showing 21 games
name | publisher(developer) | year arrow_downward | description | |
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FCCA | author | ? | labelminimizeminimize | |
Voices | author | 2001 | Spoiler Free Review A very interesting game, sort of. No puzzles to solve, this is purely narrative driven design. There is little interaction. Of course, the subject of free will versus fate kind of demands certain restrictions if it going to be explored properly. But many players will be frustrated by watching events and being powerless to change them (although what they say and do has major effect). At one point they literally can do nothing else but type the next letter in a command until its entered. Someone not familiar with the real historical figures involved will actually enjoy the story a lot more. Those somewhat familiar may enjoy the moment they realize who exactly Jhenette is. But even someone familiar with history and the Holy Bible can have a good time identifying who they are playing, the dark winged figure, Michel, and so forth. This is often called a "religious" game though there is very little religion played all in the game if any. There is much more faith and philosophy involved. The character of Jhenette is driven purely by faith. Jhenette's story has been told many times and this retelling is used here just as it has been before to explore the same issues just as it has before. The only two things are new here. One is a 'new character' (Actually, the 'new' character turns out not to be new at all as revealed by one of the endings) that interacts with Jhenette and does not alter the earthly historic events. The other is the player's ability to not change the original story while being offered the opportunity to do so. Which does make the story more involving. Jhenette's 'last scene in the movie' especially becomes more powerful when the player can tell her what to say during. Attempts to alter the story can only alter a new romantic subplot, where most of the theological problems are introduced. Thankfully, the new subplot leaves Jhenette unsullied. The author himself claims to be "non-Christian" and "tried not to contradict anywhere mainstream Christian theology". He fails here, not only with 'mainstream Christian theology' but with straight contra-biblical content (I don't think he's read very much of it). He had a desire to attempt 'good "Christian" IF'. Well, I'll say its good, but its hardly Christian. Though what are commonly called 'Christian' themes are used, a few bits of theology presented are definitely incompatible with the teachings of Jesus and some is definitely not even Catholic, but Catholic faith is what the game comes closest too. However, his portrayal of Jhenette and the dark winged figure seem surprisingly correct. These portrayals are excellent speculations. The dark winged figure is a scene-stealer (which fits his character perfectly). His use of expletives are certain to offend some. "If this attempt of mine is liked, it may also show that a non-Christian author can be an asset to such an endeavour."[sic] Mr. Katsaris, I'm curious, will you ever attempt to write something to be an asset to the endeavor of female Welsh Literature? Cheer up, while becoming Welsh and a female may be a stretch for you, becoming Christian is super easy. [url=/sendmessage.php?user=Zerothis]Ask me[/url] if you want. | labelimageminimize |
Apprentice | Herculean Effort Productions | 2003 | The first part of the Apprentice story introduces Lord Ironcrow, Pib (Mortimer Pibsworth), and some other main characters that span all three games. After many years of training to become a wizard, Pib is shaken by a dream in which Lord Ironcrow tries to convince the titular character to abandon his "toils of a magician" and join the army, see the world, have fun as a soldier, "Be all you can be". However, Pib really wants to be a wizard, and really doesn't want to be a soldier. In fact, he commits suicide in the dream to avoid it. This, despite the fact that being apprentice seems to consist mostly of mundane tasks, household cleaning, fanning the master with a palm frown, and even perilous tasks such as fetching the master's favorite sandwich. However, today is different, Pib is actually going to be casting his first spell. Well, that's the plan... Pib addresses the player with his thoughts and helpful information rather than the story having a narrator or the character talking to himself. | labelimagesubject |
Apprentice II: The Knight's Move | Herculean Effort Productions | 2004 | In the second part of the Apprentice, story things take a much darker turn. Lord Ironcrow shows up in person. He's drafting soldiers for his army by any means necessary. He is following the laws of the land, to the letter. For instance, anyone who currently owns their own home or has a job is ineligible for the draft. Lord Ironcrow's solution is simple, burn the homes and businesses. Pib boards in his master's home (Lord Ironcrow is not willing to confront a powerful wizard by buring his home), Pib is of draft age, and Pib does not have a job (he's, merely in-training for one). But were Pib to become an accredited wizard immediately, then he'd have a Job. His master sincerely wants to oblige him, and assigns him three tasks to prove his wizardness worthiness to the academy and himself. Its the standard practice, but Pip is taking it too early and its not being administered by the elder wizards. One would expect the master's tests to of course be self-serving, yet somehow still important to Pip's training. Time is running out before Lord Ironcrow can legally enforce Pib's drafting and the draft effort in the land must still be avoided in the meantime.***commune bonum paratus in amnia nunc est bibendum ceteris paribus ? ready to be the common good in the river now we must drink other things being equal ? For the common good Advance to the river Now we must drink All things being equal ? | labelminimizesubject |
Gigalomania | author | 2004 | labelimageminimize | |
Expedition: The New World | Slashware Interactive | 2011 | Expedition aims to be an historical turn-based sandbox of the 15th to 19th century world. Explore the world, sail, trade, conquer, colonize, pirate, combat, etc. | labelminimizesubject |
Crusader Kings 2 | Paradox Interactive | 2012 | Crusader Kings II: Hymns of Abraham is a DLC that adds 2 songs Crusader Kings II: Military Orders Unit Pack is a DLC that adds 7 units based on Christian Holy Orders Crusader Kings II: Norse Unit Pack is a DLC that adds 3 units (Sweden, Denmark, Norway) Crusader Kings II: Songs of Yuletide is a DLC that adds 2 songs (Deck the Halls and Joy to the World) Crusader Kings II: Warriors of Faith Unit Pack is a DLC that adds 11 units (Aztecs, Islam, the Norse, and Zoroastrians) | labelminimizeminimize |
Castle Dorian | author | 2012 | Whiteville, 1423 A peaceful village, famous for its beautiful landscape, turned into a deserted place where no one dares to enter because of the plague. Recent eye witness accounts claim that people have been spotted standing at the mountain side, and lights turning on at night Many say the place is cursed and none should enter, or they might not return. Many villagers were evacuated to the castle when it all happened. The rest moved across the land. In 1428, a message was sent from Whiteville and handed to the young William Cromwell in London. The letter was from his mother, still hiding in the castle, but there was one problem: the letter was sent 4 years before. There was no confirmation that she would still be alive. William decided to travel to Whiteville as the plague was over for a year there. Ignoring all the warnings, he still entered the forsaken place.. | labelimagesubject |
ANNO ONLINE | Ubisoft (Ubisoft Bluebyte) | 2013 | [b]Anno Online[/b] is [b]a free-to-play strategy simulation[/b] game that lets you build and develop big [b]medieval cities[/b]. No download is required; you can experience a complex [b]city simulation directly in your browser[/b]! Anno Online upholds the traditional in-depth economics that are the hallmarks of the [b]award-winning Anno franchise[/b], and invites players to [b]manage cities[/b] to an extent never before seen in any [b]browser game[/b]. The key element of the game is the player’s main island, where the foundations of your commercial empire will be set. By satisfying the needs of your population, [b]constructing new buildings[/b] and [b]managing production[/b], you will [b]unlock new buildings[/b] and face new challenges as your population’s demands and consumption habits evolve. Soon, one island won’t be enough to satisfy all their needs and you’ll have to discover and [b]claim additional islands[/b] and connect them via ship trading routes to your main island. For the first time in the Anno series, players will have the opportunity to be part of a giant empire and congregate in powerful guilds to work towards joint goals and server-wide quests. [b]Monumental cities[/b] - More than 120 skins for the various buildings found in the game - 1500+ Buildings per city [b]High Quality Graphics[/b] - Highly detailed buildings, ships and islands - 10000+ decorative objects per island - Animated people in the streets [b]Cooperative Gameplay[/b] - Monumental buildings - Visit other people’s islands - Guilds [b]Customisable Content[/b] - Male and female avatars - Customisable ships [b]Increased Usability[/b] - Expanding interfaces - Slow learning curve - Failsafe mechanism [b]Asynchronous Trading[/b] - Advanced commercial features: Ship renting, sea lanes, etc... - Watch as your trade routes grow: ships come and go in your harbour | labelminimizesubject |
Crusader Kings II: The Old Gods | Paradox Interactive (Paradox Development Studio) | 2013 | labelminimizeminimize | |
Crusader Kings II: Sons of Abraham | Paradox Interactive (Paradox Development Studio) | 2013 | Crusader Kings II: Hymns of Abraham is a DLC that adds 2 songs | labelminimizeminimize |
Crusader Kings II: Sword of Islam | Paradox Interactive (Paradox Development Studio) | 2013 | labelminimizeminimize | |
Colonization | Microprose (MPS Labs) | 2014 | labelminimizeminimize | |
Europa Universalis II | Paradox Entertainment | 2014 | labelminimizeminimize | |
Seven Cities of Gold: Commemorative Edition | Ozark Softscape (Ozark Softscape;SEGA Interactive Development Division) | 2014 | labelminimizeminimize | |
Darklands | Retroism (MPS Labs) | 2014 | labelminimizeminimize | |
Sword of the Samurai | Tommo;Retroism (MPS Labs) | 2014 | labelminimizeminimize | |
Kingdom Come: Deliverance | Warhorse Studios | 2015 | labelimageminimize | |
Feudalism | Merge Games (Imagimotion;IV Productions) | 2016 | The asynchronous multiplayer system for this game is highly agnostic as to the method of syncing. It is based on a file that can be manually or automatically synchronized between players. Local file system, LAN, VPN, and common cloud services (such as drop box) are integrated but players are free to use or implement their own solution. Email and Thumb drives are valid solutions. AI takes over for players that miss their turn for whatever reason. | labelminimizeminimize |
Crusader Kings III | Paradox Interactive (Paradox Development Studio) | 2020 | labelminimizeminimize | |
Apprentice III: Checkmate! | Herculean Effort Productions | TBA | Mostly this game is in the same style as the first two games with the same main characters. There are some improvements however. The game is in high-resolution (800x600). The interface has also been rebuilt to accommodate complex spell casting using a simple spell casting system[spoiler=since;close]Pip is now officially a wizard.[/spoiler]. This one will has voice (unlike the last), and live recorded music. | labelminimizeminimize |