Present
Historical concept
The events of the story are set roughly around the time the game was made or published - or a setting resembling such.
791
games
88platforms
Alternate names: Modern
Name variations: Present day, Modern day

WIN 2012-02-09

PS3 2009-03-24

WIN 2016-04-05

IIE 1981

WIN 2012-10-16

XBOX 2006-04

WIN 1999-08

WIN 2008-11-28

XBOX1 2019-08-27

X360 2009-10

PS2 2003-03-25

WIN 2007-11
Time relations: past, present, future
Implied: (may change in the future)
* Late modern period
Related:
* Real world
Implied: (may change in the future)
* Late modern period
Related:
* Real world
For example: a game published in 1997 with the game's events set in around 1995-1999 would fit this.
Some fluctuation should be allowed with the year as difficulties or delays with the publisher may cause the game get published later or earlier than intended and the date not being "fixed" to match this.
Also for games that don't specifically state the year but appear to be set around the same year as the game was made on.
Simply: if the depicted is technologically and culturally (nearly) identical with the time the game was released, this tag is perfect for it. Unfortunately these vary from place to place which may allow significant leeway.
Some fluctuation should be allowed with the year as difficulties or delays with the publisher may cause the game get published later or earlier than intended and the date not being "fixed" to match this.
Also for games that don't specifically state the year but appear to be set around the same year as the game was made on.
Simply: if the depicted is technologically and culturally (nearly) identical with the time the game was released, this tag is perfect for it. Unfortunately these vary from place to place which may allow significant leeway.
The first Present video game was released in 1977.
Activision, Capcom and Eidos published most of these games.