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namepublisher(developer)year arrow_downwardtagsdescription
The Settlers II: Veni, Vidi, Vici  Blue Byte1996 cdrom dominion lighthearted medieval naturalistic realtimestrategy resourceharvesting silviculture spu-adlib spu-adlibgold spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-mpu-401 spu-mt32 spu-pas spu-pas16 spu-pasp spu-pcspeaker spu-sb spu-sb16 spu-tandy spu-wavejammer spu-windowssoundsystem thesettlers thoroughfareconstruction unseenprotagonist Veni, Vidi, Vici is the sequel of the well-known Settlers game. You start your settlement with only one main building. To build any other buildings, you first must find a source for stones and wood. So you start to build little roads where your men transport all the different goods along. There exist more than 30 different professions your men can have, and many different building types. Of course, there are other settlers in your area, too, so war is unavoidable.

The graphics are now in SVGA, and the soundtrack is available as CD-Audio or MIDI.***
[84]
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The Smurfs  Infogrames (East Point Software)1996 cdrom commercial cpu-486 europeancomic license-proprietary platformer savepassword thesmurfs win95 labelminimizeminimize
They Call Me... The Skul  The Learning Company;SoftKey (Byron Preiss Multimedia Company;Saffire)1996 cdrom commercial cpu-486 display-vesa dos4 joystick keyboard license-proprietary mouse score spu-adlib spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-mt32 spu-pas spu-rap10 spu-sb spu-sb16 spu-sbpro spu-tandy spu-wavejammer timelimit In the North Putnam Maximum Security Correction Facility, strange things have been going on. Rumors of secret experiments taking place with some of the inmates, a strange Power Elite gang, and other criminals walking around with super powers. It it to this strange location that Steve Kane was taken when he was wrongly convicted of highway homicide. His life was saved on day by a man named Big John, which unleashed strange powers within him and turned him into the Skul.

They Call me the Skul is one among a series of Virtual Comics. The main purpose of these products is to create an interactive comic book reader that can be sold on cd-roms and viewed on a computer screen. The product also features a shooter game. Inside the game, the player controls Skul as he flies across the city, shooting members of the Power Elite game on top of roofs. Skul can pick up different power-ups. These powerups will shield him from enemy fire, allow him to shoot rapid fire or fire in three directions. These power-ups can be combined. The game continues indefinitely allowing players to rank up a large score.
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Time Paradox Flair1996 cdrom dragons femaleprotagonist Time Paradox is a point 'n click adventure game in which the player gets to control a female character who travels back in time on a mission to see the magician, Merlin. Having been sent back to the times of Cavemen and Dinosaurs, Kingdoms and Knights, Time Paradox challenges you to find your way back to not just the present day, but to the future as well. Encounter helpful friends, meet devious foes, mix potions of magic, and even experience the supernatural in your quest to ride the time machine which controls your character's fate. labelimagesubject
Timeslaughter Bloodlust Software1996 cdrom gore labelminimizeminimize
TNN Outdoors Bass Tournament '96 American Softworks Corporation (ASCII)1996 cdrom fishing labelminimizeminimize
Tomcat Alley Sega1996 cdrom labelminimizeminimize
Top Gun: Fire At Will Spectrum Holobyte1996 cdrom display-vesa mathcoprocessor movie labelminimizeminimize
Total Knockout: Championship Female Boxing!  Starhill Productions (Digital Lobster)1996 boxing cdrom color-8bit commercial cpu-486 dialup difficulty display-320x200 display-vga ipx joystick keyboard license-proprietary mouse mp-versus spu-awe32 spu-sb spu-sb16 spu-sbpro labelminimizeminimize
Track Attack MicroProse1996 cdrom cpu-486 labelminimizeminimize
Trial by Magic Merit Studios (Silver Lightning)1996 cdrom magic labelimageminimize
UEFA Euro 96 England Gremlin Interactive1996 cdrom soccer labelminimizeminimize
Vikings GT Interactive (Random Games)1996 cdrom vikings labelminimizeminimize
Virtual Snooker Interplay (Celeris)1996 cdrom cuesports rating-elspa-3 snooker labelimageminimize
Wayne Gretzky and the NHLPA All-Stars Time Warner Interactive1996 cdrom cpu-486 hockey icehockey professionalathlete labelminimizeminimize
Witchaven II: Blood Vengeance  Capstone Software1996 buildengine cdrom clanguage dosextender dualwielding femaleantagonist firstpersonshooter leveleditor magic medieval meleeweapons swords uvl-missingimages warriorprotagonist labelimageminimize
Worms: Reinforcements  Ocean (Team17)1996 artillerygame cdrom deadlysides destructibleenvironment ingametitle insectprotagonist windindicator wormprotagonist worms worms-series labelimageminimize
WWF In Your House Acclaim Entertainment1996 cdrom commercial cpu-486 digitizedimages display-vga dos4 ipx joystick keyboard license-proprietary prowrestling spu-adlib spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-mpu-401 spu-pcspeaker spu-rap10 spu-sb spu-sb16 spu-sbpro spu-tandy labelminimizeminimize
Duke Nukem 3D  Apogee Software (3D Realms)1996 1life 21stcentury 3.5disk addons airducts alieninvasion aliens apartmentbuilding armyofone automap bathroom bombs bpjmindexed buildengine captives cdrom censored city city-losangeles-ca clingers color-8bit cpu-486 cryogenicweapons destructibleitems dialup difficulty display-320x200 display-320x400 display-640x480 display-800x600 display-vesa display-vga doors dos5 download dukenukem elevators energyweapons explosiveobjects extraterrestrial firearms firstpersonshooter flood freelook freezing future gamepad gameplayinn gog gore graphicdeaths handguns heroic heroprotagonist hitscan humor-dark humor-toilet impossiblegeometry interspecificconflict invasion inventory ipx joystick jumping jumppack keyboard license-gpl licensechange lighthearted luna machineguns macho monsters moon mouse mp-cooperative mp-dm mp-versus multibarrelguns mutants naturaldisasters noreloading quake realisticshotguns redlightdistrict remotedetonators rockets ruins saveanywhere screenshake shotguns shrinker spacefaringage spacestation spu-adlib spu-awe32 spu-dss spu-ensoniqsoundscape spu-gm spu-gus spu-pas spu-rsc spu-sb spu-sb16 spu-sbpro spu-tandy suidoids techinnovation ten-service theatre thx-1138 titularcharacter twitchshooter walking walkingarmory About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Big Red Racing Domark (Big Red Software)1996 aircushionvehicle amphibiousvehicle car cdrom helicopter hovervehicle jeep monstertruck speedboat ten-service truck labelimageminimize
ESPN Extreme Games Sony Computer Entertainment (Sony Computer Entertainment America)1996 bicycle cdrom launchtitle rollerskating skating streetluge labelminimizeminimize
Terra Nova: Strike Force Centauri  Virgin Interactive Entertainment (Looking Glass Technologies)1996 1life 2320s 24thcentury aimdeadzone beamweapons cdrom compass cpu-586 customengine difficulty difficulty-ingame energyregen energyweapons facelessprotagonist fallbackweapon firstpersonshooter group group-leader inertscenery intermissions jumppack militantprotagonist militaryfiction minimap missionbased nofalldamage noports powerarmor predefinedcontrols qsound raiders rating-esrb-t remotecamera serious smokegrenades tactical targetlock tutorial visionmodes Supports resolutions 320x200 and 320x400, the latter is horizontally stretched to virtual 640x400 in all compliant displays. labelimageminimize
Conquest Of The New World Interplay (Quicksilver Software)1996 15thcentury cdrom colonialera colonialism colonization naturalistic rating-adese-13 resourceharvesting serious labelimageminimize
Descent II  Interplay (Parallax Software)1996 1life 6dof alone captives cdrom cpu-486 descent descent-engine doors dos5 drone firstpersonshooter indoors map-3d mercenaryprotagonist missionbased redbookaudio robotmenace robots sequence-timed serious stealingnpcs steampowered uvl-missingimages [b]Minimum:[/b]
* DOS 5.0
* 50 MHz 486DX CPU
* 8 MB RAM

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM
* 16-bit stereo soundcard***The source code for the game's engine was released to public in 1999. The content remains copyrighted.
[Zerothis]
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D  Acclaim Entertainment (WARP)1996 amnesia cdrom femaleprotagonist realtimelimit shokutaku uvl-techlimitation The story begins in 1997. It's the dead of night in the city of Los Angeles, and there has been a mass murder at a general hospital on the outskirts of downtown. The perpetrator is the director of the hospital, Richter Harris. He has shut himself up in the hospital and taken a number of patients as hostages, leaving the police helpless and unable to move in. After hearing the situation, Richter's only daughter, Laura Harris, rushes to Los Angeles from San Francisco to the tragic scene at the hospital. Upon entering, Laura finds herself transported to an old mansion, while the disembodied voice of her father pleads with her to leave. Nevertheless, she must press forward to save her father and herself.

D is a puzzle game requiring Laura to solve esoteric inventory puzzles on a very strict time limit. Each of the game's four discs must be completed in about thirty minutes each, and saving is not an option. The time is kept track of using Laura's pocket watch. The pocket watch can also be used to supply hints for puzzles, but after three uses the glass will shatter and it will stop working. The game also has multiple endings.***
[84]
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The Terminator: SkyNET Bethesda Softworks1996 1life 21stcentury blankprotagonist cdrom city creatorvscreation cyborgs earth facelessprotagonist firearms firstpersonshooter future map-3d mathcoprocessor mediaindrive movie northamerica plasmaweapons postapocalypse rebellion robotmenace robots rogueai ruinedworld ruins serious terminator warriorprotagonist xngine Upgrades the graphics of [game=#32909]Future Shock[/game] if it's installed.***Latest version: 1.01 (as of 1996-10?) labelimageminimize
World Rally Fever: Born on the Road  Ocean Software (Team17 Software)1996 cdrom cpu-486 gog pmode rating-elspa-3 labelimageminimize
Quake  Activision (id Software)1996 1life achillesheelfoes aimassist alone axes beamweapons bpjmindexed bunnyhopping cdrom conductivewater cpu-586 dark darkfantasy deadlydecor dedicatedclient demons devconsole devsysnext68x devsysnextintel devsysnextppc dialup difficulty dingy distortedvision dogs doomwad doors dos5 download electricweapons energyweapons eviloverlord findexit firearms firstpersonshooter future gibs gore graybrown idlenoise indoors ipx jumping keys lightmaps medieval meleeweapons middleguns middleprojection militantprotagonist monsters mp-dm nailguns npcfriendlyfire npcstrife opaquewater opengl otherworld overkill permanentcorpses portals powerups quake-series quakeengine rocketjumping rockets sciencefantasy secrets serious sourcecodestolen splatter swimming swrender tcpip telefrag title-demo touchactivation undead underwaterdiving zombies [b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Time Commando Activision (Adeline Software)1996 bombs bossbattles cdrom energyweapons firearms grenades meleeweapons milessound secrets timetravel As I understand the descriptions of the game, there's no actual time travel involved, but the whole thing takes place in a virtual reality (cyberspace) infected by a virus, a combat simulator for forms of combat from across the ages.***Comes on the same CD as the Windows version. labelimageminimize
Daggerfall  Bethesda Softworks1996 1life achillesheelfoes adv-static allergies automap ballistics bleak books calendrictime caninoids carts causeway cdrom centaurs charactercreation characterflaws chosenone circadiancycle city clothing commercial compass concealeddoors controlconfig corpselooting cpu-486 cpu-586 customclass datedevents demons dialog-keywords difficulty disease display-vga doors dos6 download dragons dragons-western dungeoncrawler elderscrolls electrokinesis elevators enchanting energyregen falldamage fantasyworld fasttravel featherfall felinoids fictionaluniverse fines genderchoice ghosts giantanimals giantspiders gold guild harpies hitchance holstering humanoidanimals illequipped interactivedialogs inventory investigation itempickup-instant jewelry joystick jumping keyboard lawenforcers license-proprietary licensechange liches lockbreaking lockpicking lutris magic magicartefacts manaburn map-3d mapannotation mediaindrive medieval meleeweapons monsters mouse necromancers neutralnpcs nochildren nocrosshair nonlinear noports nudity nudity-featureless nymphs obsoletedassets openclassing openworld optionaltasks orcs outlanderprotagonist paperdoll persistentworld pointertoggle pyrokinesis racechoice randomchance rats rodents sauroids scavenging search secrets serious shapeshifters shapeshifting shopping skeletonkey skeletons smuggling sorcery souljar specieschoice spelldesigning spriggans spu-adlibgold spu-aria spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-iomagictempo spu-max spu-mpu-401 spu-mt32 spu-pas spu-pas16 spu-pasp spu-pcspeaker spu-rap10 spu-revealfx32 spu-rsc spu-sb spu-sb16 spu-sbpro spu-soundgalaxynxpro16 spu-tandy spu-tb spu-toptekgolden16 spu-wavejammer spu-windowssoundsystem stealing superalloy swimming temple therianthropes titlementioned titularlocale tutorial twitch uipointer undead undeadmenace unknownpast unnecessarykilling vampires waiting walking wallclimbing werewolves xngine xp-literal The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Star Control 3  Accolade (Legend Entertainment)1996 aliens apocalyptic blacksheep cdrom combatmode crystalentities darkspace difficulty-single eldritchabominations endtime extraterrestrial fuel future gog hintsystem humanoids inorganics insectoids interactivedialogs interplanetarytravel interstellartravel keyboard machinecivilization malapropisms milessound mouse mycoids neutralnpcs precursors progressingworld robots saveanywhere space spacecraft spacecraft-medium spacefaringage starcontrol starfishaliens stopmotion thedestroyer timecompression unattendedevents viciouscycle voiceovers warptravel withdrawn [b]keyboard[/b] / [b]mouse[/b] - combat is purely with keyboard, everything else is with mouse.***Has some crude support for running the game in Win95, but it's still DOS game.***Much like the Ultima series, the Star Control series is one of those retrogames that also has a loyal fan-base even today. With that said, most Star Control fans are about as enthusiastic about StarCon3 as Superman is about Kryptonite.
[cjlee001]
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Shattered Steel Interplay (BioWare)1996 alieninvasion cdrom cpu-486 dos5 energyweapons future gog joystick mecha mediaindrive mercenaryprotagonist otherworld plasmaweapons rating-esrb-t resourceallocation steampowered terraindeformation voiceovers walker walkers [b]voice-overs[/b] - for English, French and German are text-only.***Shattered Steel takes place in a desolate future where humanity is on the verge of extinction. Save your species as you engage in fast-paced mechanized combat in the single-player campaign, or take on your friends in the multi-player arena.

[i]Strike First, Strike Fast, Strike Hard[/i]

[b]The Conflict -[/b]
The Core Wars, waged by rival factions for natural resources - and ultimate survival - left society in ruins.

[b]The Consequence -[/b]
Massive industrial conglomerates deploy mechanized mercenary armies to maintain a tenuous order.

[b]The Warrior -[/b]
You're a hotshot runner pilot. You've neutralized hundreds of pirates and rival ops on over 22 worlds.

[b]The Hardware -[/b]
Your lethal Planet Runner navigates any terrain and strikes with devastating firepower.

[b]The Mission -[/b]
Alien forces have taken over. Cleanse the planet and restore order.

Features:
* 50 adrenaline-pounding missions plus 15 multiplayer missions in a fully navigable, ultra realistic voxel rendered terrain that simulates any natural geography.
* Real-time terrain damage: tactical nukes blast huge holes in the landscape, leaving pits of burned out wreckage in their wake!
* Up to 16 player network battles, anarchy deathmatches and team missions plus head-to-head modem warfare. Over 20 aggressive 3D alien predators animated in real-time.
* Arm your Planet Runner with blazing firepower - over 25 armaments: including gatling guns, guided missiles, fuel-air mortars and plasma cannons.
[Bioware]***[b]Minimum:[/b]
* DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 2X CD-ROM drive
* 25 MB HD space
* SVGA GPU

[b]Recommended:[/b]
* Pentium CPU
* 16 MB RAM

[b]Peripherals:[/b]
* Mouse
* Joystick
* Virtual I/O I-glasses
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Azrael's Tear Mindscape (Intelligent Games)1996 2000s 21stcentury britain cdrom clanguage diegeticui dosextender future indoors noports premadeprotagonist search serious subterranean Released around the same time as Quake was, contributing to its poor sales despite being quite good.***Claims compatibility with Win95, but this is clearly stated to be under Win95's DOS mode. labelimageminimize
Battlecruiser 3000AD Take-Two Interactive ;Gametek (3000AD)1996 battlecruiser-series cdrom dos5 space spacecraft spaceflight trading There may be a Windows port of this, but it's more likely just case of DOS backwards compatibility in Win95 and the marketing trying to sell off of that. labelminimizeminimize
Blupimania Epsitec1996 3.5disk autosaves-periodic cdrom color-4bit commercial display-640x350 display-vga dos5 download keyboard license-proprietary mouse spu-adlib spu-sb spu-sbpro labelminimizeminimize
Pray for Death Virgin Interactive Entertainment (Light Shock Software)1996 cdrom labelminimizeminimize
Amok  GT Interactive (Lemon)1996 1life alone bombs cdrom cpu-486 depthfog dos6 mecha mediaindrive mercenaryprotagonist milessound missionbased rockets savepassword secrets submarine underwater walker [b]Minimum:[/b]
* DOS 6.0
* 486-DX2 CPU
* 8 MB RAM
* CD-ROM drive

[b]Recommended:[/b]
* 100 MHz Pentium CPU***Comes on the same CD as the Windows version.

Uses voxels for terrain, polygons for vehicles and some other things, sprites for soldiers and other small things.
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Star General SSI (Catware)1996 cdrom grid grid-hex mediaindrive milessound panzergeneralengine space Comes on the same CD as the Win95 version. labelminimizeminimize
Lew Leon  CD Projekt (Leryx Longsoft)1996 cdrom commercial cpu-486 display-vesa display-vga dos5 felidprotagonist felinoids joystick jungle keyboard license-proprietary lions mouse spu-awe32 spu-sb spu-sb16 spu-sbpro ultrasoundace ultrasoundmax labelminimizeminimize
Dragon Lore II: The Heart of the Dragon Man Cryo Interactive Entertainment1996 cdrom dragonlore dragons dragons-western highbornprotagonist interactivedialogs inventory magic maleprotagonist middleagedprotagonist mystics resting sorcery labelimageminimize
PowerSlave  Playmates (Lobotomy Software)1996 20thcentury alieninvasion asphyxiation autosavepoints buildengine cdrom clanguage commercial cpu-486 dialup display-vesa display-vga doors dos3 dosextender earth egypt egyptian-theme explosiveobjects firearms firstpersonshooter handguns ipx jumping keyboard keys latemodernperiod lava license-proprietary machineguns magic metroidvania milessound mouse present redbookaudio reload-auto retrypoints spu-awe32 spu-gus spu-pas spu-pas16 spu-sb spu-sb16 spu-sbpro swimming tinyfoes walking This version is [i]significantly[/i] different form the original console version. labelimageminimize
Realms of Arkania III: Shadows over Riva  Topware Interactive;Sir-Tech;U.S. Gold (Attic Entertainment Software)1996 automap cdrom city dialog-keywords download grid grid-square group ingametitle interactivedialogs magic medieval sorcery steampowered thedarkeye thedarkeye-northland ttrpgtiein turnbasedcombat uvl-releases uvl-techlimitation uvl-tiein DE 1996-12-31 by Fantasy Productions
INT 1997 by Sir-Tech
INT 2009-10-15 on GoG.com, by Fantasy Productions
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Bust-A-Move 2: Arcade Edition Acclaim1997 cdrom colormatching cpu-486 display-vesa puzzlebobble visualmatching 486DX2/66Mhz
6MB RAM
2x CD-ROM
20 MB hard disk space
1 MB SVGA graphics card
MS-DOS 5.0 or greater
SoundBlaster or 100% compatible soundcard
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Dreams To Reality  Amber Company;Cryo Interactive (Cryo Interactive)1997 cdrom commercial cpu-586 display-vesa display-vga dos4 dos5 dos6 glide3d license-proprietary mathcoprocessor spu-awe32 spu-ensoniqsoundscape spu-gus spu-pas spu-rap10 spu-sb spu-sb16 spu-sbpro spu-wavejammer labelminimizeminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997 antiheroprotagonist basebuilding blankprotagonist builders buildingdesigning cdrom chickens clanguage construction-instant corpseharvesting demons dialup digging doors doors-breakable dosextender dualism dungeon dungeonkeeper evilisgood expenses-instant finiteresources friendlyfire friendlyfire-purposeful ghosts giantinsects goblins godgame gog goodvsevil harvesters heroes humor-dark indirectcontrol infighting lutris magic magiccarpet-engine malevolentprotagonist mediaindrive missionbased monsters npcbodydragging resourceharvesting sorcery stockpiles subterranean trapping undead unseenprotagonist veterancy workers zoning Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
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HacX ? (Banjo Software)1997 3.5disk cdrom dehacked doomwad download firearms idtech1 licensechange monsters robots virtualreality labelimageminimize
Ignition Virgin Interactive Entertainment (Unique Development Studios)1997 cdrom commercial display-800x600 display-vga dos4 dos5 dos6 gamepad glide3d joystick keyboard license-proprietary spu-sb spu-sb16 spu-sbpro wheelcontroller labelminimizeminimize
Mission Pom-Bär: The Snack'N Run Game  Digital Artworx1997 3.5disk advergame cdrom The 3.5" disk version is obtained by running a utility from the CD-ROM. A smaller version of the game with reduced features is created on Three floppy disks. Both versions are freely redistributable. labelminimizeminimize
Oddworld: Abe's Oddysee GT Interactive (Oddworld Inhabitants)1997 alienplanet cdrom cinematicplatformer cpu-586 display-vesa escape humanoidprotagonist keyboard multipleendings nohumans oddworld peopleresources planetaryromance savepoints slavery soylentgreen spu-adlib spu-adlibgold spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-mt32 spu-pas spu-sb spu-sb16 spu-sbpro spu-tandydac walking labelminimizeminimize
Payuta and the Ice God  Ubi Soft1997 cdrom commercial cpu-486 display-vesa dos6 keyboard license-proprietary mouse spu-sb ursines labelminimizeminimize
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