Gigalomania

published by author in 2004-11-15, running on Linux
type: strategy
setting: Future, Past, Prehistoric, Present
perspective: bird's-eye
player options: single player
languages: eng

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Technical specs

additional hardware: x86-64 CPU,
display: textured polygons

Authors / Staff

coding

Andreas Herzig (os x port)
Fredrik Sörensson (linux port)
Fredrik Sörensson (sdl coding)
Mark Harman (main programmer)
Mark Harman (freeimage coding)

graphics

Andreas Herzig (graphics)
Mark Harman (rubbish graphics)
Stephen Fish (good graphics)

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Contributors (3)

AndreaD
teran01
zerothis

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Gigalomania in-game screen.
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