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Gang Wars Alpha Denshi1989
[28]***
[85]
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Rockford: The Arcade Game Arcadia Systems1988 labelminimizeminimize
720°  Atari1986720° has all the thrills and skills of real skateboarding with both freestyle and competitive action.
A totally unique game format challenges players to be come champion of the skating world.***
[49]***- First choose Training or Experienced level
- Drive over a MAP symbol to see the city map and where to find all parks
- Parks: Class 1 - SLALOM PARK, Class 2 - JUMP PARK, Class 3 - DOWNHILL PARK and Class 4 - RAMP PARK
- Spin in the air for more points
- Find hidden points and extra money
- More variety earns more points
- Buy equipment for better performance
- Remember: SKATE OR DIE!
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APB  Atari1987.. playing cops and robbers has never been this fun before!

High speed chases, dangerous arrests and shoot-outs are brought to life with a touch of humor in Atari's new APB.
The player portrays Officer Bob in his action-packed pursuit of common lawbreakers and hardened criminals.

APB offers ...
A unique upright cabinet configuration featuring a compact jump seat for player comfort along with a dynamic overhead attract panel display, complete with flashing lights.
Numerous detailed animation sequences to add humor and create player involvement with the many characters found in the game.
• Multidirectional scrolling to allow the player to drive in all directions on the screen.
• Player selectable enhancement features that are used to customize the players police car.
• Add-a-coin game continuation and level select features for increased earning power.
Be on the lookout for APB!***
[49]
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Batman Atari (Data East)1990 labelimageminimize
California Speed Atari1998 labelimageminimize
Cops ‘N Robbers Atari1976PHYSICAL DESCRIPTION OF GAME
Atari’s "Cops ‘N Robbers" is a car chase video action game for 1, 2, 3 or 4 players. The game is packaged in its own distinctively-styled upright cabinet a 23-inch black-and-white TV monitor
is mounted with its picture tube facing a mirror. The players stand in front, looking at the TV picture reflected at them by the mirror. Four sets of player controls, one for each player, are provided
on the front side of the cabinet. The leftmost set is for the leftmost car in the TV picture, and the rightmost set is for the rightmost car. Each set consists of a foot-operated gas pedal and a hand-
operated pistol grip and trigger. Two backlighted start push buttons are also mounted on the front of the cabinet. Several strips of colored transparent material are affixed to the TV picture tube. During game operation these strips filter the white light emitted from the TV tube so that certain portions of the TV picture will appear highlighted in color. Two identical coin mechanisms are mounted below the gun control levers, at the center of the cabinet’s front side. The coin mechanisms accept quarters only and are connected so that deposit of coins in either one can initiate game plays. The Cops ‘N Robbers game has an owner/operator option that allows selection at the game site of any of four choises for the cost per play sequence. The cash box is located behind a locked access door to the coin mechanisms. Two speakers are mounted inside the cabinet, one alongside each coin mechanism. During play the speakers produce a variety of sounds that add to the game excitement.
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I, Robot  Atari1984The game was completed and ready for market in 1983. But it wasn't liked by Atari management and ultimately did not make it to market until June of 1984 when management at Atari was in a full panic about the market crash and was making quite a few seemingly random choices since all the conventional choices weren't doing them any good. In fairness, they were probably not overly concerned with the existential gameplay and content, nor the extreme difficulty that resulted. The hardware was singular, expensive, and unreliable.

The game has a fire button but no jump button. Jumping takes place when the player moves the joystick in a direction that selects one of the highlighted jump targets.

The game contains numerous references to dystopian works and concepts.

The title [i]I, Robot[/i] of course refers to [url=https://en.wikipedia.org/wiki/I,_Robot]Isaac Asimov's 1950 collection of short stories[/url] that introduced the three laws of robotics and was foundational to his Robots and Foundation seriesum.

The protagonist is designated, "1984" in reference to George Orwell's [i]Ninteen Eighty-Four[/i]. Notably, [url=https://en.wikipedia.org/wiki/Nineteen_Eighty-Four]that novel[/url] is set in a society that no longer has "laws".

The game does not make reference to "rules", or "programming", but rather, uses the word "law" both in-game and the instructions printed on the cabinet. Another reference to Asimov's robots.

The most present enemy and main threat throughout the game, is [url=https://en.wikipedia.org/wiki/Freemasonry]an eye on top of a pyramid[/url].
The eye on top of a pyramid enemy is called, "Big Brother". Another reference to [i]Ninteen Eighty-Four[/i]

Big brother is protected by a shield with depletable armor value referred to as "[url=https://en.wikipedia.org/wiki/Rothschild_family]REDS[/url]".

Many people complain about the unfairness of this game. There are multiple modes of play with different [s]rules[/s]laws and they are notably not specified in the instructions on the game cabinet nor are they specified in advance in the game itself. Rather the game instantly kills the player, then informs the player of the law they violated. This should not be credited to poor game design. Rather this is intended to fit the dystopian themes. It should not be forgotten that Dave Theurer previously designed [game=#205]a game based on a nightmare of insects emerging from a hole in the ground to kill him[/game] and [game=#128]a game about nuclear holocaust the player must lose by design[/game].

The game has a unique mechanic concerning the adjustable camera which can be taken to the extremes of overhead view and directly behind the robot protagonist view, with any other angle in between being available. The lower the angle of the camera is, the more points the player can score. There is a viewer killer enemy that does not Target the robot protagonist but instead targets the camera. If the player is unable to successfully dodge the viewer killer enemies ( by adjusting the camera ), the viewer killers will stick to the camera and block the player's view. This tends too quickly lead to the robot protagonist's death.

There is an enemy that destroys the floor from the front of the screen forward. Which of course requires the player to hurry you complete the level as quickly as possible. And it adds an even more urgent threat than the timer that pounds down to an instant death.

At any time the player can switch over to the "ungame" known as _Doodle City_. Hear the player can paint the screen by moving, spinning, and rotating the various three-dimensional polygons used in the game, as if they were paint brushes. The lives of the robot protagonist are spent as the clock ticks by during a Doodle City session. The player can switch back to the game at any time or remain a dual city until all the robot's lives are lost. Doodle City could be interpreted as the sentient robot protagonist spending his literal life on pursuing an artistic hobby.

This game is the subject of an urban legend. As the story goes, Atari put 500 unsold units in a shipping container bound for japan. But made arrangements for the shipping container to 'accidentally' fall overboard and sink to the bottom of the Pacific Ocean. Thus allowing the expensive cabinets to be used as a tax loss. Rusty Dawe as stated the personal appeal the idea holds for him, but confirmed that it did not actually take place.

This game came out of a project that Atari worked on for almost a decade to try and make a fully polygogonal racing game. The project would eventually produce hard driving in 1988. But in the meantime the games of [game=#19]Battle Zone[/game] and [game=#197]Star Wars[/game] developed out of the project. And in a roundabout way, [i]I, Robot[/i]. The game began as [i]Ice Castles[/i], also called [i]Ice World[/i] and [i]Heart of Ice[/i]. The story was about a prince navigating a polygonal world to rescue a princess whose heart had been frozen. It was roughly based on the Grimm's Fairy tale, Heart of Ice. Development was to be led by Mark Cerny, who was currently busy with Marble Madness. At the same time, The Davids were working on a piece of arcade hardware to make a fully polygonal game. Making a race car game with non-flat terrain proved to be too difficult as the cars tended to clip through the terrain and no efficient way was yet found two properly calculate the clipping at a speed that let games run at a decent frame rate. One of the David's noted that a blocky computer world would be much better suited to the limits of current hardware, than a racing game or a fairy tale game that required navigating natural looking non-flat terrain. Thus, we got a game that was filled with more existential nightmare fuel than anything the Grimm Brothers ever created.

The polygonal racer was not working well but the David's had been working on a game where the player climbed into a car and drove to different buildings in an open game world. The player could then get out of the car and enter the buildings where they would play one of Atari's arcade games. This concept would eventually be used by Namco for their Namco Museum series. But in 1983, it was not to be used by atari. This mechanic of going into doors to play different games, was somewhat translated into the I, Robot game. The player has the option of entering doors and thus different modes of gameplay than the main one.

There is a warp and continue feature. On the first level the player can quickly move towards one of the teleporters then start the game on any of the first five levels. If they have previously lost all their credits and then enter the teleporter using a new quarter, the game will begin at whatever level the player was last at, including levels beyond level 5. There's also a built-in infinite lives cheat. Bus to continue feature and infinite live feature seem to be intentionally placed in the game for the players to discover.

The game suffered from technical issues. It required a massive amount of RAM by 1984 standards and individual chips of the cheap RAM that it shipped with would fail often. Okay I want to display the message "you have entered a black hole". Also problematic was the hall effect joysticks. These were a very Innovative concept and eventually it would be put to very good use. But the ones used for i, robot where first generation technology. They relied on using magnetic force to calculate the position of the joystick rather than potentiometers. They spent magnetic disturbances, sources of magnetism in the arcade, or even nearby sources of magnetism such as a magnetic crane, when cause anomalous movement of the joystick in contrast to the players input or lack of it. The system also required calibration and could discalibrate quite easily. The cabinets also shipped with a terrible power supply that had a tendency to fail and begin smoking. There was also a problem with the hardware on the board heating up beyond its functioning temperature range.***- Move robot over all red zones. When red zones are eliminated jump to eye to complete each wave.
- Do not jump if eye is red.
- To jump: Go to an edge and push joystick in desired direction (flashing squares indicate where you can land).
- Avoid all enemy objects. Some can be destroyed by using fire button.
- In the space waves shoot all pyramids to get maximum points. Some objects cannot be destroyed.
- Hints: The shield counts down the number of red zones remaining. To select higher levels enter transporter. To change perspective press start buttons.***The first game to feature shaded 3D polygonal graphics. Also the first game to have a continue option. Guide a robot in his mission to destroy the giant eye of Big Brother. The game also featured an alternate mode called "Doodle City" where the player could draw using polygons from the main game.
[Jacquismo]
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Marble Madness  Atari1984Players compete in a futuristic marble race against time and dangerous obstacles to reach the goal line first in this spectacular new coin video experience***Using a trackball, move a marble to the end of each level. Avoid any obstacles and enemies.
Has stereo sound FX and soundtrack. pseudo-3D graphics.
Is this the first game to use a 68010 CPU?
Written mostly in C.
[Zerothis]
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Peter Pack Rat Atari1985- You are the Packrat! You love to gather bright and shiny objects. You want to see all of your objects back on your nest's wall.
- Meet "The Gang" - they want to stop you. Throw objects to stun them. You can ride some of the stunned animals for a while.
- Pick up all objects and bring objects back to nest.
- Throw objects to stun animals. Stunned animals may be ridden and tough rat can't be ridden.
- Walking on pipes makes you jump.
- Flashing animals won't kill you.
- Hit jump to let go of animal.
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Sprint 1 Atari (Kee Games)1978[media=youtube]H2aCtzJPvWw[/media]***Sprint 1 is the one-player version of the earlier Sprint 2. labelimageminimize
Night Driver Atari;Namco (Atari)1976Night Driver is an arcade video game developed by Atari, Inc. and released in the United States in October 1976. It's one of the earliest first-person racing video games and is commonly believed to be one of the first published video games to feature real-time first-person graphics. Night Driver has a black and white display with the hood of the player's car painted on a plastic overlay. The road is rendered as scaled rectangles representing "pylons" that line the edges.

In Japan Released in April 1977[***The road ahead is dark and winding. Drive defensively and watch out for the oncoming cars. The longer you stay on the road the higher you score. Eight game variations test your night driving ability.***First ever first-person perspective game (loosely).
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Pole Position  Atari;Namco1982The first F1 racing game
(Note by Teran: Well this isn't really a Formula 1 game, but it is surely the first game which made you believe you are actually driving (cf Night Driver [Flying_Arsedoctor]). Great graphics for its time.)

By Flying_Arsedoctor: Very reminiscent of Super Hang-On, yet predates it by several years! The beefy processor combination assisted the 'next-generation' quality of this game. Interestingly, the year of this games release was one of the most exciting ever in F1 racing, and the height of the ground effects era, which may explain why the cars handle so smoothly!

The first F1 race on the real Fuji Speedway was in 1976. After a 1977 F1 crash, there were no F1 races for 10 years. Since the first version of Pole Position was published in 1982, this game could only take place the seventies.
[Zerothis]
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Pole Position II Atari;Namco1983Pole Position Il is a one-player game using a color rasterscan video display. Game action takes place at 4 different raceways-the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), and the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race!
The driver drives a Formula-1 race car on each track.
Player controls consist of a steering wheel, a two-position gear shifter, an accelerator, and a brake pedal (on the Sit-Down cabinet). The first objective of the game is to finish the qualifying lap as quickly as possible. If the driver beats the times specified in Table 1-4, he qualifies for the race.
If he does not qualify, he drives the remainder of his time along the qualifying course.
As a qualifier, the driver is ranked according to his qualifying lap time, from position one (the pole position) to position eight. Then the driver's second objective is to race against the clock and other cars to finish the race laps (operator selects the number of laps) as fast as possible, and to achieve the highest score possible. The driver earns points for passing cars, driving on the track, and finishing the race with time remaining. The time remaining from the Racing Lap is added to the extended lap time listed in Table 1-5.
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Cruis'n World Bally Midway1996Wanna see the world the easy way? Cruise it! Race through the deserts of Australia, zip through the streets of Paris or blast through the roadways of China! Play the new Championship mode to earn power-ups and secret cars! Go it alone or challenge up to three friends to see who’s the fastest! Check your passport at the door. With Cruisin’ World, you’ve got the power! labelimagesubject
Ultraman: Kuusou Tokusatsu Series Banpresto (Tsuburaya)1991I would have loved this game in 1989, but not 1991. Nothing is revolutionary or even remotely interesting about this game, except for the prospect of Ultraman, one of the heroic figures I grew up with. I suppose it makes me mad because the gameplay is frustrating, and Ultraman looks a bit on the short side (Come on... Those trees almost touch his waist!).
[Rhekyono]***Kuusou Tokusatsu Series is a fighting game similar to Towards the Future for the SNES (albeit with different monsters). Not the best game ever, but it's neat to see your favorite rubber monsters in action.
In Japanese, the subtitle means "Fantasy Special Effects Series".
[Jacquismo]
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Bionic Commando  Capcom1987Ten years have passed since the devastating war when the enemies secret Zargon missiles destroyed our civilisation.

The only hope we have of regaining our home world and rebuilding our lives, lies in the hands of our elite force of Bionic Commandos. With their telescopic limbs, sophisticated weaponry and bionic power, they must infiltrate the enemy bases, destroy the deadly foe and neutralise their doomsday weapons.

Your skill and their bionic powers are our only hope.......
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Black Tiger  Capcom1987"Long long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness.
From lengthy suffering and darkness of the kingdom came one brave fighter"
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Final Fight  Capcom1989
[28]***Sometime in the 1990's... Metro City, a well known Crime Capital, has been ruled by violence and death for many years. A fact which the newly elected mayor and former Street Fighter, Mike Haggar, plans to change. At the center of the problem is the huge gang known as Mad Gear. Mad Gear controls all of the major criminal activity in the city. When they learned of Haggar's plans, they took immediate action to bring this new mayor under their control.
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Ghosts 'n Goblins  Capcom1985One of the best side-scrollers ever, also a very hard game. An absolute classic. Re-released in 1998 on Saturn and Playstation consoles in Capcom Generation 2 with new stuff.***It's a classic action platformer where you're playing a heroic knight out to destroy the evil creatures of the land. Amongst them are the various monsters such as zombies, demons, spirits, bats, goblins, and so forth. As in most games in this genre, you can pick up several kinds of add-ons on your way, greatly improving your chance of survival.***The Japanese title loosely translates to 'Demon Village.'
[Jacquismo]
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Pang  Capcom (Mitchell)1989Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game.

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump.

You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
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Ghouls 'n Ghosts  Capcom;Sega (Capcom)1988The wicked and evasive Loki has once again pillaged the beautiful, peaceful kingdom of Lexet and plagued the people with paralyzing fear. You as Sir Arthur must avenge your village and rescue the breathtaking beauty, Princess Tamara! So don your armor, pick up your weapon and exterminate Loki and his loathsome creatures!***
[85]***
[22]***To win the game, all the stages must be completed two times, the second one with a very powerful weapon.

At the end of the game, the authors are not named.
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Bad Dudes vs. Dragon Ninja  Data East1988The Bad Dudes game is a one or two player interactive coin-operated video amusement machine. Each set of player controls consist of a 8-way joystick, an "Attack" push button, and a "Jump" push button. Each player also has an individual "Start" push button.
The combination of joystick position, button combination, and distance to the enemy control which attack move the player image will perform.
The combination of Joystick and Jump button movement allows the player image to change from one level to another, or jump over and avoid an enemy.***[media=youtube]bYL1wElEJHs[/media]***
[42]***
[57]
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Boulder Dash Part-2 Data East1990 labelimageminimize
Captain Silver Data East1987 labelimageminimize
Fire Trap  Data East1986'86 version of the '80 classic "Crazy Climber" labelimageminimize
Karnov Data East1987Karnov USA & Karnov Japan sets have different gameplay. labelimageminimize
Robocop 2 Data East1991
[62]***It's one of the best arcade games I have ever played.
It has wonderful graphics, and it's a very powerful game.
Too bad there's no emulator yet for this one.
hope someone will finally take care of its case, it really worth it !

(I think there are 2 versions of this game, one is a beat them up, and the other one is some kinda platform game. this one is not very interesting though)
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Vigilante  Data East;Irem1988 labelimageminimize
Toki Fabtek (TAD)1990 labelimageminimize
Blasto Gremlin Industries1978Single Player Challenge: You are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines and win a FREE game. High score indication brings them back for more. Two Player Frenzy: With two players, BLASTO gets even more challenging, more exciting, as each one battles for the most mines and ultimately - for each other! If there ever was a 'cabinet rattler', this is it. That's why we put special care into making the controls rugged. labelimagesubject
Kickle Cubicle  Irem1988 labelimageminimize
Kung-Fu Master  Irem1984Horizontal Scrolling Beat'm up. Features five levels, each with a different boss.
The story of the game is that you are a (funnily enough) Kung Fu Master and you were attacked out-of-the-blue by some thugs. During the battle, they kidnapped your girlfriend Silvia. After the event you find a letter that reads 'If you want to save you're dear Silvia's life, come to the temple at once. 5 Sons of the devil will entertain you'. So off you go to get Silvia back.***The game is a simple enough concept - walk through five levels alternating from left to right, punching and kicking all manner of enemies ranging from simple henchmen who grab you and drain your energy, to dragons and falling snakes. The five devils the passage refers to are the end-of-level bosses, who start off pretty easy but then get ridiculously hard.
One such boss is a weird troll-like character whose head falls off if you hit it, so to beat him you have to hit him low - which is no easy task as he throws fire-bolts at you which take only two or three hits to kill you (assuming you have full energy in the first place!)
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Tropical Angel Irem1983 labelimageminimize
Big Run Jaleco1989 labelimageminimize
Cisco Heat Jaleco1990[b]ALL AMERICAN POLICE CAR RACE ™[/b]

It's that time of year again. The centre of the city has been cordoned off in readiness for the annual police police race.

Take the wheel of your high powered police car as famous areas of San Francisco flash by with exciting realism ... The Golden Gate Bridge, Fisherman's Wharf, China Town and many more; as you head for the finishing line at Treasure Island.

With 5 levels to tackle, only the top class drivers can make it - so hit the gas pedal and race for glory.***
[42]***
[106]
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Vs. Ninja Jajamaru-kun Jaleco1985 labelimageminimize
Black Panther Konami1987Black Panther is a horizontal beat'em up and platformer. The protagonist is a black panther with claws that can be used to slash. The other button is used to jump.

The goal is to eliminate enemies or overcome obstacles at full speed. Time is limited but you can get more by enhancers and collect other power-ups. At the end of each level there is a final boss.
[Moby Games]
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Combat School  Konami1987For those of you that have never heard of it, it is like Hyper Olympics in military kind of way. You are a trainee at boot camp, where you have to undertake many tasks ranging from a race against your opponent over obstacles such as various height walls, to shooting numerous targets on the shooting range. The only dissapointing event is the Iron Man race where you race against your opponent with a birds-eye view. In the race you get to use a boat on water, which gives you a great advantage over the computer opponent because I dont think he ever uses it.

The control is virtually the same as Hyper Olympics in that you have speed buttons that you press, and also an action button which is used for jumping etc..
Unless you cheat, and use an auto-fire joypad, you will get very tired as you pummel down on the buttons in energy consuming events such as arm-wrestling, and the penalty round which you get to by only just failing an event.

If I remember correctly from the spectrum version, after you have completed all events and beaten your instructor in a fight, you get to do a side-scrolling mission with a green-beret feel to it.
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Haunted Castle  Konami1988[media=youtube]xXrMtWN76JA[/media]***Konami released Haunted Castle in 1988 to go along with their Castlevania series. The game control feels a bit strange and the graphics are definately showing their age. The backgrounds aren't much to write home about, but many people think this game is very classic. The best thing this game has to offer are some ok sound effects and some excellent Castlevania style music (specifically the first stage, 'Cross Your Heart'). labelimageminimize
Iron Horse  Konami1986 labelimageminimize
The Goonies  Konami1987 labelimageminimize
Vs. Castlevania  Konami1987 labelimageminimize
WEC Le Mans 24 Konami1986 labelimageminimize
Gun Fight Midway (Taito)1975Gun Fight was released in November 1975. It was also released as "Gun Fight [Cocktail Table] [Model 604]".

Gun Fight was based on Taito's Western Gun, a game which used TTL-based discrete logic hardware. Midway's Dave Nutting adapted the Taito game to use an Intel 8080 microprocessor. Gun Fight was the first Japanese title to be licensed for release in America. It was also the first video game to incorporate a microprocessor, and the expanded processing capabilities allowed for graphics and game-play much more advanced than "Pong".

Gun Fight was a pretty important video-games innovator. It was the first game ever to have 2 on-screen humans battling against each other at the same time, and as such it's the grandfather of the fighting games that take up most of the floorspace in modern arcades. It also introduced the idea of having separate controls for aiming and moving.

More than 8000 units were produced in the US.

A Gun Fight unit appears in the 1978 movie 'Dawn of the Dead'.***This Upright model was mostly red, but it was covered with painted cowboy side-art. There was no marquee at all, the game had its title printed on the monitor bezel, down towards the control panel. The machine overall had an attractive look.

Game No. 597

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 4-way joystick, 2-way analog stick

Marquee bulbs: 1896, a 14 volt clear sphere bayonet type***Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.
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Hyperdrive Midway1998 labelimageminimize
Datsun 280 Zzzap  Midway;Taito (Nutting Associates)1976excerpt from the flyer:
"Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement!"
• Realistic Engine, Crash & Accelerator Sound Effects
• 3- Dimensional Driving Game with High & Low Gear Shift
• Constantly Changing Race Course
• High Score of the Day Feature
• Adjustable Extended Play***Datsun 280 Zzzap was released in November 1976.

Originally called 'Midnite Racer' when Midway acquired the right from Digital Games to create the game (January 1976). Midway released their final version 10 months after at the AMOA as 'Datsun 280 Zzzap'. Here is the reason for the game's name change : Midway came up with a marketing promotion where winners in various categories would win a Datsun 280Z. Realizing that their driving game would be a perfect tie-in, they renamed it Datsun 280 Zzzap.

he branded version Datsun 280 ZZZAP was then released in Japan by Taito in February 1977, and then in North America by Midway in March.***A first-person driving game. As the title suggests, the car you are driving in the game is a Datsun 280Z.
[Jacquismo]
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The Karate Tournament  Mitchell1992Spoken words are in Japanese. The game has some English text and a little bit of Japanese text. labelimageminimize
Final Lap Namco1987 labelimageminimize
Metro-Cross  Namco1985 labelimageminimize
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