Gigalomania

published by author in 2004-11-15, running on Linux
type: strategy
setting: Future, Past, Prehistoric, Present
perspective: bird's-eye
player options: single player
languages: eng

Technical specs

software: FMOD audio engine,
hardware: x86-64 CPU,
display: textured polygons

Authors / Staff

coding

Andreas Herzig (os x port)
Fredrik Sörensson (linux port)
Fredrik Sörensson (sdl coding)
Mark Harman (main programmer)
Mark Harman (freeimage coding)

graphics

Andreas Herzig (graphics)
Mark Harman (rubbish graphics)
Stephen Fish (good graphics)

Related games

Contributors (3)

AndreaD
teran01
zerothis

Post an anonymous comment / review about this game.

Rate and review

LIKE
PLAYED
FINISHED
OWN
PLAYING
WANT
Gigalomania in-game screen.
View the full gallery