License: GNU GPL 1 or 2
Other (objects, etc.) concept
1334
games
29platforms
Distributed under the GNU GPL license (ver. 1 or 2). Free to use for any purpose, study, improve, and redistribute. Not free to restrict said freedoms
Notable people involved: Norman Vine 'nhv', David Megginson 'dmegginson', Oliver Delise, Bill Kendrick and Christian Mayer
Alternate name: GNU General Public License
LIN 2005-09-11
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LIN 2000-04-01
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MAC 1992
LIN 2004
The GNU GPL is a non-propriety license (FLOSS or Free/Libre Open Source Software) that is authored by the Free Software Foundation and endorsed by the Open Source Initiative. GPL licensed software is copyrighted. But rather than restrict the rights of others, the GPL uses the legal force of copyright law to hinder efforts by anyone to restrict the rights to use, copy, redistribute, study, modify, improve, and/or redistribute copies, improvements, and/or modifications, for any purpose, including the right to charge for services provided when exercising these rights and the right to make a profit from such services.
Generally GPL is unsuitable for text, art and other non-source code media that is separate from the application. GNU FDL or other licenses are recommended for such instead (as in, application to them is vague in terms of legality). However, art, text, and files distributed within executables and source as a single unit are GPL by default as well. For them to use a different license that is not compatible with the GPL they must be distributed as a separate entity.
Games can begin life under the GPL license, or be switched to the GPL from a proprietary license or other another open source license. Please add the tag for the other license and license-changed in such cases. Some times, source code for commercial games under a proprietary license are published via the GPL while content remains non-free. Please indicate the proprietary nature of the content in those cases
GPL version 3 includes clauses that make it fundamentally different from versions 1 and 2 which may have important effects for gamers and is therefore a separate group
Public Domain code and GPL code can be mixed together in variety of ways. A copyright holder of GPL code can change their license to Public Domain. But someone else cannot change a code's license to Public Domain if they are not the copyright holder. ie: The Free Software Foundation is the copyright holder for GNU Chess (GPL licensed code). I can make a Deep GNU Chess game using their GPL code. Deep GNU Chess cannot be Public Domain because it uses code that The Free Software Foundation owns. Neither can I say that just the bits of new code that I created are Public Domain. Because my code modifies FSF's code, it therefore becomes their code under the terms of GPL. Note that clauses in GPL version 3 may actually allow GPL3 code to be made Public Domain by someone who does not own the copyright. If someone claims Public Domain for modified or used GPL1 or GPL2 code, and is not the owner of said code, license-contradictory applies.
Generally GPL is unsuitable for text, art and other non-source code media that is separate from the application. GNU FDL or other licenses are recommended for such instead (as in, application to them is vague in terms of legality). However, art, text, and files distributed within executables and source as a single unit are GPL by default as well. For them to use a different license that is not compatible with the GPL they must be distributed as a separate entity.
Games can begin life under the GPL license, or be switched to the GPL from a proprietary license or other another open source license. Please add the tag for the other license and license-changed in such cases. Some times, source code for commercial games under a proprietary license are published via the GPL while content remains non-free. Please indicate the proprietary nature of the content in those cases
GPL version 3 includes clauses that make it fundamentally different from versions 1 and 2 which may have important effects for gamers and is therefore a separate group
Public Domain code and GPL code can be mixed together in variety of ways. A copyright holder of GPL code can change their license to Public Domain. But someone else cannot change a code's license to Public Domain if they are not the copyright holder. ie: The Free Software Foundation is the copyright holder for GNU Chess (GPL licensed code). I can make a Deep GNU Chess game using their GPL code. Deep GNU Chess cannot be Public Domain because it uses code that The Free Software Foundation owns. Neither can I say that just the bits of new code that I created are Public Domain. Because my code modifies FSF's code, it therefore becomes their code under the terms of GPL. Note that clauses in GPL version 3 may actually allow GPL3 code to be made Public Domain by someone who does not own the copyright. If someone claims Public Domain for modified or used GPL1 or GPL2 code, and is not the owner of said code, license-contradictory applies.
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Free Software, Licenses, Open Source
Related group
Games by year
The first License: GNU GPL 1 or 2 video game was released in 1983.
New Breed Software, Perpetual Pyramid, Neotron Games and author published most of these games.
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Platforms
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Child groups
Aleph One | An open source engine for the Marathon trilogy. | 1996 / 2012 | 16 games | |
Anti-Grain Geometry | 1 game | |||
Blender Game Engine | Shares the same code base as the Blender 3D modeling tool. But unlike blender, it renders in real time with sounds and interactivity. | 2008 / 2014 | 16 games | |
Ceebot Engine | by Epsitec for many of their games. Ported to Linux for Colobot by PPC. | 1 game | ||
Development System used HLSL parser | These games had their source code translated from Direct3D to OpenGL using the HLSL parser originally developed by Unknown Worlds Entertainment. | 2 games | ||
Devolved Engine | An RPG engine where games are written completely in strict XML. | 1 game | ||
Dumb Game Engine | Capable of running Doom & Quake games & originals with dynamic levels, higher resolutions, and new features on 486/33z. Also for original games of other types. | 1 game | ||
Eduke32 Engine | A game engine that plays Duke Nukem and other games. | 2006 / 2013 | 11 games | |
Eternal Lands Engine | A proprietary game engine developed for the Eternal Lands MMORPG. As the sourcecode is GPL, other MMORPGs are free to use it. | 2003 / 2013 | 8 games | |
Glest | A game engine designed for strategy games. Originally created for Glest, used in various forms for other games. | 2004 / 2010 | 7 games | |
MegaZeux | A game maker originally released as shareware and now GPL. | 1998 / 2011 | 12 games | |
Mikmod | Mikmod is a sound module player and library supporting many formats, including mod, s3m, it, and xm | 2007 / 2012 | 6 games | |
Qt framework | A cross-platform application framework originally by Trolltech. | 1997 / 2015 | 32 games | |
Serious engine | 2001 / 2010 | 10 games | ||
Spring | A free, open-source, cross-platform RTS game engine created by a community of enthusiasts. | 2005 / 2012 | 11 games | |
SVGALib | 1994 / 2005 | 21 games | ||
Ultima VII | Uses the Ultima 7 game engine or the open source remake, Exult. | 1992 / 2021 | 38 games | |
Zelda Classic / ZQuest Engine | Began as pixel perfect recreation of original Legend of Zelda for DOS. But advanced to cross-platform (DWOL) & for other 2D Zelda-likes or platformers | 1999 / 2015 | 54 games |