showing 1 - 50 of 52 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
Asticot | author | ? | labelminimizeminimize | |
Deluxe Snake | ? | ? | labelminimizeminimize | |
Neon Nibblers | Carnegie Mellon University | ? | labelminimizeminimize | |
nSnake | author | ? | Hello, thanks for playing my game nSnake! The project's page is [url=http://alexdantas.github.com/nSnake/]this[/url] You can get the latest version from [url=https://sourceforge.net/projects/nsnake/files/latest/download]here[/url] | labelminimizeminimize |
Pyworms | Opi-Games | ? | labelminimizeminimize | |
Snake: Weze Apokalipsy | author | ? | labelminimizeminimize | |
SSHTron | ? | ? | ssh sshtron.zachlatta.com | labelminimizeminimize |
strox | author | ? | labelminimizeminimize | |
Tracer | author | ? | labelminimizeminimize | |
Trapped | Crystal Vision (Trapped) | ? | labelminimizeminimize | |
Untahris Common Playground | author | ? | Untahris Common Playground is a game that can make use of game mechanics inspired by Tetris, Snake, Tron, Arkanoid, Pong, Thrust, Bomberman, Rampart, Liero. Thus, easily configured to be a clone of one of these as 1 player or multiplayer games. But each player can individually be made to adhere to the game mechanics of one of these. Player one could; for example, play the thrust game while other players fired at them in the stile or Liero. Whatever combination players want to try. | labelminimizeminimize |
worm | author | 1993 | Linux port of BSD Games, 1997***In worm, you are a little worm, your body is the "o"'s on the screen and your head is the "@". You move with the hjkl keys and the arrow keys (as in the game snake). If you don't press any keys, you continue in the direction you last moved. The upper case HJKL keys move you as if you had pressed several (9 for HL and 5 for JK) of the corresponding lower case key (unless you run into a digit, then it stops). On the screen you will see a digit, if your worm eats the digit is will grow longer, the actual amount longer depends on which digit it was that you ate. The object of the game is to see how long you can make the worm grow. The game ends when the worm runs into either the sides of the screen, or itself. The current score (how much the worm has grown) is kept in the upper right corner of the screen. | labelimagesubject |
xtron | author | 1995 | Xtron is a simple one or two player version of the old classic TRON. The game is simple: avoid running into walls, your own tail, and that of your opponent. | labelimagesubject |
Boa | - | 1997 | Available for UNIX, Linux, SunOS, gnuwin32, SGI, and IRIX 5. A unique aspect of the multiplayer is that humans and AI players can identify themselves as either humans or AI. One can never be certian if they are playing a human or a computer. | labelminimizesubject |
Snake4 | author | 1997 | This is a basic but nice implementation of the snake game. The objective is to "snake around" and eat fruit, while avoiding the evil headbanger and not crashing into your tail. Features five levels of difficulty and a site-wide high score list.` | labelimagesubject |
GLtron | GLtron.org | 1998 | For Linux, MacOS and OS X systems. Needs OpenGL or Mesa3D, SDL, SDL_mixer and libpng. glsetup recomended. Mesa 3dfx dlls recomended for Voodoo cards. | labelimageminimize |
ZNibbles | author | 1998 | labelminimizeminimize | |
ktron | author;KDE | 1999 | The object of the game is to avoid running into walls, your own tail, and that of your opponent, while at the same time you have to try to get your opponent to run into them. KTron also includes kdesnake, a special mode of the game where you can play the classical snake action game. In snake you steer a snake which has to eat food. While eating, the snake grows. But once a player collides with the other snake or the wall, the game is lost. This becomes, of course, more and more difficult the longer the snakes grow. This package is part of the KDE games module. | labelimagesubject |
Nibbles | author | 2000 | Its the snake game with multiple players and bonuses. Released under the GPL license. [Zerothis] | labelimagesubject |
Armagetron | author | 2000 | [media=youtube]BeWp4HtT2GA[/media]***(Ar-ma-ge-tron) Play the lightcycle scene from the movie Tron. Add the optional Moviepack and it's like being in the movie, only the graphics are slightly better :) Needs OpenGL or Mesa, SDL, IMGlib, pnglib and zlib. Debian pack available. [Zerothis] | labelimageminimize |
Deadly Cobra | Devel Team for DeadlyCobra | 2001 | 1 player or 2 players maneuver their snakes around the field swallowing hapless humans who pass through. Avoid obstacles, walls, and the other snake. | labelimagesubject |
ZSnake | Matthias Meusburger | 2002 | Tags: langleet referrers to English (hacker mode) and French (hacker mode) [Zerothis]**************************************** * ZSnake : (Yet Another) Snake Game * * ZSnake: (Yet Another) Snake Game * ************************************* version 1.2 Version 1.2 Matthias Meusburger 2002-2003 (http://www.meusburger.net/matthias) Matthias Meusburger 2002-2003 (http://www.meusburger.net/matthias) A PROPOS : ABOUT: ---------- ZSnake est désormais un logiciel libre sous licence GPL (voir COPYING.txt pour plus de détails). ZSnake is now a free software under GPL (see COPYING.txt for details). Les anciennes versions (1.0 -> 1.1b) restent sous copyright. Older versions (1.0 -> 1.1b) are still under copyright. Les sources sont disponibles sur www.meusburger.net/matthias/ZSnake The sources are available on www.meusburger.net / matthias / ZSnake Merci de ne *PAS* faire de lien vers mon adresse mail sur une page web si le lien en question n'est pas muni de stratagème anti-spam. Please *do not * to link to my email address on a web page unless you add an anti-spam ploy, thank you. Les traductions dans d'autres langues sont les bienvenues. The translations into other languages are welcome. Pour faire une traduction, il suffit de créer un nouveau fichier "MessageBundle_??.properties" où ?? To make a translation, simply create a new file "MessageBundle_?. Properties where? est le code sur deux lettres de la nouvelle langue. is the two-letter code on the new language. Le bytecode a été produit avec le jdk 1.1.8 de Sun. The bytecode was produced with the Sun JDK 1.1.8. Le fichier Jar a été produit avec le jdk 1.4.1_01 de Sun. Jar file was produced with the jdk 1.4.1_01 from Sun. Voila, j'espère que vous prendrez autant de plaisir à jouer à ZSnake que j'en ai eu à le coder (c'est-à-dire pas mal de fun et quelques prises de tête!) Voila, I hope you will enjoy playing ZSnake I got to the code (ie a lot of fun and made a few headaches!) REGLES DU JEU : RULES OF THE GAME: --------------- Vous incarnez un serpent super-affamé dont le but est de manger les pommes qui apparaissent à l'écran. You are a super-hungry snake whose goal is to eat apples that appear on the screen. Vous pouvez pour cela le diriger au moyen des flèches de direction. You can do this by pressing the arrow keys in the direction you want to go. Il est cependant impossible de l'arrêter dans sa course, et il vous faudra l'empêcher d'essayer de manger un mur ou son propre corps! It is not possible to stop the snakes movement, and you should not try to eat the snake's own body! Petite précision : le serpent grandit à chaque fois qu'il mange une pomme! Note: the snake grows every time it eats an apple! Vous commencez la partie avec 5 vies, quel que soit le niveau choisi pour démarrer. You start the game with 5 lives, and on whatever level you choose to start. Les pommes vertes donnent 1 point et les rouges en donnent 5. The green apples give 1 point and the red one give 5. Les pommes mystère, quant à elles, peuvent provoquer différents effets aléatoires sur le serpent (d'où leur nom, eh oui! :)) : Mysterious Apples, they can cause different effects on the snake at random (hence the name, right!:)): - Effets positifs : +15 points, - Positive effects: 15 points Pommes supplémentaires à l'écran, Add additional apples to the screen Réduction temporaire de la vitesse du serpent, Temporary reduction in the speed of the snake, Vie supplémentaire Extra life - Effets négatifs : Augmentation temporaire de la vitesse du serpent, - Negative effects: a temporary increase of the speed of the snake, Inversion temporaire des touches de direction (aïe!), Temporary reversal of Arrows (ouch!) Augmentation de la taille du serpent Increasing the size of the snake Le jeu comporte vingt niveaux, et le passage au niveau supérieur se fait lorsque vous avez assez de points! The game has twenty levels, and you will be promoted to the next level is when you collect enough points! Si vous perdez une vie au cours d'un niveau, le serpent reprend sa taille normale, mais vous ne perdez pas les points accumulés pour passer au niveau suivant. If you lose a life in a level, the snake returns to its normal size, but you do not lose points when going to the to the next level. Au fait, le jeu contient deux niveaux cachés qui sont accessibles depuis l'écran de présentation... Trivia, the game contains two hidden levels that are accessible from the screen presentation ... Voila, je crois avoir tout dit! Voila, I think I've said it al! Vous pouvez aller visiter ces deux sites si vous ne savez pas quoi faire... You can visit these sites if you do not know what to do ... Zone51 : www.zone51.net Zone51: www.zone51.net NonSense : www.nonsensehardcore.com Nonsense: www.nonsensehardcore.com A+ Matt's [Zerothis] | labelimagesubject |
Python | Technopedia | 2005 | labelminimizeminimize | |
Snake 3D | author | 2005 | labelminimizeminimize | |
Mr.Biscia | comisat | 2006 | labelminimizeminimize | |
μcade | author | 2006 | Mu-cade is another shoot-em-up game by Kenta Cho. In this game Kenta has introduced physics into his formula of hardcore shooting games. Similar in some ways to Asteroids and Nibbles, the playing area is a rectangular arena in which vessel-snakes have only one idea at the head: expelling the others into the vacuum. You incarnate one of them, and you'll quickly realize the subtlety of the goal: your tail lengthens as you destroy your enemies. | labelimagesubject |
Ri-Li | author | 2006 | This is a toy train simulation where the object it to collect all the extra cars on the track which are then added to the train. Avoid hitting the cars attached to your train. Control consists of choosing which way to turn at the upcoming switch. Powerups can speed up the train, shorten the connectors between cars (shorten the train), or lengthen the connectors. In practice this is a snake game with the snake confined to a maze. Other languages: Arabic, Breton, Esperanto, Turkish, Hungarian, and Slovak [Zerothis] | labelimagesubject |
Common Worm | author | 2007 | labelimageminimize | |
smultroNET | - | 2007 | labelminimizeminimize | |
Atomic Worm! | Charlie Dog Games (tweeler) | 2008 | [media=youtube]3fEwNXT1DZQ[/media] | labelimageminimize |
UxSnake | author | 2009 | labelminimizeminimize | |
1up Your Ass | author | 2012 | Its the snake game except to progress by... well as the title says. Eat you own tail from the proper direction.. | labelminimizesubject |
Celestial Serpent | author | 2012 | Place gravity wells to induce the Ouroboros (tail eating serpent) to eat its own tail. And keep it from colliding with black holes. | labelminimizesubject |
Eat Your Tail! | author | 2012 | labelminimizeminimize | |
Hexoboros | author | 2012 | labelminimizeminimize | |
Positron | Retroburn Game Studios | 2013 | Play the light cycles game, navigate a maze, or race through a maze. | labelminimizesubject |
Snayke | author | 2013 | labelminimizeminimize | |
Nimble Quest Conga-Line | unknown | 2013 | labelminimizeminimize | |
Millie | Forever Entertainment | 2014 | labelminimizeminimize | |
Captain Rogers: Asteroid Belt of Sirius | author | 2014 | labelminimizeminimize | |
Angry Snake God | Tartle Games | 2015 | Has an ordinary snake game mode but then also adds something completely new to the snake game genre (I think), you can play the apple instead of the snake. | labelminimizesubject |
Cubic Snake | author | 2015 | labelminimizeminimize | |
Slitherin' Twist | Red Cave Studios | 2015 | labelminimizeminimize | |
Atari Vault | Atari (Code Mystics) | 2016 | Various trademarks have been changed or removed from many of the games such as "Indy 500" and "Snoopy". | labelimageminimize |
Curvatron | Black Shell Media (Brave Bunny) | 2016 | labelminimizeminimize | |
Qbike: Crypto Motorcycles | GexagonVR | 2017 | labelminimizeminimize | |
SMALL SNAKE | avevad | 2017 | labelminimizeminimize | |
Snibbles | sti | 2017 | labelminimizeminimize | |
SWEATER? OK! | Triple-Star Studio | 2017 | labelminimizeminimize | |
SNAAAK | Clovelt | 2020 | 10mg is a collection of 10 minute long games. SNAAAK is a short atmospheric Snakevania. Traverse a forgotten laboratory while encarnating a formless critter. Experience a study on snake's mechanics that explores different takes and turns on the core of its design as you roam through an extensive metroidvania setting. Smooth Gameplay An ethereal underground lab filled with mysterious hazards Evocative ambience and sound design Non-linear exploration Full Controller Support | labelimagesubject |