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namepublisher(developer)year arrow_downwarddescription
Dino Eggs Rebirth ?? labelminimizeminimize
Mayhem author2011 labelminimizeminimize
Atom Zombie Smasher Blendo Games2011Hire and upgrade Mercenaries to deploy in randomly generated cities that are being invaded by Zombies. Rescure the citizens, kill the zombies, demolish buildings if required. Cooperative multiplyer option. Mod and mod sharing tools provided.***Take command of your mercenary forces in Atom Zombie Smasher. The zombie apocalypse is upon us and it's up to you to evacuate everyone before they fall prey to the undead.

Conduct massive rescue operations with a helping hand from snipers, artillery crews, orbital bombardments, and more. Experience the tactical richness of fully-destructible environments and procedurally-generated campaigns. And when the apocalypse ends, create your own game mods and share them with the Online File Share.

Key features:
* Mercenaries for hire: Hire and upgrade your ragtag group of snipers, demolition teams, orbital bombardment crews, and more.
* No two cities are the same: Cities are procedurally-generated, giving a unique experience with each playthrough.
* Destructible environments: You can absolutely blow up everything.
* Play with friends: Up to three people can cooperatively play together.
* Mod support: Modify the game rules however you like, and share your mods through the Online File Share.
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Hammerwatch Crackshell 2013 labelminimizeminimize
FEZ Polytron2013[wip]
At first glance, FEZ is a retro platformer. Yet most of the typical platformer elements, retro or otherwise, are not present. There are no enemies, no powerups or ability upgrades, no reserve of lives, no fire, ice, or water levels levels, no lazers, no deadly decor. The object of the game is as simple as it gets, walk, jump, and climb to explore the world and find the required cubes, the optional anti-cubes, and the optional artifacts. But, this is much more challenging than it sounds.
Gameplay depends not on defeating anything but on understand relationships between game mechanics that people almost never think about. The main concept is viewing the world of 90° angles in 2D but with the ability to rotate the Z-axis of the world 90° in any of the 4 directions. 4 differing views present 4 different layouts for world interaction. Two separate or far spaced surfaces viewed from some angles are joined or close when view and different angles. Visible doors, ladders, objects are hidden in some angles. Open areas are inaccessible in some angles. A button may be located on the far edge of the screen, even behind a wall. But rotate the world and the main character is now touching the button without having moved at all. Tracks that carry floating platforms can be disconnected until rotating the world connects them. Three short ladders on a wall can become a single tall ladder. More advanced levels include 3D slices of the world that rotate independently based on timing and/or player control. There is also the occasion typical platformer element, but it must be used in conjuncture with the unique gameplay. For instance, picking up a bomb and throwing it to land directly in front of a sealed door to break the seal. But the bomb can only seen and picked up at a certain angle, the door is only seen at a different angle, and floating platforms and impassible walls from all four angles must be traversed to deliver the ticking bomb to the sealed door before it explodes. Also, certain elements of the game respond non-intuitively to player input. For instance, lights on a given pillar will light up in a particular pattern for each move a player can make. Jump button, 2 trigger buttons, and 4 direction buttons each have their own icon indicated by the lights. You can imaging how things can get complicated when the main character's movement in the game world intended to operate a puzzle can simultaneously drastically alter which items and areas are accessible (and perhaps make the reword for the puzzle inaccessible). Upgrades of a sort do exist in the game. Not for the main character, rather the player is upgraded when they discover yet another way to manipulate the world to go to places seemingly inaccessible. With this knowledge upgrade, the player can then return to an area and go new places within to find objects that were obscured in previous visits. Most of the 'keys' and 'switches' in this game exist only within the player's mind. Though there are some actual keys and switches in the game as well. The gameworld is rarely spoiled by display of information of information on top of it. A notable exception is dialogs, which are often redundant anyhow. An example, a pillar with a hole and a cube in the hole is encountered. Players will probably think 'I wonder what this is'. A hint hypercube floats close to the player when they approach the pillar. Viewing the hint tells the player "I wonder what this is." Nevertheless, the same hypercube will show a thumbnail of the level a door leads to if the player has seen the level previously. There is also a sort of anti-metroidvania element to the game. As the player explores more areas, solves more puzzles, and collects more objects, voids appear in the world which will suck the player out and kill them. Thus, mobility is hindered by game progress rather than being helped. Yet again, this forces the player to try new things and discover new ways to take advantage of the relationships between game mechanics.
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Alphaman Heartfelt Games2013 labelminimizeminimize
Chaos Projectile author2014Twin-Stick Shooter Platformer RPG. Like, wow. labelminimizeminimize
Need for Speed II SE  author2014 labelminimizeminimize
One Heart 2 Hit Studio2014 labelminimizeminimize
When It Hits the Fan Heartfelt Games2014 labelminimizeminimize
Shattered Haven Arcen Games2014 labelminimizeminimize
SDLPoP  author2014The ubiquitous original Prince of Persia ported to SDL and modern systems with . This port is modable (total conversions). It also has the option of individually turning on or off, any feature, quirk, or bug that ever existed for any port of the game. Time limit can be set and optionally count cut-scene/music time. Adds force-feedback, haptic feedback. Sensible features like guards break your fall if you land on them, slamming into a wall will shake nearby loose tiles (so you don't have to step on them or jump up into them) and Iaido strikes (draw and strike in a single stroke). Finally, there are built-in cheats. You can, for example, play with more time, less time, or infinite time.

A young foreign prince is in love with the Princess. This is a threat to Grand Visir Jaffar who illegally controls the throne in the Sultan's absence and intends to legitimize his rule through marriage. Jaffar kidnaps the foreign prince and locks him in the dungeon. In 1 hour, the Princess must marry the Jaffar or be killed. Play as the foreign prince. Solve puzzles, find items, find a sword, fight guards, escape and save the Princess.
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Pulse Team Pixel Pi2014Pulse is a first-person experiential journey in which you are blind. Using a process similar to echolocation, you use sounds in the environment to create a mental reconstruction of the world around you. The character has not been blind since birth, and is therefore able to pull memories from their childhood to "see" the environment.

Throughout your journey, you will encounter creatures called Mokos whose sole desire is to help you. By using the noise these creatures make, they provide additional "vision" when in need. They also provide superfluous amounts of cuteness. In contrast, there are also terrifying creatures who seek to devour you. Listen carefully and avoid these beasts at all costs.

In this synesthesia-like experience, your world will shift and become clearer based on the information provided by your senses. There is often a distinct difference between what you "see" versus what is actually there. Let your senses guide you.
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Jumper Jape Team Jape2015 labelminimizeminimize
The Enchanted Cave 2 Lightning Games (dustinaux)2015 labelminimizeminimize
Crypt of the NecroDancer Brace Yourself Games2015 labelminimizeminimize
Spider: Rite of the Shrouded Moon Tigerstyle Games2015 labelminimizeminimize
Rumble Overflow2015 labelminimizeminimize
Nuclear Throne Vlambeer2015 labelminimizeminimize
AdaVenture Fast RGV2016 labelminimizeminimize
BANG BANG BANG! author2016 labelminimizeminimize
BATTLESLOTHS Invisible Collective2016 labelminimizeminimize
Bleed 2 Bookdisk Revolution2016 labelminimizeminimize
Blockpocalypse Dime Studios2016 labelminimizeminimize
Crypt of the NecroDancer: AMPLIFIED Brace Yourself Games2016 labelminimizeminimize
Dispersio chpile2016 labelminimizeminimize
Heaven Forest Chubby Pixel (Fabio Ferrara)2016 labelminimizeminimize
Invisigun Heroes Sombr Studios2016 labelminimizeminimize
Lieve Oma author2016 labelminimizeminimize
Liftoff LuGus Studios2016Initially released supporting Radio Controllers and Gamepads. Operate vehicles with Mouse or Keyboard controls not supported. labelminimizeminimize
Majotori majorariatto2016 labelminimizeminimize
Marble Mountain Lightning Rock2016 labelminimizeminimize
Party Hard: High Crimes tinyBuild (Pinokl Games)2016 labelminimizeminimize
Project Arrhythmia Lime Studios2016 labelminimizeminimize
Salt and Sanctury Ska Studios2016 labelminimizeminimize
Stellar Interface ImaginationOverflow2016 labelminimizeminimize
The Yearning author2016 labelminimizeminimize
heXon LucKey Productions2016 labelminimizeminimize
Where's My Mommy? Exquisite Games2016 labelminimizeminimize
SHINRAI - Broken Beyond Despair Gosatsu Visual Novels2016 labelminimizeminimize
Lichtspeer Lichthund2016 labelminimizeminimize
Slayaway Camp Blue Wizard Digital2016 labelminimizeminimize
Gunmetal Arcadia Zero  Minor Key Games2016Unrest brews in the city of Arcadia, and a monstrous enemy approaches. As the young elf Vireo, you will heed the call of adventure: choose a weapon, choose a side, and rise to be the hero your city needs. Gunmetal Arcadia Zero features classic platformer action and world-class CRT simulation technology that evokes the aesthetics of past generations.

From developer J. Kyle Pittman (Super Win the Game) and Minor Key Games (Slayer Shock) comes Gunmetal Arcadia Zero, an all-new action-adventure platformer drenched in glowing retro goodness.
•Use blades, bombs, and a bevy of subweapons
•Visit NPCs, buy and sell gear, and learn the lore of Arcadia
•Fight your way through six stages jam-packed with baddies and bosses
•Exquisite game feel — that's a thing!
•NEW!! Speedrun mode tracks splits and records best times
•World-class CRT simulation
°Fully customizable
°NEW!! Now with editable preset slots
•Authentic 8-bit soundtrack
°Over 40 minutes of original music
°Now available on Bandcamp
°Listen now at YouTube***Gunmetal Arcadia Zero comes with pre-made levels and is a traditional metroidvania style game. Where as Gunmetal Arcadia is a rogue-like in this same style but with procedurally generated levels.
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Sea Loot monkokio2016 labelminimizeminimize
Bicyclism: Art of Riding  Phosphoer;Acid Cat2016 labelminimizeminimize
Intelligent Design author2016 labelminimizeminimize
Ant-gravity: Tiny's Adventure SharkByte Studio2016 labelminimizeminimize
Hover Havoc University of Huddersfield Enterprises (Canalside Studios)2016 labelminimizeminimize
222 Hearts REMIMORY2017 labelminimizeminimize
A Gummy's Life EP Games2017 labelminimizeminimize
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