Avatar
a.k.a. James Cameron's Avatar: The Game / Avatar: The Game
type: action/reflex, shooter, adventure
genre: Action-Adventure
setting: Future, Other world
perspective: 3rd person
player options: single player, Internet
game engine: Dunia
languages: dut eng fre ger ita pol rus spa
genre: Action-Adventure
setting: Future, Other world
perspective: 3rd person
player options: single player, Internet
game engine: Dunia
languages: dut eng fre ger ita pol rus spa
3.4/5
Personal review
Seriously, anyone playing this game should NOT map use key to space bar like I always do. The space is hard-mapped to skip dialog and with use mapped to it (the same key that initiates the dialog), you'll miss >99% of the dialogs, makes a rather empty game and if not for the objective marker, you'd be completely lost.
Sanguine # 2010-04-07 18:29:32
Sanguine # 2010-04-07 18:29:32
Comments (2)
bioroids - the human-Na'vi hybrid remote controlled hosts (Avatars)
magic - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
upgrade system - hidden behind the conquest minigame.
no children - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)
Sanguine # 2009-12-26 00:46:36
magic - although the movie makes anything even slightly mystical have some scientific sounding answer (although still quite fantastic), the game incorporates elements (not seen or even hinted in the movie) that are impossible to explain away as such (many of the "skills").
upgrade system - hidden behind the conquest minigame.
no children - although this makes sense for the RDA, the Na'vi villages, especially the hometree, are oddly devoid of children.
Na'vi specific: bows, crossbows, riding, melee weapons, summoning
RDA specific: all firearms (except machineguns), driving (and all vehicles), hostile flora, ammo magazines, flamethrowers, g.launchers, infinigun (the dual pistols)
Sanguine # 2009-12-26 00:46:36
Link
Technical specs
display: textured polygons
Tags (145)
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External reviews (2) - average: 63.5%
Related games
Contributors (3)
AndreaD
Sanguine
uvlbot-1
Sanguine
uvlbot-1
Rate and review
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PLAYED
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FINISHED
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OWN
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PLAYING
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