Video Games


Vagrant Story

a.k.a. ベイグラントストーリー

published by Square in 2000-02-10, developed by SquareSoft, running on PlayStation
type: action/reflex, role-play
genre: Fantasy, Action-RPG
setting: Ivalice
perspective: 3rd person
player options: single player
languages: eng jpn

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Personal review
Unofficial Italian translation available from SadNES cITy Translations or

(cjlee001) - # 2007-02-23 13:21:03
Official descriptions (2)
You are the dashing Valendian Knight Ashley Riot in the action -packed role-playing epic VAGRANT STORY. Venture deep into dark, frightening dungeons and do battle with vile monsters in this lush, stunningly rendered adventure. You'll have to solve mind-twisting puzzles, explore diverse environments, and uncover the details of a plot rich with action and pathos. The design team behind FINAL FANTASY TACTICS has gone all out to ensure a compelling and enthralling sword-swinging experience in VAGRANT STORY.
# 2015-03-22 18:01:28 - official description
Valendia is a land that had undergone civil war, the end of which had birthed the parliament and several organizations to control the balance of power. Ashley Riot is a Riskbreaker, an elite agent for the Valendia Knights of Peace (VKP) who is investigating some strange occurrences. A cult of religious fanatics known as Müllenkamp and their leader Sydney Losstarot have seized the manor of Duke Bardorba of Valendia Kingdom. The events at the manor have sent Ashley on a quest to get to the bottom of events, and travel into the catacombs that lead to the destroyed, yet magical city of Leá Monde. However Ashley is not the only person interested in the city, and other factions of the government, including parliament assigned Knights of the Crimson Blade and other VKP agents are pursuing their own agenda.

Vagrant Story is a role-playing game with several distinguishing characteristics. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. The game focuses on exploration of large, complex dungeon-like areas and combat; there are no "friendly" areas, NPC interaction, or monetary system. Dungeons contain many optional rooms and environmental puzzles that mostly involve pushing, destroying, and re-arranging different types of crates to access higher areas. Ashley can also jump and grab ledges of higher platforms during exploration.

The game runs in real time, with visible enemies and no separate battle screens. When entering combat and attacking an enemy, the game is paused, allowing the player to choose targets and access the menu for other actions. A wireframe sphere displays the range of the currently selected weapon and detailed statistics on different body parts of the enemies within range.

Ashley does not receive experience points from defeating regular enemies; he randomly gains bonuses to his attributes after defeating bosses, but in general the focus of the customization in the game is on weapons. Ashley can equip a wide variety of weapons and armor made out of different materials. Each weapon possesses, besides detailed damage statistics, parameters in one of the three categories (edged, blunt, and piercing), as well as affinity to any of the six enemy types encountered in the game. Damage in battle is calculated according to the weapon's and the enemy's particular strengths and weaknesses in any of these categories. Weapons used constantly against the same type of enemy improve in power against them. Each weapon can also be disassembled in workshops scattered throughout the game, and new weapons can be forged by combining blades with grips. Gems can be attached to some grips, usually increasing the weapon's affinity with an enemy category.

Ashley can also make use of Magic, Chain Abilities and Break Arts. Magic is broken into four groups, namely defense, combat, healing and status. Chain Abilities allow Ashley to "chain together" consecutive hits against enemies. The player can assign various offensive and defensive effects to buttons that need to be pressed at the right time to execute a chain. These effects include inflicting status ailments on the enemy, reflecting damage, etc. Using chains, however, raises Ashley's Risk Meter, making his attacks less precise and himself more vulnerable. Break Arts are special skills learnt after repetitive use of a weapon type. Sacrificing some of the player's health, Break Arts can perform a high damage attack on an enemy.
MobyGames - # 2015-02-09 16:12:16 - official description - source
VS is more action than RPG. It takes place primarily within dungeon settings. This game will be very challenging if you don't know how to manage your equipment properly, such as using 1 specific weapon to fight 1 type of monster.
Haoie - # 2004-02-16 08:58:49
Technical specs
display: textured polygons
Editor note
It was called "Medieval Gear Solid" for its emphasis in cutscenes and scenery.
Anyway, Metal Gear Solid and Vragrant Story differ in gameplay, so they are not so similar.
# 2015-02-09 16:14:44
Authors / Staff


Akihiko Yoshida (character designer)
Yasumi Matsuno (battle designer)


Hitoshi Sakimoto (music)
External reviews (7) - average: 92.4% - median: 90%
review sourcecountryissuedatescore   
Consoles + (1-155)fr982000-0390/10090%
Consoles + (1-155)fr1012000-0689/10089%
Joypad 73-222fr952000-039/1090%
Joypad 73-222fr982000-069/1090%
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Vagrant Story in-game screen.
Vagrant+Story ()
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Vagrant Story (PlayStation)
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