#123#
 

License: GNU GPL 1 or 2

Other (objects, etc.) concept

*123*
1334
games
29
platforms

Distributed under the GNU GPL license (ver. 1 or 2). Free to use for any purpose, study, improve, and redistribute. Not free to restrict said freedoms

Notable people involved: Norman Vine 'nhv', David Megginson 'dmegginson', Oliver Delise, Bill Kendrick and Christian Mayer

Alternate name: GNU General Public License

The GNU GPL is a non-propriety license (FLOSS or Free/Libre Open Source Software) that is authored by the Free Software Foundation and endorsed by the Open Source Initiative. GPL licensed software is copyrighted. But rather than restrict the rights of others, the GPL uses the legal force of copyright law to hinder efforts by anyone to restrict the rights to use, copy, redistribute, study, modify, improve, and/or redistribute copies, improvements, and/or modifications, for any purpose, including the right to charge for services provided when exercising these rights and the right to make a profit from such services.

Generally GPL is unsuitable for text, art and other non-source code media that is separate from the application. GNU FDL or other licenses are recommended for such instead (as in, application to them is vague in terms of legality). However, art, text, and files distributed within executables and source as a single unit are GPL by default as well. For them to use a different license that is not compatible with the GPL they must be distributed as a separate entity.

Games can begin life under the GPL license, or be switched to the GPL from a proprietary license or other another open source license. Please add the tag for the other license and license-changed in such cases. Some times, source code for commercial games under a proprietary license are published via the GPL while content remains non-free. Please indicate the proprietary nature of the content in those cases

GPL version 3 includes clauses that make it fundamentally different from versions 1 and 2 which may have important effects for gamers and is therefore a separate group

Public Domain code and GPL code can be mixed together in variety of ways. A copyright holder of GPL code can change their license to Public Domain. But someone else cannot change a code's license to Public Domain if they are not the copyright holder. ie: The Free Software Foundation is the copyright holder for GNU Chess (GPL licensed code). I can make a Deep GNU Chess game using their GPL code. Deep GNU Chess cannot be Public Domain because it uses code that The Free Software Foundation owns. Neither can I say that just the bits of new code that I created are Public Domain. Because my code modifies FSF's code, it therefore becomes their code under the terms of GPL. Note that clauses in GPL version 3 may actually allow GPL3 code to be made Public Domain by someone who does not own the copyright. If someone claims Public Domain for modified or used GPL1 or GPL2 code, and is not the owner of said code, license-contradictory applies.

Popular tags

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Parent groups

Free Software, Licenses, Open Source

Related group

Other
License: Common Development and Distribution License

Games by year

838587899193959799010305070911131517192123 802040600

The first License: GNU GPL 1 or 2 video game was released in 1983.

New Breed Software, Perpetual Pyramid, Neotron Games and author published most of these games.

Related site

Platforms

Linux845
BeOS171
BSD148
Pandora26
Unix25
Solaris23
Windows19
Mac OS X16
NeXT9
Android6
MS-DOS6
GP2X6
Zaurus5
Uzebox4
Mac OS Classic4
Internet Only3
OS/23
Apple II E2
GamePark 322
Tandy Coco2
Mobile1
iOS1
DEC PDP-11
Minix1
Atari ST1
TizenOS1
Amiga1
Newton1
Palm1

Most common companies

Child groups

Aleph OneAn open source engine for the Marathon trilogy.1996 / 201216 games
Anti-Grain Geometry1 game
Blender Game EngineShares the same code base as the Blender 3D modeling tool. But unlike blender, it renders in real time with sounds and interactivity.2008 / 201416 games
Ceebot Engineby Epsitec for many of their games. Ported to Linux for Colobot by PPC.1 game
Development System used HLSL parserThese games had their source code translated from Direct3D to OpenGL using the HLSL parser originally developed by Unknown Worlds Entertainment.2 games
Devolved EngineAn RPG engine where games are written completely in strict XML.1 game
Dumb Game EngineCapable of running Doom & Quake games & originals with dynamic levels, higher resolutions, and new features on 486/33z. Also for original games of other types.1 game
Eduke32 EngineA game engine that plays Duke Nukem and other games.2006 / 201311 games
Eternal Lands EngineA proprietary game engine developed for the Eternal Lands MMORPG. As the sourcecode is GPL, other MMORPGs are free to use it.2003 / 20138 games
GlestA game engine designed for strategy games. Originally created for Glest, used in various forms for other games.2004 / 20107 games
MegaZeuxA game maker originally released as shareware and now GPL.1998 / 201112 games
MikmodMikmod is a sound module player and library supporting many formats, including mod, s3m, it, and xm2007 / 20126 games
Qt frameworkA cross-platform application framework originally by Trolltech.1997 / 201532 games
Serious engine2001 / 201010 games
SpringA free, open-source, cross-platform RTS game engine created by a community of enthusiasts.2005 / 201211 games
SVGALib1994 / 200521 games
Ultima VIIUses the Ultima 7 game engine or the open source remake, Exult.1992 / 202138 games
Zelda Classic / ZQuest EngineBegan as pixel perfect recreation of original Legend of Zelda for DOS. But advanced to cross-platform (DWOL) & for other 2D Zelda-likes or platformers1999 / 201554 games