showing 10 games

namepublisher(developer)year arrow_downwarddescription
CrossFire author2001A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are.

Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat.

For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available.
[Zerothis]
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S.C.O.U.R.G.E.: Heroes of Lesser Renown  scourgeweb.org2012 labelimageminimize
The Real Texas kittylambda games2013Well, you've come a long, long way for this vacation. England just isn't like Texas; you're findin' it a bit hard to relax, to be right honest. But you'll need the time off, come Calfin' season, and two weeks ain't too long to be away from the range.

Today, you've driven yourself up to some place called "Chateau Rockingham". Sort of a museum that serves food, and with a little park to relax in. Well, the drive sure was relaxin' although you found yourself more than once on the wrong side of the road up the curvy mountain pass.

As it turns out, things are gonna start to get a bit strange for you pretty quick, like when the castle decides to lock you in...
The Main Idea

Texas is a nonlinear action/adventure game***The Real Texas is an action adventure game that plays like a mashup of Zelda: Link to the Past and Ultima VI.
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Wasteland 2 inXile entertainment (inXile entertainment;Obsidian Entertainment)2014Before development, inXile said there would be no Linux version citing lack of Linux experience with their devs, lack of development tools, and lack of a cross platform engine. This position was reversed after they were overwhelmed with job seekers and volunteers with Linux experience, suggestions for dev tools, and suggestions for cross platform game engine. inExile noted "The Influx of Support" in "The Wasteland Chronicles" concerning their development choices. The engine choice fluctuated often after this mainly because the Unity engine was an attractive choice (number 1 on their list) but the status of Linux support for Unity was also in flux. Other engine choices were 100% Linux certain, but not as appealing to the team. Other choices also flocked to the project to offer their services. At one point they were willing to get a source code license from Unity Technologies and handle Linux support in-house. Unity Technologies removed all doubt for inXile when they changed their policies and offered full Linux support to all Unity developers. Soaring funds later brought inXile back to purchasing a source code license to ensure all other features they wanted for WL2 could certainly be achieved. Maximum modability of WL2 was among these features. labelimageminimize
Daggerfall Unity author2015 labelminimizeminimize
Colossal Cave Adventure - Icicle Edition author2016 labelminimizeminimize
Septerra Core: Legacy of The Creator Topware Interactive (Valkyrie Studios)2016Bundled as Wine emulated version with official Linux support. labelminimizeminimize
Wasteland 3 inXile entertainment (inXile entertainment;Obsidian Entertainment)2017 labelminimizeminimize
Wasteland 3: The Battle of Steeltown inXile entertainment2021 labelminimizeminimize
Wasteland 3: Cult of the Holy Detonation inXile entertainment2021 labelminimizeminimize
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