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LambdaRogue: The Book of the Stars  -2006A polished graphical rogue-like. Seek the sacred book that has the knowledge to save mankind.
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Arx Libertatis  ? (Arkane Studios;Zenimax;Arx Libertatis)2011The name is Latin and loosely means "Fatal Castle" and very literally means "The Castle of Fatal"
Likewise, Arx Libertatis means "The Castle of Liberty"***Arx Libertatis is a cross-platform port of the GPLed Arx Fatalis first-person
role-playing game. This package only includes the game executable - you will
also need the data files from the original game.

Besides the data files, this is all that is needed to run the game, but
installing the main arx-libertatis package to get the arxcrashreporter is
recommended.***[spoiler=Show install;close][media=youtube]RHN01tlPpjo[/media][/spoiler]
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Freeablo  ??
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Explorer 0judge02013
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World of Goo 2D BOY2008This is the only desktop version that allows up to 4 players (or ambidextrous quadrapods) to cooperatively play.***[media=youtube]JBADidT00kk[/media][media=youtube]6KGIeSYSifI[/media]***World of Goo is a physics based puzzle / construction game. The millions of Goo Balls who live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.
[2D Boy]
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FRONTIERS - Explore ● Discover ● Survive AAD Productions2014
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Mister Smash! AGameAWeek.com2011Bash your way to the bottom gaining as much score for collecting gems as you can.
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RetroRaiderII AGameAWeek.com2010Help ambiguously named Lara find the Cross in this Pitfall clone that narrowly avoids trademark infringement.
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Digger Remastered AJ Software (Windmill Software)1998
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Codex of Victory AKPublish (Ino-Co Plus)2016
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Holyspirit Alpha-Arts2012[media=youtube]eNVbSARi4t8[/media]
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Samorost 2 Amanita Design2007The gnomes dog is abducted by aliens. Samorost sets out to rescue his dog and return home safely. Click differ places, creatures and things in the environment to manipulate them and solve the puzzle to advance to the next screen.
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Samorost 3  Amanita DesignTBA
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Anodyne Anodyne Games2013
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THE LONGING Application Systems Heidelberg (Studio Seufz)2020
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Stendhal Arianne2005Are you looking for adventure? Want to fight for riches?
Develop yourself and your social standing? Meet new people?
Do you want to be part of a brave new world?

Stendhal is a fully fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.

Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of you; satisfy your killing desires by roaming the world in search of evil monsters!

Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.

So what are you waiting for?! A whole new world awaits...
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Zelda Classic Armageddon Games2007Remember how hard the original was without maps and guids? The 4th quest (usually launched after the 2nd), is much harder than the 1st and 2nd combined. Then the 3rd quest (usually played last), is even harder. And there's a 5th quest.***An unofficial [i]near[/i] pixel perfect recreation of the original NES classic plus additional quests. Also includes an editor; using the Zelda Classic Engine to make completely new games in the style of the original game, Link to the Past, and Link's Awakening. Engine and game creation tools of the editor are extensive enough to create platformer games and other games that don't resemble any Zelda games at all.

Upon finishing the 2nd quest with 16 hearts, players will begin the '4th' quest (because its easier than the 3rd). To play the 3rd quest after the 2nd, complete it with fewer than 16 hearts. Beat the 3rd quest [b]without dying[/b] to play the 5th quest. Beat the 5th quest with at least 1 death to play the 4th quest.[spoiler=Naming your player certain names will allow starting a quest immediately without having to play through other quests;close passwords]ZELDA=2nd Quest
ALPHA=3rd Quest
GANON=4th Quest
JEAN=5th Quest[/spoiler]
The frequently updated versions often do not get corresponding Linux versions. Quests sometimes do not work correctly unless they are matched with the version they were created for. Generally, only the latest Linux version is available from Armageddon Games and this is located in a hard to find spot on the site (and changes). Despite this, all Quests can be played on Linux once a compatible version of the player is downloaded by whoever may be providing it currently on the internet.
2.10
2.10.2
2.10b784
2.10 lost isle build
2.11
2.11 lost isle build
2.50
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Rocks 'n' Diamonds  Artsoft Entertainment1998
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Meritous  Asceai2007It's psionic Robotron with maps, multiple rooms, teleportation, and upgrades.
[Zerothis]***" Far below the surface of the planet is a secret.
A place of limitless power. Those that seek to
control such a utopia will soon bring an end
to themselves. "

MERITOUS is a top-view dungeon crawl action/adventure game. As MERIT,
a PSI user, your task is to investigate the Orcus Dome, an ancient
underground shrine.

In your way are the shadowy creatures that wander the shrine. Using
your PSI circuit, you must cut through any that come between you and
your goal.

PSI is a powerful, imprecise force. Often viewed as a form of modern
magic, PSI can be weilded to a limited extent by beings (see PSI
users) that have an unusual level of mental awareness. PSI exists as
a flow that can be fashioned into a single-use tool for the weilder to
use.

As PSI is very difficult to shape precisely, PSI users often
settle for crude, uneconomical solutions to problems. For example,
using PSI as an attacking weapon by draining off a large amount of it
from the surrounding area and unleashing it in one go. Or using PSI
as a protective shield by concentrating a large amount of it in one
area.

Where PSI actually comes from is unknown, however there seems to be
only a limited amount in the atmosphere at any one time. While PSI is
generally used by gathering it from the area around the PSI user, some
advanced PSI users have worked out ways of gathering and storing large
quantities of it.

Some areas are naturally much richer in PSI than others. PSI seems to
be found in greater quantities when one is underground, for example.

PSI users are beings that have the mental capacity to consciously use
PSI. Any species is capable of producing PSI users, though by far
human PSI users are the most common.

PSI users vary wildly in ability, with the rarest and most powerful
able to accomplish great feats. It is also not uncommon for PSI users
to become more or less powerful over time. Theories exist that
continual exposure to and use of PSI increases one's competence, while
disuse can cause it to stagnate.

The Orcus Dome is a structure located deep within the planet's crust.
The internal structure seems to be both crafted and organically grown.
It is made up of a number of tightly-woven rooms. The structure is
unusual in that it seems to have been made for the precise purpose of
gathering and concentrating PSI. The walls that divide the rooms
carry PSI gathered from the planet and channel it into a single, very
strong flow of PSI.

The discovery of the Dome has been a point of contention among PSI
users, most of whom want to use the large reserves of the Dome to
enhance their own PSI usage.

Eventually, the majority of PSI users agreed to ration out use of the
Dome to both ensure the existing reserves would last as long as
possible and to make sure that each PSI user would receive a fair
allocation.

For several years, there was no problem with the ongoing use of the
Orcus Dome to provide PSI. However, for some reason, the PSI extracted
from the Dome began to behave strangely. It worked unpredictably, and
made controlling the PSI very difficult. After one PSI user was killed
as a result of this, a decision was made to abandon using the Orcus
Dome for PSI.

Not happy with this decision, one PSI user, MERIT, decided to use his
own reserves of PSI to ethereally warp into the Dome itself to find
out what the problem was and restore the Dome to its original state.
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Icewind Dale: Enhanced Edition Atari (Overhaul Games)2014
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PlaneShift Atomic Blue Corporation2009
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1st Quest Revamp  author2002Collect useful items guarded by secret puzzles and enemies to gain access to 8 dungeons with more useful items guarded by bosses to gain access to the last dungeon to defeat Ganon and rescue Princess Zelda.

This is a remake of the original Legend of Zelda. The graphic overhaul is immediately apparent but there are a few other subtle changes. Most changes make the game not necessarily easier, just a bit less frustrating. Save or Continue, and Link's hearts remain unchanged or filled to three if they were below that. Boss fireballs not deflectable and Stone Statue fireballs deflectable looked identical in the original, now players can see the difference. Dungeon rooms are rarely so square as they were. Blocks are often replaced by walls where appropriate. And rooms that used to be a pattern of blocks are not a more organically shaped area with various obstacles to maneuver around. The new room shapes and smoothed out terrain means there are less places that look like bombable walls, so bombable walls are easier to find. Most notable it the changes in dungeon layout, where are not so much changing the rooms as it is replacing the room-to-room tunnels with a simple stairway (instant arrival at the other end). New pathways have been added. And dead ends and pointless treks into obscure corners of the dungeons are virtually eliminated by adding something useful or even necessary to them. A good example of this is in the first dungeon. In the original, Link can go left and get a key by defeating enemies. Or, Link can go right and get a key by defeating enemies. Or, both, if the player choses not to or does not knows where bomb to avoid using keys. In this remake, Link can only go left. When enemies are defeated, the staircase must be opened and this leads to the right room where the enemies must be defeated to open the exit back to the entry room. Another trick is make dead-end paths useful by having pots in the rooms. This way, players can now grind for hearts and money on a path that was just a waste of time in the original. Also there's more completely optional secrets to discover. Certain room based puzzles in the dungeons have completely new solutions. Player will find themselves using items in ways they are used in other Zelda games and in unique ways. These are usually easy and nearly intuitive. Along the lines of encountering something new in a room in a dungeon on the way to the boss; using the item collected in the same dungeon in a on the new thing to solve the puzzle. These are not just an added step, these teach the player. These new tricks learned in the dungeon can be used elsewhere to find a whole new set of secrets that have been added to the game. Also, use old tricks in new places to find the some of new secrets. This aptly named 1st quest is but only the 1st, no 2nd quest follows on defeating Ganon (to the best of my knowledge).
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Aberoth author2013[b]Welcome to Aberoth![/b]

Aberoth is an online multi-player real time persistent browser based role playing game that requires Java to run. Visit java.com to get Java if you need it. You can play in any web browser or download a stand alone client.

[b]Trouble in Paradise[/b]

The peaceful land of Aberoth is under siege! Rogues are roaming the countryside. Ravenous rabbits are eating all of the crops. Ferocious bees are tormenting the citizens. Brave Champions are needed to rid the land of this scourge.
You start life as a simple peasant with nothing but your courage and bare hands. Will you become a Champion and help save your land?
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Aklabeth author2004The evil wizard has polluted the land of Aklabeth with monsters. Although the lord of Aklabeth repelled the wizard, his evil creatures remain. Select the role of Fighter or Mage. Do battle with skeletons, thieves, rats, orcs, vipers, carrions, gremlins, mimics, deamon, and balrogs using rapier, axe, shield, bow and arrow. Don't run out of food and use unpredictable amulets wisely. There are dungeons to clean, towns to visit and shops to buy from. Visit the lord at the castle to be sent on quests.

Turn based. Above ground the player has an overhead view of icons. But in the dungeons, you explore and fight in first person view.

Build instructions:
extract the tar ball to a directory
navigate to that directory in a terminal then type
[code]./configure
make
sudo make install[/code]
now typing [code]aklabeth[/code] in a terminal will run the game
[Zerothis]***Aklabeth
========

Aklabeth is effectively Ultima 0. It was written for the Apple II in Basic.

This game is a port, written in a mixture of C and C++. I wrote this a year or two back, can't remember why, in C. I glued it to my SDL wrapper library and released it.

It's a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott).

It requires the SDL Library.

Keys

N S E W (and arrow keys) move player both in upper world, and in the dungeons.

A attack
I inventory
Q quit
X enter town/shop/dungeon/climb up and down.

Have fun,

Paul Robson
[Zerothis]
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An Ordinary Quest author2008A really hard classic Zelda variant. Collect useful items, fight the monsters, the triforce fragments, defeat Ganon.
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Another Castle author2013
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Arbarlith author2005
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Ascension of the Drillworms author2012
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Balazar III 3D  author2008Balazar III is a dungeon adventure game with multiplayer support. As
you explore the dungeon, you'll gain magical objects, experience and
powers, but also... curses ! Balazar III is based on the (French)
comics "Le guide Balazar du mauvais sorcier" (Balazar's guide to bad
sorcerers).

The game comes in two versions (which are network-compatible):
- 3D version destined to computer gamers. The 3D version is
graphically more beautiful, as it takes avantages of the nice
cellshading algorithms of the Soya 3D engine.
- 2D version, currently supporting 640x480 and 800x480 resolutions.
It has been designed mainly for hand-held devices (Sharp Zaurus,
Nokia N810, Openmoko Freerunner, Asus EEE PC, and the like),
although it can be used on computer too. This version has been
highly optimized so as it can be run in 640x480 on a Zaurus C1000
(416 MHz ARM processor without graphics accelerators).

This package is a metapackage depending on the 3D version.
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Bard's Gold author2015
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BARE BONES  author2017
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Blocaria  author2014
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Boulder Dash author?
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Boulderdash BD4 author?
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BS Zelda author2015A faithful recreation of BS Zelda. It's classic Zelda in four segments with time limits. In each segment, the player is given a goal to collect the items shown in the second subscreen. When the time is up, the checklist is compared to see how well the player did. Game is saved, then ends. Through the magic of remakes, and Zelda Classic, the player can then restart the game in the next segment. Two dungeons and triforces per segment. 8 levels only to defeat Ganon. Choose from 1 or 4 characters to play as.

This game strays far for technical feats within the Zelda Classic framework. First, it's a recreation of a Super Nintendo game. The time lime, saves between segments (automatically, there's no option to save when you want), re-purposing of maps.
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Camelot Warriors El Remake  author2007
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Cargo Games author2010
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CAVEZ of PHEAR author2003
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Colossal Cave Adventure - Icicle Edition author2016
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Concave author2012
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Cornerstone: The song of Tyrim author2016
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Cryptrover author2008
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Crystal Kingdom author2013
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Cube Trains author2012The old subway lines are left in ruins. The worst sections have been cleared out. Its your job to connect the remaining sections to form a new complete subway system.
This is a construction puzzle in a 3D environment.
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D2X-Rebith  author2010Having completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***Decent was a commercially available proprietary game, but never published as such for Linux. D2X-Rebith is a source port of Decent 1 & 2. This project is based on Parallax' source code released under a proprietary licence that permits anything except commercial use. The developers of DXX-Rebirth have licensed [i]their derivative code[/i] and additional original code under GPL version 3 and mixed it with Parallax' proprietary code as allowed under section 7 of GPL version 3. As a whole, the source code remains proprietary, especially in the sense that the non-commercial use clause still applies (thus restricting the freedom to use the code for any purpose). All content remains proprietary.

Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat.

Any commercial version of Descent II can be played on Linux using the D2X-Rebith engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. This is considered a source-port All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options.[spoiler= ; ][/spoiler]
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Deliantra author2001
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Descent II  author?Having completely eliminating all free thinking robots by destroying all PTMC (Post Terra Mining Company) mines as specified in his contract, our protagonist returns to base for his bounty. On arrival he is briefed by the PTMC representative (revealed to the audience to be named Dravis) on his next missing over his objections that he has fulfilled his contract. Dravis threatens him with law suit (which our protagonist is unconcerned about) and notifies him he will not be paid yet thanks to a 72 hour retainer clause in his contract. A warp drive is install on the ship during their argument. Dravis describes the mission as reconnaissance in the Zeta Aquilae system but our protagonist and the audience can see on the cockpit readout that the ship is being upgraded with news weapons (also from exterior views). We also get to see details the warp core prototype displayed in the cockpit. He sets out to eliminate the supposed source of the AI that immigrated to PTMC mines (which Dravis now refers to as an alien infestation) with only an inkling of PTMC's regard for him as no different than their robot slaves.***[media=youtube]9-AyUBxVb6k[/media]***Mines throughout the solar system have been taken over by the robots built to mine them. Humans have been killed or imprisoned in the mines. It seems to be caused by some sort of computer virus. The owning company has hired a mercenary to rescue the surviving prisoners and destroy the main reactor in each mine, thus destroying the infected robots.
Shoot the robots, get power ups, find the keys, find the reactor, rescue the humans, destroy the reactor, escape the exploding mine, repeat.

This was a commercially available proprietary game. The source code was later released under the under a proprietary licence that permits anything except commercial use. All content remains fully proprietary.

Any commercial version of Descent II can be played on Linux using D2X or D2X-XL engines. Yes, That includes the [game=&ftag=descent&fplat=3]PlayStation version[/game]. These are both considered source-ports All aspects except for movies from the Mac version are preserved. Also, the graphics are enhanced through OpenGL, any resolution, and widescreen options. D2X-XL also adds modes, difficulty levels, multiplayer options, graphics effects, faster or slower options, weapons enhancements, massive level design improvements (multiple boss robots can work as a team, robots can carry keys and switches), and an extensive help menu.[spoiler= ; ][/spoiler]
[Zerothis]
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Double Dash author2004
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Dragon Hunt  author?
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Dreams of Yesterday author2004
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