showing 1 - 50 of 121 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Aleona's Tales | Aleona Team | ? | labelminimizeminimize | |
Beastlands - Song Of The Were | author | ? | labelminimizeminimize | |
Disciples II: Dark Prophecy | Strategy First;Linux Game Publishing (Strategy First) | ? | ID: 12 (LGP) A proprietary commercial game. | labelminimizeminimize |
Dungeon Keeper | author | ? | labelminimizeminimize | |
Dungeon Keeper 2 | author | ? | labelminimizeminimize | |
Everborn | author | ? | labelminimizeminimize | |
Heretic | author | ? | labelminimizeminimize | |
Miller's Quest! | author | ? | labelimageminimize | |
Missile of Holiday Cheer | Zarbosoft | ? | labelminimizeminimize | |
Moria | author | ? | While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning. Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game. | labelimagesubject |
NetHack | Manifesto Games;DevTeam (DevTeam) | ? | NetHack is a wonderfully silly, yet quite addictive, Dungeons & Dragons-style adventure game. You play a character from one of many classes (such as wizard, ranger, or tourist), fighting your way down to retrieve the Amulet of Yendor (try saying THAT one backwards!) for your god. On the way, you might encounter a quantum mechanic or two, or perhaps King Arthur, or - if you're REALLY lucky - the Ravenous Bugblatter Beast of Traal. You should install a front-end for NetHack if you wish to play the game. Each of them includes the original non-graphical version, and they can all be installed at the same time: - nethack-console: no graphics, just plain NetHack; - nethack-x11 : original X11/Athena-based graphical version; - nethack-qt : Qt-based graphical version; - nethack-lisp : Lisp window version.***Version 3.0.0 was a major jump from version [game=#162666]2.3[/game] in size, scope, features and development style. This was the first release of the current version (as of 2007) [Zerothis] | labelimagesubject |
NetHack | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
ReMoM | author | ? | labelminimizeminimize | |
Tales of Tamar | author | ? | labelminimizeminimize | |
The Last Alliance | Wildfire Games | ? | This is either cancelled/abandoned or put on hold until 0 A.D. reaches some point in development. Latest news by the authors seems to be from 2006, though there might be something (unhelpfully) posted as replies to other threads.***What Is The Last Alliance? To best answer that question, it's important to know what TLA is not. TLA is not a commercial computer game. We are a freeware, fan-based project inspired by pure love for the project. We will make absolutely no profit from this project; TLA offers us innumerable intellectual and emotional profits by itself. TLA is not a movie-based game. In fact, we feel that the movies, while they are entertaining, have done a lot in the way of making the true Tolkien experience rather bland. Many 'new' fans of Tolkien are only fans because of the movie and these fans lose out on what the more classical fans have: mental images of Arda before the movie. So one of TLA's goals is to shake up the mainstream a bit and introduce new, original thinking when it comes to Tolkien's work. TLA is not a Lord of the Rings game. Seems counterfactual, true, but in fact TLA encompasses all Three ages of the Sun. The timespan that TLA covers is an astounding 7045 years; by comparison, the events in LotR happen within a single year. So if you know Tolkien's work only from LotR or the Hobbit, prepare to have your mind opened and served to you on a shining, mithril plate ;-) TLA is not officially endorsed by any 'official' organizations, namely the Estate of J.R.R Tolkien, Tolkien Enterprises, The Saul Zaentz Company, or Vivendi Universal. Now for what TLA is: TLA is a celebration of the life and works of J.R.R. Tolkien, and the efforts of his son, Christopher and it is to these two to whom this game is dedicated. TLA is dedicated to the research, preservation, and evangelization of Tolkien's works. We aim to teach with the project, and to continually learn in the process. The project to us is a computer game, yes, but it is merely a means to an end, and that end is the education of fans of Tolkien on his works and the stimulation of the Tolkien arts and literature. TLA is a purist's paradise. We study every aspect of Arda in depth, from language, tengwar modes and the Lhammas, to historically styled dissertations on the Wars of Beleriand. We do our absolute best to ensure that we accurately portray Arda with our project. TLA is held together by pure fellowship. The WFG team is made of talented men and women from over fourteen different countries, with ages ranging from 14 to 63 years. We're held together blindly by our respective goals and our passion for making games. [Zerothis]***Development of TLA started soon after the development of 0 A.D. and has followed a simular path. It shares many resource with that game. TLA is considered a 'sister project' of 0 A.D. [Zerothis] | labelminimizesubject |
The Legend of Zelda: A Time to Triumph | author | ? | labelimageminimize | |
The Legend of Zelda: Mystery of Solarus XD | Zelda s9larus | ? | labelminimizeminimize | |
The Legend of Zelda: Navi's Quest | author | ? | labelminimizeminimize | |
The Legend of Zelda: Oni-Link Begins | author | ? | labelimageminimize | |
Wargus | author | ? | This project interfaces the Stratagus Engine with Warcraft II data files. Allowing one to play Warcraft II on any platform that Stratagus runs on. | labelminimizesubject |
Adventure - The Colossal Cave | author | 1993 | Welcome to Adventure!! Would you like instructions? y Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". (Should you get stuck, type "help" for some general hints. For information on how to end your adventure, etc., type "info".) - - - This program was originally developed by Will Crowther. Most of the features of the current program were added by Don Woods. Address complaints about the UNIX version to Jim Gillogly ([email protected]). You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully.***The object of the game is to locate and explore Colossal Cave, find the treasures hidden there, and bring them back to the building with you. The program is self-descriptive to a point, but part of the game is to discover its rules. To terminate a game, enter "quit"; to save a game for later resumption, enter "suspend".***This game was originally for the PDP-10 platform. Also known as 'Colossal Cave', or simply 'Adventure'. This is the one that started it all. The layout of the game is based on 'Bedquilt Cave' and named after 'Colossal Cave' which are both part of the 'Mammoth Cave' system in Kentucky. Designed by Will Crowther in 1972 as a sit down family game to appeal specifically to young girls. Written in the only computer language available to him, FORTRAN. In 1975, Don Woods found the game on his companies mainframe computer and, with Crowther's blessing, made many improvements and added Tolkienish elves, trolls and a volcano. Thus it became a full fledged text adventure in 1976. The game wasted a massive 300KB of storage space! (A year later, Atari VCS cartridges would be using a whole 2k). Jim Gillogly then found the game and converted it to C, so it could be ported to UNIX. Several text adventure interpreting languages and frameworks were invented just to run this game. Different versions of the game are often referred to by the number of possible points that can be scored. The 550 version was written in A-Code (invented for this game) and introduced random events and variations in the way the player was informed about their environment. FORTRAN is extremely limited when it comes to text. Every word in the game had to be 5 letters or less. No one is sure what 'plugh' means. Most variations of the game use bigger words and have a unique response to the word 'plugh'. Many videogames, and some profession software, reference this word to this day. There is a difficult maze in the game made of 12 rooms. The 12 rooms are named: Little maze of twisty passages Twisty little maze of passages Maze of little twisting passages Little maze of twisting passages Twisty maze of little passages Twisting little maze of passages Little twisty maze of passages Little twisting maze of passages Maze of little twisty passages Twisting maze of little passages Maze of twisty little passages Maze of twisting little passages Many videogames reference one of these phrases. xyzzy is recognized by the game but results in 'Nothing Happens' when used in the proper place. Because of this, xyzzy is often used in incomplete computer source code to indicate where a section of funtional code should be but isn't implemented yet. xyzzy has been part of many videogames. This version also comes packaged with Jason Scott's documentary, GET LAMP. [Zerothis] | labelimagesubject |
Ancient Domains Of Mystery | author | 1994 | Latest version: 1.1.1 (as of 2002-11) Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it. -Update 2006- sourcecode has still not been cracked. [Zerothis] | labelimagesubject |
Heretic II | Loki (Raven Software;Loki) | 1999 | Originally available c9ommercially as a proprietary game, the source code was later released while the content remains proprietary.. For any Linux with 2.2.x kernel and glibc 2.1. Also needs 800x600x16 video card, XFree86 3.3.x+ and an OSS compatible sound card. 3D acceleration is recommended for processors slower than 233MHz. Free Multiplayer pack and Demo avaialable. [Zerothis] | labelimagesubject |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | labelminimizeminimize | |
Interhack | author | 2000 | labelminimizeminimize | |
Conquest of Elysium II | Illwinter Game Design;Shrapnel Games (Illwinter Game Design) | 2001 | Behold the lands of Elysium before you! Marshal your armies, o conqueror, and let all who would oppose you taste the steel and flame that you wield. Let them tremble when your name is whispered on the wind, and cower in their hovels when kissed by your shadow. Go now, and make an empire in your image. Go now, and let the conquest of Elysium begin! Originally released in 1997, Conquest of Elysium II is a turn-based fantasy strategy game, and the precursor to the wildly popular Dominions series. As one of up to eight players (human, computer controlled, or a mixture) your goal, as suggested in the title, is very simple: total subjugation of all that do not fly your banner! Choose your leader from twenty distinct character classes, including brutal barbarians, insane necromancers, mighty maharajas, sinister shamans, and even the Agarthan king from Dominions 3! Each character allows new strategies for the player to explore. The Priestess of Baal can summon demonic creatures, change the weather, and sacrifice the innocent. An Enchanter can create constructs out of corpses, lakes, forests, and more. Barons can build siege towers, raise levies, and keep his subjects in line, even in times of high taxation. The world itself is ever changing with each new game. Worlds can be entirely randomly created, or players can customize the world creation, tailoring the world to the experience you want to play. Create maps that range from small to large, from thick with trees and mountains to barren steppes and plains, and even dictate the type of society. Much like the ages in Dominions, Conquest of the Elysium II's societies alter how the game unfolds. Play in the Dark Ages and find the ruins of lost civilizations scattered about the lands, while mankind huddles in tiny villages. Or mayhap the Empire suits your play style. Great cities abound as man sprawls across the world, but trouble brews in the north as barbarian hordes make their presence felt. Each society reflects the strength of magic, the influence of civilization, and the might of man. When battle is joined it is not only against those who are also seeking to command the realms, but also against the foul denizens that answer to no ruler. Numbering over three hundred unique types, the independent creatures players will engage boast a total of one hundred different special abilities, making each encounter new and exciting. Combine the twenty character classes, the randomly generated worlds, over three hundred monsters, and plenty of surprises, and you'll find that Conquest of Elysium II is a game with hard drive staying power that can be replayed again and again, providing players with an unique experience each and every time. And it's FREE! That's right, all this action will not cost you a single dollar, peso, euro, or pound. Consider it a gift from Illwinter Game Design and Shrapnel Games. Now you can discover how one of the most regarded fantasy series came to be. ♦ Turn-based, fantasy strategy. ♦ Playable on Windows, OS X, and Linux. ♦ 1-8 players, computer or human. (Note: Multiplayer only possible via hotseat play). ♦ Randomly created worlds, including the ability to influence what type of world is generated. ♦ Twenty different character classes of either sword or spell. Each class provides its own unique strengths and weaknesses. ♦ Six different societies, allowing a variety of play styles. Choose from uncivilized societies steeped in magic, to feudal societies that rule from massive stone fortresses. ♦ Over 300 different monsters to slay with 100 different special abilities. ♦ Recruit troops, tax the populace, and discover the mysteries of the world. ♦ Absolutely FREE! [Zerothis] | labelimagesubject |
Deliantra | author | 2001 | labelimageminimize | |
CrossFire | author | 2001 | A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are. Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat. For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available. [Zerothis] | labelimagesubject |
FAAngband | author | 2003 | labelminimizeminimize | |
Gee Whiz | icculus.org | 2003 | labelimageminimize | |
Eternal Lands | Eternal Lands | 2003 | labelimageminimize | |
Neverwinter Nights | Atari;Infogrames (BioWare) | 2003 | Linux versions of this program are supported by Bioware. You can obtain them from the Neverwinter Night's for Linux Client Page and the Neverwinter Night's for Linux Server Page. You can obtain help for this version of the program from Bioware's Linux Forums. [Atari]***While the most of the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. Also, certain files of the windows version are also required for the Linux version and only available from a full install of the windows version that has been successfully run at least once. Bioware had stared during development that players could import Baldur's Gate characters. This feature was subsequently removed before completion. Atari says in their NWN FAQ (About the Windows version), that this was due to BG being 2nd edition D&D rules and and NWN being 3rd edition. Hasbro, Infogrames, and Atari do not officially support the Linux port. According to Atari, Bioware does. Confirmed to work perfectly with WINE versions 0.9.55 and 0.9.61. Formally, the end user had to install and successfully run the Windows version then port it to their Linux box. The good news here is that Linux users no longer had to own a windows system to get a native Linux version. They could instead, install the Windows version, install the NWN Linux resources, port the proper files from the windows version to Linux version, uninstall the Windows version. Native Linux version get achieved without having to buy Windows. Although the Linux client and dedicated servers were developed an tested concurrently with, and from the same source code as, the windows client and server, The Linux client ultimately is a true port and not a source port or a conversion. This is because the end user literally has to port the final bit of code manually from a windows machine to a Linux machine to make the Linux version complete. The servers however, are all of the same source. [Zerothis] | labelminimizesubject |
Neverwinter Nights: Hordes of the Underdark | Atari (BioWare;Floodgate Entertainment) | 2003 | labelminimizeminimize | |
Save Scummer | author | 2004 | labelminimizeminimize | |
Neverwinter Nights: King Maker | BioWare | 2005 | labelminimizeminimize | |
Stendhal | Arianne | 2005 | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | labelimagesubject |
The Realms of Stelanthir | GarageGames | 2005 | This is a proprietary game. A MMORPG here player verses player is restricted. Players can control land, build and own homes, and build cities, contribute to the economy and justice system, craft items, ride animals, and have pets. There is no inheritance, religion or permanent death. [Zerothis] | labelminimizesubject |
Neverwinter Nights: Pirates of the Sword Coast | BioWare | 2005 | labelminimizeminimize | |
8 Kingdoms | 8K Team | 2006 | Influenced by [game=seven kingdoms]7 kingdoms[/game]? | labelimageminimize |
Spectalum | author | 2006 | This is an unfinished engine remake of EOB2 and requires original copy of EOB2 to play at all. | labelminimizeminimize |
The Time of Asundix | TTOA Team | 2006 | The homepage is archived but the game and the GPL code is still available and developable.***Intorox is an almighty wizard. He lived once, in a ancient time so long ago that not even the souls can remember, Intorox created sixteen stones, each holding an incredible surge of energy. Every stone is part of one element and one element only. Every element has four stones. They are called, the primal stones. Before he came to an rather nasty end -I want to spare the details, otherwise your stomach would turn in an instant :P- he spread the stones all thru the world for he decided that if HE couldn't use the stones.. no-one could. Hygross is a very dark and spooky place, it has been like that for ages. It still remains unclear to even the wisest of man why. It's both the home and lair of many creatures and denizens. You have probably heard many tales It is a home to all kinds of creatures like Elves,Goblins, Orcs and Worms. Asundix, a spirit is the Ruler of Hygross, but he has not always been the Ruler Asundix was once just a normal, but very small fat goblin, But when he found all 4 of the stones,wich were hidden in Hygross he gained enormous strenght and became a very powerfull spirit. He kept his prescious stones in the dark dungeons his poor slaves made. All guarded by one of his strongest guardians and lots of evil creatures. Now After many years gone by, he has created a huge army and plans to send his evil ploths out into the world... | labelminimizesubject |
Zelda2D | author | 2006 | A jump and run Zelda fan game. [Zerothis] | labelimagesubject |
Dwarf Fortress | Bay 12 Games | 2006 | labelminimizeminimize | |
Wound-Up | Team Wound Up! | 2007 | Licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported (this is somewhat of an unusual license choice) [Zerothis]***Arcade/Puzzle game involving cogs and elves You embody the racial consciousness of a tribe of elves. It is your charge, your sacred duty to lead your children to a life of safety and prosperity. However, an evil mastermind, by the name of Dr Bucket McEvilpants, with an axe to grind has kidnapped some of your elves and deviously imprisoned them inside his clockwork gumball machines! For the sake of all things you must recover your elf-folk: but your resources are limited, and time is the most precious of them all. | labelimagesubject |
xBaK | author | 2007 | A clone of Betrayal at Krondor. Play the classic DOS game on Linux. | labelminimizesubject |
Elven Relations | chronoluminaire | 2007 | labelimageminimize | |
Overlord | Codemasters (Triumph Studios) | 2007 | labelminimizeminimize | |
Incursion | Julian Mensch | 2007 | labelminimizeminimize | |
The Legend of Zelda: Mystery of Solarus DX | Zelda s9larus | 2008 | labelimageminimize |