1-10. Additionally, the player has the option of selecting a group of ten items that they have counted. There is even a bonus level where the player can exercise pre-math skills needed to understand addition and subtraction. Although addition, subtraction, and math are not actually presented directly. All game play is of the sidescrolling platform variety and the player can jump to select the numbers or groups. This can be done in jump mode or run mode. Jump mode restrains the Count to leaping to preset positions under the numbers. This is to reduce difficulty for unskilled gameplayers. The run mode is a full platform game where the player must aim manually when jumping for numbers.
Count von Count can not exercise his hypnotism skills but can call thunder & lighting whenever desired. He speaks directly to the player via speech synthesis to give instructions and offer hints. Upon successes, he does his trademark laugh.
[Zerothis]
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Shatterhand  Angel Studios1991The American and Japanese versions are totally different. The main character was changed and well... basically the American version just sucks. Get the Japanese version then get the unofficial English translation here:
[[link:http://agtp.romhack.net/]]
[cjlee001]
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Sukeban Deka III  Toei (Shouei System)1988"Sukeban Deka III" is based on the third Sukeban Deka highschool live-action TV show and manga. The gameplay is not related to Sega's [url=http://www.uvlist.net/game-154950-Sukeban+Deka+II+Shoujo+Tekkamen+Densetsu]Sukeban Deka II[/url]. It is an action game with rudimentary RPG elements in that you get xp for killing enemies and raising in levels gives you better attack and defense power as well as access to magical abilities. The areas of the game are either presented from a top-down view or side view. I didn't find the game enjoyable. Mostly due to the very repetitive levels, sub-average graphics and rather bad controls. NESlabelimageminimize
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