showing 16 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
Rochard | Recoil Games | 2012 | labelminimizeminimize | |
Rochard: Hard Times | Recoil Games | 2012 | labelminimizeminimize | |
Serious Sam 3: BFE | Devolver Digital (Croteam) | 2012 | labelimageminimize | |
Serious Sam 3: Jewel of the Nile | author (Croteam) | 2012 | labelminimizeminimize | |
Spelunky | Mossmouth | 2013 | Andy Hull Derek Yu (designer) | labelminimizeminimize |
Mark of the Ninja | Microsoft Game Studios (Klei Entertainment) | 2013 | labelminimizeminimize | |
Magicka | Arrowhead Game Studios | 2014 | labelminimizeminimize | |
XCOM: Enemy Unknown | 2K Games (Feral Interactive) | 2014 | labelminimizeminimize | |
SDLPoP | author | 2014 | NagyD[David] | labelimagesubject |
Alien: Isolation | SEGA (Creative Assembly) | 2015 | labelminimizeminimize | |
Convoy | Indietopia Games (Convoy Games) | 2015 | labelminimizeminimize | |
Aaru's Awakening | Lumenox | 2015 | labelminimizeminimize | |
Magicka 2 | Arrowhead Game Studios | 2015 | labelminimizeminimize | |
Ori and the Blind Forest | Moon Studios | 2016 | Aeralie Brighton (voice actor) Airborn Studios (art) Andrew Lackey (audio director) Andrew Lackey (sound designer) Andrew Lackey (voice actor) Anna Jasinski (user interface) Anna Jasinski (level art) Arie Barsky (programmer) Arie Barsky (qa lead) Arthur Brussee (graphics) Arthur Brussee (frameworks programming) Beau Anthony Jimenez (sound designer) David Clark (gameplay) David Clark (core programmer) Erik Braa (voice actor) Gareth Coker (music composer) Gennadiy Korol (lead programmer) Gennadiy Korol (project manager) Gennadiy Korol (technical artist) Geoffrey Garnett (sound designer) Herdis Jakobsen (level art) James Nicholas Benson (lead animation) James Nicholas Benson (additional design) Johannes Fighuber (lead art) Johannes Fighuber (cinematics) Johannes Fighuber (effects art) Kaja Reinki (art support) Kristi Knupp (sound design) Kristi Knupp (implementation) Maximilian Degen (concept art) Maximilian Degen (level art) Michael Gagno (level design) Naru & Gumo) Rahel Brunold (animation) Simon Kopp (concept art) Simon Kopp (level art) Steffen Unger (3d character art) Thomas Mahler (writer) Thomas Mahler (director) Thomas Mahler (game designer) Wabi Sabi Sound Inc. (sound) Willem Vos (support programming) Willem Vos (audio implementation) | labelminimizeminimize |
Mark of the Ninja: Remastered | Klei Entertainment | 2018 | labelminimizeminimize | |
Stealth Inc 2: A Game of Clones | Curve Digital (Carbon) | TBA | labelminimizeminimize |