showing 32 games
name arrow_downward | publisher(developer) | year | tags | description | |
---|---|---|---|---|---|
A Valley Without Wind | Arcen Games | 2014 | acid aircontrol amoeboids animals automap avww-series bossbattles commercial crystalentities damagetypes deathpenalty difficulty difficulty-aspects difficulty-ingame difficulty-players dinosaurs download dropplatforms encyclopedia endless energyregen eviloverlord falldamage fasttravel fasttravel-points gamesrepublic giants healingstations healthdrops improvisedweapons independentaim inventory license-crossplatform license-proprietary magic magic-common magicaltechnology map mapgenerator minibosses minimap mixedtheme monsters mp-campaign mp-cooperative mp-crossplatform mp-dropin nofailstate nohealthregen nonlinear nopointercapture openworld overworld parallaxscrolling passingthetorch pastcharacters postapocalypse prematurechallenge recallportal robots safezone sciencefantasy secrets smartprojectiles sorcery steampowered taskgenerator teleport tutorial ubuntu undead undefinedelements unity-engine unlimitedlives weathereffects | labelminimizeminimize | |
A Valley Without Wind 2 | Arcen Games | 2014 | acid aircontrol amoeboids animals automap avww-series bossbattles commercial crafting crystalentities damagetypes deathpenalty difficulty difficulty-aspects difficulty-ingame difficulty-players dinosaurs doomclock download dropplatforms encyclopedia endless energyregen eviloverlord falldamage fasttravel fasttravel-points gamersgate gamesrepublic giants healingstations healthdrops improvisedweapons independentaim inventory license-crossplatform license-proprietary magic magic-common magicaltechnology map mapgenerator metroidvania minibosses minimap mixedtheme monsters mp-campaign mp-cooperative mp-crossplatform mp-dropin nodrm nofailstate nohealthregen nonlinear nopointercapture openworld overworld parallaxscrolling passingthetorch pastcharacters postapocalypse prematurechallenge recallportal robots safezone sciencefantasy secrets smartprojectiles sorcery steampowered taskgenerator teleport tutorial ubuntu undead undefinedelements unity-engine unlimitedlives weathereffects x86 x86-64 | labelminimizeminimize | |
Akane the Kunoichi | Haruneko | TBA | bossbattles commercial deadlydecor disappearingplatforms download forest giants heads indevelopment indoors license-proprietary maneki-neko ninja outdoors rescue rewardingvandalism runandgun throwingknives uvl-confusable wallclinging | labelminimizeminimize | |
CrossFire | author | 2001 | acid adv-static alternatesolutions amoeboids angels animateobjects animateweapons antipk ants axes basilisks bees beggars beholders bigcats birds bludgeons bodyarmor bows capacity-stacks capacity-weight captives charactercreation cheapdeath chickens children chiroptera city currency currency-split cyclopes dancers dedicatedclient demons dialog-keywords dialog-progressive discriminatingcustomers disproportionalworld dogs doors dragons dragons-eastern dragons-other dragons-western dungeoncrawler dwarves earth elementals elites elves encounters-literal encounters-respawn encounters-seen europeanfae femaleprotagonist fungi gargoyles genderchoice genderneutral ghosts ghouls giantinsects giantrats giants giantsnakes giantwolves giantworms gnolls gnomes goblinoids goblins golems gryphons gtk heads healthregen-moderate hirelings host-dedicated humans hunger imps insects interactivedialogs inventory itemidentification itemlock keys keys-disposable knights knives kobolds larvae license-gpl liches limitedcapacity lockpicking loot-random lunatics magic maleprotagonist mapgenerator medieval meleeweapons mice mmog mollusk monsters mycoids mystics neutralmonsters neutralnpcs ninja nofailstate noncombpenalty nonlinear nudity nudity-inhuman ogres opengl openworld-restricted orcs pirates presetmaps primates protagonistnaming pve pvp racechoice rats rpm safezone scavenging scorpions sdl serverbrowser shopping skeletons snakes spawners specieschoice spectres stonecreatures swords tangibleabstracts theunnamed thieves trading treants trees trolls ubuntu undead unicorns unlimitedlives ursines vagrants vampires weefolk witches wolves worms wyverns x11 x86 x86-64 xp-deeds xp-kills xp-literal zombies | A fantasy medieval themed MORPG with a set of races and classes similar to angband and nethack. There are multiple graphical clients to chose from that will show more information than text based clients (stacks of objects on the floor for instance). Use of text remains heavy in all clients and more closely follows a the example of text adventure interpreters than simple commands. Players will need to converse with NPCs. But many typed commands are simple as well and players can bind any command to a keystroke. Also, there are a variety of shortcuts that can be preformed with the mouse. The adventures provided really depend on which server the player chooses to play on. Most servers allow multiple characters and they remain attached to the server where they were created. Initially there was no gender option provided but version 1.10 added this option. Many servers continue to use the monogender mode. Generally servers include a tutorial map, several interlinked preset maps, and attached maps that are randomly generated within a set or constrictions (themed dungeons). Players find a public bed (or buy their own real estate to place a bed in) to sleep until they want to return to the game, which is a quit-save. Any items they left lying around may be stolen, but their inventory and their character are safe when sleeping. A variety of locked storage, security systems, guard animals, or guard NPCs are available for things that just won't fit into inventory. Maid NPCs are also an option. Player vs player is decided per server. The game allows for servers to have PvP zones and for players to mutually agree to PvP (outside of zones). But absolute prevention of PvP is apparently technically impossible for anyone determined to circumvent the safeguards as sings repeatedly warn players that PvP is forbidden in places where technical limitation are already in place. There is an extensive skills system as well. Skills increase by using them. For instance, read a book that is within your literacy skill level and you will ear literacy experience points. This only works once per book, btw. There is no combat mode. Attacks are in real time. While characters can have all manor of attacks at their disposal, all melee attacks are done without visual feedback. Text feedback is given instead. Ranged attacks show the projectile, but are otherwise identical to each other as melee attacks are. Find towers and dungeons. Hack up monsters. Gather loot. Sell loot. Practice skills. Repeat. For POSIX/X11 and/or GTK systems. Confirmed to run on Ubuntu and IRIX. RPM available. [Zerothis] | labelimagesubject |
Darksiders | THQ (Vigil Games) | 2015 | achillesheelfoes actionadventure aftertheend airdash alienearth alteredreality angelofdeath angels antiheroprotagonist apocalyptic autorun autosavepoints autumnal backtracking balance-theme blocking bonusbosses boomerangs bossbattles burrowers captives cave cemetery changinggoals chargers city collectibles colorcodednpcs colossi combomoves counselor counterattacks darksiders-series dashing deathworld demons difficulty dimensionaltravel dissolvingcorpses dodging doors doors-autoclosing download earth elevators endlessconflict endtime energyweapons environmentalpuzzle equipmentexperience fallimpact fasttravel finishingmoves flood flyingislands fmod fourhorsemen gianthumanoids giantmonsters giants giantshoulderpads giantspiders giantworms gliding gore grapplinghook gryphons hackandslash handguns havokphysics hellscape hud-dynamic hugeweapons humanoidprotagonist improvisedweapons indevelopment inorganics insectoids interactivetriggers juggernauts jumping keys knockback ladders lostpowers macho magic magicaltechnology magneticshoulders medieval meleeweapons metroidvania midairjumping monkeybars monsters mythicfigure naga neutralmonsters nofalldamage northamerica obligation openended paradise pawn portals postapocalypse powerthrow quicktimeevent rage recurringopponent revenge rewardingvandalism riding robots ruins scaleform sciencefantasy screenshake scythes secrets sequelhook simulacrums singlesave sorcery souls splatter subway supermode supernaturalprotagonist swarmers sweepingstrikes swimming swords targetlock tasteofpower teleporters temple temporarycompanions thedestroyer thrownweapons timeskip traproom tunnels tutorial tutorial-forced tutorial-integrated undead underwaterdiving unlimitedammo upgradesystem walking wasteland waterjumping weaponexperience wellofsouls | labelminimizeminimize | |
Deadhold | Dark Quarry Games | 2017 | giants goblins indevelopment norsemythology ubuntu unity-engine unrealengine vikings | labelminimizeminimize | |
Dota 2 | Valve | 2013 | abilitycharges adv-perks ambientcreatures announcer antiepilepsy aoeindicator attributedrain autocast baseincome bloodless brittleabilities broodlings caricature censored centauroids colorblind comboactions commercial compplay deathrecap decoupledresolution demons deployablesensors derivedstatistics desperatepower download dragons dwarves elementals elves esports fatties fogofwar forcedaggro forcedpolymorph forcedteleport fractionals friendlyfire-purposeful giants giantspiders golems hugeweapons ichthyoids importedglitch inorganics insectoids inventory itemcharges itemrecharging levelcap liches lifepowered livingwater lua lutris magic manaburn markers mentoring microtransactions minibosses moba monsters mp-friends mp-nodupes mp-npcallies mp-pause mp-ranked mp-rejoin mp-spectating mp-teams mp-voting mystics nocamerapan nonsensicalgear nontolkienian nostrayfire npcstunning openal openbeta opengl percentagedamage playercommendations playerreporting plethoraofreferences powerups pvpve regionlocked replays resourcedenial robots rooting sciencefantasy selfduplication selfupdate skeletons sorcery source2engine sourceengine ssao steampowered stunlock stunning summoning teamawareness teleswap textmacros tutorial ubuntu ugc undead ursinoids voicechat voicemacros vulkanapi walking weefolk wildcardeqslots | labelminimizeminimize | |
Dragon | Red Level Games | TBA | alphafunding commercial download dragonprotagonist giants indevelopment license-proprietary magic mp-cooperative naturalweapons protagonistdesigning protagonistdesigning-body protagonistdesigning-face protagonistredesigning steampowered ubuntu undead unity-engine uvl-confusable | labelminimizeminimize | |
Dragons and Titans | Wyrmbyte (Versus Evil) | 2014 | colossi commercial download dragons flying free2play giantmonsters giants license-proprietary moba mp-cooperative mp-teams mp-versus naturalweapons steampowered ubuntu uvl-steamcoveragecheck | labelminimizeminimize | |
Dust: An Elysian Tail | Humble Hearts | ? | 4thwallbroken adv-ptdistr airdash ambientcreatures amnesia amoeboids animateweapons animehair anthropomorphicanimals anthroprotagonist autosavepoints autozoom bioluminescence bloodless bodyarmor bossbattles bossmeter caninoids cave cemetery chapters children chosenone colorblind colorful combatanimals combobonuses commercial companion counselor damageinfo dark-limited depthoffield difficulty dodging download drm dropplatforms dynamicweather environmentalaudio fnaxna ghosts giantfungi giants glowingeyes gog healingitems hitmoderation hudcustomization inventory jewelry license-proprietary loot-random loot-unexpected lutris magic meleeweapons metroidvania midairjumping minibosses minimap mintlinux monsters mountain nodrm nofalldamage npcgenerators oopcharacters optionaltasks parallaxscrolling playerexposition prologue racism-speciesism rage rebornprotagonist redeemingbeatdown sauroids score secrets selfluminance sentientartefact shopping singlecontroller spectres steampowered subterraneanforest suicideattackers summery swords tasktracker teleporters titlementioned titularcharacter tooltips town trivialresearch tutorial ubuntu volcanic volcano warriorprotagonist waterfalls wintery xp-deeds xp-kills | labelminimizeminimize | |
Gnah | KO-OP Mode | TBA | commercial download giants indevelopment license-proprietary steampowered ubuntu | labelminimizeminimize | |
Heroine's Quest: The Herald of Ragnarok | Crystal Shard | 2016 | adventurerpg agsengine classbased clickadventure commercial deities devsyswindows divinemenace download endtime giants heroic heroicfantasy heroprotagonist humans indie inventory license-proprietary magic physicalgods prophecy steampowered trolls ubuntu upgradesystem wintery wolves | labelminimizeminimize | |
Hydra Slayer | author | 2014 | bows centaurs commercial download echidna giants grecoromanmythology grid grid-hex grid-square gridmove heroprotagonist humanoidprotagonist humanprotagonist humans hydrae license-gpl license-proprietary magic mapgenerator monsters mushrooms newgameplus roguelike steampowered subterranean tactical ubuntu | labelminimizeminimize | |
Lara Croft and the Guardian of Light | Square Enix | 2012 | achievements achievements-public actionadventure ancientenemy archeologistprotagonist assaultrifles autorun bombs bossbattles centralamerica challenges chasms cpplanguage deathpits dinosaurs disappearingplatforms dodging earth explosiveobjects fallbackweapon fallimpact femaleprotagonist firearms flamethrowers gems gianthumanoids giantmonsters giants giantspiders gnacl grapplinghook grenadelaunchers handguns healingstations healthpickups immortals inbuilttraps interactivetriggers itemglow javelins jumping knockback knockdown ladders latemodernperiod ledges lethalobjects machineguns mesoamerican-theme monsters mp-campaign mp-cooperative northamerica precisionrifles pressureplates quake remotedetonators rockets rotatingplatforms ruins sciencefantasy screenshake secrets seriesnamedrop shallowwater shotguns spinoff submachineguns thrownweapons titularcharacter tombraider tropic tyrannosaurus undead universalammo volcanic walking wetland | labelminimizeminimize | |
Lurking I: Immortui | oklabsoft | 2020 | 1life adv-ptdistr automap bodyarmor bows capacity-stacks charactercreation circadiancycle clanguage classless combatmode commercial containers creatureidentification currency damageinfo dark-limited difficulty-aspects doors download encounters-literal exploration forest ghouls giants giantscorpions giantwolves glowingeyes goblins gold grid-square group group-subset group-switch groupcreation healingstations healthregen-slow illequipped indie indoors inventory itch.io keyboard knives kobolds license-proprietary lineofsight locationinfo loot-random looting magic meleeweapons monsters neutralnpcs nyop ogres openworld orcs outdoors permadeath polearms potions protagonistnaming resting resuscitation saveanywhere seasons serious shopping singlesave skeletons sorcery spears subterranean swords town toxins trolls ubuntu unarmedfighting undead upgrades-abilities walking wetland wordinput x86 x86-64 xp-killbonus xp-kills zombies | A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information. "Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English. | labelminimizesubject |
Magicka | Arrowhead Game Studios | 2014 | 4thwallbroken achievements achievements-public achillesheelfoes angelofdeath axes bitsquid blankprotagonist bludgeons bossbattles boxed burning capturedresources castle chargedabilities chargers cheapdeath classicwizards combinedeffort comboactions combomoves commercial controlloss cryokinesis csharplanguage damageinfo deadends deadlywater deathpits demons demons-other difficulty-single download dragons druids dwarves electrokinesis elements encounters-set enforcedproximity facelessprotagonist falldamage flyingislands forcefields forest freezing friendlyfire gamesrepublic gianthumanoids giants giantspiders gibs goblins gore hapticfeedback hazardouspowers healing healingdevice hydrokinesis instantkillers knockback knockdown license-proprietary limitlessenergy magic magic-precast magicka-series magicstaves meleeweapons mergedactions midastouch mine mode-survival monsters mountain mp-campaign mp-cooperative mysticprotagonist mystics mythmagnet namelessprotagonist netframework netranking norsemythology npcfriendlyfire overkill parody playablecredits plethoraofreferences plotimmortality pyrokinesis recurringopponent repulsion resuscitation ricochetingattacks ruins rural satire screenshake secrets shallowwater silentprotagonist skeletons sorcery spectres speech-gibberish splatter swords teleport timetravel toxins treants trolls undead unhealthyundead unrestrictedviolence vampires volcanic walking waterweapons weathercontrol weathereffects weefolk wetland wetting worldedge wyrms xnaframework xrayelectrocution zombies | labelminimizeminimize | |
Magicka 2 | Arrowhead Game Studios | 2015 | 4thwallbroken achievements achievements-public achillesheelfoes angelofdeath axes bitsquid blankprotagonist bludgeons bossbattles burning capturedresources castle chargedabilities chargers cheapdeath classicwizards combinedeffort comboactions combomoves commercial controlloss cryokinesis csharplanguage damageinfo deadends deadlywater deathpits demons demons-other difficulty-single download dragons druids dwarves electrokinesis elements encounters-set enforcedproximity facelessprotagonist falldamage flyingislands forcefields forest freezing friendlyfire gamesrepublic gianthumanoids giants giantspiders gibs goblins gore hapticfeedback hazardouspowers healing healingdevice hydrokinesis instantkillers knockback knockdown license-proprietary limitlessenergy magic magic-precast magicka-series magicstaves meleeweapons mergedactions midastouch mine mode-survival monsters mountain mp-campaign mp-cooperative mysticprotagonist mystics mythmagnet namelessprotagonist netframework netranking norsemythology npcfriendlyfire overkill parody playablecredits plethoraofreferences plotimmortality pyrokinesis recurringopponent repulsion resuscitation ricochetingattacks ruins rural satire screenshake secrets shallowwater silentprotagonist skeletons sorcery spectres speech-gibberish splatter swords teleport timetravel toxins treants trolls undead unhealthyundead unrestrictedviolence vampires volcanic walking waterweapons weathercontrol weathereffects weefolk wetland wetting worldedge wyrms x86 x86-64 xnaframework xrayelectrocution zombies | labelminimizeminimize | |
Moria | author | ? | 1life 2hmeleeweapons 68k adv-static alarmers alcohol alpha amoeboids amphibians ants armel armhf automap axes beetles beggars bludgeons bodyarmor bossbattles bows capacity-slots capacity-stacks capacity-toolslots capacity-weight centipedes charactercreation chiroptera circadiancycle clanguage classbased containers creatureidentification crossbows currency curseditems dark debian digging doors doors-breakable download dragonflies elementals elves encounters-literal encounters-random encounters-seen encounters-unseen eviloverlord explosives femaleprotagonist floatingeyes fogofwar frog fuel fungi gems genderchoice ghosts giantbeetles giantinsects giants giantscorpions gnomes golems haggling halflings harpies healingitems healthregen hppa humans hunger indoors inventory invisiblefoes itemidentification itempickup-auto itempickup-ignore itempickup-instant javelins jewelry knives lamp license-gpl liches limitedcapacity lineofsight lockpicking magic magicrings magicweapons maingauche maleprotagonist mapgenerator meleeweapons mips mipsel monsters mummies mycoids mystics naga ncurses ninja npcteleporting orcs outdoors outlaws perchararelations permadeath pickaxe platformreference polearms ppc ppcspe prospecting protagonistnaming quitsave racechoice randomdamage randomizedattributes resting roguelike s390 s390x sasquatch saveanywhere scorpions secrets secrets-invisible sh4 shields shopping skeletons slings snakes sorcery sparc sparc-64 spears specieschoice stealingnpcs stealth subterranean summoning swords taxonomy teleport teleporting tilebased town traps trolls unarmedfighting undead uvl-confusable vagrants vampires walking weefolk whips worms x86 x86-64 xp-kills zombies | While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning. Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game. | labelimagesubject |
phantasia | author | 1993 | amoeboids bsdgames centipedes crocodilians demons dragons europeanfae fish gargoyles giantinsects giants giantspiders gnolls gnomes goblinoids goblins gryphons harpies hydrae imps kobolds merfolk mimics mystics ncurses orcs seamonsters snakes sprites trolls ubuntu undead unicorns weefolk worms x86 x86-64 | Linux port of BSD Games, 1997***phantasia is a role playing game which allows players to roll up charac‐ ters of various types to fight monsters and other players. Progression of characters is based upon gaining experience from fighting monsters (and other players). Most of the game is menu driven and self-explanatory (more or less). The screen is cursor updated, so be sure to set up the TERM variable in your environment. The characters are saved on a common file, in order to make the game interactive between players. The characters are given a password in order to retrieve them later. Only characters above level zero are saved. Characters unused for awhile will be purged. Characters are only placed on the scoreboard when they die. [spoiler=open PARTICULARS;close PARTICULARS] Normal Play A number of the player's more important statistics are almost always dis‐ played on the screen, with maximums (where applicable) in parentheses. The character is placed randomly near the center of a Cartesian system. Most commands are selected with a single letter or digit. For example, one may move by hitting 'W', 'S', 'N', or 'E', (lower case may also be used, at no time is the game case dependent). One may also use 'H', 'J', 'K', 'L', for movement, similar to vi(1). To move to a specific (x, y) coordinate, use the move ('1') command. The distance a character can move is calculated by 1 plus 1.5 per level. Moving in a compass direc‐ tion will move the player the maximum allowed distance in that direction. A player may see who else is playing by using the players ('2') option. One may see the coordinates of those who are the same distance or closer to the origin as he/she. Kings, and council of the wise can see and can be seen by everyone. A palantir removes these restrictions. One can talk to other players with the talk ('3') option. In general, this is a line or so of text. To remove a current message, just type ⟨return⟩ when prompted for a message. The stats ('4') option shows additional characteristics of a player. One may leave the game either with the quit ('5') option. One may rest by default. Resting lets one regain maximum energy level, and also lets one find mana (more is found for larger levels and further distances from the origin). One may call a monster by hitting '9' or 'C'. Use 'X' to examine other players. One may quit or execute a sub-shell by hitting interrupt. Quitting dur‐ ing battle results in death for obvious reasons. Several other options become available as the player progresses in level and magic, or to other stations in the game (valar, council of the wise, king). These are described elsewhere. In general, a control-L will force the redrawing of the screen. Other things which may happen are more or less self-explanatory. Fighting Monsters A player has several options while fighting monsters. They are as fol‐ lows: melee Inflicts damage on the monster, based upon strength. Also decreases the monster's strength some. skirmish Inflicts a little less damage than melee, but decreases the monster's quickness instead. evade Attempt to run away. Success is based upon both the player's and the monster's brains and quickness. spell Several options for throwing spells (described else‐ where). nick Hits the monster one plus the player's sword, and gives the player 10% of the monster's experience. Decreases the monster's experience an amount proportional to the amount granted. This also increases the monster's quick‐ ness. Paralyzed monsters wake up very fast when nicked. luckout This is essentially a battle of wits with the monster. Success is based upon the player's and the monster's brains. The player gets credit for slaying the monster if he/she succeeds. Otherwise, nothing happens, and the chance to luckout is lost. Character Statistics strength determines how much damage a character can inflict. quickness determines how many chances a character gets to make decisions while fighting. energy level specifies how much damage a character may endure before dying. magic level determines which spells a character may throw, and how effective those spells will be. brains basically, the character's intelligence; used for vari‐ ous fighting options and spells. mana used as a power source for throwing spells. experience gained by fighting monsters and other characters. level indicative of how much experience a character has accu‐ mulated; progresses geometrically as experience increases. poison sickness which degrades a character's performance (affects energy level and strength). sin accumulated as a character does certain nasty things; used only rarely in normal play of the game. age of player; roughly equivalent to number of turns. As age increases, many personal statistics degenerate. Character Types Character statistics are rolled randomly from the above list, according to character type. The types are as follows: magic user strong in magic level and brains, weak in other areas. Must rely on wits and magic to survive. fighter good in strength and energy level, fairly good in other areas. This adds up to a well-equipped fighter. elf very high quickness and above average magic level are elves selling points. dwarf very high strength and energy level, but with a ten‐ dency to be rather slow and not too bright. halfling rather quick and smart, with high energy level, but poor in magic and strength. Born with some experience. experimento very mediocre in all areas. However, the experimento may be placed almost anywhere within the playing grid. The possible ranges for starting statistics are summarized in the follow‐ ing table. Type Strength Quick Mana Energy Brains Magic ────────────────────────────────────────────────────────────────── Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 Fighter 40-55 30-35 30-50 45-70 25-45 3-6 Elf 35-45 32-38 45-90 30-50 40-65 4-7 Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 Halfling 20-25 34 25-45 55-90 40-75 1-4 Experimento 25 27 100 35 25 2 Not only are the starting characteristics different for the different character types, the characteristics progress at different rates for the different types as the character goes up in level. Experimentoes' char‐ acteristics progress randomly as one of the other types. The progression as characters increase in level is summarized in the following table. Type Strength Mana Energy Brains Magic ────────────────────────────────────────────────────── Mag. User 2.0 75 20 6 2.75 Fighter 3.0 40 30 3.0 1.5 Elf 2.5 65 25 4.0 2.0 Dwarf 5 30 35 2.5 1 Halfling 2.0 30 30 4.5 1 The character type also determines how much gold a player may carry, how long until rings can overcome the player, and how much poison the player can withstand. Spells During the course of the game, the player may exercise his/her magic pow‐ ers. These cases are described below. cloak magic level necessary: 20 (plus level 7) mana used: 35 plus 3 per rest period Used during normal play. Prevents monsters from finding the character, as well as hiding the player from other players. His/her coordinates show up as '?' in the players option. Players cannot collect mana, find trading posts, or discover the grail while cloaked. Calling a monster uncloaks, as well as choosing this option while cloaked. teleport magic level necessary: 40 (plus level 12) mana used: 30 per 75 moved Used during normal play. Allows the player to move with much more freedom than with the move option, at the price of expending mana. The maximum dis‐ tance possible to move is based upon level and magic level. power blast magic level necessary: none mana used: 5 times level Used during inter-terminal battle. Damage is based upon magic level and strength. Hits much harder than a normal hit. all or nothing magic level necessary: none mana used: 1 Used while combating monsters. Has a 25% chance of working. If it works it hits the monster just enough to kill it. If it fails, it doesn't hit the monster, and doubles the monster's quickness and strength. Paralyzed monsters wake up much quicker as a result of this spell. magic bolt magic level necessary: 5 mana used: variable Used while combating monsters. Hits the monster based upon the amount of mana expended and magic level. Guaranteed to hit at least 10 per mana. force field magic level necessary: 15 mana used: 30 Used during monster combat. Throws up a shield to protect from damage. The shield is added to actual energy level, and is a fixed number, based upon maximum energy. Normally, damage occurs first to the shield, and then to the players actual energy level. transform magic level necessary: 25 mana used: 50 Used during monster combat. Transforms the monster randomly into one of the 100 monsters from the mon‐ ster file. increase might magic level necessary: 35 mana used: 75 Used during combat with monsters. Increases strength up to a maximum. invisibility magic level necessary: 45 mana used: 90 Used while fighting monsters. Makes it harder for the monster to hit, by temporarily increasing the player's quickness. This spell may be thrown sev‐ eral times, but a maximum level will be reached. transport magic level necessary: 60 mana used: 125 Used during monster combat. Transports the monster away from the player. Success is based upon player's magic and brains, and the monster's experience. If it fails the player is transported instead. 60% of the time, the monster will drop any treasure it was carrying. paralyze magic level necessary: 75 mana used: 150 Used during monster combat. "Freezes" the monster by putting its quickness slightly negative. The monster will slowly wake up. Success is based upon player's magic and the monster's experience. If it fails, nothing happens. specify magic level necessary: none mana used: 1000 Used during monster combat only by valar or council of the wise. Allows the player to pick which mon‐ ster to fight. Monsters Monsters get bigger as one moves farther from the origin (0,0). Rings of distance 125 from the origin determine the size. A monster's experience, energy level, and brains are multiplied by the size. Strength is increased 50% per size over one, and quickness remains the same, regard‐ less of size. Also, nastier monsters are found as one progress farther out from the origin. Monsters also may flock. The percent chance of that happening is designated as flock% in the monster listing. Monsters outside the first ring may carry treasure, as determined by their treasure type. Flocking monsters, and bigger monsters increase the chances of treasure. Certain monsters have special abilities; they are as follows: Unicorn can only be subdued if the player is in possession of a virgin. Modnar has random characteristics, including treasure type. Mimic will pick another name from the list of monsters in order to confuse. Dark Lord very nasty person. Does not like to be hit (especially nicked), and many spells do not work well (or at all) against him. One can always evade from the Dark Lord. Leanan-Sidhe also a very nasty person. She will permanently sap strength from someone. Saruman wanders around with Wormtongue, who can steal a palantir. Also, Saruman may turn a player's gems into gold pieces, or scramble her/his stats. Thaumaturgist can transport a player. Balrog inflicts damage by taking away experience, not energy. Vortex may take some mana. Nazgul may try to steal a ring or neutralize part of one's brains. Tiamat may take half a player's gold and gems and escape. Kobold may get nasty and steal one gold piece and run away. Shelob may bite, inflicting the equivalent of one poison. Assorted Faeries These are killed if attacking someone carrying holy water. These are Cluricaun, Fir Darrig, Fachan, Ghille Dhu, Bogle, Killmoulis, and Bwca. Lamprey may bite, inflicting 1/2 of a poison. Shrieker will call one of its (much bigger) buddies if picked upon. Bonnacon will become bored with battle, fart, and run off. Smeagol will try to steal a ring from a player, if given the chance. Succubus may inflict damage through a force field. This sub‐ tracts from energy level instead of any shield the player may have thrown up. This is a very easy way to die. Cerberus loves metal and will steal all the metal treasures from a player if able. Ungoliant can bite and poison. This inflicts five poisons, and also takes one from the player's quickness. Jabberwock may tire of battle, and leave after calling one of his friends (Jubjub Bird or Bandersnatch). Morgoth actually Modnar, but reserved for council of the wise, valar, and ex-valar. Fights with Morgoth end when either he or the player dies. His characteristics are calculated based upon the player's. The player is given the chance to ally with him. No magic, except force field works when battling Morgoth. Troll may regenerate its energy and strength while in battle. Wraith may make a player blind. Treasures The various treasure types are as follows: Type zero none Type one power booster - adds mana. druid - adds experience. holy orb - subtracts 0.25 sin. Type two amulet - protects from cursed treasure. holy water - kills assorted faeries. hermit - reduces sin by 25% and adds some mana. Type three shield - adds to maximum energy level. virgin - used to subdue a unicorn, or to give much experience (and some sin). athelas - subtracts one poison. Type four (scrolls) shield - throws a bigger than normal force field. invisible - temporarily puts the finder's quickness to one million. ten fold strength - multiplies finder's strength by ten. pick monster - allows finder to pick next monster to battle. general knowledge - adds to finder's brains and magic level. All the scrolls except general knowledge automati‐ cally call a monster. These preserve any spells that were already in effect, but are only in effect while in battle. Type five dagger - adds to strength. armour - same as a shield, but bigger. tablet - adds brains. Type six priest - rests to maximum; adds mana, brains; and halves sin. Robin Hood - increases shield and adds permanently to strength. axe - like dagger, but bigger. Type seven charm - protects from cursed treasure (used before amulet); used in conjunction with blessing to bat‐ tle Dark Lord. Merlyn - adds brains, magic, and mana. war hammer - like an axe, but bigger. Type eight healing potion - sets poison to -2, or subtracts two from poison, whichever is better. transporter - allows finder to move anywhere. sword - like a war hammer, but bigger. Type nine golden crown - allows the player to become king, by going to (0,0). blessing - cuts sin to 1/3, adds mana, rests to maximum, kills Dark Lord with a charm, and gives bearer first hit on all monsters. quicksilver - adds to quickness. Type ten elven boots - adds permanently to quickness. Type eleven palantir - allows one to see all the other players; used by council of the wise to seek the grail. Type twelve/thirteen ring - allows one to hit much harder in battle, etc. Any treasure type 10-13 monsters may instead carry a type nine treasure. A monster may also be carrying gold or gems. These are used at trading posts to buy things. A gem is worth 1000 gold pieces. Too much gold will slow a player down. One may carry 1000 plus 200 per level of gold. A gem weighs one half a gold piece. Monsters of treasure type 7 or higher may carry gems. The chance of a cursed treasure is based upon treasure type. The more valuable treasures have a greater chance of being cursed. A cursed trea‐ sure knocks energy level very low, and adds 0.25 poison. Rings Rings are only carried by nazguls and Dark Lords. They come in four dif‐ ferent flavors. All rings rest the player to maximum and cause him/her to hit much harder in battle with monsters (assuming one has chosen to use the ring for battle.) Two types of rings are cursed and come either from nazguls or Dark Lord. After a few times of using these types, the player falls under the con‐ trol of the ring, and strange, random things will occur. Eventually, the player dies, and gives his/her name to a monster on the file. Dying before the ring is used up also renames the monster. The two remaining types of rings are much more benign. The one from a nazgul is good for a limited number of battle rounds, and will save the player from death if it was being used when he/she died. The one from Dark Lord is the same, except that it never is used up. rings disappear after saving someone from death. In general, cursed rings occur much more often than normal ones. It is usually not a good idea to pick one up. The only way to get rid of a ring is to have a monster steal it. King A player may become king by finding a crown and going to (0,0). Players must have a level in the range of 10 to 1000 to be able to find a crown. When a player with one or more crowns reaches level 1000, the crowns are converted to gold. Once a player is king, he/she may do certain things while in the Lord's Chamber (0,0). These are exercised with the decree ('0') option. transport This is done to another player. It randomly moves the affected player about. A charm protects from transports. curse This is done to another player. It is analogous to cursed treasure, but worse. It inflicts two poison, knocks energy level very low, and degrades the maximum energy. It also removes a cloak. A blessing protects from king's curses. energy void The king may put a number of these scattered about his/her kingdom as he/she pleases. If a player hits one, he/she loses mana, energy, and gold. The energy void disappears after being hit. bestow This is also done to another player. The king may wish to reward one or more loyal subjects by sharing his/her riches (gold). Or it is a convenient way to dispose of some unwanted deadweight. collect taxes Everyone pays 7% tax on all gold and gems acquired, regardless of the existence of a king. The king collects the accrued taxes with this option. The king may also teleport anywhere for free by using the origin as a starting place. Council of the Wise, Valar A player automatically becomes a member of the council of the wise upon reaching level 3000. Members of the council cannot have rings. Members of the council have a few extra options which they can exercise. These are exercised with the intervene ('8') option. All intervene options cost 1000 mana. One intervene option is to heal another player. This is just a quick way for that player to be rested to maximum and lose a lit‐ tle poison. The main purpose in life for members of the council is to seek the Holy Grail. This is done with a palantir under the seek grail option. The distance cited by the seek is accurate within 10%, in order not to make it too easy to find the grail. A player must have infinites‐ imally small sin, or else it's all over upon finding the grail. In order to help members of the council on their quest, they may teleport with greater ease. Upon finding the grail, the player advances to position of valar. He/she may then exercise more and niftier options under intervention. These include all of the council members' options plus the ability to move other players about, bless them, and throw monsters at them. A valar's blessing has the same effect as the treasure blessing, except that the affected player does not get his/her blessing flag set. All intervention options which affect other players age the player who uses them. Valars are essentially immortal, but are actually given five lives. If these are used up, the player is left to die, and becomes an ex-valar. A valar cannot move, teleport, or call monsters. (An exception to this is if the valar finds a transporter.) This is to allow him/her to dispose of excess gold. Any monsters which a valar encounters are based upon his/her size. Only one valar may exist at a time. The current valar is replaced when another player finds the grail. The valar is then bumped back to the council of the wise. Wizard The wizard is usually the owner of the game, and the one who maintains the associated files. The wizard is granted special powers within the game, if it is invoked with the -S option. Otherwise, the wizard plays no different from other players. The wizard abilities are outlined below. change players When examining a player, (game invoked with -x, or use 'X' from within game), the wizard may also change the player. intervention The wizard may do all the intervention options. One extra option, vaporize, is added to kill any offensive players. super character type An extra character type is added. This character starts with the maximum possible in all statistics, selected from the other character types. A super character's statistics also progress at the maximum possible rate, selected from the other character types. Special Places Certain regions of the playing grid have different names. In general, this is only to give the player some idea of his/her present location. Some special places do exist. Trading Posts These are located at |x| == |y| == n*n*100 for n = 1, 2, ..., 1000. Trading posts farther out have more things for sale. Be careful about cheating the merchants there, as they have short tempers. Merchants are dishonest about 5% of the time. Lord's Chamber This is located at (0,0). Only players with crowns may enter. Point of No Return This is located beyond 1.2e+6 in any direction. The only way to return from here is a transporter or to have a valar relocate the player. Dead Marshes This is a band located fairly distant from the origin. The first fourteen monsters (water monsters) can normally only be found here. Valhala This place is where the valar resides. It is associated with no particular coordinate on the playing grid. Miscellaneous Once a player reaches level 5, the game will start to time out waiting for input. This is to try to keep the game a bit faster paced. A guru will never be disgusted with your sins if they are less than one. A medic wants half of a player's gold to be happy. Offering more than one has, or a negative amount will anger the medic, who will make the player worse (add one poison). The Holy Grail does little for those who are not ready to behold it. Whenever anyone finds it, it moves. It is always located within 1e+6 in any compass direction of the origin. There is a maximum amount of mana and charms a player may posses, based upon level. Quicksilver is always limited to to a maximum of 99. Books bought at a trading post increase brains, based upon the number bought. It is unwise, however to buy more than 1/10 of one's level in books at a time. Players over level 10000 are automatically retired. A blindness goes away in random time. Players with crowns are identified with a '*' before their character type. Inter-terminal Battle When two player's coordinates correspond, they may engage in battle. In general, the player with the highest quickness gets the first hit. If the two players are severely mismatched, the stronger player is drasti‐ cally handicapped for the battle. In order to protect from being stuck in an infinite loop, the player waiting for response may time out. Options for battle are: fight Inflicts damage upon other person. run away Escape from battle. Has a 75% chance of working. power blast Battle spell. luckout One-time chance to try to win against the foe. Has a 10% chance of working. Sometimes waits for the other player may be excessive, because he/she may be battling a monster. Upon slaying a player in battle the winner gets the other's experience and treasures. Rings do not work for inter-termi‐ nal battle.[/spoiler] | labelimagesubject |
Reus | Abbey Games | 2017 | activepause autosaves-periodic avatars commercial csharplanguage desura download gamersgate giantmonsters giants godgame humblebundle indie infinitezoom langbrazil-port license-proprietary lutris mode-sandbox nativeoption needs netframework noantagonist otherprotagonist spheroidworld steampowered story-padding structuresynergy terraforming terraindeformation timelimit tutorial zoom | There is conflicting information about this game's availability on Steam and Desura. The website announced the Mac and Linux versions are available on Steam and desura but I cannot find any information about them there. The Linux version is directly purchasable on the home page. | labelminimizeminimize |
Risk of Rain | Chucklefish (Hopoo Games) | 2014 | abilitycooldown adv-static aimdirlimit blindacquisitions bossbattles bossmeter charging classbased commercial consistentdamage criticalchance crowdfunded damageinfo damageovertime difficulty-time dodging download encounters-popup endlessopposition enemyhealthdisplay extraterrestrial falldamage firearms gamemaker gianthumanoids giants giantworms gog healthdrops healthpickups healthregen humblestore humblewidget indie invincibilityframes isolatedlocale itempickup-attract itempickup-auto jumping jumppads knockback ladders leveluprestoration license-proprietary limitlessenergy mapgenerator mintlinux monsters mp-cooperative mycoids nodrm openal overheal overpenetration paidkilling passivebonanza permadeath persistentprogression pixeldoubling playerstats powerups prematurechallenge randommaps sauroids score sdl shopping skeletonkey steampowered stranded stunning teleport tooltips toxins ubuntu undefinedelements unlimitedammo unlockable-characters unlockable-items upgradesystem vorbis walking waterfalls xp-drops xp-objects | labelminimizeminimize | |
Serious Sam 3: BFE | Devolver Digital (Croteam) | 2012 | 22ndcentury achievements achievements-public achillesheelfoes africa alieninvasion alienmenace aliens alone anticipatorysightings anticipatorystockpiles apocalyptic assaultrifles bludgeons bombs bossbattles centauroids chainreactions chargers city city-cairo-eg city-karnak-eg city-luxor-eg colossi commercial cyborgs dark-limited destructibleenvironment desura distortedvision download earth egypt encounters-popup energyweapons environmentalaudio excavation exoticweapons fallbackweapon finishingmoves firstpersonshooter future gianthumanoids giantmonsters giants giantworms gibs gore grotesque handcannons handguns helicopters indie ingamecinematics insectoids instantkillers itemglow jetpack jumping knockback ladders lamp latestart license-proprietary lostequipment lutris machineguns macho magic mode-survival monsters mp-cooperative museum npcdeflection nudity oopitems openended overheal precisionrifles precursors ragers reload-auto reload-manual remotedetonators rockets rotaryguns ruins score screenshake screenstaining secrets sequelhook seriousengine serioussam shotguns skeletons splatter steampowered suicideattackers swarmers temple throwback translator turrets ubuntu walking walkingarmory wallcrawlers | labelimageminimize | |
Serious Sam 3: Jewel of the Nile | author (Croteam) | 2012 | 22ndcentury achievements achievements-public achillesheelfoes africa alieninvasion alienmenace aliens alone anticipatorysightings anticipatorystockpiles apocalyptic assaultrifles bludgeons bombs bossbattles centauroids chainreactions chargers city city-cairo-eg city-karnak-eg city-luxor-eg colossi commercial cyborgs dark-limited destructibleenvironment distortedvision download earth egypt encounters-popup energyweapons environmentalaudio excavation exoticweapons fallbackweapon finishingmoves future gianthumanoids giantmonsters giants giantworms gibs gore grotesque handcannons handguns helicopters ingamecinematics insectoids instantkillers island itemglow jetpack jumping knockback ladders lamp latestart license-proprietary lostequipment machineguns macho magic mode-survival monsters mp-cooperative museum npcdeflection nudity oopitems openended overheal precisionrifles precursors reload-auto reload-manual remotedetonators rockets rotaryguns ruins score screenshake screenstaining secrets sequelhook serioussam shotguns skeletons splatter steampowered suicideattackers swarmers temple throwback translator turrets ubuntu walking wallcrawlers | labelminimizeminimize | |
Shadow Warrior | Devolver Digital (Flying Wild Hog) | 2014 | alternateattack ambientcreatures antivillain asianprotagonist autosavepoints bink bossbattles bossmeter cave cemetery chapters chargedattack chargers chargingweapons chinese-theme colossi combomoves companion counselor criticalchance crossbows dark-limited dashing demonicmenace demons dimensionaltravel dock dodging dualwielding eastereggs elevators explosiveobjects fallimpact firearms flamethrowers fmod fovoption freeslicing fxaa gianthumanoids giants gibs glowingeyes gog gore guidedweapons handguns havokphysics healingdevice healthpickups hearts humblestore humblewidget interactionhighlight invisiblewalls itemglow jumping karmiccreatures keys lamp locationaldamage magic mansion meleeweapons minibosses minotaurs monsters mountain multibarrelguns mystics native nonnative npcteleporting nudity-inhuman oriental overheal overkill playerexposition prologue ragers reboot recycledtitle reload-manual roadhogengine rockets sciencefantasy screenstaining secretfacility secrets sewers sex-inhuman shadowwarrior-series shallowwater shotguns shrine skeletons skipnoninteractive smokes spawners splatter ssao steampowered stereoscopic stylebonus submachineguns swords throwingstars town upgradesystem uvl-confusable varietybonus walking watercraft-location waterfalls weaponplot weaponupgrades wintery | labelminimizeminimize | |
Stendhal | Arianne | 2005 | achievements amazons amoeboids angels anuroids apples archaicweapons arianne-engine axes barbarians bartering beavers beholders bludgeons bodyarmor books bows cannibalism captives cards carrots cattle centaurs cervids cheese cherries chickens chiroptera clergy crabs crocodiles crossbows currency cyclopes death demons dice download dragons dragons-western dwarves elementals elephants elites elves europeanfae exoticweapons femaleprotagonist fish fishing flowers forest foxes free2play fungus-mushrooms gargoyles garlic gems genderchoice ghosts giants gnomes goblins gold goldbars goldnuggets golems horses humans hydrae imps inventory java jewelry jinn keys knights knives kobolds leprechauns license-gpl lions magic magicrings maleprotagonist map marriage meleeweapons mice minotaurs mmog monsters mummies murinoids mutants mystics naga naturalweapons ninja nymphs ogres orcs outlaws pandas pegasus penguin pickaxe pigs polearms potions primates prospecting rangedweapons rats roses samurai scientists scrolls scythes sdl shopping skeletons snakes soldiers spears spectres spiders staves stealing subterranean swords thieves throwingstars thrownweapons tigers trading treants trolls ubuntu undead unicorns ursines vampires walking weefolk werewolves witches wolves zombies | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | labelimagesubject |
Super Saucy Sausage Fest DLC | Ronimo Games | 2012 | arid circadiancycle cpplanguage difficulty dynamicweather earth energyregen fantasticearth giants jovial magic mystics necromancers nominioncontrol onomatopoeia recruiting resourceharvesting skeletons sorcery toxins tropic undead upgrades-transient vikings wasteland wintery | labelminimizeminimize | |
Swords & Soldiers | Ronimo Games (Ronimo Games;Two Tribes) | 2012 | arid circadiancycle commercial cpplanguage debian desura difficulty download dynamicweather earth energyregen fantasticearth fedora gameolith giants humblebundle jovial license-crossplatform magic mystics necromancers nodrm nominioncontrol onomatopoeia recruiting resourceharvesting s3texturecompression skeletons sorcery toxins tropic tugowarstrategy ubuntu undead upgrades-transient vikings wasteland wintery | Its a side scrolling strategy game. It even has some platformer type elements. Hired soldiers proceed right with the occasional branch in paths (high road/low road). They attack whatever comes into their range. Resource harvesters gather fund from the mines, but you also get plunder from your soldiers. Spend your funds on more people and/or upgrades. You can also command offensive and defensive spells be cast on people from both sides. The game, having limited paths to traverse and soldiers from both sides advancing to towers of both sides, could also be thought of has simultaneous tower defense and inverted tower defense. Online multiplayer modes, add-ons, and mods are not available for this Linux version.***NOTE: Super Saucy Sausage Fest DLC is not available for Linux users - apologies! Rewrite history as you take control of the brutal Vikings, the devious Aztecs or the crafty Chinese in their global quest to win the favor of the Gods! Swords & Soldiers is a side-scrolling strategy game that lets you control an entire army and lets you wield devastating magical abilities. Demolish your enemys castle at the end of these two-dimensional battlefields and lead your troops to victory! * Linux version does not support online modes. | labelimagesubject |
Terraria | author (Re-Logic) | 2015 | abominations aircontrol ammotypes amoeboids animals animateweapons asphyxiation axes blankprotagonist blockbased bloodmoon bludgeons bodyarmor bombs bossbattles bows buildingdesigning burrowers capacity-slots circadiancycle clothdyeing clothing collapsibleenvironment commercial compositefoes containers crafting crafting-ammo crafting-sites criticalchance crossbows crossworldcharacters customtriggers damageinfo dark-limited deathpenalty deathpenalty-recovery demons destructibleenvironment destructibleworld digging directionalforce directionalforce-current dissolvingcorpses dissolvingitems doors download draganddrop dragons-eastern drills drm dropplatforms ecosystems enemyhealthdisplay energyitems energyregen energyweapons equipmentbased falldamage featherfall femaleprotagonist firearms firearms-early flamethrowers flatterrain flyingislands freeexpansions fungiculture furnishing genderchoice giantinsects giantmonsters giants giantworms gibs goblins gog grapplinghook handguns harmfultouch harpies healingitems healthregen hitmoderation homebrew host-dedicated instantmotion interactivetriggers invasivespecies inventory inventory-supplies itemgenerator itempickup-attract itempickup-auto itempickup-ignore itemsets juggernauts jumping keys knockback lamp lava license-proprietary lightsabers limitedcapacity liquidphysics loadless logging logicgates lootemup machineguns magic magic-instant magicartefacts maintainedjump maleprotagonist mapgenerator meleeweapons meteoroids midairjumping minibosses mode-hardcore moonphases mp-cooperative mp-customport mp-dropin mummies netframework noagenda nobossarenas nocampaign nodrm nofailstate noinvpause nonscalinggraphics nopointercapture nostory obsoletedassets openworld overpenetration parallaxscrolling periodicdangers persistentworld pickaxe polearms potions pressureplates projectilerecovery quickkeys randomdamage randomevents resourceharvesting retrypoints rewardingvandalism roughterrain sandbox seamlessworld sellundo shadermodel1 shopping silviculture skeletons sorcery spectres splatter splittingcreatures spreadingvegetation stash staticpixelscale steampowered subterranean subterraneanforest superalloy swords tangibleabstracts targetident terraria thrownweapons tilebased timepiece titlementioned trash ubuntu undead undefinedelements underwaterdiving underwaterwalking undirected unhinderedfoes unicorns vanityitems variablegravity walking waterwalk werewolves worldborder xnaframework zombies | Several fans have unofficially ported the game to Linux. All of these ports are quite playable. Re-Logic is developing an official port. | labelminimizeminimize |
The Witcher 2: Assassins of Kings | Namco Bandai Games (CD Projekt) | 2014 | adv-objects adv-ptdistr amnesia book capacity-weight chapters consequences counterattacks crepuscularrays depthoffield dicephysics dodging download drm duplicateweapons dvd dwarves elves falselyaccused fmod gamesrepublic giantmonsters giants gog graychoices havokphysics homosexuals interactivedialogs inventory launcher lightbloom limitedcapacity loading-partial lutris medieval meleeweapons middleagedprotagonist mindcontrol minigames monsterhunters monsters motionblur mutantprotagonist nodrm nudity optionaltasks overburdening overloading parrying pathengine playerexposition premadeprotagonist prison prologue rating-acb-ma15 rating-bbfc-18 rating-esrb-m rating-pegi-18 rating-usk-16 redengine scaleform sequence-stealth sex slowmotion speedtree ssao statuseffects stippletransparency swordandsorcery swords tasktracker tentaclecreatures thewitcher torture town trash walking warriorprotagonist wetland xinput xp-kills | Initially gog.com provided the Windows version of this game bundle with WINE. As of 2014, september 5th, a native Linux version is available. | labelminimizeminimize |
The Witcher III: Wild Hunt | CD Projekt (CD Projekt RED) | 2015 | adv-objects adv-ptdistr amnesia book capacity-weight chapters commercial consequences counterattacks crepuscularrays depthoffield dodging duplicateweapons dwarves elves falselyaccused fmod giantmonsters giants graychoices havokphysics interactivedialogs inventory launcher license-proprietary lightbloom limitedcapacity loading-partial medieval meleeweapons middleagedprotagonist mindcontrol minigames monsterhunters monsters motionblur mutantprotagonist nudity optionaltasks overburdening overloading parrying pathengine playerexposition premadeprotagonist prison prologue redengine scaleform sequence-stealth sex slowmotion speedtree ssao statuseffects stippletransparency swordandsorcery swords tasktracker tentaclecreatures thewitcher torture town trash walking warriorprotagonist wetland xp-kills | labelminimizeminimize | |
Torchlight II | Runic Games | 2015 | 3ormoreplayers abilitycriticals actionrpg adv-ptdistr alienflora ambientcreatures animateweapons arcanepunk attrbasedeq automap biogrowth bioluminescence bludgeons bossbattles bossmeter capturedresources cave cemetery classbased classbasedeq combatanimals criticalchance crossworldcharacters damageinfo damagetypes dandylike deathfakers defensebreaking depthfog diablolike difficulty difficulty-players dimensionaltravel dragons dungeon enemyhealthdisplay energyitems equipmentbased eruptions fame fasttravel-points fatties femaleprotagonist flyingsporepods fogofwar forest friendshipbeatdown gargoyles genderchoice ghosts ghosttown giantgastropods gianthumanoids giants gibs gog hackandslash hags handcannons handguns healingitems humanoids insectoids itemgenerator itemsets jinn jokeitems karmiccreatures knockback levelbasedeq lineofsight locationinfo lootemup machinecivilization magic magic-delayed magic-held magicaltechnology maleprotagonist meshnetwork mimics minibosses minimap monsters mp-campaign mp-cooperative mp-dropin mycoids newgameplus nofailstate nostrayfire objectiveclairvoyance objectiveindicator obsoletedassets ogre-engine openworld optionaltasks overkill paperdoll perplayerloot plantcreatures portals precisionrifles projectilecutoff quicksets reanimators restorativegluttony robots ruins sauroids sciencefantasy shieldbreakers shopping shotguns sidetracked skeletons skywhales socketables sorcery spawners spectres splatter steampowered suicideattackers summoning swarmers techdisparity teleport tinyfoes tooltips torchlight-series ugc undead undefinedelements wastedeffort werewolves wetland wildmagic willowisps xp-deeds xp-kills zombies zoom | labelminimizeminimize | |
Völgarr the Viking | Adult Swim Games (Crazy Viking Studios) | 2015 | advancingattacks blocking bossbattles chargedattack colorcodednpcs commercial consistentdamage damageflicker deadlydecor download drm fallimpact gianthumanoids giants giantspiders gog harmfultouch hitmoderation inbuilttraps instantstart itemget javelins knockback ladders license-proprietary magic meleeweapons midairjumping monsters noaircontrol nodrm secrets skeletons splatter steampowered sweepingstrikes swords throwback thrownweapons tumbling ubuntu undefinedelements unlimitedammo vikings warriorprotagonist | labelminimizeminimize |