showing 20 games

namepublisher(developer)year arrow_downwarddescription
Apprentice II: The Knight's Move  Herculean Effort Productions2004In the second part of the Apprentice, story things take a much darker turn. Lord Ironcrow shows up in person. He's drafting soldiers for his army by any means necessary. He is following the laws of the land, to the letter. For instance, anyone who currently owns their own home or has a job is ineligible for the draft. Lord Ironcrow's solution is simple, burn the homes and businesses. Pib boards in his master's home (Lord Ironcrow is not willing to confront a powerful wizard by buring his home), Pib is of draft age, and Pib does not have a job (he's, merely in-training for one). But were Pib to become an accredited wizard immediately, then he'd have a Job. His master sincerely wants to oblige him, and assigns him three tasks to prove his wizardness worthiness to the academy and himself. Its the standard practice, but Pip is taking it too early and its not being administered by the elder wizards. One would expect the master's tests to of course be self-serving, yet somehow still important to Pip's training. Time is running out before Lord Ironcrow can legally enforce Pib's drafting and the draft effort in the land must still be avoided in the meantime.***commune bonum
paratus in amnia
nunc est bibendum
ceteris paribus

?
ready to be the common good in the river now we must drink other things being equal
?
For the common good
Advance to the river
Now we must drink
All things being equal
?
labelminimizesubject
Eschalon: Book I My Game Company;Basilisk Games (Basilisk Games)2007This is a proprietary game.

The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear.

Originally only available as a download. Since 2008-01-14, all Eschalon CD packages have the Windows, Linux and Mac OS X versions. Released as Free-to-Play on its 10th year anniversary.

Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card.
(Note, the game runs fine on a 1.0GHz CPU. I suspect this is the Windows requirements)
[Zerothis]
labelimagesubject
Princess Isabella: A Witch's Curse GoGii Games2010Upon returning home you find that your renaissance themed castle has been redecorated in the gothic style. And, your family and servants have been trapped in mirrors. Evil spirits are to blame. Find objects use them or return them to their place. One-by-one the evil spirits will be dispersed and your family and castle returned to normal.***Upon arriving home from a trip to town, Princess Isabella discovers her families castle in ruins and shrouded in darkness. With the help of a little Pixie, navigate the castle, unravel the curse and find out who did this
and why?[list]
[*]135 Scenes
[*]20+ Puzzles
[*]15 Minigames
[*]Evolving Gameplay
[*]20+ Hidden object rounds[/list]
labelimagesubject
Aquaria Humble Indie Bundle (Bit Blot)2010It's out, see the gameplay video.***[media=youtube]S7wPM-GX2Yg[/media]***[media=youtube]ZBHemKy81Ms[/media]
[Zerothis]***[[youtube:iTRJVhrvwLg]]
[Sanguine]***Originally Aquaria was not going to have Linux port, but Alec apparently flipped over and ported it in one night (only the sound engine really needed porting). The most difficult part of the porting is case sensitivity in the filesystem rather than any coding part, Mac and Windows ignore case when accessing files while Linux doesn't, making files that open quite well on Win/Mac result in file not found in Linux. They're working to convert all the files and their names in scripts/code to match, so the issues will probably go away after a bit.

[s]The Linux release may be a bit iffy still.[/s]

(The thread shown in the source link has most of the stuff related to Linux port. Just scan for posts by Alec.)

Update: Released as part of the 2010 Humble Indie Bundle after which Aquaria was also open-sourced.
[Sanguine]
labelimageminimize
Waking Mars Tiger Style2012 labelminimizeminimize
Full Bore Whole Hog Games2013 labelminimizeminimize
A Valley Without Wind  Arcen Games2014 labelminimizeminimize
A Valley Without Wind 2  Arcen Games2014 labelminimizeminimize
Full Bore Part 2 Whole Hog Games2014 labelminimizeminimize
Star Conflict  Star Gem2014 labelminimizeminimize
Super Win The Game Minor Key Games;IndieBox (Minor Key Games)2014Zelda II, Metroid, and Super Mario without swords or any weapons, epic music, extra lives, boss battles, life meter, destroyable enemies, cutting edge 8-bit graphics, or magic. What does it add for the things it lacks?

Optionally, it can be experienced in CRT mode. CRT mode is everything bad about playing on old style TVs. Fuzzy moire hexagonal screen pixels, color bleeding, curved screen distortion, invisible overscan and rounded off image corners, motion blur/phosphor burn, reflections on the CRT frame. Even rolling screen, RF interference, and static make an appearance. But it's nostalgic... I think this might well be the only Linux game that has "action safe" and "title safe" design (google it). CRT mode is also tunable to better match the old TV players used when they had no other choice. Personally, I found CRT mode to be worth 15 seconds of enjoyment, then I switched it off. But, that's just my personal preference. Turning off CRT mode does not result in 'modern' graphics. Without the CRT mode, this game is about gameplay only.

It also ads some sort of quasi-bonus, playable dream segments. Same gameplay but confusing transdimensional level design and dialog I cannot make any sense of. The author admits that the dream segments are about something deeply personal. With that, I expect few would understand. This is OK, the dream segments don't require the player do do anything except progress through them and the author hasn't decided to leave the gaming industry or threaten to (like some others have after their deeply personal game designing when uninterpreted).

All sorts of game mechanics make up the game. Double-jumping, wall clinging, wall jumping, invisible structures, switch-on platforms, etc... Each one needs to be earned. Each new ability opens more areas to explore and more places to discover when revisiting. And to make 100% completion, full expert use of each mechanic will be required.

There are no map spoilers. The in-game mapping falls somewhere between Metroid and Super Metroid. There is no in-game map item to reveal areas you've missed. Get out your oldskol grid paper and start making checklists if you want to do a 100% completion of the game. Once again, this seems a deliberate feature to invoke nostalgia.

Speedruns are also added to the mix. Complete with online leader boards.

Finally, death is instant, likley frequet, but not costly. Everything kills the player without HP, shield, or mercy. The player cannot eliminate enemies at all, only earn better methods to avoid them. In contrast, pretty much every door is a retry point.

In short, I you like(d) NES games, SWTG is for you. If you've never played NES games and are curious, SWTG is for you.
labelminimizeminimize
Daggerfall Unity author2015 labelminimizeminimize
Darksiders THQ (Vigil Games)2015 labelminimizeminimize
Middle-earth: Shadow of Mordor: The Bright Lord Feral Interactive2015 labelminimizeminimize
Ruin MOCBJ Software2015 labelminimizeminimize
Middle-earth: Shadow of Mordor Feral Interactive2015 labelminimizeminimize
Middle-earth: Shadow of War Feral Interactive2015 labelminimizeminimize
Isometric RPG My Game Company2016A 'family friendly' RPG aimed at an audience of 10 years old and up. labelimageminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA labelminimizeminimize
permalink