showing 34 games
name | publisher(developer) | year arrow_downward | description | |
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Air: Steampunk | Hatboy Studios | ? | labelminimizeminimize | |
Aleona's Tales | Aleona Team | ? | labelminimizeminimize | |
Deliantra | author | 2001 | labelimageminimize | |
Cave Story | Studio Pixel | 2007 | [media=youtube]bnj6fL3Ha1c[/media] | labelimageminimize |
Lionheart | Byron 3D Games Studio | 2010 | Valdyn is a dragon riding, sword wielding felinoid who's works for the king as a "Prowler". He is in love with Ilene. The king gave Valdyn the nickname "Lionheart" because he says it is Valdyn's destiny to someday recover the Lionheart relic when stolen. The king's right to rule depends on possessing the Lionheart relic. Without it, the king must abdicate within 3 days. Suddenly the king's enemy Norka raids the castle, steels the Lionheart relic, and turns Ilene to stone. The king informs Valdyn that his time of destiny has arrived. Also, Norka has the antidote to save Ilene. Valdyn dons his fighing gloves, grabs his sword, and begins to fly on his dragon to Norka's teritory. But he is attacked by one of Norka's airships. Separated from his dragon, he must make the journey on foot. Thus begings this hack'n'slash platformer game. You must travel underground, land, floating platforms, and air to reach Norka's fortress on a floating island. Collect relics to increase you life force. Slay mosters and vegitation that gets in your way. | labelimagesubject |
NXEngine | author | 2010 | A Remake of Cave Story. Requires an English version of an official version of Cave Story to operate. | labelminimizeminimize |
Capsized | IndiePub (Alientrap Games) | 2011 | labelminimizeminimize | |
Cave Story+ | Nicalis (Studio Pixel;Nicalis) | 2011 | labelminimizeminimize | |
Dysis | One Dimension Games | 2012 | labelminimizeminimize | |
Anmynor Puzzles | Strategy First | 2013 | labelminimizeminimize | |
Exteria | Mysteria Studio | 2013 | labelminimizeminimize | |
Half-Life | Valve | 2013 | Linux and Mac OS X beta was released in 2013-01-25, no proper release yet. | labelminimizeminimize |
Offworld | Tengu Games | 2013 | MSRP: Pay what you want. | labelminimizeminimize |
Steam Bandits: Outpost | Iocaine Studios | 2013 | labelminimizeminimize | |
Clonk Extreme | RedWolf Design | 2013 | labelimageminimize | |
Wander | Wander Team | 2013 | We think that post apocalyptic shooters and 2D puzzle games are great, but a game in which people can collaboratively explore and appreciate beauty together is a significant game, and one that is missing from the current gaming landscape. Wander is that game. Wander is a collaborative, non-combat and non-competitive game focused on exploration and joy. In Wander, life begins as a tree. Storms that affect the known planets transform you, and continue to influence your path. A rare flower has many powers that can alter your course. As you explore, you begin to discover others in the sprawling rainforest. Working together, you unlock new experiences, piece together the plot and enjoy the wondrous variety that Wander has to offer. Wander features a gorgeous landscape, large scale non-competitive play and immersive sound design; all carefully woven together to create a world like no other. | labelminimizesubject |
FEZ | Polytron | 2013 | [wip] At first glance, FEZ is a retro platformer. Yet most of the typical platformer elements, retro or otherwise, are not present. There are no enemies, no powerups or ability upgrades, no reserve of lives, no fire, ice, or water levels levels, no lazers, no deadly decor. The object of the game is as simple as it gets, walk, jump, and climb to explore the world and find the required cubes, the optional anti-cubes, and the optional artifacts. But, this is much more challenging than it sounds. Gameplay depends not on defeating anything but on understand relationships between game mechanics that people almost never think about. The main concept is viewing the world of 90° angles in 2D but with the ability to rotate the Z-axis of the world 90° in any of the 4 directions. 4 differing views present 4 different layouts for world interaction. Two separate or far spaced surfaces viewed from some angles are joined or close when view and different angles. Visible doors, ladders, objects are hidden in some angles. Open areas are inaccessible in some angles. A button may be located on the far edge of the screen, even behind a wall. But rotate the world and the main character is now touching the button without having moved at all. Tracks that carry floating platforms can be disconnected until rotating the world connects them. Three short ladders on a wall can become a single tall ladder. More advanced levels include 3D slices of the world that rotate independently based on timing and/or player control. There is also the occasion typical platformer element, but it must be used in conjuncture with the unique gameplay. For instance, picking up a bomb and throwing it to land directly in front of a sealed door to break the seal. But the bomb can only seen and picked up at a certain angle, the door is only seen at a different angle, and floating platforms and impassible walls from all four angles must be traversed to deliver the ticking bomb to the sealed door before it explodes. Also, certain elements of the game respond non-intuitively to player input. For instance, lights on a given pillar will light up in a particular pattern for each move a player can make. Jump button, 2 trigger buttons, and 4 direction buttons each have their own icon indicated by the lights. You can imaging how things can get complicated when the main character's movement in the game world intended to operate a puzzle can simultaneously drastically alter which items and areas are accessible (and perhaps make the reword for the puzzle inaccessible). Upgrades of a sort do exist in the game. Not for the main character, rather the player is upgraded when they discover yet another way to manipulate the world to go to places seemingly inaccessible. With this knowledge upgrade, the player can then return to an area and go new places within to find objects that were obscured in previous visits. Most of the 'keys' and 'switches' in this game exist only within the player's mind. Though there are some actual keys and switches in the game as well. The gameworld is rarely spoiled by display of information of information on top of it. A notable exception is dialogs, which are often redundant anyhow. An example, a pillar with a hole and a cube in the hole is encountered. Players will probably think 'I wonder what this is'. A hint hypercube floats close to the player when they approach the pillar. Viewing the hint tells the player "I wonder what this is." Nevertheless, the same hypercube will show a thumbnail of the level a door leads to if the player has seen the level previously. There is also a sort of anti-metroidvania element to the game. As the player explores more areas, solves more puzzles, and collects more objects, voids appear in the world which will suck the player out and kill them. Thus, mobility is hindered by game progress rather than being helped. Yet again, this forces the player to try new things and discover new ways to take advantage of the relationships between game mechanics. | labelminimizesubject |
Half-Life: Source | Valve | 2013 | labelminimizeminimize | |
Magicka | Arrowhead Game Studios | 2014 | labelminimizeminimize | |
Soul Saga: Episode 1 | Disastercake | 2014 | labelminimizeminimize | |
Heroes of a Broken Land | Winged Pixel | 2014 | An interesting dungeon crawler RPG that adds city building. Building and maintaining cities is not just for activity. Cities are where adventuring parties are recruited, equipped and trained. Players can command up to 6 adventuring parties at a time. Delve into the deepest dungeons of each fragment of a shattered world to restore the world to its former state. | labelminimizesubject |
Skyward Collapse | Arcen Games | 2014 | labelminimizeminimize | |
Skyward Collapse: Nihon no Mura | Arcen Games | 2014 | labelminimizeminimize | |
DUELYST | Counterplay Games | 2014 | labelminimizeminimize | |
Black Mesa | Black Mesa Team | 2015 | labelminimizeminimize | |
Darksiders | THQ (Vigil Games) | 2015 | labelminimizeminimize | |
Magicka 2 | Arrowhead Game Studios | 2015 | labelminimizeminimize | |
Terraria | author (Re-Logic) | 2015 | Several fans have unofficially ported the game to Linux. All of these ports are quite playable. Re-Logic is developing an official port. | labelminimizeminimize |
Shiness: The Lightning Kingdom | Enigami | 2016 | labelminimizeminimize | |
Windscape | Headup Games (Magic Sandbox) | 2016 | labelminimizeminimize | |
The Mims Beginning | Squatting Penguins | 2016 | "The Mims Beginning" is a game in which we become a leader of the Mimses colony. Mimses are loveable creatures that roam the galaxy in search of a new place to colonize. After a fruitless search for a long time, their intergalactic freighter while crossing the meteors zone that surrounded a small star, was hit by one of them and smashed into smithereens. In panic and fear saved by rescue capsules, the Mimses went to nearby celestial bodies which are not the most friendly places. Different groups of survivors reached flying island by taking a variety of challenges. The Mimses decide to begin colonization by starting farming business on newly settled asteroids. The Mimses has got lesser psycho powers by which they are able to hear leader's orders as well as perform some labours. As the leader, help them survive in this hostile environment! Key features:[list][*]Expansion of a colony [*]The autonomy of characters [*]Researching new technologies [*]Upgrading buildings [*]Simulation of "God" [*]Special powers at player's disposal [*]Protecting colony from the wildlife creatures [*]Planting your own fruit crops. [*]Many different types of plants with different ways of fruiting [*]Creating and taking care of the various livestock [*]Selling livestock in the intergalactic supermarket [*]Timeline that allows to predict the future events [*]Controll attraction of pests and predators [*]Various flying islands with many adventures[/list] | labelminimizesubject |
Septerra Core: Legacy of The Creator | Topware Interactive (Valkyrie Studios) | 2016 | Bundled as Wine emulated version with official Linux support. | labelminimizeminimize |
Castle Story | Sauropod Studio | 2017 | labelminimizeminimize | |
Darksiders II | Nordic Games (Vigil Games) | TBA | labelminimizeminimize |