showing 1 - 50 of 93 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Commander Stalin  The Commander Stalin Team? labelimageminimize
Demonionic  deathguppie? labelminimizeminimize
Dicta Boelcke BundSoft Videogame Works? labelminimizeminimize
Emperor author? labelminimizeminimize
Europa: Universalis II Tribsoft (Paradox Entertainment)? labelminimizeminimize
Galley Battles: from Salamis to Actium Shrapnel Games (Hyperborea Studios)?Yet there is a playable demo. In 2012, the author says the game is still in development.

Alpha versions of this game used a hex grid. The latest versions don't use a grid.***Announced in 2005 with expected release date 2006. Has not been released yet (by 2012) and official website expired in 2009. Last activity by the developer was in 2008.***Galley Battles recreates navel battles from the beginning of row and sail sea warfare until self-powered ironclads. The Egyptians, Greeks, Persians, Phoenicians, and Romans had fleets of hundreds of boats (and variously fought on the same side in mixed fleets), now gamers can experience commanding them. Which is a big part of the challenge. You can't exactly radio the captains. And when you're fleet is covering 655,360 square kilometers, not every ship is within visual range. The author chose the subject matter not only due to its lacking coverage in most war games but also because he doesn't like micromanagement in war games and the time periods involved make micromanagement unrealistic. Let the player worry about tactics, units, formations, weather, tides, and the computer will handing the inertia, accelerations, angles, and such parameters. Your best bet is having a good battle plan for everyone to follow before the action starts. And you need to match your crews on ships and match ships in your squadrons. Veterans and a rookies rigging the sails together will go slower than the rookies would alone. Rather the veterans should train the rookies before battle and command them during battle. And it helps if everyone on the ship speaks the same language (which is not always possible). Ships need to be similarly grouped in squadrons so formations don't break up and orders end up taking longer than expected to happen. Worse, a ship may run aground or collide with another. If needed, commanding squadrons to keep up with any necessary changes to the plan can be done. Better captains and crews and squadrons efficiently matched mean they are able to carryout more complex orders. When you don't have a matched force (it was unavoidable in some historic battles), you'd better keep the orders few and simple or they'll get snafued. And don't worry, if you really want to, you can give orders to individual ships using ancient methods from history (with historically realistic results). Each player takes turns giving orders, then it all plays out simultaneously until 5 game minutes have passed. Actual time this takes depends on the player's visual zoom level. Zoom in to see the details and slow things down, zoom out to end the action in as few seconds as possible.There is no grid and the world and everything in it is done to scale.
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OpenFracas author? labelminimizeminimize
OpenHanse author? labelminimizeminimize
Silent Wings Silent Wings AS? labelminimizeminimize
Deus Ex  Loki Games2000This is a proprietary game.
For any Linux with 2.2.x Kernel and glibc 2.1. Also needs 8MB video card, XFree86 3.3.5+ for higher for Glide or XFree86 4.x+ for OpenGL and an OSS compatible 16-bit Sound card.
[Zerothis]
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LGeneral LGames2001A clone of Panzer General that can also use the data files from the DOS version. labelimagesubject
Apprentice Herculean Effort Productions2003The first part of the Apprentice story introduces Lord Ironcrow, Pib (Mortimer Pibsworth), and some other main characters that span all three games. After many years of training to become a wizard, Pib is shaken by a dream in which Lord Ironcrow tries to convince the titular character to abandon his "toils of a magician" and join the army, see the world, have fun as a soldier, "Be all you can be". However, Pib really wants to be a wizard, and really doesn't want to be a soldier. In fact, he commits suicide in the dream to avoid it. This, despite the fact that being apprentice seems to consist mostly of mundane tasks, household cleaning, fanning the master with a palm frown, and even perilous tasks such as fetching the master's favorite sandwich. However, today is different, Pib is actually going to be casting his first spell. Well, that's the plan...

Pib addresses the player with his thoughts and helpful information rather than the story having a narrator or the character talking to himself.
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Day of Defeat Activision (Valve)2003 labelminimizeminimize
Spice Trade SpiceTrade2004 labelminimizeminimize
The Flight of the Maxima  IT-HE Software2004Blown into the past by a nuclear physics experiment gone horribly wrong, you find yourself in a fourteenth-century church... and the Clergy have been expecting you. All is certainly not as it should be, but if you want to see your home again, you must fulfill the prophecy and solve the mystery of The False Messiah! labelimagesubject
Apprentice II: The Knight's Move  Herculean Effort Productions2004In the second part of the Apprentice, story things take a much darker turn. Lord Ironcrow shows up in person. He's drafting soldiers for his army by any means necessary. He is following the laws of the land, to the letter. For instance, anyone who currently owns their own home or has a job is ineligible for the draft. Lord Ironcrow's solution is simple, burn the homes and businesses. Pib boards in his master's home (Lord Ironcrow is not willing to confront a powerful wizard by buring his home), Pib is of draft age, and Pib does not have a job (he's, merely in-training for one). But were Pib to become an accredited wizard immediately, then he'd have a Job. His master sincerely wants to oblige him, and assigns him three tasks to prove his wizardness worthiness to the academy and himself. Its the standard practice, but Pip is taking it too early and its not being administered by the elder wizards. One would expect the master's tests to of course be self-serving, yet somehow still important to Pip's training. Time is running out before Lord Ironcrow can legally enforce Pib's drafting and the draft effort in the land must still be avoided in the meantime.***commune bonum
paratus in amnia
nunc est bibendum
ceteris paribus

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ready to be the common good in the river now we must drink other things being equal
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For the common good
Advance to the river
Now we must drink
All things being equal
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Robin Hood: The Legend of Sherwood  e.p.i.c. interactive entertainment (Spellbound Entertainment)2004Do not only take on the role of the hero Robin Hood, but also the roles of his faithful vassals and take them to the battle field against the nasty Prince John Lackland. In doing so you are able to enjoy the fabulous English landscape of 1190 as well as the giant castles and funny characters.
The thrilling story is introduced by an award-winning introduction and transfers you directly into the hero’s body with the first mission, in which you have to set the captive comrades free. Take up the battle against the oppressors and free the farmers from the Prince’s reign! Be smart, be fast! Be Robin Hood!

Features:
- More than 30 non-linear missions in which, for instance, you have the duty to save Little John and Brother Tuck, to prevent a wedding between Marianne and the revolting Guy of Gisbourne or to attack the taxation collectors of the Sheriff of Nottingham
- Visit five giant castles on different ways, at day- and night times, and at different weather conditions
- Play with up to nine integrated characters being outstanding due to their specific abilities and qualities
- Due to an innovative fighting system you are able to control the hero’s sword in battles by mouse
- Decide yourself which tactic appears to be the right one for you: reach the goal by creeping around the guards or fight bravely using sword and bow
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Day of Defeat: Source Valve2005 labelminimizeminimize
Gorky17  Linux Game Publishing (Hyperion Entertainment;Metropolis Software House)2006ID: 20
The LGP Copy Protection (DRM) was added at some point.
Demo available. Requires Linux kernel 2.2.x+, glibc-2.1+, X, 300MHz x86, or PPC CPU, 64MB RAM, 500MB HD, 2x CD-Rom, 4MB video card, OSS Compatible sound card.

The Linux version is not on Steam. It is the Windows version being sold as a Linux game. However, the current development team has access to the source code (documented in Polish). So a real Linux update may yet be offered on Steam.
[Zerothis]
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STORM – Frontline Nation  Colossai Studios2006STORM - Frontline Nation is an epic strategy game for PC situated in modern day Europe. Military forces, research and covert operations are used to get the edge over the competition.

Superior tactics decide who remain on the battlefield. Master both modern strategic warfare and deceptive diplomacy to turn your country into the Frontline Nation.

STORM - Frontline Nation consists of one strategic and one tactical gameplay level.

The Strategic level - contains a view over Europe and North Africa. Here you manage the production and coordination of armies, as well as diplomatic negotiations, research, and the execution of story missions.

The Tactical level - is where the battles take place. It gives the player full control over the military units in a dynamically created battlefield. Different terrain types, a dynamic weather system, fog of war, and customizable units offers an array of tactical possibilities, making the battle both challenging and intense.
[Zerothis]
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Jack Keane RuneSoft (Deck13 Interactive)2008Colonial England. Under a certain amount of... duress... Jack takes on a job which will not only cause him a great deal of trouble, but also bring to light the answer to a mystery out of his distant past. A lack of money leads Jack to accept a charter to take a British secret agent to mysterious "Tooth Island". When Jack’s ship shatters on the mysterious island’s cliffs on arrival and the secret agent quickly becomes a meal for a monster in the jungle, Jack is soon left to cope with the situation on his own.

" Tooth Island" is ruled by the strange Doctor T, who is cultivating man-eating plants and has his own dastardly plans for the British Empire. And why does he seem to know Jack, who can’t remember ever having been on Tooth Island? What are Doctor T's plans? And what does he know about Jack’s past?

And then there’s the young and naive Amanda, who is filled by an almost fanatical drive to prove her worth. In the beginning the young lady is employed by Doctor T, and part of her task is to track Jack down and take him prisoner. It doesn’t take long before she begins to wonder if she is really on the right side, or if she shouldn’t join her opponent, the charming Captain Jack, instead.

A hair-raising hunt across the length and breadth of the dangerous island finally airs the mystery surrounding Jack’s past and leads to a spectacular showdown with a dark and deadly enemy and his nefarious henchmen.

Features:
- 15 different locations and lots of sub-locations
- More than 250 different objects which can be used, combined and exchanged
- Dozens of zany characters
- Cinematic storytelling with scads of cut scenes
- Easy entry into play and loads of playing fun right from the start
- Jam-packed with humour
- Perfect orchestral background
- Based on the renowned PINA technology used in "Ankh"
- Play as Jack or Amanda
- Full screen effects, including glow, depth of field and motion blur
- Soft-edged shadows
- Various particle effects
- Dynamic lighting
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0 A.D.  Wildfire Games2009[media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript.

The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules.

The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site.

Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two.
[Zerothis]
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American History Lux My Game Company;Sillysoft Games (Sillysoft Games)2009This is a proprietary commercial game.
Sort of a deluxe risk clone. Divides specific regions more finely for battles specific to wars with American involvement.
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Amnesia: The Dark Descent Frictional Games2010[media=youtube]XyufyrmFFOg[/media]
[media=youtube]3QSUDJfWL2I[/media]***Latest version: 1.0.1 (as of 2010-09-22)***[b]Minimum:[/b]
* Any 2010 distro
* 2 GHz CPU
* 1 GB RAM
* Radeon 9600 or GeForce FX GPU
* 2.1 GB HD space

[b]Recommended:[/b]
* Linux distribution released in 2010
* 2 GB RAM
* GeForce 6 series or Radeon HD GPU
[Frictional Games]
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Open Patrician  author2011This game notable takes place before the [url=groups/info/ageofsail]Age of Sail[/url]***OpenPatrician is a free implementation in Java of Ascaron’s classic The Patrician and The Patrician 2 The game is economic simulation located in the European North- and East-Sea in the late middle age. The player takes the role of a merchant in the Hanse and tries to gain a fortune by buying and selling wares in different cities and shipping them. His fortune is the base of candidateing for mayor in his home city and ultimately become the big boss of the whole Hanse (Elderman) labelminimizesubject
Castle Vox SillySoft2011 labelminimizeminimize
Umeda Sky ATP Projects2011 labelminimizeminimize
Age of Conquest III Noble Master Games2012Note, if one buys the game on a mobile platform (Online, Andriod, iOS), then they have a full cross-platform license. But if the buy on a non-mobile platform, the license is limited to non-mobile platforms (Windows, OSX, Linux). There are many other generous yet still very complicated licensing grants involving lending the game, transferring ownership, use on multiple computers/devices. And these vary depending on which party the purchase was made with. Noble Master Games [url=http://www.ageofconquest.com/support.html]sort of explains some of this[/url] but some of their explanations contradict the EULA (which they make a point to point out). The game is DRM-free and the company makes numerous requests to please follow the complicated rules. Good luck figuring them out.***[media=youtube]Wm8YQiH7X_Y[/media] labelimageminimize
Crusader Kings 2  Paradox Interactive2012Crusader Kings II: Hymns of Abraham is a DLC that adds 2 songs
Crusader Kings II: Military Orders Unit Pack is a DLC that adds 7 units based on Christian Holy Orders
Crusader Kings II: Norse Unit Pack is a DLC that adds 3 units (Sweden, Denmark, Norway)
Crusader Kings II: Songs of Yuletide is a DLC that adds 2 songs (Deck the Halls and Joy to the World)
Crusader Kings II: Warriors of Faith Unit Pack is a DLC that adds 11 units (Aztecs, Islam, the Norse, and Zoroastrians)
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King Arthur's Gold  TransHuman Directive2012 labelminimizeminimize
Red Orchestra: Ostfront 41-45 Tripwire Interactive2012 labelminimizeminimize
Castles Interplay (Quicksilver Software)2012 labelminimizeminimize
Castles 2: Siege & Conquest Interplay (Quicksilver Software)2012 labelminimizeminimize
Age of Conquest Noble Master Games2013 labelminimizeminimize
Army and Strategy: The Crusades  Pied Pipers Entertainment2013 labelminimizeminimize
Crusader Kings II: Legacy of Rome  Paradox Interactive2013The second expansion for the critically praised strategy/RPG Crusader Kings
II: Legacy of Rome will focus on the Byzantine Empire - the Greek
continuation of the Roman Empire - as well as on the Orthodox Church.
Crusader Kings II explores one of the defining periods in world history in an
experience crafted by Paradox Development Studio, the masters of Grand
Strategy. Medieval Europe is brought to life in this epic game of knights,
schemes, and thrones.
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Crusader Kings II: Sunset Invasion  Paradox Interactive (Paradox Development Studio)2013This non-historical what-if has the Aztec Empire invading Europe. And of course it emphasizes the severely criticized theory that the Aztecs captured enemies for the purpose of human sacrifice.***For the first time ever, Paradox Development Studio is introducing a fantasy scenario in their strategy games with the Crusader Kings II: Sunset Invasion DLC for the critically praised strategy/RPG Crusader Kings II. It is a fantasy scenario where the blood drenched Aztec Civilization arose early and spread like a virulent plague, learning of Europe from exploring Northmen. Prepare to defend all you hold dear against the Sunset Invasion!

Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones.
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Mare Nostrum  Thinking Studios (Sandstorm Productions)2013 labelminimizeminimize
Noctemis Lacuna Entertainment2013 labelminimizeminimize
Rogue Republic author2013 labelminimizeminimize
UnReal World  Enormous Elk2013An RPG set in iron age Finland and focused on local folklore labelimagesubject
Crusader Kings II: The Republic  Paradox Interactive (Paradox Development Studio)2013The third expansion for the critically praised strategy/RPG Crusader Kings II: The Republic enables you to play as a Patrician in one of the great medieval Merchant Republics. Expand your trade empire as you compete with the other Patrician families for the coveted position of Doge and the leadership of the Republic.

Crusader Kings II explores one of the defining periods in world history in an experience crafted by Paradox Development Studio, the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones.
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iBomber Defense KISS Ltd (Cobra Mobile)2013 labelminimizeminimize
Crusader Kings II: The Old Gods Paradox Interactive (Paradox Development Studio)2013 labelminimizeminimize
Mark of the Ninja Microsoft Game Studios (Klei Entertainment)2013 labelminimizeminimize
NeoColonialism Subaltern Games2013This game is very much like the board game risk. But rather than players commanding military conquests, players are bankers using neocolonial tactics to buy and sell votes for profit. After 12 turns, the player that has managed to deposit the most funds in their swiss bank account is the winner.

It is a [i]humorless[/i] and pointed satire of real world global 'banker'. It names well known figures both past and present such as J.P. Morgan, Ronald Reagan, Alan Greenspan, Donald Trump, and many more. Players are actually named after such people.

The term "Neocolonialism" is the idea of using capitalism, business globalization, and cultural imperialism to influence a country without using (or necessarily having) direct military or political control. It is notably thought of as a Marxist theory despite the term being coined after the death of Karl Marx.***[center][size=300]Neocolonialism[/size]
[size=150]Ruin Everything[/size][/center]

Buy votes. Extract wealth. Exploit the working class. Negotiate. Backstab. Manipulate parliaments. Manipulate the International Monetary Fund. Manipulate the world. The map is upside-down.
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Crusader Kings II: Sons of Abraham  Paradox Interactive (Paradox Development Studio)2013Crusader Kings II: Hymns of Abraham is a DLC that adds 2 songs labelminimizeminimize
Crusader Kings II: Sword of Islam Paradox Interactive (Paradox Development Studio)2013 labelminimizeminimize
Broken Sword: The Serpent's Curse  Revolution Software2013 labelminimizeminimize
Daikatana author2014 labelminimizeminimize
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