showing 5 games

namepublisher(developer)year arrow_downwarddescription
X-COM: Enemy Unknown  Microprose1995One of the most popular PC titles ever is now available for the PlayStation. X-COM: UFO Defense is a strategy game that begins with aliens invading Earth. You control a team of specialists that must gather materials, build bases, and fight back against the extraterrestrial terrorists. Following the normal strategy game formula, X-COM: UFO Defense is able to remain fresh by offering new elements like ancient alien artifacts that when found give special abilities, and a highly original storyline that will keep you enthralled and engaged until the Earth is safe.***European version
[29]***US version
[29]***
[27]***[b]missing images:[/b] geoscape, title screen, tactical mission, base management (of proper quality/resolution) and possibly some other screens
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X-COM: Terror from the Deep  Microprose1996
[43]***
[27]
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Front Mission 3  Squaresoft;Electronic Arts (Squaresoft)1999Using a turn-based combat system; the player controls giant fighting robots called "wanzers" in order to fulfill mission objectives or to defeat foes in mechanical warafre. Robots can be continually upgraded by purchasing or scavenging new weapons/armor/computers/ect. This game takes a new approach to increasing the depth of the game creating the Double Feature Scenario which allows the player to choose one of two completely different character viewpoint within the same general plot of the game.***It is the year 2112, ten years after Front Mission Second. Kazuki Takemura, a student and test pilot for Kirishima Industries and his friend Ryogo Kusama are delivering Wanzers, giant battle machines, to a military base when a mysterious incident leads both characters into an unexpected turn of events. The incident at the JDF base has now drawn both Kazuki and Ryogo into a global conspiracy.
Front Mission 3 features turn-based combat in a massive strategic adventure with 2 different scenarios and over 150 hours of gameplay. Take control of giant battle machines, upgrading them with better components, weapons, and computers. Search for clues through in-game 'internet' and 'e-mail' systems while plotting your moves on detailed, fully 3D environment maps.***IN FM3, battles are fought using Wanzers, which are quite realistic combat robots [unlike Gundams, etc].
This is a strategy RPG set mainly around the Asia/Pacific rim in the near future. There are 2 unique seperate storylines stemming from a single decision.
[Haoie]
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Vagrant Story  Square (SquareSoft)2000You are the dashing Valendian Knight Ashley Riot in the action -packed role-playing epic VAGRANT STORY. Venture deep into dark, frightening dungeons and do battle with vile monsters in this lush, stunningly rendered adventure. You'll have to solve mind-twisting puzzles, explore diverse environments, and uncover the details of a plot rich with action and pathos. The design team behind FINAL FANTASY TACTICS has gone all out to ensure a compelling and enthralling sword-swinging experience in VAGRANT STORY.***It was called "Medieval Gear Solid" for its emphasis in cutscenes and scenery.
Anyway, Metal Gear Solid and Vragrant Story differ in gameplay, so they are not so similar.***Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot have seized the manor of Duke Bardorba of Valendia Kingdom. The events at the manor have sent Ashley on a quest to get to the bottom of events, and travel into the catacombs that lead to the destroyed, yet magical city of Leá Monde. However Ashley is not the only person interested in the city, and other factions of the government, including parliament assigned Knights of the Crimson Blade and other VKP agents are pursuing their own agenda.

Vagrant Story is a role-playing game with several distinguishing characteristics. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. The game focuses on exploration of large, complex dungeon-like areas and combat; there are no "friendly" areas, NPC interaction, or monetary system. Dungeons contain many optional rooms and environmental puzzles that mostly involve pushing, destroying, and re-arranging different types of crates to access higher areas. Ashley can also jump and grab ledges of higher platforms during exploration.

The game runs in real time, with visible enemies and no separate battle screens. When entering combat and attacking an enemy, the game is paused, allowing the player to choose targets and access the menu for other actions. A wireframe sphere displays the range of the currently selected weapon and detailed statistics on different body parts of the enemies within range.

Ashley does not receive experience points from defeating regular enemies; he randomly gains bonuses to his attributes after defeating bosses, but in general the focus of the customization in the game is on weapons. Ashley can equip a wide variety of weapons and armor made out of different materials. Each weapon possesses, besides detailed damage statistics, parameters in one of the three categories (edged, blunt, and piercing), as well as affinity to any of the six enemy types encountered in the game. Damage in battle is calculated according to the weapon's and the enemy's particular strengths and weaknesses in any of these categories. Weapons used constantly against the same type of enemy improve in power against them. Each weapon can also be disassembled in workshops scattered throughout the game, and new weapons can be forged by combining blades with grips. Gems can be attached to some grips, usually increasing the weapon's affinity with an enemy category.

Ashley can also make use of Magic, Chain Abilities and Break Arts. Magic is broken into four groups, namely defense, combat, healing and status. Chain Abilities allow Ashley to "chain together" consecutive hits against enemies. The player can assign various offensive and defensive effects to buttons that need to be pressed at the right time to execute a chain. These effects include inflicting status ailments on the enemy, reflecting damage, etc. Using chains, however, raises Ashley's Risk Meter, making his attacks less precise and himself more vulnerable. Break Arts are special skills learnt after repetitive use of a weapon type. Sacrificing some of the player's health, Break Arts can perform a high damage attack on an enemy.
[MobyGames]***European version
[32]***Japanese version
[32]***Unofficial Italian translation available from [[link:http://www.sadnescity.it/ SadNES cITy Translations]] or [[link:http://www.romhacking.net/trans/1093/ Romhacking.net]].
[cjlee001]***VS is more action than RPG. It takes place primarily within dungeon settings. This game will be very challenging if you don't know how to manage your equipment properly, such as using 1 specific weapon to fight 1 type of monster.
[Haoie]
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Front Mission 1st  Square Enix2003 labelimageminimize
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