showing 1 - 50 of 178 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Deadly Rooms of Death: King Dugan's Dungeon | Manifesto Games | ? | labelimageminimize | |
Freesynd | author | ? | labelminimizeminimize | |
Galaxy Mage Redux | author | ? | labelminimizeminimize | |
Jagged Alliance 2: Stracciatella | author | ? | labelminimizeminimize | |
OpenExplore | Triplefox | ? | labelminimizeminimize | |
Passage | HC Software | ? | labelminimizeminimize | |
SilverTree | author | ? | labelminimizeminimize | |
Stellar Forces | author | ? | labelminimizeminimize | |
The Babylon Project | The Babylon Project | ? | labelimageminimize | |
UFO 2000 | UFO2000 Development Team | 20?? | Initial release in 2001-04-19, far from complete or even out of alpha/beta.***THE PROJECT UFO2000 is free and opensource turn based tactical squad simulation multiplayer game. It is heavily inspired by the famous X-COM: UFO Defense game. While UFO2000 engine was specifically designed to be compatible with the graphics resources and maps from X-COM, you don't need any proprietary data files to play as a new fan-made set of graphics exists and is included in UFO2000 distribution by default (see screenshot), so the game is ready to run out of the box. But if you want an exact X-COM look and feel, you have an option of installing original X-COM and TFTD data files and use them for extending UFO2000 with additional maps, weapon sets and units. TECHNOLOGY UFO2000 is written in portable C++ and is known to compile and run on Linux, FreeBSD and Windows. Latest versions of UFO2000 can work on various architectures such as 64-bit Linux (AMD64), MacOS X (PowerPC) and Linux powered handhelds (ARM) Right now only human vs. human multiplayer is supported. This is not so bad, especially considering that you may find human opponents much more challenging than a stupid AI in the original games. Up to this moment UFO2000 development was primarily focused on portability and expandability (the game can be extended using lua scripting language), independence from proprietary data files was also a very important milestone. [UFO2000 Dev Team] | labelimagesubject |
Baldur's Gate II: Shadows of Amn | Interplay (BioWare) | 2000 | labelminimizeminimize | |
Jagged Alliance 2: Unfinished Business | Titan Computer (Tribsoft) | 2000 | labelminimizeminimize | |
Exile III: Ruined World | Spiderweb Software | 2000 | From official site: 'Exile III: Ruined World is the triumphant conclusion to the Exile trilogy, a massive epic withelegant interface, fascinating plot, and beautiful grapics and sound. A more fascinating and playable game, one will be very hard pressed to find. In Exile, you were cast down into the underworld by the Empire. In Exile II, you claimed the pit as your own, and fought off the Empire. In Exile III, your battle is to return home, to return to the surface and the sunlight you had thought lost forever. The problem - the surface is being destroyed, and nobody knows how or why. Move fast, or there will be nothing left for you to return to.' | labelimageminimize |
Jagged Alliance 2 | Titan Computer (Sir-Tech Canada;Tribsoft) | 2001 | labelminimizeminimize | |
Ultima VII: The Black Gate | author (Origin) | 2001 | Thanks to a game engine called Exult, Ultima VII: The Black Gate and its addon The Forge of Virtue can be played on a variety of platforms. Plus a few enhancements. Tags: The character can move seamlessly from above ground to under ground, up or down stars, in and out of buildings, on and off of rooftops, in and out of ships, and take to the air and land. Various magical transportation occurs. The 8th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. (Ultima Underworld is canonical, prequil of this game, and the 7th in the series). But, it was never intended to run on Linux. This, and other exult enhancements are sufficient to mark this game as uncanonical. Exult uses SDL for the Linux version with an OpenGL option. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned by in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]. And some coder with nothing better to do has given the engine dance mat compatibility. [Zerothis] | labelimagesubject |
PimpWars | author | 2001 | labelminimizeminimize | |
Gee Whiz | icculus.org | 2003 | labelimageminimize | |
Haxima | author | 2003 | An old school computer RPG, turn based combat mode, similar in mechanics to Ultima V and with similarities to Ultima III & IV. Explore the land, talk to everyone, collect better equipment, and solve quests. Talking is done by typing key words. All interaction with characters is done with talking (or combat). | labelimagesubject |
J.R.R. Tolkien's The Lord of the Rings Vol. I | author (Interplay;author) | 2003 | labelminimizeminimize | |
Liberal Crime Squad | Bay Twelve Games | 2004 | Latest version: 3.09 (as of 2004-08) Newer versions of the game exist, but they're not guaranteed to work on Linux and DOS/Windows emulator is recommended. .. same applies to FreeBSD, Solaris, OS X, and other platforms. | labelimageminimize |
XUltima IV | author | 2004 | Choices for installing**. 1. Ultima Arcanum PPA (as of 2014-08-01, I recommend this option for Ubuntu users) 2. Acquire and convert the RPM to DEB 3. Compile from source Check here for resources <http://xu4.sourceforge.net/download.php> Acquire the original Ultima VI, v1.01 perferred. Optionally, acquire the VGA patch. =================================================================== 1. Ultima Arcanum PPA =================================================================== $sudo apt-add-repository ppa:dallen.wilson/ultima $sudo apt-get install xu4 OR for compiling: $sudo apt-add-repository ppa:dallen.wilson/ultima $sudo apt-get source xu4 The PPA has versions for Maverick and Trusty but the package doesn't enforce these versions (may install on any version of Ubuntu). =================================================================== 2. One simple way for DEB systems is to install the dependencies and convert and install the RPM to DEB using alien in a terminal =================================================================== [code]$sudo apt-get update $sudo apt-get install alien libsdl1.2 libsdl-mixer1.2 libxml2 timidity $sudo alien -di xu4-1.0beta3-1.i386.rpm[/code] The RPM package provided by the creators will convert to deb with no problems to DEB platforms (Alien or another package converter) up to version 1.0beta2 (beta3 and beta4 fail due to dependencies). The source code will also compile easily on ubuntu systems. Dallen Wilson's Ultima Arcanum PPA has source and deb packages for Ubuntu Maverick and Trusty (which covers all version between). The Trusty build is provided daily. =================================================================== 2. How to Compile xu4 from SVN in Ubuntu (and possibly other NIXum) =================================================================== In Terminal: [code]$sudo apt-get install alien build-essential checkinstall libxml2-dev libsdl1.2-dev libsdl-mixer1.2-dev subversion timidity[/code] Acquire the latest xu4 source code: **[code]$svn co https://xu4.svn.sourceforge.net/svnroot/xu4 xu4[/code] These directories may need to be created first. It harms nothing to run this command anyway: [code]$sudo mkdir /usr/local/share/pixmaps /usr/local/lib/u4 /usr/local/share/applications/[/code] Enter the main xu4 source directory and build the project*: [code]$cd xu4/trunk/u4/src make clean make[/code] Use your package manager to remove any older version of xu4 you have* Now to install*: $sudo checkinstall -Dy --pkgname xu4-mybuild --arch i386 Check install will create a deb file with a name similar to xu4-mybuild_20110730_i386.deb (based on the pkgname you chose and the date of the svn) Use "--arch amd64" with checkinstall if you built for 64-bit (and are not on 64-bit, likewise "--arch i386" will build a 32-bit version). Use "-Sy" to build a Slackware package Use "-Ry" to build an RPM package Slackware and RPM have additional options that can be investigated with: $man checkinstall To get the latest xu4 again, go to the directory that contains the xu4 directory and enter*: $svn update xu4 *These steps must be done every time to compile from source. **2014 These instructions no longer work on Ubuntu 12.04 precise and must be modified. I have found no RPM that converts successfully due to additional package requirements that will not function properly after converting. **instead, use [code]$svn checkout svn://svn.code.sf.net/p/xu4/code/trunk xu4-code[/code]***The xu4 game engine is a standalone Ultima IV clone also capable of running the original or VGA patched versions of Ultima IV on a variety of platforms. It is also capable of running new RPGs. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic. To date (2014), no totaly conversions or hacks have been created to utilized these features (I guess the developers got UIV perfect on the first try :) The full version of Ultima IV for DOS was 'made available for free download' at selected sites by Origin (subsequently purchased by Electronic Arts). However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. xu4 can used these upgrades as well, or simply recreated the original DOS experience (or the Amiga experience, for that matter). The xu4 project allows this game to run on Linux, Mac OS 8, Mac OS X, Windows, and other operating systems. The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. And now, playable on Linux. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result. [spoiler=Show Orb Refresh Cheat;hide cheat]Use an orb. Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. The orb is ready to use again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler][spoiler=Show Chest Refresh Cheat;hide cheat][b]G[/b]et all the chests in a level of a dungeon (not ones in a room on on the surface). Press Q to save. Press Alt+X to exit. Find the dngmap.sav file (.xu4/ in your home folder in Linux). Delete it. Run the game and [b]J[/b]ourney onward. All the chests you have [b]G[/b]otten are there to [b]G[/b]et again. [b]Note, deleting dngmap.sav undoes everything in the current dungeon as if you'd gone to another dungeon and come back.[/b][/spoiler] [Zerothis] | labelimagesubject |
Robin Hood: The Legend of Sherwood | e.p.i.c. interactive entertainment (Spellbound Entertainment) | 2004 | Do not only take on the role of the hero Robin Hood, but also the roles of his faithful vassals and take them to the battle field against the nasty Prince John Lackland. In doing so you are able to enjoy the fabulous English landscape of 1190 as well as the giant castles and funny characters. The thrilling story is introduced by an award-winning introduction and transfers you directly into the hero’s body with the first mission, in which you have to set the captive comrades free. Take up the battle against the oppressors and free the farmers from the Prince’s reign! Be smart, be fast! Be Robin Hood! Features: - More than 30 non-linear missions in which, for instance, you have the duty to save Little John and Brother Tuck, to prevent a wedding between Marianne and the revolting Guy of Gisbourne or to attack the taxation collectors of the Sheriff of Nottingham - Visit five giant castles on different ways, at day- and night times, and at different weather conditions - Play with up to nine integrated characters being outstanding due to their specific abilities and qualities - Due to an innovative fighting system you are able to control the hero’s sword in battles by mouse - Decide yourself which tactic appears to be the right one for you: reach the goal by creeping around the guards or fight bravely using sword and bow | labelminimizesubject |
Alien Swarm | Black Cat Games | 2004 | Works on any platform UT2k4 was ported to. | labelminimizeminimize |
İstanbul Efsaneleri | Raks New Media (SiliconWorx) | 2005 | The game takes place in a parallel world where various things from our past, both real and fantastic, are still around. The game notably makes user of digitised video of live action actors in 'period' sets and costume. The main mode and combat mode together look and function very similar to an [url=/groups/info/goldboxengine]AD&D Gold Box[/url] game.***İstanbul Efsaneleri (Legends of Istanbul) saga is a humourous fairy tale taking place in a fantasy world. It is comprised of fantastic and funny stories in a suspiciously contemporary-feeling setting which resembles the current world we live in, but with a twist. This mystical city also known as "İstanbul" for short, is not only a fun setting with a potential of incredible incidents taking place in its dark alleys, where tragi-comic stories of adventure, suspense, love, betrayal and laughter are revealed, but also a fantasy land where "Silikon Baba" (Father Silicon), with his white beard, looks for adventurers from dawn till dusk and from dusk till dawn. This strangely familiar city of "Istanbul" forms the basis of the legend, with its Maganda's, Memur's, Lavuk's (general stereotypes of people found in Turkish public life) and various other non-human races and monsters dwelling in its streets, extraordinary animals, meta-pyshical incidents and an aura of fun that encompasses it. The great history of this city, from the far past to the not-so-far future, is told in an absurd comedy style. This humourous fantastic history which stretches form the ancient times that are fading from memory to the times in a forseeable future, includes strange mythical events taking place anywhere in that stretch, barbarian raids, rabbit races, complicated conspiracies, wars taking place among the city dwellers, Cooncan parties (a popular pastime among the elderly) and of course amazing and unique stories about acts of heroism. | labelminimizesubject |
Operation: Pedopriest | Molleindustria | 2005 | An original serious [url=http://en.wikipedia.org/wiki/Juvenalian_satire#Types_of_Satire]Juvenalian satirical[/url] game fully developed by Molleindustria to call attention to the molestation of children by catholic clergy. Despite hasty opinions drawn by people who have little to no firsthand familiarity with the game or the crimes that inspired it, this is a carefully planned game designed to disseminate information, educate, and induce horror. | labelimageminimize |
Deadly Rooms of Death: Journey to Rooted Hold | Manifesto Games;Caravel Games (Caravel Games) | 2005 | A puzzle game seemingly adapted from an action game done in turn-based mode. But, it was designed from the beginning to be turn-based. Solve the puzzles in the proper order whilst dodging or defeating monsters. Theme song lyrics: Within these halls, great knowledge grows. Outside these walls, there wait our foes. To steal all thought that we compose. Let each speak not that which he knows. | labelimagesubject |
8 Kingdoms | 8K Team | 2006 | Influenced by [game=seven kingdoms]7 kingdoms[/game]? | labelimageminimize |
Monster | Nooskewl | 2007 | labelimageminimize | |
Clonk Rage | RedWolf Design | 2007 | This is a proprietary game. The engine sourcecode is available the content remains conventionally proprietary. in 2013 The game and add-ons became "freeware" [Zerothis] | labelimagesubject |
Fall of Imiryn | author | 2007 | labelimageminimize | |
Passage | HC Software | 2007 | This description is one big set of spoilers (see the [url=/game-173178-Passage#art3]official description[/url]) for a spoiler free experience. [spoiler=open spoilers;close spoilers]This is an interactive Memento Mori. The Latin phrase mean "Remember you die" and it referes to a specific subset of art designed to remind the audience of their inevitable death. There is only one permenent death of the protagonist(s) which is based on the author's own (the game is autobiographical). Though the author had not actually passed away yet. There are no saves. Time passes regardless of what the player does. The view slowly passes the protagonist(s). The ultra wide (6.25:1) default view is representative of a passage. The protagonist(s) are passing away. It is intended that one can run the game from the command-line to add to the game experience. It is intended that one edit the unusually stored settings in /etc/passage/ to add to the game experience. Various life events are represented in the game, including romance and marriage. These events can have lasting consequences. [/spoiler] [Zerothis]***Passage is a video game written by Jason Rohrer about navigating the maze that is life and the obstacles, rewards, disappointments, challenges, relationships and the inevitable departure that is part of the adventure of life. Passage is an art game. As a result, some people love it and some people hate it. Check out the links to places it has been discussed on the website for some of the reactions. The mechanics of the game are fairly simple. Your "score" is related to two things; exploration and treasure. Treasure pieces are represented by blue stars that you find in the treasure chests scattered about the maze of life's challenges. Some chests will be empty, so you must learn which sequence of gems on the front of the chests means treasure is inside. You have the option to team up with a spouse. If you do, exploring life will be more rewarding but some treasure will no longer be reachable. As in life, your spouse will die and that death will slow you down. In the end, you will die alone after your 5 minutes is up. The most interesting part about this game is the emotions it evokes within the player of the game. The ultra-low-res pixel art helps here, by not being too distracting and by leaving plenty room for viewer interpretation. Passage has no command-line options. The arrow keys move the player around. The Esc key is used to quit the game. The game resolution and use of fullscreen or a window can be set by editing the files in /etc/passage. | labelimagesubject |
Blades of Exile | Spiderweb Software | 2008 | Ported by the community to Linux rather than Spiderweb after the Blades of Exile Windows and Mac source code was released to the public in 2007. Was never released as commercial game on Linux. | labelminimizeminimize |
Open Surge | Open Sonic Team | 2008 | Gimacian the Dark wants to bring darkness to the world. He's kidnapping animals a perpetrating industrial havoc on Sunshine Paradise. Surge the Rabbit, Neon the Squirrel, and Charge the Badger Battle Gimacian and his underling Sharp the spikey thingy (could be a porcupine, echidna, or *GASP* a hedgehog). Surge, Neon, and Charge must cooperate to undo the damaged caused by Gimacian and Sharp and rescue their victims in this warp speed hop'n'bop with puzzle elements. Note, older version of the game were an advanced Sonic the Hedgehog clone. | labelimagesubject |
Vikings of Midgard | author | 2008 | labelimageminimize | |
Lix | author | 2009 | labelimageminimize | |
OpenClonk | GWE team (GWE team;Milestone Project) | 2009 | [media=youtube]uwoY6Ht7_M4[/media] | labelimageminimize |
Galcon | My Game Company;Hassey Enterprises (Hassey Enterprises) | 2009 | Linux version no longer available from My Game Company | labelminimizeminimize |
DarkPhear | CMC | 2009 | labelminimizeminimize | |
Dale Hardshovel and the Bloomstone Mystery | Phime Studio | 2010 | labelminimizeminimize | |
Expedition: The New World | Slashware Interactive | 2011 | Expedition aims to be an historical turn-based sandbox of the 15th to 19th century world. Explore the world, sail, trade, conquer, colonize, pirate, combat, etc. | labelminimizesubject |
Somyeol2D | Brain Connected | 2011 | Save the aliens. Direct as many as you can safely to the goal. Think Lemmings where you control all of them at once, directly, without being able to choose their abilities. Its a platformer where you have one set of controls for every alien on the screen. If it wasn't difficult enough to direct 50 aliens at once, try 50 aliens at once that each can react differently to the environment and your directions. Someone skipped the cat herding game when directly to _this_. Fortunately its slow paced, every jump and run can be thought out before acting. This effectively makes is a puzzle game, but such a fluid and dynamic one that the puzzle aspect is much less noticeable than the jump n run aspect. | labelimagesubject |
Frozen Synapse | Mode 7 Games | 2011 | labelminimizeminimize | |
Avadon: The Black Fortress | Spiderweb Software | 2012 | labelimageminimize | |
Breath of Death VII: The Beginning | Zeboyd Games | 2012 | labelminimizeminimize | |
Cthulhu Saves the World | Zeboyd Games | 2012 | labelminimizeminimize | |
Forceline | Matriarch Entertainment | 2012 | labelminimizeminimize | |
Frozen Synapse: Red | Mode 7 Games | 2012 | labelminimizeminimize | |
Loren the Amazon Princess: The Castle of N'mar | Winterwolves | 2012 | labelminimizeminimize | |
S.C.O.U.R.G.E.: Heroes of Lesser Renown | scourgeweb.org | 2012 | labelimageminimize | |
Stellar Edge | PlainsMfkr | 2012 | labelminimizeminimize |