showing 1 - 50 of 62 gameschevron_right
name | publisher(developer) | year arrow_downward | author(s) | |
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Ms. Pac-Man | Atarisoft (Quality Software) | 1983 | labelimagesubject | |
Troubles | Top Books | 1983 | David W. Chance (author) | labelminimizeminimize |
Jenny of the Prairie | Addison-Wesley Publishing | 1985 | labelimageminimize | |
NetHack | Stichting Matematisch Centrum & M.Stephenson | 1985 | labelimagesubject | |
Pride and Prejudice | Baen Software | 1985 | labelimageminimize | |
The Wizard of Oz | Windham Classics (Spinnaker Software) | 1985 | Alan Forand and Toto too! Andrea Bird Andrea Gilbert Andrea Werboff Andy Sugg Bill Bowman Bill Claff Bill Larson Bob Jacoby Bob Morrison Catherine Ramos Dan Lovy Dan Mydlack Dana Degenhardt Dave Elins David Seuss Dick Bratt Doug Detroy Erin Moran Ginny Gemmell Greg Garvey Greg McDonald Howard Boles Jim Bacharach John Sheridan Joye Cooper Kyle Linda Pollack Louis Tomaine Mike Amadeo Mike Rothman Mitch Stein Nancy Soisson Paul Biondo Ralph Hebb Rich Schnur Rob McHugh Ruth Wick Seth Godin Snow Stephanie Lambert Susan Hunnewell Ted Treadwell Tom Davela | labelimageminimize |
Ultima IV: Quest of the Avatar | Origin (Origin Systems) | 1985 | James Van Artsdalen (port) | labelimagesubject |
Game Over II | Dinamic Software | 1987 | labelimageminimize | |
Gnome Ranger | Level 9 Computing | 1987 | labelimageminimize | |
Plundered Hearts | Infocom | 1987 | labelimageminimize | |
Saboteur 2 | Keypunch Software (Durell) | 1987 | labelimageminimize | |
Talisman: Challenging the Sands of Time | Polarware | 1987 | labelimageminimize | |
King's Quest IV: The Perils of Rosella | Sierra On-Line | 1988 | labelimageminimize | |
Vixen | Martech (Intelligent Design) | 1988 | labelimageminimize | |
The Colonel's Bequest | Sierra On-Line | 1989 | labelimageminimize | |
Lorna | Topo Soft | 1990 | labelimageminimize | |
Magic Mansion | author | 1990 | Denise Sawicki | labelimageminimize |
The Bard's Tale III: Thief of Fate | Electronic Arts (Interplay) | 1990 | Brian Fargo (director) Brian Fargo (game design) Brian Fargo (playtester) Brian Fargo (developer) Bruce Schlickbernd (game design) Bruce Schlickbernd (playtester) Bruce Schlickbernd (developer) burgerbecky[Rebecca Ann Heineman] (programmer) burgerbecky[Rebecca Ann Heineman] (game design) burgerbecky[Rebecca Ann Heineman] (maps) burgerbecky[Rebecca Ann Heineman] (playtester) burgerbecky[Rebecca Ann Heineman] (developer) Christian Wilson (assistant producer) Christian Wilson (playtester) Christian Wilson (developer) David Albert (producer) David Albert (playtester) David Albert (developer) Frank Wing (screen photography) James R. Bailey (assistant producer) James R. Bailey (playtester) James R. Bailey (developer) Jennifer C. King (playtester) Jennifer C. King (developer) Kurt Heiden (music composition) Lisa Berrett (inner package art) Michael A. Stackpole (game design) Michael A. Stackpole (maps) Michael LaBash (package design) Nancy L. Fong (art director) Randy Berrett (cover art) Todd J. Camasta (art) | labelimageminimize |
Crazy Sue | Dencker-Barile | 1991 | G. Droschl | labelimageminimize |
Crime Does Not Pay | Titus | 1991 | labelimageminimize | |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brett W. Sperry (director) Brett W. Sperry (original concept) Brett W. Sperry (story) Brett W. Sperry (game design) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) Dan Cermak (producer) David A. Lucca (game development support) David Boudreau of Louis Saekow Design (art) David Boudreau of Louis Saekow Design (graphic design) David Boudreau of Louis Saekow Design (dtp) Dwight Okahara (sound fx) Eileen Matsumi (manual) Eydie Laramore (game designer) Eydie Laramore (writer) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) George MacDonald (game development) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) James Young (playtester) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) Joe Bostic (game design) John C. Boockholdt (playtester) John Kirk (playtester) Joseph B. Hewitt IV (art) Joseph B. Hewitt IV (graphics) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Larry S. Webber (playtester) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Michael Gilmartin (playtester) Misc Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (music) Paul S. Mudra (sound fx) Peter Gascoyne (art) Peter Gascoyne (graphic design) Peter Gascoyne (dtp) Phil Alne (playtester) Phillip W. Gorrow (original concept) Phillip W. Gorrow (original programmer) Phillip W. Gorrow (story) Phillip W. Gorrow (lead programmer) Phillip W. Gorrow (game design) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Richard Wilson (manual) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) SSI Top Star Computing Services Westwood Associates | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Aaron Powell (art) Aaron Powell (graphics) Alan Marenco (playtester) American Lithographers Andrrignaud (manual) Andrrignaud (playtester) Bill Stokes (game design) Bill Stokes (level programmer) Bill Stokes (amiga programmer) Brian Lowe (playtester) Chris Warshauer (playtester) Cyrus G. Harris (playtester) David A. Lucca (game developer) Dwight Okahara (sound effects) Eileen Matsumi (manual) Frank Klepacki (music) George MacDonald (producer) George MacDonald (manual) Glen Cureton (playtester) Glenn Sperry (playtester) Inc (special ibm testing) Inc (printing) Inc Credits: Dan Cermak (producer) Jason Ray (playtester) Jeff Shotwell (playtester) Joe Bostic (additional programming) John Boockholdt (playtester) John Kirk (playtester) Kirk Nichols (art) Kirk Nichols (graphic design) Kirk Nichols (dtp) Kirk Nichols (pre-press production) Louis Saekow Design Credits: David Boudreau (art) Louis Saekow Design Credits: David Boudreau (graphic design) Louis Saekow Design Credits: David Boudreau (dtp) Marc Cram (writer) Mark Hall (playtester) Matt Collins (playtester) Nicholas Beliaeff (game developer) Paul S. Mudra (game design) Paul S. Mudra (sound effects) Phil Alne (playtester) Philip W. Gorrow (original concept) Philip W. Gorrow (story) Philip W. Gorrow (lead programmer) Ray Garcia (pre-press production) Ren Olsen (art) Ren Olsen (graphics) Rick Parks (art) Rick Parks (graphics) Robert Lupo (playtester) Scott Zielinski (playtester) Strategic Simulations Top Star Computing Services Westwood Associates: Brett W. Sperry (director) Westwood Associates: Brett W. Sperry (original concept) Westwood Associates: Brett W. Sperry (story) Westwood Associates: Brett W. Sperry (game design) | labelimageminimize |
Hugo II: Whodunit? | Gray Design Associates | 1991 | David P. Gray | labelimageminimize |
Jill Goes Underground | Epic MegaGames | 1992 | Dan Froelich (sound) Dan Froelich (music) Joe Hitchens (graphics) Joe Hitchens (artwork) John Pallett‑Plowright (graphics) John Pallett‑Plowright (artwork) Tim Sweeney (programming) Tim Sweeney (production) | labelimageminimize |
Jill of the Jungle | Epic MegaGames | 1992 | Adam Rixey (special thanks) Dan Froelich (sound) Dan Froelich (music) Joe Hitchens (graphics) Joe Hitchens (artwork) John Pallett‑Plowright (graphics) John Pallett‑Plowright (artwork) Larry Tipton (special thanks) Tim Sweeney (design) Tim Sweeney (programming) Tim Sweeney (production) | labelimageminimize |
Jill Saves the Prince | Epic MegaGames | 1992 | Dan Froelich (sound) Dan Froelich (music) Joe Hitchens (graphics) Joe Hitchens (artwork) John Pallett‑Plowright (graphics) John Pallett‑Plowright (artwork) Tim Sweeney (design) Tim Sweeney (programming) Tim Sweeney (production) | labelimageminimize |
Laura Bow 2: The Dagger of Amon Ra | Sierra On-Line | 1992 | labelimageminimize | |
Super Cauldron | Titus | 1992 | labelimageminimize | |
The UnReal World | Enormous Elk | 1992 | Sami Maaranen | labelminimizeminimize |
Ultima VII: The Black Gate | Origin | 1992 | labelimagesubject | |
Entity | Loriciel | 1993 | labelminimizeminimize | |
Eye of the Beholder III: Assault on Myth Drannor | SSI | 1993 | Al Brown (contributing rule book writer) Al Brown (contributing rule book editor) André –rignaud (contributing rule book writer) André –rignaud (contributing rule book editor) Banta ISG (printing) Brian Lowe (scripter) Brian Lowe (music) Brian Lowe (sound effects) Brian Lowe (playtester) Chris Carr (scripter) Chris Warshauer (playtester) Christine Watson (playtester) David A. Lucca (rule book background information) David A. Lucca (associate producer) David Boudreau from Louis Saerow Design (graphic design) David Boudreau from Louis Saerow Design (dtp) Donald Wang (animator) Ed Greenwood (short story) Eileen Matsumi (rule book writer) Eileen Matsumi (rule book background information) George MacDonald (rule book background information) Inc (compatibility testing) Jeff Shotwell (playtester) Jim Ward (special thanks for all his advice) John Kirk (scripter) John Miles (lead programmer) John Miles (game engine designer) John Xu (artist) Justin Chin (animator) Kathy Bayless (assisting programmer) Kym Goyer (contributing editor) Leedara Sears from Louis Saerow Design (graphic design) Leedara Sears from Louis Saerow Design (dtp) Mark Hall (playtester) Mark Hall (thanks also for his grave mist) Mason Fisher (music) Mason Fisher (sound effects) Matt Vella (playtester) Maurie Manning (artist) Maurine Starkey (art coordination) Mike Coustier (assisting programmer) Mike Provenza (music) Mike Provenza (sound effects) Nicholas Beliaeff (producer) Peter Davis (animator) Ralph Thomas (music) Ralph Thomas (sound effects) Richard Payne (artist) Rick Wilson (rule book background information) Sean House (playtester) Shao Wei Lu (artist) Tom Wahl (art coordination) Top Star Computing Services | labelimageminimize |
Heirs to Skull Crag | SSI (MicroMagic;SSI) | 1993 | Al Brown (documentation) Annette Khartabil (german documentation translation) Banta ISG[company] (printing) Bill Sloan (design) Bill Sloan (programming) Bill Sloan (documentation) Bret Berry (producer) Brian Lowe (playtesting) Carol Tanguay (additional graphics) Carol Tanguay (artwor) Christoph Schmitz (project leader) Clyde Caldwell (cover art) Cyrus G. Harris (playtesting) David Blake (programming) David Boudreau (packaging) David Govett (music) Eileen Matsumi (documentation) Emma Tailleir (design) Emma Tailleir (playtesting) Eric Halloran (graphics) Eric Halloran (artwork) Forrest Elam (playtesting) George Alistair Sanger (music) Herb Perez (graphics) Herb Perez (artwork) James Young (associate producer) Jason Linhart (lead design) Jason Linhart (programming) Jason Linhart (director) John Ratcliffe (ibm digital sound driver) Jörgen Schlegel (design support) Joshua M. Cloud (playtesting) Kiri Naiman (level design) Kiri Naiman (scenario design) Kiri Naiman (documentation) Kristin Dodt (coordination) Kym Goyer (documentation) Leedara Sears (packaging) Markus Ludolf (german documentation translation) Nils Bote (quality assurance) Oliver Dannat (design support) Sandy Sturtevant (support) Tao Rodriguez-Seeger (design) Tao Rodriguez-Seeger (playtesting) Thomas A. MacMahon (design) Thomas A. MacMahon (playtesting) Wayne Horgan (design) Wayne Horgan (playtesting) | labelimagesubject |
Lost in Time | Coktel Vision | 1993 | labelimageminimize | |
Metal & Lace: Battle of the Robo Babes | Megatech (Forest) | 1993 | labelimageminimize | |
Pepper's Adventures In Time | Sierra On-Line | 1993 | 18th Century Composer Elvisantro Presligheri (special guest appearance) Al Roughton (artist) Bill Davis' Dog (special thanks) Bill Davis[William R. Davis] (original concept) Brian K. Hughes (game development system) Carlos Escobar (programmer) Carlos Escobar (lead programmer) Chris Carr (programmer) Christopher Tudor-Smith (game development system) Christopher Willis (additional art) Cindy Walker (additional art) Dan Foy (game development system) Danny A. Woolard (senior quality assurence analyst) Darlou Gams (artist) Deanna Yhalkee (additional art) Ed Critchlow (game development system) Eddie Gordon (harmonica player) Final Config Gang (additional quality assurance) Gano Haine (design) Gary Brown (technical support) Hugh Diedrichs (programmer) J. Mark Hood (game development system) Jack Magne (game development system) James Larsen (artist) James Larsen (lead artist) James Larsen (documentation illustration) Jane Jensen (design) Jay Friedman (additional art) Jeff Crowe (additional art) Joe Carper (additional quality assurance) John Ratcliffe (game development system) Josh Mandel (design) Ken Koch (game development system) Keri Cooper (additional quality assurance) Kimberly L. Bowdish (programmer) Larry B. Scott (game development system) Lorelei Shannon (design) Lorelei Shannon (text) Lorelei Shannon (dialog) Lorelei Shannon (documentation) Maria Fruehe (artist) Mark Empey (manual design) Mark Ford (educational consultant) Mark Seibert (producer) Mark Seibert (audio technician) Mark Seibert (music) Mark Seibert (sound effects) Mark Seibert (donuts) Mark Seibert (pizza) Mark Wilden (game development system) Martin Peters (game development system) Mike Pickhinke (additional quality assurance) Nathan Gams (manual design) Neal Grandstaff (music) Neal Grandstaff (sound effects) Orpheus Hanley (audio technician) Polly Esther (special thanks) Polly Esther (inspiration for the character of lockjaw) Richard Powell (additional art) Richard Spurgeon (audio technician) Russ Truelove (additional art) Terrence C. Falls (artist) Terrence C. Falls (game box art) Terry McHenry (game development system) Thaddeus M. Pritchard (programmer) Tim Loucks (additional art) Tina Deardorff (additional quality assurance) Tony Margioni (lead animator) Tony Margioni (artist) Tribal Byte (director) Victoria Cornell (historical consultant) | labelimageminimize |
The Legend of Kyrandia: The Hand of Fate | Virgin (Westwood) | 1993 | labelimageminimize | |
The Munsters | Abersoft | 1993 | labelimageminimize | |
Trump Castle 3 | Capstone Software | 1993 | labelminimizeminimize | |
Fermion - Mirai kara no Hōmonsha | ? (silky's) | 1994 | labelimageminimize | |
Hell: A Cyberpunk Thriller | Take 2 Interactive (Gametek) | 1994 | labelimagesubject | |
Jack in the Dark | Infogrames | 1994 | labelimageminimize | |
King's Quest VII: The Princeless Bride | Sierra On-Line | 1994 | labelimagesubject | |
Lollypop | Rainbow Arts | 1994 | labelimageminimize | |
Master of Magic | Microprose (SimTex) | 1994 | George Alistair Sanger 'The Fat Man' (music) | labelimageminimize |
Nahlakh | Proudfoot Games | 1994 | Dorothy Chou Tom Proudfoot Trevor Pering | labelimageminimize |
Dark Sun: Wake of the Ravager | SSI (SSI Special Projects Team) | 1994 | 'The Fat Man' George Alistair Sanger (fm voice design) 'The Fat Man' George Alistair Sanger (music) 'The Fat Man' George Alistair Sanger (voice) Adam Gropman (performer) Adam Isgreen (region design) Adam Isgreen (region coding) Al Brown (documentation) Al Brown (screen text editing) Al Marenco (product tester) Ali Katz (performer) Andrrignaud (documentation) Andrrignaud (screen text editing) Annette Grove (bug system support) Ben Cooley (product tester) Ben Rush (artist) Bill White (product tester) Brian Session (performer) Caron White (data manager) Caron White (region design) Caron White (region coding) Chris Carr (region design) Chris Carr (region coding) Chris Carr (lead scripter) Chris Lanka (region design support) Chris Lanka (region design testing) Consolidated Printers (printing) Cyrus G. Harris (product tester) Dan Cermak (producer) Dante Fuget (artist) Dave Boudreau from Louis Saekow Design (graphic design) Dave Boudreau from Louis Saekow Design (desktop publishing) David Hatch (performer) Diane Duffy (artist) Diane Fong (artist) Dianne Nola (performer) Don McClure (region design) Don McClure (region coding) Doug Bushman (performer) Doug Grounds (additional programming) Eileen Matsumi (documentation manager) Gennady Krakousky (artist) Glen Cureton (test supervisor) Greg Walsh (performer) James M. Ward (special thanks) John Miles (additional programming) John Miles (low level audio programming) Jonathan Kromrey (documentation) Jonathan Kromrey (screen text editing) Keith Brors (additional programming) Kelly Calabro (product tester) Ken Eklund (region design) Ken Eklund (region coding) Leedara Zola from Louis Saekow Design (graphic design) Leedara Zola from Louis Saekow Design (desktop publishing) Maurie Manning (lead artist) Merle Madlin (performer) Michael London (performer) Mike Coustier (programmer) Mike Klingler (product tester) Nada Lewis (additional music 'the shattered lands) Nada Lewis (the wake of the ravager') Nick Beliaeff (producer) Ralph Thomas 'Cooksey' (audio programming) Ralph Thomas 'Cooksey' (sound effects) Ralph Thomas 'Cooksey' (voice producer) Ralph Thomas 'Cooksey' (music) Ralph Thomas 'Cooksey' (voice) Rick White (associate producer) Robert Calfee (lead programmer) Roberta Gibbons (special thanks) Ron Calonje (sound effects) Ron Calonje (voice engineer) Ron Calonje (music) Ron Calonje (voice) Rose Ramos (bug system support) Russ Brown (additional programming) Steven Okano (region design support) Steven Okano (region design testing) Tim August (voice director) Tim August (music) Tim August (voice) Wally Fields (performer) Zane Wolters (product tester) | labelimageminimize |
Power DoLLS | ? (Kogado Studio) | 1994 | labelminimizeminimize | |
Realms of Chaos | Apogee Software | 1995 | labelimageminimize | |
Vinyl Goddess from Mars | Union Logic Software Publishing (Six Pound Sledge Studios) | 1995 | labelminimizeminimize |