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Cottage of Doom -2007 Windowslabelimageminimize
Geas -2001A true role-playing game for a change (focus on actual role-play instead of console RPG hack&slash xp mongering), and one where you learn only the things you practice, e.g. you learn to recognize herbs by harvesting them and using them, you learn to use swords by participating in combat with them, you learn to skin animals by... skinning animals, etc. There's no generic experience points to distribute after each level (there aren't even any real levels for that matter). Internet Onlylabelimageminimize
Rogue Survivor -2010Latest version: alpha 4.3 (as of 2010-11-13)
Version history:
* alpha 4.2 (2010-10-09)
* alpha 4.1 (2010-08-26)***Development ceased and moved to Rogue Survivor 2. Last released version was Alpha 9 on 2012-04-28.
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Seiklus -2003 Windowslabelimageminimize
Agar.io  Agario201?Simple competitive arcade-like game, you have to eat and avoid to be eaten, and climb to the top becoming the master of blob-fagociting. Is harder than its sounds.

6 of 10
Internet Onlylabelimageminimize
VOX AlwaysGeekyTBA Linuxlabelminimizeminimize
Hearthlands ArtefactGames (ArtefactGames;Sergio & Simon)TBA Linuxlabelminimizeminimize
Hearthlands ArtefactGames (ArtefactGames;Sergio & Simon)20172014-12-12 Steam Early Access started
2017-02-06 Final release
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Hearthlands ArtefactGames (ArtefactGames;Sergio & Simon)2017 Mac OS Xlabelminimizeminimize
Anno 1701  Aspyr Media;Sunflowers (Related Designs)2006Included in Anno 1701 Gold Edition

2009-05-06 [i]1701 A.D. Gold Edition[/i] on Steam, by Aspyr (lang: eng)***Latest version: 1.04 (as of ?)***[b]Minimum:[/b]
* Wndows 2000 or XP
* Pentium IV 2.0 GHz or Athlon 3200+ CPU
* 512 MB RAM
* 64 MB VRAM
* 3.5 GB free HD space
* 4X DVD-ROM drive

[b]Recommended:[/b]
* Pentium IV 3 GHz or Athlon 64 3500+ CPU
* 1 GB RAM
* 128 MB VRAM
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Seedling aurthorTBA Linuxlabelminimizeminimize
Freeminer author2015 Linuxlabelminimizeminimize
Freeminer author? Androidlabelminimizeminimize
Minetest author? Androidlabelminimizeminimize
Minetest  author2010Minetest provides a simple single player and multiplayer experience by default. But it is really considered a base for world creators to build upon. Fortunately once minetest is up an running, you can connect to servers offering more complex gameplay. Linuxlabelminimizeminimize
Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Mountain author2014At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
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Pixture author2015 Linuxlabelminimizeminimize
Terraria author (Re-Logic)2015Several fans have unofficially ported the game to Linux. All of these ports are quite playable.

Re-Logic is developing an official port.
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Truecraft author2015Created by reverse engineering Minecraft beta 1.7.3. It is Minecraft with all the basic features. Dig up resources, cultivate resources, craft stuff, and things. Linuxlabelminimizesubject
UO/Linux  author?UO/Linux is project that is both an unofficial client for Ultima Online and a server for UO clones and other homebrew games.



It is worth noting that shortly after the initial release of Ultima Online, the server portion of the game was ported to Unix and an as of yet undisclosed database system in an attempt to eliminate technical, reliability, stability, scalability issues of their cluster of Solaris servers, Oracle Enterprise Database, and the unexpected rapid growth to 100,000 players. This was done on-the-fly without time to plan it well. Many early gameplay changes were thought to be reactionary to the numerous social based problems that manifested. However, the majority of these changes were actually a result of getting the server being ported as quickly as possible. As time past, the servers migrated again, but with more careful planning. By 2003 UO was running exclusively on Red Hat Linux. The open-sourceness of Linux allow Electronic Arts to make changes to their server software to fix problems rather than making changes in the game that would be noticed by players. After 2003 three, all changes were gameplay driven rather than technical workarounds. Since 2003 a variety of Linux distros have been used on various servers but Red Hat remains the majority solution. The database software used is unknown but most certainly is one of the Linux database solutions that allowed for snapshotting in 2005. Since EA has made contributions to Red Hat for the purposes of improving their product, it seems likely they would also choose an open source solution for their database.
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Darkfall  Aventurine2009 Windowslabelimageminimize
BatClient  Balanced Alternative Techniques ry? Linuxlabelminimizeminimize
BatMUD Balanced Alternative Techniques ry1994Originally BatMUD was like any other MUD, but at some point they seem to have diverged and created their own client with no visible information on how to connect with regular mud clients anymore. Although they do provide alternate version (HardCore BatMUD) to which you [i]can[/i] connect with regular MUD clients, but the drawback is that death is permanent in it (hence "hardcore"). Internet Onlylabelimageminimize
Dwarf Fortress  Bay 12 Games2006Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.

Although Dwarf Fortress is still in a work in progress, many features have already been implemented.

*The world is randomly generated with distinct civilizations spanning centuries of detailed history, hundreds of towns, caves and regions with various wildlife.
*The world persists as long as you like, over many games, recording historical events and tracking changes.
*Command your dwarves as they search for wealth in the mountain.
---Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
---Defend yourself against attacks from hostile civilizations, the wilderness, the depths, the dead and creatures of the night.
---Trade for all manner of exotic goods with your neighbors.
---Establish a barony and support the nobility as they make demands of your populace.
---Keep your dwarves happy and read their thoughts as they work and relax.
---Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
---Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
---Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
---Retire your fortress, then unretire it after spending time playing other roles in the world.
---Honey, wax, pottery, windmills, waterwheels, soap, plaster, wool, eggs, dyes, cheese, glass, animal training, and much much more...
*Play an adventurer and explore, quest for glory or seek vengeance.
---Meet adversaries from previous games.
---Recruit people to come with you on your journey.
---Explore without cumbersome plot restrictions -- thriving capitals, villages, catacombs, labyrinths, bandit camps, caves and more!
---Seamlessly wander the world or travel more rapidly on the region map and in underground tunnels.
---Travel by day and search for a place to shelter as night falls.
---Listen to rumors and help out town and civilization leaders.
---Earn a reputation as a hero, friend, soldier, enemy, thug, etc. with the various civilizations in the world.
---Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
---Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below. Climb, jump and sprint!
---Stealth system with vision arcs which also respects vegetation density and other factors.
---Use signs like shoe impressions and animal tracks to hunt and avoid danger.
---Steal a mummy's treasure or learn the secrets of life and death at a necromancer's tower.
---Visit your retired fortresses and ask your dwarves to join you on adventures.
*The combat model uses skills, body parts, individual tissues, material properties, aimed attacks, wrestling, one-time opportunities, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more. Attacks and other movements extend over several instants, allowing you to deliberately catch enemy blows or plan your counter-attack.
*Hundreds of animals and other monsters, including many that are randomly generated for each world.
*Multi-tile climbable trees and many, many kinds of plants. Fruit, flowers and falling leaves.
*A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
*Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
*Add new creatures, weapons, plants, metals and other objects via modifiable text files.
*Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
[Dwarf Fortress Official Website]***[b]Minimum:[/b]
* Windows 98
* 512 MB RAM
* 100 MB HD space***Latest version: 0.31.25 (as of 2011-03-28)
* 0.28.181.40d (2008-09-06)

Oldest recorded version was released on 2006-08-08.

The game's release date should be modified to the date on which "feature complete" version is released (when and if such a thing is released).***The game has two modes, adventure mode which resembles any rogue-like game and the dwarf fortress strategic mode where you build and maintain the fortress and its dwarves.***2002 Development started
2006 First public release

At the time of writing, the game is still in alpha. We (UVL management) should consider this "finished" (as in, set the release date for) when the game has implemented everything everything in the core components and reqs described in [url=http://www.bay12games.com/dwarves/dev.html]this page[/url]. However, unlike many other games listed as "in development" here on UVL, Dwarf Fortress is quite playable already.

Following concepts were found in future plans for DF: [code]diplomacy[/code], [code]ruins[/code], [code]a-life[/code], [code]magic[/code], [code]natural disasters[/code], [code]dimensional travel[/code], [code]trading[/code], [code]hunger[/code], [code]outlaws[/code], [code]literal experience[/code], [code]injuries[/code], [code]taxes[/code], [code]stealth[/code], [code]item durability[/code], [code]riding[/code], ...
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Dwarf Fortress  Bay 12 Games2008First Mac release was on 2008-02-23.

Release date should be modified to whichever date the developers finally have the game "feature complete".***[b]Minimum:[/b]
* Mac OS X 10.3.x
* 512 MB RAM
* 100 MB HD space
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Dwarf Fortress  Bay 12 Games2006 Linuxlabelminimizeminimize
Lunnye Devitsy  Boss Baddie2010Un juego de exploración curioso, en el cual tu objetivo es devolver a tu personaje al astro del cual se ha caído.

Estéticamente y ambientalmente bonito, es bastante duradero si pretendes realizar todas las soluciones.

Recomendable si te gustan los juegos de exploración.

5 de 10***Lunnye Devitsy 2013 is an updated version that was not sold separately. Owners of original Lunnye Devitsy could update to it for free and Desura copy of Lunnye Devitsy was automatically updated to it.***Lunnye is a mystery/puzzle platformer. You play as a little alien that falls off the moon and you have to make your way back. But it's a lot tougher than it sounds, take it from me, I'm the one who made it! The objective is to find your way back to the moon using 6 possible exits on a large mountainside.

The player cannot die in this game; just explore, collect and solve puzzles.

It's also in celebration of the moon landings, which was all just over 40 years ago.
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EVE Online CCP Games2007Initially the company invested the time and expense of creating a native Linux port and collected a set of Linux users for their investment. But they decided to waste that effort, ditching their Linux port and their hard earned Linux customers by throwing WINE in their face.***[b]Minimum:[/b]
* 32 or 64 bit Ubuntu 7.04 or higher, Linspire 6 or higher, OpenSuSE 10.2 or higher
* 2.6.20 or newer kernel
* XFree86 4.0
* 1.1 GHz CPU
* 512 MB RAM
* 64 MB VRAM
* 6 GB HD space

[b]Recommended:[/b]
* XFree86 4.3 or Xorg
* 1.5 GHz CPU
* 1 GB RAM
* ALSA soundcard
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EVE Online CCP Games2007[b]Minimum:[/b]
* Mac OS X 10.4.9
* 1.8 GHz Intel CPU
* 1 GB RAM
* 128 MB VRAM
* Radeon X1600 or GeForce 7300 GT GPU
* 6 GB HD space

[b]Recommended:[/b]
* 2 GHz Intel CPU
* Radeon X1900 or GeForce 7600 GPU
Mac OS Xlabelminimizeminimize
EVE Online  CCP Games;CDC Games (CCP Games)2003[b]Free expansions:[/b] (major patches, really)
* Second Genesis (2003-05)
* Castor (2003-12-18)
* Exodus (2004-11-17)
* Exodus: Cold War (2005-06-29)
* Exodus: Red Moon Rising (2005-12-16)
* Bloodlines (2006-03-02)
* Revelations I (2006-11-29)
* Revelations II (2007-06-19)
* Trinity (2007-12-05)
* Empyrean Age (2008-06-10)
* Quantum Rise (2008-11-11)
* Apocrypha (2009-03-10)
* Dominion (2009-12-01)
* Tyrannis (2010-05-26)

For details on the expansions, see: [url]http://www.eveonline.com/features/[/url]***[b]Minimum:[/b]
* Windows 2000 SP2, XP or Vista
* Pentium III or Athlon 800 MHz CPU
* 512 MB RAM
* 32 MB VRAM
* GeForce 2 Series or Radeon 7200 or similar GPU
* 6.0 GB free HD space
* 56k modem or better Internet connection
* min. 1024x768 resolution

[b]Recommended:[/b]
* Pentium IV 1.5 GHz or Athlon XP 1500+ CPU
* 1 GB RAM
* 128 MB VRAM
* GeForce 6200 class or Radeon 9000 series or similar GPU
* Broadband internet connection
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Starbound Chucklefish2016Starbound is an action-adventure video game developed and published by Chucklefish. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Microsoft Windows, OS X, and Linux***
[100]***
[12]***Beta started on 2013-12-04.
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ClassiCube ClassiCube Team2019 Linuxlabelminimizeminimize
Goat Simulator Coffee Stain Studios2014El juego perfecto para hacer el cabra.

Pros:
-Juego libre en el más amplio sentido: consiste en ver cuantas tonterías eres capaz de hacer.
-Las misiones dan pistas al respecto de secretos por descubrir o burradas por intentar.
-Las permutaciones de la cabra le dan diversidad.
-Multijugador para 4: más caos que nunca.
-El mapa de MMO incluye misiones "más coherentes" y una burrada de parodias del género de rol y de la fantasía literaria. Las clases tampoco están nada mal.

Cons:
-Las zonas para jugar son pequeñas.

8 de 10***Goat Simulator is the latest in goat simulation technology, bringing next-gen goat simulation to YOU. You no longer have to fantasize about being a goat, your dreams have finally come true! WASD to write history.

Gameplay-wise, Goat Simulator is all about causing as much destruction as you possibly can as a goat. It has been compared to an old-school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff. Destroy things with style, such as doing a backflip while headbutting a bucket through a window, and you'll earn even more points! Or you could just give Steam Workshop a spin and create your own goats, levels, missions, and more! When it comes to goats, not even the sky is the limit, as you can probably just bug through it and crash the game.
[Steam Store]***[media=youtube]dvWGLcdI8o8[/media]
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Goat Simulator Coffee Stain Studios (Icculus)2014 Linuxlabelminimizeminimize
Goat Simulator: GoatZ Coffee Stain Studios (Icculus)2015 Linuxlabelminimizeminimize
Bronze Dragon: Conquest of Infinity  Commonwealth1985The main game in as open play RPG but there are also 13 scenarios, called "Castles", that the player may choose to complete. These Castles can also be thought of as plots and nearly stories. The all have a setup and win conditions. Add-ons with additional Castles where created. Apple II Elabelminimizeminimize
Dragon Side II: The Twisted Speare Commonwealth;Crosscut Games (Commonwealth)1986 Apple II Elabelminimizeminimize
Alpha Muse Current CircusTBA Essentially a "playable" visualizer where the music is generated by collecting struments and notes for them, these are also modified in tempo and style by passing through various entities. There is no goal other than to fly about and listen to the music you're creating.***[media=youtube]uRUgbj05sMU[/media] Windowslabelminimizeminimize
Voxelands  Darkrose Community2014A fork of Minetest with minimal system requirements and a tighter focus on a complete end-product.

Minimum requirements:
CPU: Pentium 1
Internet speed: 14.4KB (for online multiplayer)

Recommended requirements:
CPU: Dual Core
Video: OpenGL & GPL Drivers (Legacy Intel included)
Internet speed: 128k (for online multiplayer)
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Delphine MUD delphine1997 Internet Onlylabelminimizeminimize
Mountain Double Fine (author)2014The announcement
[media=youtube]FpObFKcyLJ8[/media]***At first I read the information on the web about this game and it sounded as if it a neglected niche market that was before tamagochi players and after pet rock owners. I figured a 16K UHD (8640p) 48 inch Electrophoretic Color Display (when these became affordable) framed and hung in my living room would be the best place for it.
However, after seeing [url=https://www.youtube.com/watch?v=FpObFKcyLJ8]David OReilly's presentation[/url] I realized the product has interaction, there are features to unlock, causes to effect. It is on the outside definition of a game. But it is still more of a game than [game=#162665]Narcissu[/game] (which is often accepted as such). And it's minimally subversive (kind of an artistic necessity). I couldn't tell you exactly what, but this guy has probably started something at least as noteworthy as [game=#19073]Kings Quest[/game], [game=#34]Centipede[/game], [game=#173178]Passage[/game], or [game=#107889]Seven Cities of Gold[/game]. However, I'm still looking forward to decorating my wall with this first of the new. "You only live once, buy Picassos whenever possible." Right? $1 is way more than possible for me.
Linuxlabelminimizeminimize
Burnout Paradise  Electronic Arts (Criterion Games)2008 PS3labelimageminimize
Burnout Paradise  Electronic Arts (Criterion Games)2009Un juego de carreras gamberro, que recuerda al Hot Pursuit o al Flatout.

Muy buen juego, especialmente en multijugador. La banda sonora también es uno de sus fuertes.

7 de 10***[b]circadian cycle[/b] - this can be disabled and its speed adjusted according to player's wishes (from 24h day to 24min day to "current time")***Note that Burnout Paradise was not released for PC/Windows before the Ultimate Box compilation, so the compilation is the only release for it.
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Burnout Paradise  Electronic Arts (Criterion Games)2008 X360labelimageminimize
Burnout Paradise: Big Surf Island  Electronic Arts (Criterion Games)2009The island is roughly the size of Downtown Paradise, but features gameplay unlike any other area in the game. We're running with the mantra "if you can see it, you can drive it" to introduce a new level of freedom to Burnout Paradise. The island features the biggest, most awesome jumps in the entire game. Big Surf Island contains over 5 hours of gameplay bringing you more of everything you love about Burnout Paradise with a few new surprises along the way. The Dust Storm Buggy available to drive straight away. 8 Incredible New Cars to Win. 15 Events (Including all New Island Tours). 10 Freeburn Challenges. 12 New Roads to Rule. 75 Island Smashes. 45 Island Billboards. 15 Island Mega Jumps. PS3labelminimizesubject
Burnout Paradise: Big Surf Island  Electronic Arts (Criterion Games)2009The island is roughly the size of Downtown Paradise, but features gameplay unlike any other area in the game. We're running with the mantra "if you can see it, you can drive it" to introduce a new level of freedom to Burnout Paradise. The island features the biggest, most awesome jumps in the entire game. Big Surf Island contains over 5 hours of gameplay bringing you more of everything you love about Burnout Paradise with a few new surprises along the way. The Dust Storm Buggy available to drive straight away. 8 Incredible New Cars to Win. 15 Events (Including all New Island Tours). 10 Freeburn Challenges. 12 New Roads to Rule. 75 Island Smashes. 45 Island Billboards. 15 Island Mega Jumps. X360labelminimizesubject
The Sims 3 Electronic Arts (EA Redwood Shores)2009Way worse than Sims 2, with only a city that is terrain-fixed, and with the control of only ONE family for the sake of neighborhood aging (good concept, but stupid for a shared computer or when you simply want to play many different families)

7 de 10***Although the base game concept is interesting as social simulation game, the game only includes one small town to play in and sell additional towns as microtransactions for about 25USD/20EUR (that's for [u]single town[/u]), there's also other limitations which aren't as egregious as this. But I don't think I need to really go into detail on the game beyond this. It's a money milker for EA, but considering how successful the game has been, I rather question the players who actually fall for this rather than EA for doing it. I bought the game when it was discounted at "low" 15EUR price itself (from original 50EUR) and I can say that the game is hardly worth even that much. Maybe if it was like 10EUR with towns being 2EUR or so, I might consider it reasonable. There's also DLC expansions that cost the same as the base game itself.

Unfortunately popularity (or market hype?) of Sims series has made it pretty certain there won't be any serious competition, it also allows EA to continue producing inferior games for ridiculously high price.

As a game, it's decent I think, but in terms of value vs price, you're paying 100-1000 times more than you should be. Hence, don't buy any Sims games outside of significant (>60%) discounts.***The game seems to have a long standing non-critical bug where the game starts freezing every few minutes. According to some players this is likely related to pathing code where some NPC gets "stuck" and can't figure out how to get their stuff done as a result. There is no real fix for this besides starting a new game which obviously doesn't prevent an NPC from getting stuck again.***The freedom of The Sims 3 will inspire you with endless creative possibilities and amuse you with unexpected moments of surprise and mischief! Create over a million unique Sims and control their lives. Customize everything from their appearances, to their personalities and even the home of their dreams. Then, send your Sims out to explore new locations around town and to meet other Sims in the neighborhood. Go online to download exclusive content and show off your own creations to the world. With all-new quick challenges and rewarding game play, The Sims 3 gives you the freedom to choose whether (or not!) to fulfill your Sims’ destinies and make their wishes come true.

Key features:
* Create any Sim you can imagine and give them unique personalities! Fine-tune your Sims’ appearances and personalities. Will your Sims be Evil, Romantic, Paranoid, Kleptomaniacs, or more. You choose the traits to create completely unique Sims.
* Control your Sims’ destinies! Choose whether or not to fulfill your Sims’ destinies by making their wishes come true. Will your Sims be Rock Stars, World Leaders, Expert Thieves , or more – it’s is up to you.
* Customize everything! Build the ultimate dream house for your Sims. Infinite customization possibilities for their clothing, furnishings, even their car.
* Explore new locations! Take your Sims to meet friends in the park, go on a date at the bistro, visit neighbors’ homes, or even converse with less-than-savory characters in the graveyard.
* Connect, share and shop! Go online to make movies, show off your creations, download exclusive content and more.***Separately sold add-ons:
* Showtime
* Master Suite Stuff
* Pets
* Town Life Stuff
* Generations
* World Adventures
* Ambitions
* Late Night
* High-End Loft Stuff
* Fast Lane Stuff
* Outdoor Living Stuff
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Ultima Online  Electronic Arts (Origin)1997Servers originally used Oracle Enterprise Database running on a cluster of SPARC severs running Solaris. There was a panicked port to UNIX early on due to 100,000 users signing up in the first month. The database system was change to another one at this time also. By 2003 a planned port to Red Hat was completed. The servers today remain mostly Red Hat with other Linux distros seeing periodic use on individuals servers.***A 60960 square kilometer (virtual scale) persistent world with thousands of simultaneous players. Craft your own sword, tame animals, build a house, run a shop, escort merchants from city to city, delve deep into perilous dungeons, or just chat with friends. Any player actions can have a perment effect on the persistant world. Client software requires a Pentium 200-233MHz, 32MB, Windows9x, 2-4MB PCI video with DiretX 16-bit color, Sound Card with DiretX 16-bit support, 383-650MB of disk space, 4-8x CD-ROM, 100% Win9x microsoft compatable mouse, Slip/PPP or direct connection at 28.8kbps or faster (56k recommended), 32-bit TCP/IP stack, Windows swap file at 50MB. In addition to the cost of the software there is a monthly fee.***The Mother of all MMORPGs.
[cjlee001]
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LEGO Fortnite Epic Games2023 Windowslabelimageminimize
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