showing 1 - 50 of 486 gameschevron_leftchevron_right

name arrow_downwardpublisher(developer)yeardescriptionplatform
10,000,000  EightyEightGames2013 Windowslabelimageminimize
10,000,000  EightyEightGames2012 iOSlabelminimizeminimize
10,000,000  EightyEightGames2013 Mac OS Xlabelminimizeminimize
A Tale in the Desert  eGenesis;Pluribus Games2003A monthly fee, free software, social MMORPG set in Ancient Egypt without combat. The focus of the game is activities such as fishing, growing crops, training animals, mining, and such whereby players advanced most efficiently when they cooperate. There are also personal and group challenges to perform. The game has a unique in game government where players themselves are elected and a legal system operated much by the players also. The legal system can ban players, redistrubute abandon property, or even allow or disallow rule altering actions such as individual requests to have a sex-change. The highest office is Demi-Pharaoh, a position that allows the player power to reassign property absolutely, change and influence rules of the game, and even effectively remove players from the game making a tyrannical regime with real-world powers a real possibility (so elections are taken seriously). The systems of the game require a tremendous amount of cooperation. Attempts at adding currency to the game have not been effective, the setting (like the real world example) just doesn't lend well to anything except bartering. New players enter the world at 'newbie island' where experienced players can gain advancement by visiting and helping new players to learn the basics of the game while they also advance. Tests, challenges and player development are divided into categories: Architecture, Art, Body (Health), Harmony (replaced and is a variant the Conflict category), Leadership, Thought, and Worship. There are 127 other 'lesser' categories that have not all been found. Details of the game are sometimes added by developers without announcement. It is up to a player to discover it the new features and tell others so that they can explore it together.

Unique challenges have been presented to the players due to this games unusual format.
Knightmare, Mafia, and another player attempt to force everyone to use the legal system more responsibly. As part of their effort, Mafia damaged a vital resource in the game (effectively detrimentally altering the entire game experience for all players). Players used the legal system to ban Mafia from the game.
A player named Khepry overly-depleted resources and indirectly cause massive environmental catastrophe in the game.
Some skills, called 'stranger skills' allow a player to take advantage of everyone else when they learn them. Effectively, it is possible to learn and then use anti-social skills in the game.
A Character named Malaki traded worthless materials and advocated slavery for women (in addition to treating them as worthless to begin with).
In one phase of the game, treasure chests contaminated with Lung Spore Disease began washing ashore. Players were offered the challenge of finding a cure. Getting the disease inhibited the victim making it more difficult to participate in finding a cure or efforts to stop the disease from spreading. The sick had to be treated. It was left entirely to players to solve the various secondary problems with only the cure itself being programmed into the game.

2014-04-29 ATitD operations were shifted to Pluribus Games
Linuxlabelimagesubject
A Tale in the Desert 7  eGenesis;Pluribus Games2015 Linuxlabelminimizeminimize
A.R.E.S.: Extinction Agenda  ORiGO GAMES (Extend Studio)2011A.R.E.S.: Extinction Agenda is the first chapter in a full featured episodic hardcore action packed side scrolling platformer, in the traditions of retro classics, where you play as Ares, a combat robot created for the sole purpose of saving humanity. Can you live up to the task or will you be reduced to nuts and bolts?

You are Ares, the first Zytron immune robot. A symbol of how far human technology has come, you are the most advanced robot in existence; built to run faster, jump higher, and fire quicker. In addition to these core attributes, your design includes a system for converting spare parts and resources into valuable items, armor, and weaponry. You will need to use everything at your disposal in order to reach and rescue the survivors aboard the Zytron infected space station.

Key features:
* Play through various locations in the A.R.E.S. universe, each a beautiful, unique, 3D environment with challenging obstacles.
* You are the ultimate weapon with the ultimate sidekick – Collect the secret items and get power up to become a perfect weapon.
* Come face to face with colossal opponents, learn their patterns to defeat them in battle.
* Destroy enemies, collect their parts, and then recycle them to make incredible items, including health packs, ammo, and weapon upgrades.
Windowslabelimagesubject
Aeon Command Bat Country Games2013 Linuxlabelminimizeminimize
Aeon Command Bat Country Games2012 Mac OS Xlabelminimizeminimize
Aeon Command Bat Country Games2012 Windowslabelimageminimize
Aeon Command Bat Country Games2013 Androidlabelminimizeminimize
Aeon Command Bat Country Games2013 iOSlabelminimizeminimize
Age of Empires  author? Linuxlabelminimizeminimize
Age of Empires  Microsoft (Ensemble Studios)1997In Age of Empires, players are able to manage a tribe with their mouse. Command them to build houses, docks, farms, and temples. The player advances their civilization through time by learning new skills. The game allows the player to advance through the Ages: The Paleolithic (old Stone Age), the Neolithic (new Stone Age, or the Tool Age), the Bronze Age, and the Iron Age. If the player would rather get away from the historical aspect, the game offers a random terrain generator and a custom scenario builder.

The game has four resources: food, obtained by either hunting, foraging, fishing, or farming; wood, which must be logged by hand; stone, which must be mined; and gold, which can either be mined or obtained through trade with other players.

As a real-time war game, Age of Empires naturally revolves around gathering resources and producing units.***
[12]***
[84]***A showcase Microsoft development for Windows 95, the point-and-click interface, resource management and scrollable maps were taken straight from [game=#45119]Warcraft[/game]. However, the superb graphics and original "Age" system took the game a step further, making it a favourite of strategy gamers until its sequel was released in 1999.
Windowslabelimagesubject
Age of Empires III  Microsoft (Ensemble Studios)2005Immerse yourself in the award-winning strategy experience. Microsoft Studios brings you three epic Age of Empires III games in one monumental collection for the first time. Command mighty European powers looking to explore new lands in the New World; or jump eastward to Asia and determine the outcome of its struggles for power.***Siguiendo la estela del Age of Empires II y del Age of Mythology, mezcla un manejo de unidades y de héroes similar al segundo con elementos de tecnologías y recursos mucho más estilo del primero, y muchos nuevos elementos como las rutas de comercio o los refuerzos de la patria.

7 de 10***Latest version 1.13 (as of ?)***[b]Minimum:[/b]
* 1.4 GHz Pentium IV CPU
* 256 MB RAM
* 64 MB VRAM***[url=http://www.uvlist.net/characters/info/1064]Bowser[/url], [url=/characters/info/3797]Buffy[/url], [game=#169915]Buttercup[/game], Frejole Negro, [url=http://www.uvlist.net/characters/info/2942]Indy[/url], [url=http://www.uvlist.net/characters/info/1700]Mario[/url], [url=http://www.uvlist.net/characters/info/747]Ripley[/url], [url=http://en.wikipedia.org/wiki/Saved_by_the_Bell#Samuel_.22Screech.22_Powers]Screech[/url], [url=http://en.wikipedia.org/wiki/Socks_%28cat%29]Socks[/url], Stormy the Wonder Dog, Sydney the Puppy, [url=http://www.uvlist.net/characters/info/7309]Tux the Conqueror[/url], and [game=#19435]Tyson[/game] are some of the of the random names of explorers' dogs.
[Zerothis]
Windowslabelimagesubject
Age of Empires III: The Asian Dynasties  Microsoft (Ensemble Studios)2007Latest version: 1.02 (as of ?) Windowslabelimageminimize
Age of Empires III: The WarChiefs  Microsoft Game Studios (Ensemble Studios)2006 Windowslabelimageminimize
AI War: Fleet Command Arcen Games2009[b]Minimum:[/b]
* Windows XP, Vista or 7
* 512 MB RAM
* 300 MB HD space

[b]Recommended:[/b]
* 2.4 GHz CPU (Dual-core CPU for multiplayer host)
* 1 GB RAM***For 1-8 players, against each other or AI.***2009-05-08 - A "beta" release was already being sold (pre 1.0 version)
2009-05-15 - the "real" release (v1.0)
2009-06-17 - version 1.006 released
2009-10-22 on Steam, by Arcen Games (lang: eng)
Windowslabelimageminimize
AI War: Fleet Command Arcen Games2014 Linuxlabelminimizeminimize
Alice: Madness Returns  Electronic Arts (Spicy Horse)2011 X360labelimageminimize
Alice: Madness Returns  Electronic Arts (Spicy Horse)2011Never released or announced as American McGee's Alice 2 but references to it as such can be found on official websites, likely to attract attention of those who played or are interested in the original.

Actual working title was "The Return of American McGee's Alice" from 2009-02 till 2010-07 before which it had no name at all and after which it had its final release name.***[b]Minimum:[/b]
* Windows XP w/ SP3, Vista w/ SP2, or 7 w/ SP1
* 1.6 GHz Core 2 Duo or Athlon X2 CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7600 or Radeon X1650 GPU
* 8.5 GB HD space***Return to Wonderland and battle the corruption with all new weapon upgrades as well as 6 new collectible dresses. The new fourth tier of weapons tips the scales into Alice's favor by unlocking a whole new level of destruction.

Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.

With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both?

[b]Key Features:[/b]
Intense 3rd person action:
* Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade.

Explore a dark and shattered Wonderland:
* Encounter familiar but now strange characters, including the Cheshire Cat, the Mad Hatter, the Caterpillar and the Red Queen.

Magical abilities:
* Obtain peculiar abilities in Wonderland such as floating with Alice’s dress, shrinking, or growing to towering sizes in order to crush enemies.

Interactive puzzles:
* Intuitive and rewarding puzzles such as transforming obstacles, musical memories, chess, and picture blocks.***Eleven years ago a horrific fire took Alice’s family from her and left her terribly burned—and her mind terribly scarred. Afterwards she was confined to Rutledge Asylum, struggling to come to terms with her demons by slipping into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release--yet she still bears the heavy psychological burden of that tragic event.

In Alice: Madness Returns, Alice is released from the asylum to a London psychiatrist’s care. As nightmarish hallucinations continue to haunt her and invade her reality, she seeks to understand her torment in order to recover herself. Her mind in tatters, she is unable to resolve the fear and neuroses prompted by her strange memories, dreams, and visions. Her relocation to London seems only to add to their number and intensity.

Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the "real" world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge.

Can Alice save Wonderland—and herself—from the madness that consumes them both?
Windowslabelimagesubject
Alice: Madness Returns  Electronic Arts (Spicy Horse)2011 PS3labelimageminimize
Alien Breed 2: Assault Team17 Software2010 PS3labelminimizeminimize
Alien Breed 2: Assault Team17 Software2010 X360labelimageminimize
Alien Breed 2: Assault Team17 Software2010Un juego de vista cenital, que juega mucho con las cámaras y las luces para sorprenderte.

6 de 10***Can you survive the alien onslaught? Alien Breed™ 2: Assault is the second chapter in the Alien Breed™ series, and is an explosive science fiction arcade-shooter with an epic story, swarms of highly intelligent alien enemies, high-impact weaponry, highly detailed and rich environments, developed using Epic Games' Unreal® Engine 3. Take control of the hero, Conrad, the ship’s Chief Engineer, and continue your fight for survival across the fatally damaged space vessel, against a ruthless assault by an alien horde. Your only hope relies on reigniting the alien space craft’s monstrous engines to rescue you from impending annihilation. Deep inside the bowels of the unfamiliar craft, and with time rapidly running out, ready your weapons and begin to claw your way through the darkness in a fight for survival. But you are not alone. The ship is home to the carnivorous alien horde and something else ... something yet to reveal its true intentions ... something biding its time. In addition to the thrilling single-player campaign and all new "survivor" modes, the game also offers relentless, action-packed, two-player online co-operative battle modes.

[b]Key Features[/b]
* Survive the assault! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* NEW - set pieces – fight the breed through the new vertical climb section and the mounted gun battle.
* NEW – fight the alien horde with new hardened armour and new weaponry:
* Hyper Blaster – a destructive chain-gun.
* Rocket Launcher – blow the horde away.
* NEW - take on new alien enemies – the ‘webber’ alien and endure dramatic encounters with new shocking bosses.
* Epic single-player story mode – The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* NEW - single-player "survivor" mode: – Resist endless waves of intense alien horde attacks in three specifically designed arena environments.
* Single-player free-play mode – A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specially customised assault maps for two players, over Steam.
* NEW - two-player co-operative "survivor" mode – Join forces and try to survive three specifically designed arena environments, over Steam. Get competitive and challenge others to beat your survivor abilities on the extensive Leader-boards.
* Additional Steam online features – Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards/Achievements/Co-operative Achievements.
Windowslabelimagesubject
Alien Breed: Impact  Team17 Software2010Un shooter de vista cenital reseñable por su fácil manejo y control de la cámara.
Por lo demás tampoco destaca frente a otros juegos similares.

5 de 10***Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.

GAME FEATURES:

* Alien Breed is back! – An action-packed mix of arcade-shooter, survival-horror and tactical weapons upgrades and customisation.
* Epic single-player story mode - The single-player campaign mode that follows the narrative of the game through five huge and challenging environments.
* Single-player free-play mode - A single-player challenge mode – beat your high score on a previously completed campaign mission.
* Two-player co-operative play mode – Work together to defeat the alien horde across three specifically customised maps.
* Additional Steam online features - Quick Match, Create Game, Friends Lists, Voice Chat, Leader-boards and Co-operative Achievements.
* FREE TRIAL – The "Prologue" sample section – a specifically designed introduction to the game; play in either single-player or two-player online co-operative mode.
* NEW – Upgrades shop – Search fallen comrades and lockers to accumulate cash, and then tactically spend it on weapons/kit upgrades in the shop.
* NEW - Enemies– Re-imagined and improved Alien Breed enemies.***[b]Minimum:[/b]
* Windows XP
* 2 GHz CPU
* 1 GB RAM
* GeForce 6800 or Radeon X700 GPU
* 1.5 GB HD space***Single-player campaign and online two player cooperative skirmish.
Windowslabelimagesubject
Alien Hallway Sigma Team2010Un juego simple, similar a un tower defence pero con ambos bandos atacando la base del rival.

Nada especial, vulgar y basto.

3 de 10***Like with Swords & Soldiers, you only control support power (air strike) and spawning of new minions, though as added micromanagement you need to occasionally trigger grenade tossing ability of your minions.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.6 GHz Pentium CPU
* 1 GB RAM
* 128 MB VRAM
* 100 MB HD space***[media=youtube]v680Oa-FXlg[/media]***Alien Hallway is a totally new action- strategy shooting game for the PC developed by Alien Shooter series makers, Sigma Team company.

Here, in Sigma's adrenaline-fueled game, players measure stamina with a never-ending stream of green creatures within the borders of a special military mission. The rules are severe and the fate of Humanity is put on the line.
Control an entire army in a tough single-player campaign mode with a simple click of the mouse. With an easy approachable interface, players can go through three-dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units. Players make serious rational decisions saving the soldiers and earning gold bonuses which are vital in this intense confrontation.

Constantly changing settings and glow effects mixed with heavy, rythmic music add life to the game and keeps you captivated - you'll be hooked!

[b]Game Features:[/b]
[b]Dynamic Single-Player Campaign[/b]
A Captivating atmosphere of unknown Planets full of suspense and tension serves as an arena for endless fights between Humans and Aliens!
[b]Easy Mouse Control[/b]
Easy to learn controls make the game attractive for all kinds of players - Attack, upgrade, and buy items with just a click of the mouse.
[b]Plain Navigation[/b]
Explore the battlefield effortlessly by simply moving the mouse sideways. Scroll the mouse-wheel to zoom.
[b]Unlimited ability to upgrade your skills and weapons[/b]
Players are able to intensify skills by upgrading the base and the units in the shop: unlock blocked slots, increase air strike skills, add gold bonuses, decrease cool times, upgrade turrets and expand energy cell capacity.
[b]Unique characters[/b]
What's unique? Watch classic green-headed aliens. The whole race from larva till adults is reproduced.
Windowslabelimagesubject
Alien Rage CI Games2013 X360labelimageminimize
Alien Rage CI Games2013 PS3labelminimizeminimize
Alien Rage  CI Games2013Unleash a fury of powerful weapons as you blast your way through armies of Alien forces hell-bent on taking you down! Battle through 14 intense levels and prepare to face a barrage of beastly-sized bosses that will test your every skill. Each of your 10 weapons comes with two firing modes and you’ll need all of them! Battle hardened Alien forces will attack you from every direction using various flanking and attack moves. Built with powerful up-to-date graphics technology, awesome physics, destructible environments... experience a truly intense, old-school styled shooter game!

Key Features
* Wide variety of Alien enemy forces including Infantry, Warriors, Flying Drones, Spiders
* Huge boss fights – Over 21 enemy types including 8 beastly-sized bosses to challenge and destroy through 14 Levels
* Strong thru-the-gun experience with 10 powerful weapons each with two firing modes
* Skill shots, head shots and shooting accuracy heavily rewarded
* Player-triggered destruction of environments and cover helps to advance through levels
* Built with powerful up-to-date graphics technology, awesome physics, destructible environments***Working title: Alien Fear
Windowslabelimagesubject
Aliens versus Predator: Extinction  Electronic Arts (Zono)2003All I can say about this game is that it would've been awesome without the Predators, with twice as long vision range and if completing the optional objectives was actually useful. Others beside me have expressed their desire for multiplayer, too, though I personally would've loved a custom scenarios.

[b]Basic description:[/b]
There's a campaign for each faction: colonial marines, predator clan and the xenomorph hive. Each campaign has 7 missions with varying goals, though each requires killing of something before the day is done (even if the actual goal isn't to kill anyone). Personally I found the xenomorph campaign to be easiest and the most enjoyable, wishing there was much more of it. The marines came second though with them the gameplay is much more difficult since their extrasensory detector does not allow attacking outside the sight radius. Predator campaign is the hardest, mostly because you control only so few characters and they some specialized units require specialized units from you that normally aren't very useful. Usually at these times you'd want your other units to stay the hell away from the combat, but they have inborn suicidal tendencies which prevent this (although you could tell them not to move, but that eliminates most of their usefulness in pretty much every other situation). More powerful units are unlocked as each campaign progresses.

[b]Faction specifics:[/b]
[i]Marines[/i] have only ranged weapons, some only useful at close range - such as the flamethrower marine. Marines have only motion detector to see outside their visibility range and therefore rely on sending synthetics to increase it (synthetics also are the only ones to carry the detector). Without this the marines are severely disadvantaged due to their even naturally abysmal sight range and reliance on ranged weapons (kinda quirky for the purely ranged faction to have the worst sight). Some marine weapons have questionable effectiveness, such as the impact grenade launchers the regular pulse rifle marines get. Single alien warrior can survive 4+ hits from such and still be combat efficient. Marines are healed by the specialized medic who also removes special effects caused by predators and xenomorphs. Synthetics and the sentry gun are the only ones that can dispel predator cloak. Marines gain miniscule amount of requisition points (credits) with each kill (20-50 or so), and they can additionally tap to power stations for additional though finite credit flow (usually 2000; compare the price of 350 of synthetic and you get the picture). Reinforcements are called in by a ComTech and they arrive at the nearest drop site, marked by a landing beacon (part of the level design, can't be designated by the player). If no ComTech survives, the player must do with what she has left as there's no way to order new troops or new ComTechs after that. Medics require another medic to heal themselves, so having two medics is a necessity. Marines are also limited that they can only bring 6 units to the mission with each call and have to wait for the dropship to arrive drop the new troops and leave before more can be ordered.

[i]Predators[/i] have range of melee and ranged units. Heavy emphasis on cloaking and taking out any detectors employed by the opposition. With vision enhancements the effective sight radius is immense, making plasmacasters, disc throwers, and spear throwers immensively powerful. Unfortunately the AI knows your reliance on cloaking and spams detectors half the time, effectively nullifying any benefits it has in your use, due to their vast numbers, it isn't practical to kill them instead of the other units with actually damaging weapons. Predators require energy to keep the cloak active, which usually lasts for quite some time, but the energy regenerates extremely slowly. The same energy is used by the medical equipment each predator carries (they can heal only themselves). The center of operations for predators is the Shrine, a floating altar with a veritable weapons system and ability to rapidly self-repair. Predators have three global upgrades unlike the other factions, unlocking each of the three vision modes for detecting heat, electrical and predator signatures at extreme range. Unfortunately none of these seem to catch synthetics, making humans the most difficult opponent you face. A minuscule amount of requisition is gained with each kill, more is gained by extracting the skulls from the slain enemies (your enemies can destroy the corpses to prevent this, and some of your weapons totally annihilate the bodies, also preventing it). The Shrine works similarly to a ComTech in terms of its necessity. However, new troops arrive instantly by drop pods around the Shrine.

[i]Xenomorphs[/i] effectively simulate the alien life cycle and have heavy emphasis on melee units. Xenomorphs have decent sight radius and additionally employ "spore vision". Spore vision works by marking any [i]organic[/i] enemies so they're visible to the player at any range from henceforth, also eliminating any use of the predator cloak. The xenomorph lifecycle starts with the egg, which bursts open and sends a facehugger flying at the nearest enemy. This is rather unusual event, though. Without any other units, the facehugger would quickly seek prey and impregnate them with a chestburster. The chestburster rapidly emerges and evolves to one of the xenomorph breeds designated by the host organism. Runners and drones from animals, warriors from humans, predaliens from predators and so forth. The egg must be upgraded to Praetorian egg at cost of 300 points, which then gives birth to praetorian facehugger, a much larger and tougher one that can impregnate armed marine single handedly (regular facehuggers require a large group to accomplish it). This produces Praetorian xenomorph regardless of host creature, similar to drone and warrior but much tougher and powerful. The Praetorian also disperses spores. Praetorian can then be evolved into hive queen, the near-equivalent of CommTech and Shrine except it's effectively even more powerful version of the Praetorian. Unlike the other factions, the queen does not order new troops, instead, she lays eggs at steady pace (though this makes her immobile and unable to defend herself, the egg production can be ceased to change this, but growing a new egg sack costs some requisition points). The other xenomorphs are used to kill enemies, drones are especially important with their cystic upgrade as any creature infected with them creates more powerful xenomorphs (prefixed with cystic). Usually you want several drones to accompany your war parties to ensure as many as possible are infected with them. Almost all xenomorphs leave their victims alive although comatose. These comatose creatures can then be dragged back to the hive (gather command is especially useful for this) where the ready waiting facehuggers can safely impregnate the creatures. Human civilians and animals have a habit of respawning, so you [i]usually[/i] have ready source for at least one breed of xenomorphs. There can be only one queen however, but if the queen is lost, as long as you have at least one egg, praetorian facehugger, or praetorian, a new one can be acquired as easily as your basic xenomorph breed. Xenomorphs also don't spend their points on acquiring new troops, only upgrades. Drones are unique also in the manner that they can spawn hive nodes that produce the spore vision, they also produce biogrowth in a small radius on which xenomorphs heal. Only Runner and PredAlien can heal outside of this. Since aliens need so little of the points for anything real, the player can and should spam the hive nodes to expand their early warning system, increase the number of locations where they can heal and generally to be a nuisance to the other factions. Note however, that the facehuggers slowly die outside of the alien biogrowth and generally have abysmal resilience to beatdown, making them only useful in large masses against mostly singular armed enemies, however, since they're free, they do provide some use.

[i]Common[/i] to all factions are that upgrades are once per mission style instantaneous improvements to all units of certain type, usually costing 350 points on average (from range of about 200-600).***[b]unit limit[/b] - pitiful 25 for marines, 45 for xenomorphs and 12 for predators.
[b]objective indicator[/b] - not always present, though these usually explicitly tell you to find it.
[b]status effects[/b] - some of the upgrades cause these, especially the xenomorph ones. The flamethrower upgrade makes the most sense. The predator bleeder spear makes some sense but is implemented in a very status effect-like manner.

Faction specific tags:
* Marines - healing, repairing, most weapon tags
* Aliens - autoregen (only with few aliens or at specific locations)
* Predators - pole arms, all energy weapons, energy regen***[sic]
SURVIVAL OF THE FIERCEST

Battle for control of planet LV-742 as aliens, predators or colonial marines in this tactical strategy game based on the Aliens versus Predator™ universe. Choose a species and outmanoeuvre your enemies for hi-tech weaponry, upgrades and control of the planet. Only by utilising the unique advantages of your breed can you determine the fate of your species.

Engage and annihilate opposing forces in over 20 unique maps: from jungles to caverns to hi-tech laboratories.

Control and upgrade never-before-seen aliens, predators and marines: each with unique tactical advantages.

Use specialised weapons including colonial marine pulse rifles, predator bleeder spears and alien face huggers to defeat foes.
[Box blurb]***Item codes: [code]FXE03504031IS[/code], [code]FXE03504031D[/code], [code]FXE03504031M[/code]***Official Description:
Control an Alien hive, direct a Predator clan, or lead an elite squad of Colonial Marines to fight for the survival of your race. Experience the Alien versus Predator universe from the perspective of the Aliens, the Predators, or the Colonial Marines in seven unique missions customized for each race. Control never-before-seen Aliens, Predators or Marines, and upgrade your weapons and abilities to gain a tactical advantage.
PS2labelimagesubject
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Has been received extremely poorly, here's few things that go over why:
* [url]http://www.destructoid.com/so-who-the-hell-did-make-aliens-colonial-marines--244939.phtml[/url]
* [url]http://www.destructoid.com/gearbox-lied-about-aliens-from-e3-demo-to-retail-product-244966.phtml[/url]
* [url]http://www.youtube.com/watch?v=6lGXDM3LGnk[/url]***For any Aliens fans, this game will be horribly disappointing. Despite the gratuitous fanservice from including LV-426, Hadley's Hope, Sulaco, the Derelict and its dead Jockey pilot, Hicks, and various other things from the movies, this game utterly fails to deliver on the atmosphere of the films. Alien acidic blood is only a minor annoyance, player can trivially fight the aliens in melee, the aliens themselves seem incredibly lazy, the way player can carry ~10 different weapons with separate ammo for each, extremely linear locations, and whatever else make this feel unsatisfying when you come to it expecting a proper Aliens game. The license seems almost wasted on it considering how much they deviate from what fans of the franchise would expect. If they had made this a game with no ties to Aliens franchise it would've probably been half-decent, but as it is, it fails to be what it is supposed to be. The graphics are the main point where this actually is quite good at, though for PC game they're kinda low fidelity, but nothing you wouldn't expect from a game that's published on the usual platform trio (X360/PS3/PC).

To summarize: fans of the Alien franchise, keep away. People who don't care for the franchise on the other hand, this can work as a mediocre tube shooter.
Windowslabelimageminimize
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Aliens: Colonial Marines is a first-person shooter based on the Aliens franchise and a sequel to the 1986 film Aliens, the second film in the series. The events take place directly after those of the film. The player takes control of the United States Colonial Marine Christopher Winter who is part of a search and rescue team that has to investigate the space ship U.S.S. Sulaco and what remains of Hadley’s Hope to find out what has happened to Ellen Ripley, Dwayne Hicks and the rest of the team that was sent to Acheron (LV-426), a fictional location as one of the three moons of Calpamos, located in the Zeta II Reticuli system. The team arrives on the space ship U.S.S. Sephora seventeen weeks after the distress call by Hicks was sent out.

The single-player campaign consists of eleven missions. Gameplay is centered around shooting opponents and sometimes items in the environment require interaction to open doors and such to progress. Some of the included weapons are a pulse rifle, shotgun, pistol, RPG, flamethrower and smartgun. Sentry turrets can be set up to defend specific areas. The turrets, along with the flamethrower and the smartgun, are not permanently available but are reserved for specific sections. There is no limitation on the amount of weapons that can be carried at a single moment. There is a motion tracker to scan movement in areas 180 degrees in front of the character. Ammo and armour upgrades can be picked up along the way. A flashlight is used to illuminate dark environments and a welder is available to cut open doors. In additional there is an leveling/experience system unified for both single-player and multiplayer where the earned points can be used to unlock new attachments and aesthetic enhancements for weapons and the main character. Most of the missions are not played alone. There is a squad of AI-controlled team mates who assist. They act independently and their behaviour cannot be influenced by the player. Many missions take place inside the space ship, but also often outside. There are a few stealth segments where all weapons are removed and no sound can be made while walking through a large amount of aliens.

Opponents include famous xenomorph aliens from the first three films, such as the chestburster, drone, facehugger, queen, warrior and runner. There are also new types, such as a boiler that can explode and a crusher. Certain levels include encounters with human soldiers from the Weyland-Yutani corporation with a different interest in the colony. There are also a number of boss fights.

Multiplayer is available as a cooperative campaign for two (split-screen) or four (online) players. Competitive multiplayer modes include Escape, Extermination, Survivor and Team Deathmatch. Escape and Survivor draw inspiration for the Left 4 Dead series. In the first, four human players need to reach a destination, while in the second they need to barricade themselves and survive as long as possible. In both modes both sides (humans and aliens) are controlled by human players. Playing as xenomorphs, there is a large emphasis on using the environment to travel along walls, ceilings and through vents for unexpected attacks. Different types of aliens are available and these too have different customization options and attacks unlocked as the player levels up.***
[100]***
[12]
X360labelimagesubject
Aliens: Colonial Marines  Sega (Gearbox Software;TimeGate Studios;Nerve Software)2013Aliens: Colonial Marines is a first-person shooter based on the Aliens franchise and a sequel to the 1986 film Aliens, the second film in the series. The events take place directly after those of the film. The player takes control of the United States Colonial Marine Christopher Winter who is part of a search and rescue team that has to investigate the space ship U.S.S. Sulaco and what remains of Hadley’s Hope to find out what has happened to Ellen Ripley, Dwayne Hicks and the rest of the team that was sent to Acheron (LV-426), a fictional location as one of the three moons of Calpamos, located in the Zeta II Reticuli system. The team arrives on the space ship U.S.S. Sephora seventeen weeks after the distress call by Hicks was sent out.

The single-player campaign consists of eleven missions. Gameplay is centered around shooting opponents and sometimes items in the environment require interaction to open doors and such to progress. Some of the included weapons are a pulse rifle, shotgun, pistol, RPG, flamethrower and smartgun. Sentry turrets can be set up to defend specific areas. The turrets, along with the flamethrower and the smartgun, are not permanently available but are reserved for specific sections. There is no limitation on the amount of weapons that can be carried at a single moment. There is a motion tracker to scan movement in areas 180 degrees in front of the character. Ammo and armour upgrades can be picked up along the way. A flashlight is used to illuminate dark environments and a welder is available to cut open doors. In additional there is an leveling/experience system unified for both single-player and multiplayer where the earned points can be used to unlock new attachments and aesthetic enhancements for weapons and the main character. Most of the missions are not played alone. There is a squad of AI-controlled team mates who assist. They act independently and their behaviour cannot be influenced by the player. Many missions take place inside the space ship, but also often outside. There are a few stealth segments where all weapons are removed and no sound can be made while walking through a large amount of aliens.

Opponents include famous xenomorph aliens from the first three films, such as the chestburster, drone, facehugger, queen, warrior and runner. There are also new types, such as a boiler that can explode and a crusher. Certain levels include encounters with human soldiers from the Weyland-Yutani corporation with a different interest in the colony. There are also a number of boss fights.

Multiplayer is available as a cooperative campaign for two (split-screen) or four (online) players. Competitive multiplayer modes include Escape, Extermination, Survivor and Team Deathmatch. Escape and Survivor draw inspiration for the Left 4 Dead series. In the first, four human players need to reach a destination, while in the second they need to barricade themselves and survive as long as possible. In both modes both sides (humans and aliens) are controlled by human players. Playing as xenomorphs, there is a large emphasis on using the environment to travel along walls, ceilings and through vents for unexpected attacks. Different types of aliens are available and these too have different customization options and attacks unlocked as the player levels up.***
[100]***
[12]
PS3labelimagesubject
Aliens: Colonial Marines  Sega (Gearbox Software)2013 Wii Ulabelimageminimize
American Chopper 2: Full Throttle Activision Value (Creat Studios)2005 Xboxlabelimageminimize
American Chopper 2: Full Throttle Activision (Creat Studios)2005 GameCubelabelimageminimize
American Chopper 2: Full Throttle  Activision (Creat Studio)2005 PS2labelimageminimize
APB: All Points Bulletin Webzen;EA Partners (Realtime Worlds;Reloaded Productions)2010Little more than 2 months after the game's launch, developer [company=Realtime Worlds]Realtime Worlds[/company] went into administration, and the game servers were closed down shortly thereafter. In late 2010, [company=K2 Network]K2 Network[/company] purchased the game and assigned it to its subsidiary studio [company=Reloaded Productions]Reloaded Productions[/company]. The game was renamed [i]APB Reloaded[/i] and opened again as a free-to-play game (with purchaseable premium features) through K2's [i]GamersFirst[/i] platform and [gametag=steampowered]Steam[/gametag].***[b]Minimum:[/b]
* 2 GHz Core 2 Duo CPU
* 2 GB RAM
* 256 MB VRAM
* GeForce 7800 GPU
* 20 GB HD space***A GTA-like MMO by the guy who created the GTA franchise.
Windowslabelimageminimize
Archangel Fishtank Interactive (Metropolis Software House)2002Archangel is set in a dark and atmospheric world, where players discover that Michael Travinsky (an innocent family man) has been tragically killed in a horrific car crash. The Lord of Light resurrects Travinsky, as he believes that Travinsky is the next Chosen One and that only he can save the world from a deadly evil that looms in the shape of vicious demons and ghosts. The presence of these demons is growing, but humans continue to be utterly oblivious to their existence and to their own impending doom. The player is thrust into the center of the action as they guide Travinsky through three violent epochs: Medieval, Futuristic and The Forgotten Place. Throughout these epochs, Travinsky must hunt and destroy the evil demons, who are dead set on wiping out the human race forever. Even with a huge arsenal of close combat, mid- and long-range weapons at his disposal, Travinsky has only a small chance of achieving his goal, as many of the Chosen Ones have gone before him and all have died in past encounters with the powerful and numerous foes. Gamers must therefore use the right combination of skill, strength and bravery if they are to help Travinsky save mankind. Along the way players do receive a little help. As players complete each mission or kill enemies, they collect Essence that can then be used to upgrade weapons or enhance their skills. This also has a direct impact upon the way NPCs interact with Travinsky.***- Archangel - the new exiting Action RPG from Metropolis Software.
- Experience the thrilling and atmospheric plot set between science fiction and fantasy, creating a unique world that offers you spectacular twists and turns and interesting characters.
- Your characters development is dependent upon the decisions you make: one of two character classes can be chosen, offering different abilities and advantages.
- Three main chapters, divided into several sub quests and dozens of locations, combine real locations with never before seen landscapes and stunning environments.
- Superb AI system means that characters react to your actions and become a vital part of the intricate plot.
- The best elements of RPG's - character development, exploration, "thinking" NPC's and Monsters - meet the best elements of Action games - quick, action-focused fights, numerous opponents, weapons and stunning special effects.
- Epic story with hundreds of audio samples.
Windowslabelimagesubject
Arena Wars 2 Just a Game (ExDream)2012 Windowslabelimageminimize
Armies of Exigo  Electronic Arts (Black Hole Entertainment;Digic Pictures)2004[b]Factions:[/b]
* Empire — humans, elves, gnomes, and the like
* Fallen — dark elves, and huge load of strange creatures
* Beasts — feral humanoids, some human-animal hybrid lookalikes***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or [b]XP[/b]
* 1,5 GHz Pentium IV or Athlon CPU
* 384 MB RAM
* 64 MB VRAM
* GeForce 3 or Radeon 8500 GPU
* 1.5 GB HD space

[b]Recommended:[/b]
* 2.8 GHz Pentium IV or Athlon XP CPU
* 768 MB RAM
* 128 MB VRAM
* GeForce 4 or Radeon 9600 GPU

[b]Multiplayer:[/b]
* 56.6 kbps modem for 2 players
* Broadband for 3+ players***Latest version: 1.4 (as of 2005-05?)***Comes on 2 CDs.

... SafeDisc protection on CD#1, read errors on sectors from 1000 till 10295.

Item codes: [code]EAE08004427IS[/code] (DVD case), [code]EAE08004427D[/code] (CD #1), [code]EAE08004427D2[/code] (CD #2), [code]EAE08004427M[/code] (manual)***WAGE WAR ON TWO FRONTS
Engage in fierce combat with the dual-layered map system, delve deep underground to explore the vast and unforgiving caverns and then tunnel to the surface to unleash crushing attacks on your unsuspecting enemies.

DOMINATE THE ENTIRE REALM
Balance military strength and resource management as you train units and cast mystical spells affecting the world both above and below ground.

ENGAGE IN MULTIPLAYER WARFARE
Join up to 12 people online in massive multiplayer wars over a LAN or the Internet.
[Box blurb]***Worlds collide in Armies of Exigo, a fantasy RTS where the boundaries of the battlefield are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness are locked in an epic battle for survival.

In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast faces their greatest threat yet. A sinister force known as The Fallen has awaken to strike where the inhabitants of this world least expect - from underground.

Users will take control of massive armies, wage wars in the forests and river valleys of the surface, then descend into the caverns and catacombs of the underworld to face off against the dark evil.

Armies on all sides will have the ability to delve deep underground to travel unseen by foes or borrow up to the surface to unleash powerful attacks on unsuspecting enemies. The gamer must devise never before deployed strategies for combat and defense as attacks can come from all directions.

Conquer as the heavily fortified Empire and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beasts, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen – a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.

Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Or go online for massive multiplayer skirmishes with up to eight players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.

Key Features

* Control any of three different armies: The Empire (knights, wizards, elves), The Beast (ogres, trolls, lizardmen), and The Fallen (dark elves, fallen knights and creatures of the deep).
* Wage war on two fronts simultaneously – above and below the surface – with a unique dual layered map system.
* Stunning 3D visuals bring the characters and environments to life.
* Immerse yourself in a fully interactive world: Blow up bridges, create avalanches to take out your enemies, cause subterranean lava flows to erupt aboveground, and dig tunnels from the surface into the caverns below.
* Engage the enemy with an army of up to 200 units for massive real time battles.
* Change the landscape of both the surface and underground by deploying units, such as Miners, and casting spells, such as Earthquake and Volcano.
* Single-player includes a three part campaign and skirmish mode to battle computer-controlled players.
* Go online and play in one of four multiplayer modes: Melee, King of the Hill, Mission, and Free-for-all.
[Electronic Arts]
Windowslabelimagesubject
Assassin's Creed IV: Black Flag  Ubisoft (Ubisoft Montreal)2013The year is 1715. Pirates rule the Caribbean and have established their own lawless Republic where corruption, greediness and cruelty are commonplace.

Among these outlaws is a brash young captain named Edward Kenway. His fight for glory has earned him the respect of legends like Blackbeard, but also drawn him into the ancient war between Assassins and Templars, a war that may destroy everything the pirates have built.

Welcome to the Golden Age of Piracy.***Probablemente el mejor juego de la saga, retomando elementos de todos los juegos y puliendo o eliminando los que no acababan de encajar, con un personaje genial, un argumento doble (fuero y dentro del Animus) impecables, y aportando muchísimos elementos de exploración y crafteo.

9 de 10
Windowslabelimagesubject
Atom Zombie Smasher Blendo Games2011[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 1 GHz CPU
* 512 MB RAM
* 50 MB HD space***Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead.

Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more. Experience the tactical richness of fully-destructible environments and procedurally-generated campaigns. And when the apocalypse ends, create your own game mods and share them with the Online File Share.

Key features:
* Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more.
* No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough.
* Destructible environments: You can absolutely blow up everything.
* Play with friends: Up to three people can cooperatively play together.
* Mod support: Modify the game rules however you like, and share your mods through the Online File Share.
Windowslabelimagesubject
Atom Zombie Smasher Blendo Games2011Hire and upgrade Mercenaries to deploy in randomly generated cities that are being invaded by Zombies. Rescure the citizens, kill the zombies, demolish buildings if required. Cooperative multiplyer option. Mod and mod sharing tools provided.***Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead.

Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more. Experience the tactical richness of fully-destructible environments and procedurally-generated campaigns. And when the apocalypse ends, create your own game mods and share them with the Online File Share.

Key features:
* Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more.
* No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough.
* Destructible environments: You can absolutely blow up everything.
* Play with friends: Up to three people can cooperatively play together.
* Mod support: Modify the game rules however you like, and share your mods through the Online File Share.
Linuxlabelimagesubject
Avatar  Ubisoft (Ubisoft Montreal)2009Seriously, anyone playing this game should NOT map [i]use key[/i] to [i]space bar[/i] like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.***[b]bioroids[/b] - the human-Na'vi hybrid remote controlled hosts (Avatars)
[b]magic[/b] - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
[b]upgrade system[/b] - hidden behind the conquest minigame.
[b]no children[/b] - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
[spoiler=Show spoiler tag descriptions;Hide][b]human / bioroid protagonist[/b] - early on the player is given choice to side with RDA or the Na'vi, later events also make the latter (and likely former) choice quite permanent, the former obviously bars out any use of the Avatar as they were intended mostly for diplomatic reasons, while the latter occurs as an accident of sorts where the original host body of the protagonist dies and the Na'vi use their pseudo-magical religion to transfer the protagonist's consciousness permanently into the Avatar.[/spoiler]

Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3.2 GHz Pentium IV, 2.66 GHz Pentium D, Athlon 64 3500+ or Athlon 64 X2 5200+ CPU
* 1 GB RAM
* 256 MB VRAM
* 4 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 512 MB VRAM***North, Central and South America 2009-12-01 by Ubisoft
?? 2009-12-03 by Ubisoft
EU? 2009-12-04 by Ubisoft (lang: eng, fre, ger, ita, spa) - includes Tages copy protection with "3 machine activation limit"***Based on the [url=http://www.imdb.com/title/tt0499549/]movie[/url] by James Cameron by the same name.
Windowslabelimagesubject
Bastion Warner Bros. Interactive (Supergiant Games)2011Una estética muy interesante, un narrador SOBERBIO y una jugabilidad que recuerda a un intermedio entre un 2D y un 3D del Legend of Zelda, aunque con un gran enfoque en tener un inventario muy limitado (2 armas y una habilidad) y saber aprovechar sus ventajas y compensar sus debilidades, cambiando completamente la forma de juego (desde ser completamente cuerpo a cuerpo hasta sólo poder atacar a distancia)

Tremendamente recomendable.

9.5 de 10
"...ain't so simple with this one"***[b]Bastion[/b] is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

[b]Key features:[/b]
* Stunning hand-painted artwork in full 1080p resolution
* Critically-acclaimed original music score
* Hours of reactive narration delivers a deep story
* Action-packed combat rewards playing with finesse
* Controls custom-tailored to PC plus gamepad support
* 10+ unique upgradeable weapons to be used
* 6 powerful Bastion structures to be discovered
* 'New Game Plus' mode unlocked after finishing the story
Windowslabelimagesubject
Batman: Arkham Asylum Eidos Interactive;Warner Bros. Interactive (Rocksteady Studios)2009In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham’s worst villains with Batman’s physical and psychological strength in a graphically distinct and story-driven game. X360labelimagesubject
Batman: Arkham Asylum Eidos Interactive;Warner Bros. Interactive (Rocksteady Studios)2009In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game. PS3labelimagesubject
Batman: Arkham Asylum Eidos Interactive;Konami;Warner Bros. Interactive Entertainment (Rocksteady Studios)2009Probablemente el mejor juego de Batman sino fuese porque su secuela es aún mejor.

No es jugar a ser Batman, es ser Batman.

9 de 10.***[b]Minimum:[/b]
* Windows XP or Vista
* 3 GHz Pentium IV or Athlon 64 3500+ CPU
* 1 GB RAM
* GeForce 6600 or Radeon 1300 GPU
* 9 GB HD space

[b]Recommended:[/b]
* Core 2 Duo E6600 or Athlon 64 X2 4600+ CPU
* 2 GB RAM
* GeForce 9800GTX or Radeon 3870 GPU***In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game.
Windowslabelimagesubject
Batman: Arkham City Warner Bros. Interactive Entertainment;Square Enix (Rocksteady Studios)2011
[100]***
[12]***>Coger teclado
>Clicar Bloq Mayús"
...
...
...
EL MEJOR JUEGO DE BATMAN DE LA HISTORIA
Envolvente, rejugable, misiones secundarias de tan buena calidad como la principal, dosis notables de exploración...
Un GOTY ganado a pulso.

10 de 10***Appearances:
* Batman
* Catwoman
* Alfred
* Barbara Gordon (as Oracle)
* Tim Drake (as Robin)
* Penguin
* Joker
* Harley Quinn
* Two Face
* Solomon Grundy
* Victor Zsasz
* Mr. Freeze
* Bane
* Poison Ivy
* Hugo Strange
* Talia al Ghul
* Ra's al Ghul
* Calendar Man
* Killer Croc
* Black Mask
* Dead Shot
* Mad Hatter

and possibly some others
Windowslabelimageminimize
first_page chevron_left 1 of 10 chevron_right last_page
permalink