showing 27 games
name | publisher(developer) | year arrow_downward | description | author(s) | |
---|---|---|---|---|---|
Adventure | ? | ? | Don Woods (further development) J. R. Jaeger (bds c version) Jerry D. Pohl (unix standardization) Martin Heller (os) Martin Heller (2 conversion) Willie Crowther (original) | labelminimizeminimize | |
Adventure - The Colossal Cave | ? | ? | This is the OS/2 version of Colossal Cave John W. Kennedy. It is based Jerry D. Pohl's version. The scores are divided into treasures, survival, and score. [Zerothis] | Jerry D. Pohl (reference version) John W. Kennedy (os) John W. Kennedy (2 version) | labelminimizesubject |
BattleBall | ? | ? | This is the sport of soccer played in tanks or helicopters instead of on foot. [Zerothis] | labelminimizesubject | |
Bummer! | ? | ? | This is an implementation of the traditional board game Sorry. [Zerothis] | Dan Libby | labelminimizesubject |
Card Games for OS/2 | BMT Micro | ? | Different game than [game=#177159]this one[/game] [Zerothis] | labelminimizesubject | |
Card Games for OS/2 | BMT Micro | ? | Different game than [game=#177139]this one[/game] [list][*]Arachnid [*]Astra [*]Calculation [*]Elevens [*]FreeCell [*]Kin Solitaire [*]King'n'Ace [*]Klondike [*]Klondike 104 [*]Scrooge [*]Shift [*]TidyUp [*]Towers[/list] [Zerothis] | Felix Maschek | labelminimizesubject |
Connect Four PM | ? | ? | A different game from [game=#177152]this one[/game] and [game=#177558]this one[/game] [Zerothis] | Andreas Bergen | labelminimizeminimize |
Doom for OS/2 | ? | ? | This is a direct port of WinDoom. [Zerothis] | labelminimizesubject | |
Galactic Civilizations: Altarian Prophecy | Stardock | ? | Brad Wardell | labelimageminimize | |
GNU Chess | ? | ? | PM Version. A different game from [game=#177434]this one[/game]. [Zerothis] | Yibing Fan | labelminimizesubject |
GNU Chess | ? | ? | Text-only version. A different game from [game=#177175]this one[/game]. [Zerothis] | Erast V. Kunenkov (port) | labelminimizesubject |
GnuGO | ? | ? | A port of GnuGO that can be run in plain text or with an optional Java GUI interface. [Zerothis] | labelminimizesubject | |
Gomoku | ? | ? | This game is only for the PowerPC edition of OS/2. [Zerothis] | labelminimizesubject | |
Gomoku | author | ? | Comes in x86 regular or PowerPC and plain or Java interfaces. [Zerothis] | Jasper de Keijzer | labelminimizesubject |
InfinityCat | Sofiya | ? | InfinityCat is a M.U.G.E.N. clone. | labelminimizesubject | |
koules | Team OS|2 Aarhus | ? | This game was published and developed by Team OS/2 Aarhus [Zerothis] | labelminimizesubject | |
Lottery Strategy Game | ? | ? | This game unfact has two titles, one cannot disply properly on UVL at this time; "Lottery Strategy Game (6/49)" and "6/49 - Strategy Game". [Zerothis] | Joe Smeets | labelminimizeminimize |
MineSweeper | ? | ? | A different game from [game=#177169]this one[/game] [Zerothis] | David Charlap | labelminimizesubject |
MineSweeper | ? | ? | A different game from [game=#177156]this one[/game] [Zerothis] | Bill Warner | labelminimizesubject |
SeaHaven Towers | ? | ? | This card game is included in eComStation. [Zerothis] | J. Daniel Kulp | labelminimizesubject |
Chess | IBM | 1992 | This game comes with all versions of OS/2 including eComStation [Zerothis] | labelminimizesubject | |
Galactic Civilizations II | Stardock | 1995 | The later Galactic civilization game that was created for Windows were made from scratch, not ports of the OS/2 originals. [Zerothis] | Brad Wardell | labelminimizesubject |
Star Emperor | IBM (Stardock) | 1995 | Released as part of IBM's Family FunPak for OS/2 This game is heavily based on Galactic Civilizations. Due to fraud by the publisher of GC, Stardock was cheated out of all royalties. Developing Star Emperor for IBM, was a way to get paid for their work before a successful court case allowed Stardock to take back publishing rights from the fraudulent publisher. | Brad Wardell | labelminimizesubject |
Tunnel Wars | ? | 1995 | This game was intended to show the multithreading capability of OS/2. Every object in the game uses its own thread. [Zerothis] | Greg Ratajik (programming) Greg Ratajik (graphics) Robert Kauffman (some graphics) | labelminimizesubject |
Sim City 2000 | Maxis (WinWare Corporation) | 1996 | MSRP: US$29.95 This product was unknown until a customer requested it from Maxis. At that time Maxis admitted the game's existence and said they would sell it directly to customers that requested it. The customer posted the news on Usenet and many OS/2 users bought this game despite Maxis' efforts to keep the product secret and make no money from it. By 1995 a demo version was available on various BBS, IRC, FTP, and web page sources. This version is fully compatible with 'DOS' and/or 'Windows' expansion packs for SimCity 2000. [Zerothis] | labelminimizesubject | |
Galactic Civilizations | Advanced Idea Machines;Stardock (Stardock) | 1996 | The later Galactic civilization game that was created for Windows were made from scratch, not ports of the OS/2 originals. [Zerothis]***When IBM split with Microsoft, they recognized that OS/2 had far more technical potential as a gaming platform than Windows. They donated software, compilers, and documentation to Stardock expecting it could lead to a full developer-publisher relationship and great games for OS/2. Before they got too serious, they found out that Stardock Systems was a kid in a dorm room, Brad Wardell, and his secretary mom. Mom set about incorporating the company and putting together some nice looking paperwork to make the company look professional. Brad Wardell, with questionable knowledge of the C language and help from 3 friends, created the game that holds the records having the most windows in its interface. He did know how to to graphics on OS/2, but did know how to make a window with a background. Since every object/graphic in the game is a window, the game has thousands of Windows (perhaps OS/2 is the only OS that could pull this off without suffering major performance issues). All reports suggest the GalCiv sold very well, but official records were not kept. The publisher, apparently another kid in another dorm, a fact previously unknown to Stardock, never paid the royalties for Galactic Civilization and the company did not have the resources to pursue legal recourse. So, Wardell release an $15 expansion pack for GalCiv . 1000 GalCiv owners bought one and he paid his 4 employees, 3 of whom had had enough of the gaming industry and got normal jobs. They also created Star Emperor based on GC, and it was published by IBM. With the remaining profit, Stardock Systems preceded to become a successful OS/2 developer. Stardock Systems eventually took their original publisher to court and got back publishing rights to Galactic Civilizations. [Zerothis] | Brad Wardell | labelminimizesubject |
Super Star Trek | author | 1997 | The Organian Peace Treaty has collapsed, and the Federation is at war with the Klingon Empire. Joining the Klingons against the Federation are the members of the "Romulan Star Empire." As commander of the Starship U.S.S. Enterprise, your job is to wipe out the Klingon invasion fleet and make the galaxy safe for democracy. Your battleground is the entire galaxy, which for convenience is divided up into eight rows of eight quadrants each, like a checkerboard. Rows are numbered from top to bottom, and columns are numbered left to right, so quadrant 1 - 8 would be in the upper right hand corner of the galaxy. You have weapons: phasers and photon torpedoes. You have a defense: deflector shields. You can look at things: long-range scaners, short-range scanners, and a star chart. You can move about, under warp drive or impulse power. You can also dock at a starbase, rest while repairs are being made, abandon ship, self destruct, or give up and start a new game. The Klingons are waiting. | Carl Strange (coding) Grady Hicks (inspiration) Hardy Tichenor (coding) Jim Korp (inspiration) Patrick McGehearty (original game) Patrick McGehearty (design assistance) Professor Michael Duggan (administrative assistance) Rich Cohen (original game) Rich Cohen (design assistance) Steven Bruell (coding) Tom Almy (programmer) | labelminimizesubject |