Neverwinter Nights

a.k.a. NWN

published by Atari / Infogrames in 2003-06-20, developed by BioWare, running on Linux
type: role-play
genre: Fantasy, Action-RPG
series: Neverwinter Nights, Dungeons & Dragons
setting: Medieval, Forgotten Realms
perspective: bird's-eye
player options: single player, LAN, Internet
game engine: Aurora
languages: eng fre ger ita spa

Official description

Linux versions of this program are supported by Bioware. You can obtain them from the Neverwinter Night's for Linux Client Page and the Neverwinter Night's for Linux Server Page.
You can obtain help for this version of the program from Bioware's Linux Forums.
Atari - # 2008-05-20 10:40:47 - official description - source


While the most of the Linux version can be downloaded for free, you'll need to buy the windows version to legally get a CD Key that allows the Linux version to run. Also, certain files of the windows version are also required for the Linux version and only available from a full install of the windows version that has been successfully run at least once.

Bioware had stared during development that players could import Baldur's Gate characters. This feature was subsequently removed before completion. Atari says in their NWN FAQ (About the Windows version), that this was due to BG being 2nd edition D&D rules and and NWN being 3rd edition.

Hasbro, Infogrames, and Atari do not officially support the Linux port. According to Atari, Bioware does.

Confirmed to work perfectly with WINE versions 0.9.55 and 0.9.61. Formally, the end user had to install and successfully run the Windows version then port it to their Linux box. The good news here is that Linux users no longer had to own a windows system to get a native Linux version. They could instead, install the Windows version, install the NWN Linux resources, port the proper files from the windows version to Linux version, uninstall the Windows version. Native Linux version get achieved without having to buy Windows.

Although the Linux client and dedicated servers were developed an tested concurrently with, and from the same source code as, the windows client and server, The Linux client ultimately is a true port and not a source port or a conversion. This is because the end user literally has to port the final bit of code manually from a windows machine to a Linux machine to make the Linux version complete. The servers however, are all of the same source.
(Zerothis) - # 2008-05-20 10:37:55

Technical specs

display: textured polygons

Authors / Staff


Rob Bartel (lead designer)


Cathryn Mataga (programmer)

Contributors (4)


Post an anonymous comment / review about this game.

Rate and review

View the full gallery