Hit chance
Video game concept
Ability to connect hits, punches, sword strikes, etc. are based on random chance. Either pure random chance or random chance based on skills, attributes, buffs, and such. Not including hit/miss chance based on target's dodge chance.
168
games
22platforms
Alternate name: Miss chance
PS4 2018-12-06
WIN 2011-07-13
WIN 2016-03-31
WIN 2014-07-22
DOS 1993
WIN 2016-02-05
WIN 2015-11-19
WIN 2014-06-16
WIN 2013-10-03
CPC 1992
WIN 2002-05-07
WIN 2017-09-28
See also: dodge chance
Often creates a comical effect where a character swings wildly at another character but none of the hits connect despite slicing through them.
Although dodge chance may seem identical to hit/miss chance (as in freely interchangeable), one can assume that dodge chance is generally low and those that have it high are rare individuals. This also makes it that late game characters are more likely to dodge than early ones, thus player doesn't early in the game miss a lot because of dodge masters or similar as low hit chance in other games would imply.
Although dodge chance may seem identical to hit/miss chance (as in freely interchangeable), one can assume that dodge chance is generally low and those that have it high are rare individuals. This also makes it that late game characters are more likely to dodge than early ones, thus player doesn't early in the game miss a lot because of dodge masters or similar as low hit chance in other games would imply.
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Video game
Guaranteed hits
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The first Hit chance video game was released in 1992.