Turret sequence
Video game concept
89
games
11platforms
Includes one or more segments where the player controls a fixed turret or is unable to move and must fight from where they are (commonly as part of being a passenger in a vehicle). Unlimited ammo is not unusual feature in these.
Notable people involved: Rhianna Pratchett, Hideo Kojima, Sean Miller, Daniel Way and Jon Burton
X360 2009-06-30
NDS 2011-10-11
PS3 2013-03-05
PS2 2005-03-04
WIN 2013-05
X360 2011-03-25
PS3 2009-03-24
PS4 2015-02-20
WIN 2009-11-12
X360 2010-09-22
WIN 2005-05-03
PS3 2013-06
This tag will become obsolete if/when strengthed tags are implemented.
Commonly this has the player controlling the turret or other mounted weapon on a vehicle while the computer drives. This also includes cases where the player is stuck as passenger and must shoot people with the weapons they're carrying.
This differs from simple chance to control a turret by the fact that you must control a turret, there's no choice, no options.
Commonly this has the player controlling the turret or other mounted weapon on a vehicle while the computer drives. This also includes cases where the player is stuck as passenger and must shoot people with the weapons they're carrying.
This differs from simple chance to control a turret by the fact that you must control a turret, there's no choice, no options.
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Games by year
The first Turret sequence video game was released on May 21, 2002.
Activision, Deep Silver, Square Enix and EA Partners published most of these games.