showing 27 games

namepublisher(developer)year arrow_downwarddescription
Black and White Lionhead Studios?This port was discussed by Lionhead up until they were purchased by Microsoft.
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Deadly Rooms of Death: King Dugan's Dungeon  Manifesto Games? labelimageminimize
Dust: An Elysian Tail Humble Hearts? labelminimizeminimize
Fragments of Power author?Almost a straight-up Zelda game. Complete 9 dungeons to save the girl.
Does contain an optional bonus dungeon. Graphic improvement of course. Game mechanics are updated a bit; you push multiple blocks to solve puzzles for instance. Also, game path is not nearly as open as the original Legend of Zelda (like later Zelda games).
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The Fallen One author? labelimageminimize
Wolfstyle  author? labelminimizeminimize
Jagged Alliance 2 Titan Computer (Sir-Tech Canada;Tribsoft)2001 labelminimizeminimize
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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Operation: Pedopriest Molleindustria2005An original serious [url=http://en.wikipedia.org/wiki/Juvenalian_satire#Types_of_Satire]Juvenalian satirical[/url] game fully developed by Molleindustria to call attention to the molestation of children by catholic clergy. Despite hasty opinions drawn by people who have little to no firsthand familiarity with the game or the crimes that inspired it, this is a carefully planned game designed to disseminate information, educate, and induce horror. labelimageminimize
Ganon's Claim author2005Cerulia is a once peaceful land north of Hyrule. It sits between Nevachrea and Galhaldia, two nations at war, and remains strictly neutral. But, retreating from another defeat, Ganon encamped there and is causing havoc, so Link pursues him. Collect 8 pieces of the Golden Power. Collect items from mini dungeons, dungeons, shops, and hidden corners of Cerulia. Find Ganon, defeat him. Along the way, there are no simple caves, only multi-screen complex mini dungeons. There are actual mini dungeons and regular dungeons. Mini games and if you can find it, a master dome to test the skills of the best players. labelimagesubject
Deadly Rooms of Death: Journey to Rooted Hold  Manifesto Games;Caravel Games (Caravel Games)2005A puzzle game seemingly adapted from an action game done in turn-based mode. But, it was designed from the beginning to be turn-based. Solve the puzzles in the proper order whilst dodging or defeating monsters.

Theme song lyrics:
Within these halls, great knowledge grows.
Outside these walls, there wait our foes.
To steal all thought that we compose.
Let each speak not that which he knows.
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Dwarf Fortress  Bay 12 Games2006 labelminimizeminimize
ORiGiN  author2007An extremely hard extensive three quest graphics and gameplay remake of the original Legend of Zelda. Collect the weapons needed to defeat Ganon three times. Rescue three princess. Extensive puzzle elements and maze like areas with enemies on practically all screens. labelimagesubject
Psychonauts Double Fine Productions2012 labelimageminimize
Knytt Underground Green Hill Games;Ripstone Publishing (Green Hill Games;Nifflas)2012 labelimageminimize
Jagged Alliance Gold  Titan Computer (Sir-Tech Canada;Tribsoft)2014The Linux version cannot be purchased on Steam. Only the wine wrapped Windows version is there. labelminimizeminimize
Orphan Trail Downloadable  author2014 labelminimizeminimize
BioShock Infinite  2K Games (Irrational Games)2015 labelminimizeminimize
Dying Light: The Bozak Horde Techland2015 labelminimizeminimize
Jagged Alliance: Back in Action Kalypso Media;bybitComposer Entertainment (BigMoon Interactive Studios)2015 labelminimizeminimize
Dying Light Techland2015 labelminimizeminimize
METRO 2033 Redux  Deep Silver (4A Games)2015 labelminimizeminimize
Life in Bunker Flox Studios2016 labelminimizeminimize
This War of Mine: The Little Ones 11 bit studios2016 labelminimizeminimize
Psychonauts 2 Double Fine ProductionsTBA labelminimizeminimize
The Sun at Night Minicore StudiosTBA The tide of Soviet power washing across the face of the Earth could possibly have been turned back at various stages of history. But the new energy sources they discovered lit a fire under the Russian war machine. So when Stalin rolled into Paris, the resulting flare-up of global conflict left little more than smoking ash heaps where America and Great Britain had been.

Now, Stalin is dead. Though resistance movements have emerged, the Soviets still stand supreme as rulers of the globe. Only a force from beyond the earth could possibly tip the balance.

Abram Krupin, leader of a resistance cell, knows this. When he sees a dog fall from the stars, then, he takes it as an omen. This dog speaks, wears silver armor, and has an arsenal of mysterious weapons. Abram calls her Laika.

Laika believes that, despite all odds, she can protect the countless lives crushed by the Soviets.

The Sun at Night is a 2D action platformer to be released in three parts. Part one is set for release Feb 4, 2014. All episodes will feature:

* Massive, nonlinear levels that model the layouts of real locations in a way not yet seen in other platformers
* Large, choice-rich skill trees that let players approach the game the way they want to
* A novel defensive mechanic that lets players turn the firepower of Laika's enemies against them
* Smoothly flowing, fast-paced shooting action
* A story of struggle and hope, full of twists and revelations
* Rich, evocative art depicting a world dominated by a technologically ascendant Soviet empire
* Secrets and rewards hidden in every corner for the determined player
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