Ability to connect hits, punches, sword strikes, etc. are based on random chance. Either pure random chance or random chance based on skills, attributes, buffs, and such. Not including hit/miss chance based on target's dodge chance.
Alternate name: Miss chance
The first video game about Hit chance was released in 1992.
Although dodge chance may seem identical to hit/miss chance (as in freely interchangeable), one can assume that dodge chance is generally low and those that have it high are rare individuals. This also makes it that late game characters are more likely to dodge than early ones, thus player doesn't early in the game miss a lot because of dodge masters or similar as low hit chance in other games would imply.