NPC spawning

Video game concept

NPCs, monsters and any other enemies (and possibly allies) are (re-)spawned/repopulated occasionally, either by time trigger or location triggers such as distance or level change.


Alternate names: Monster spawning, NPC respawning

The first video game about NPC spawning was released in 1981.

2K Games, U.S. Gold and Blizzard has published most of these games

This is also the norm for MMOs, so tagging them is somewhat redundant, but there are cases where no AI controlled adversaries exist and some may have some form of biological simulation running that removes the need for artificial respawning, so this tag could still be used where appropriate.

Although unrealistic in most cases, this provides some extra entertainment for players when they backtrack/revisit locations they have been to earlier. No longer finding them devoid of life as they left them. Usually coupled with corpses and dropped items disappearing at similar pace.

There are two common approaches to produce NPC (re-)spawning.
* Literally respawn the creatures at their "start" locations, some have the decency of adding a teleport-in effect or similar.
* Spawn new replacements that arrive from "outside", whether they're exactly the same as the old is irrelevant.

* NOT for simulated breeding
* NOT for devices that spawn creatures that can be stopped indefinitely

The spawning process is usually limited to replacements, but can occur without such limit.


Windows 67
Linux 15
PS3 15
X360 15
Mac OS X 11
C64 5
PS2 4
Apple II E 3
Amstrad CPC 3
Pandora 3
Mac OS Classic 2
Wii 2
ZX Spectrum 2
Flash 2
Atari 400/800 2
Xbox 2
Switch 2
Arcade 1
Master System 1
Atari ST 1
TRS-80 1
VIC-20 1
NEC PC8801 1
MICRO 7 - FM7 1
Sharp X1 1
GameCube 1

By year

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