showing 1 - 50 of 403 gameschevron_right
name | publisher(developer) arrow_downward | year | description | |
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Crystals of Holy | - | ? | labelimageminimize | |
LambdaRogue: The Book of the Stars | - | 2006 | A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind. | labelimagesubject |
Arx Libertatis | ? (Arkane Studios;Zenimax;Arx Libertatis) | 2011 | The name is Latin and loosely means "Fatal Castle" and very literally means "The Castle of Fatal" Likewise, Arx Libertatis means "The Castle of Liberty"***Arx Libertatis is a cross-platform port of the GPLed Arx Fatalis first-person role-playing game. This package only includes the game executable - you will also need the data files from the original game. Besides the data files, this is all that is needed to run the game, but installing the main arx-libertatis package to get the arxcrashreporter is recommended.***[spoiler=Show install;close][media=youtube]RHN01tlPpjo[/media][/spoiler] | labelimagesubject |
Freeablo | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
NetHack | ? | ? | labelminimizeminimize | |
Trimps | ? | 2016 | labelminimizeminimize | |
Explorer | 0judge0 | 2013 | labelminimizeminimize | |
Borderlands 2 | 2K Games (Aspyr Media) | 2014 | labelminimizeminimize | |
Duke Nukem Atomic Edition | 3D Realms (icculus.org) | ? | labelminimizeminimize | |
FRONTIERS - Explore ● Discover ● Survive | AAD Productions | 2014 | labelminimizeminimize | |
Darkwood | Acid Wizard Studio | 2017 | Devs say Windows users may 'buy now, pay later' via a torrent download of the full game. "So we decided to do something about it! If you don't have the money and want to play the game, we have a safe torrent on the Pirate Bay of the latest version of Darkwood (1.0 hotfix 3), completely DRM-free. There's no catch, no added pirate hats for characters or anything like that. We have just one request: if you like Darkwood and want us to continue making games, consider buying it in the future, maybe on a sale, through Steam, GOG or Humble Store. But please, please, don't buy it through any key reselling site. By doing that, you're just feeding the cancer that is leeching off this industry." | labelminimizeminimize |
The Wardrobe | Adventure Productions (Clinic Games) | 2017 | labelminimizeminimize | |
Apotheon | Alientrap Games | 2015 | S3TC is either not used at all or optional. Officially: "S3TC is NOT required." | labelminimizeminimize |
Legend of Grimrock | Almost Human Games | 2012 | labelimageminimize | |
Legend of Grimrock II | Almost Human Games | 2013 | Linux version has not been confirmed. The developers have said they'll deal with Windows release first, patch it for a while, and then [i]consider[/i] other (unnamed) platforms. | labelminimizeminimize |
VOX | AlwaysGeeky | TBA | labelminimizeminimize | |
Machinarium | Amanita Design | 2009 | [media=youtube]fBOGvDm7tNo[/media][media=youtube]LYEP4Q_xHYI[/media]***Machinarium is a point-and-click adventure game by the makers of web games Samorost and Samorost2, Czech independent studio Amanita Design. Please, visit our website for our other games and projects: www.amanita-design.net***This is a proprietary commercial game. Trivia: All the files of the game have binary names ([b]00101000.111[/b], [b]11110101.000[/b], etc.) and are stored in four directories names [b]00[/b], [b]01[/b], [b]10[/b], and [b]11[/b] [Zerothis] | labelimagesubject |
Anodyne | Anodyne Games | 2013 | labelminimizeminimize | |
Duke Nukem 3D | Apogee Software (3D Realms) | 2014 | labelminimizeminimize | |
A Valley Without Wind | Arcen Games | 2014 | labelminimizeminimize | |
A Valley Without Wind 2 | Arcen Games | 2014 | labelminimizeminimize | |
Stendhal | Arianne | 2005 | Are you looking for adventure? Want to fight for riches? Develop yourself and your social standing? Meet new people? Do you want to be part of a brave new world? Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system. Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons. You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons. And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters! Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment. So what are you waiting for?! A whole new world awaits... | labelimagesubject |
Zelda Classic | Armageddon Games | 2007 | Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all. Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest ALPHA=3rd Quest GANON=4th Quest JEAN=5th Quest[/spoiler] The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet. 2.10 2.10.2 2.10b784 2.10 lost isle build 2.11 2.11 lost isle build 2.50 | labelimagesubject |
Detective Grimoire: Secret of the Swamp | Armor Games (SFB Games) | 2014 | labelimageminimize | |
Nightmares from the Deep: Davy Jones | Artifex Mundi | 2015 | labelminimizeminimize | |
Nightmares from the Deep: The Cursed Heart | Artifex Mundi | 2013 | On the game's homepage is proudly displayed "for:" Google Play, Android, iPad, PC, Mac, iPhone, WindowsPhone, Windows8, Windows8 App Store, BlackBerry, and Amazon App Store. And you can initiate purchase of all those version there. But to get to the Linux version English readers must track down an obscure announcement in the Artifex Mundi website to find out it was offered to Steam Greenlight. The Polish web team did note its availability on Steam and this news is archived, but neither "Linux" nor "Steam" is noted during purchase in any language. I wonder if the English translation team even realize its in the Steam store?***Time to leave the museum for some real adventure whether you want to or not. You've got to find the 300 year old undead pirate kidnapper of your daughter. But, he has his reasons. Collect pirate artifacts and solve puzzles to reconstruct the old pirates tale. Find out what happened so you can find out what he wants with your daughter and find out how to stop him. | labelminimizesubject |
Nightmares from the Deep: The Siren`s Call | Artifex Mundi | 2014 | labelminimizeminimize | |
Zak McKracken: Between Time And Space | Artificial Hair Brothers | 2015 | labelminimizeminimize | |
Dreaming Sarah | Asteristic game studio | 2015 | labelminimizeminimize | |
Braille Scrabble | Asymptopia Software | 2006 | labelminimizeminimize | |
TuxMathScrabble | Asymptopia Software | 2001 | labelminimizeminimize | |
Atari Vault | Atari (Code Mystics) | 2016 | Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". | labelimageminimize |
Icewind Dale: Enhanced Edition | Atari (Overhaul Games) | 2014 | labelminimizeminimize | |
Tesla Effect: A Tex Murphy Adventure | Atlus (Big Finish Games) | 2014 | labelminimizeminimize | |
Atrinik | Atrinik Developer Team | 2009 | Atrinik is a free open source Multiplayer Online Role Playing Game (MORPG) with 2D isometric graphics based on Daimonin and Crossfire. All the content and code is released under GNU GPL. Feature Highlights * Guilds * PvP arenas * Many maps to explore, and quests to complete * Player shops * And a lot more! * You can help out with the game development! | labelminimizesubject |
Seedling | aurthor | TBA | labelminimizeminimize | |
1st Quest Revamp | author | 2002 | Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda. This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge). | labelimagesubject |
Aberoth | author | 2013 | [b]Welcome to Aberoth![/b] Aberoth is an online multi-player real time persistent browser based role playing game that requires Java to run. Visit java.com to get Java if you need it. You can play in any web browser or download a stand alone client. [b]Trouble in Paradise[/b] The peaceful land of Aberoth is under siege! Rogues are roaming the countryside. Ravenous rabbits are eating all of the crops. Ferocious bees are tormenting the citizens. Brave Champions are needed to rid the land of this scourge. You start life as a simple peasant with nothing but your courage and bare hands. Will you become a Champion and help save your land? | labelimagesubject |
Adventurecraft | author | ? | [media=youtube]NyduAogjfSI[/media] | labelminimizeminimize |
Aklabeth | author | 2004 | The evil wizard has polluted the land of Aklabeth with monsters. Although the lord of Aklabeth repelled the wizard, his evil creatures remain. Select the role of Fighter or Mage. Do battle with skeletons, thieves, rats, orcs, vipers, carrions, gremlins, mimics, deamon, and balrogs using rapier, axe, shield, bow and arrow. Don't run out of food and use unpredictable amulets wisely. There are dungeons to clean, towns to visit and shops to buy from. Visit the lord at the castle to be sent on quests. Turn based. Above ground the player has an overhead view of icons. But in the dungeons, you explore and fight in first person view. Build instructions: extract the tar ball to a directory navigate to that directory in a terminal then type [code]./configure make sudo make install[/code] now typing [code]aklabeth[/code] in a terminal will run the game [Zerothis]***Aklabeth ======== Aklabeth is effectively Ultima 0. It was written for the Apple II in Basic. This game is a port, written in a mixture of C and C++. I wrote this a year or two back, can't remember why, in C. I glued it to my SDL wrapper library and released it. It's a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott). It requires the SDL Library. Keys N S E W (and arrow keys) move player both in upper world, and in the dungeons. A attack I inventory Q quit X enter town/shop/dungeon/climb up and down. Have fun, Paul Robson [Zerothis] | labelimagesubject |
An Ordinary Quest | author | 2008 | A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon. | labelimagesubject |
Ancient Domains Of Mystery | author | 1994 | Latest version: 1.1.1 (as of 2002-11) Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it. -Update 2006- sourcecode has still not been cracked. [Zerothis] | labelimagesubject |
Animal Forest | author | 2012 | labelminimizeminimize | |
Aurum | author | 2012 | labelminimizeminimize | |
Avanor, The Land Of Mystery | author | 2001 | labelminimizeminimize | |
BS Zelda | author | 2015 | A faithful recreation of BS Zelda. It's classic Zelda in four segments with time limits. In each segment, the player is given a goal to collect the items shown in the second subscreen. When the time is up, the checklist is compared to see how well the player did. Game is saved, then ends. Through the magic of remakes, and Zelda Classic, the player can then restart the game in the next segment. Two dungeons and triforces per segment. 8 levels only to defeat Ganon. Choose from 1 or 4 characters to play as. This game strays far for technical feats within the Zelda Classic framework. First, it's a recreation of a Super Nintendo game. The time lime, saves between segments (automatically, there's no option to save when you want), re-purposing of maps. | labelimagesubject |
Carnage in SPACE | author | 2012 | labelimageminimize | |
Concave | author | 2012 | labelminimizeminimize | |
Cornerstone: The song of Tyrim | author | 2016 | labelminimizeminimize |