showing 301 - 340 of 340 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescriptionpop.
FoxyLand OraMonkey ( BUG-Studio)2017
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Galaxy of Pen & Paper Paradox Interactive (Behold Studios)2017
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No Lights EasyGames (Cubamano)2017
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QUEST FOR GLORY deck2017
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SteamWorld Dig 2 Image&Form2017
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To The Capital author2017
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Yooka-Laylee  Team17 Digital (Playtonic Games)2017"toybox" is the spoiler-free extensive demo of Yooka-Laylee that Kickstarter backers are able to get for free and nobody else is able to buy. However they can gift it to people.
[Hint, Hint]
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Alien Rampage Piko Interactive (Inner Circle Creations)2017
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Delver Priority Interrupt2018[media=youtube]dattsmkfzhU[/media]
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Regions Of Ruin Poysky Productions;Phangd (Vox Games)2018
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Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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Chasm Bit Kid2018[b]Are you ready to explore the depths?[/b]

Chasm is a 2D Platformer Action-RPG currently in development for Windows, Mac, & Linux. Taking equal inspiration from hack ‘n slash roguelikes (procedurally generated dungeons, loot drops, etc) and Metroidvania-style platformers, the game aims to immerse you in its 2D fantasy world full of exciting treasure, deadly enemies, and abundant secrets.

Players take up the role of a soldier passing through a remote mining town on their journey home from a long war. The town’s miners have recently disappeared after breaching a long-forgotten temple far below the town, and reawakened an ancient slumbering evil. Now trapped in the town by supernatural forces, you’re left with no option but to explore the mines below, battle enemies and bosses, and increase your abilities in hopes of finally escaping and returning home.[sic]
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Siralim 3 Thylacine Studios2018
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Maia Machine Studios (Mode 7 Games)2018
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Turok 2: Seeds of Evil Nightdive Studios2018
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ClassiCube ClassiCube Team2019
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Volcanoids Volcanoid2019
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Forager Humble Bundle (HopFrog)2019
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One-Eyed Lee and the Dinner Party DarkChibiShadow2019
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Dragon Warrior 64 UniKorn ProDucKions2020Kill monsters in 1-on-1 turn based combat to gain gold and experience. Explore the overworld. Enter dungeons to find treasure. Buy better weapons and armor. Rescue the Princess. Recover Erdrick's ball of light. Defeat The Dragon-lord.

A faithful reproduction of the original NES Dragon Warrior with only minor (non-gameplay) alterations save one. For minor example, in the beginning of both versions, the hero does not begin with weapon nor armor. Regardless, the hero is depicted holding a weapon and wearing armor in the NES version. This clone begins with the hero unarmed in a loin cloth and depicts him in a loin cloth without a weapon in hand. Equipping a weapon will then depict the hero with one and likewise armor. Random events are calculated differently. Again, the menu interface, all items, spells, quests, monsters, and such are the same. The only difference is the newly available Erdrick's Shield.

At the time of this article's publishing the game was at version 1.3 and there were several minor bugs. Only one of which required reverting to a previous save game.
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Gorched author2020
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THE LONGING Application Systems Heidelberg (Studio Seufz)2020
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Lurking I: Immortui oklabsoft2020A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information.

"Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English.
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Labyrinth of Legendary Loot Dominaxis Games2020[media=youtube]Krx5a5nhsy8[/media]
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Baldur's Gate: Dark Alliance Interplay Entertainment (Square One Games)2021Requires a 64-bit CPU and 32-bit libraries intalled. Because wine developers make bad Linux developers? Bad Linux developers are better than none at all; this game is native.
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Baldur's Gate III  Beamdog2023
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Basement HalfbusTBA
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Beast Lords NintendoTBA
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Legie SudokopTBA[spoiler=show video;hide video][media=youtube]8yHQ2UtztXM[/media][/spoiler]
Currently the author claims Linux compatibility via wine, but is completing a native Linux version.
[Zerothis]***„If the devil gave the possibility to make decisions to a man, let him be the origin of all evil in man's deeds, let him take the blame, not the stupid man that does as his lowest urges and desires command him to."
[list][*]Unique combination of a 3D adventure and "classic" dungeon crawler.
[*]Dark story about an innkeeper, beer and the devil that takes place in the medieval Czech town of Jilemnice.
[*]Poetic dialogues, wise words, bargaining, furious fights...
[*]RPG without magic, elves and hobbits.
[*]No saving the world, no heroics.
[*]Low hardware requirements.[/list][spoiler= ; ] [/spoiler]
[Zerothis]
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Lodestar: Stygian Skies authorTBA
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Survival Island Adventures R4GE GAMING STUDIOSTBA
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Swords Sleepless SoftwareTBA
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The Legend Of Zelda: Mercuris’ Chest  authorTBA
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The Legend of Zelda: Oni-Link Begins SE  authorTBA
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Tomes of Mephistopheles Kot-in-ActionTBA[spoiler=Warning: this video accurately represents the game (it shows blood);close][media=youtube]Py7HJiOeJjw[/media][/spoiler]
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Underworld Ascendant Otherside EntertainmentTBA
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Energy Hook Happion LaboratoriesTBA 1st-person Oculus Rift mode!
/me vomits
Awesome!
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Samorost 3  Amanita DesignTBA
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Arx – End Of Sun NeurologicalTBA
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Saga Heroes Wasatch GamesTBA
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