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Shadow Warrior: Twin Dragon  (Level Infinity)1998 labelimageminimize
Grand Theft Auto  ? (DMA Design)1997Muy arcade en su sistema de puntuación, basada en choques y barrabasadas similares como si se tratase del Carmageddon, del estilo de juego del Driver pero con la diferencia de los imprescindible de bajarse del coche y del empleo extensivo de armas, peca de ser difícil de seguir las misiones e incluso imposibles si no vas bien equipado.

5 de 10***This formerly commercial game has been has been made available for free download [[link:http://www.rockstargames.com/classics/ here]]. However, it is not freeware
[[quote:PLEASE NOTE that while this game may be downloaded for free by all who register by filling out the form on this page, it is NOT freeware and may not be mirrored or duplicated by any third parties without express written consent]] -from the download site.
[Zerothis]
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HacX ? (Banjo Software)1997 labelimageminimize
Redneck Rampage: Possum Bayou ?1998 labelminimizeminimize
Strife  3DO (Rogue Entertainment)1996Tagline: [i]Trust No One[/i]***
[58]***As the source code for this game was lost, subsequent porting efforts are relying in the reverse engineering efforts of Vavoom, ZDoom, SvStrife and Chocolate Strife developers.***This has the most advanced retail modification of the old Doom engine I've seen.
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Crime Wave Access Software1990 labelimageminimize
Alien Trilogy Acclaim Entertainment (Probe)1996Supports 8 and 16 bit display modes. Optimizations for both 66 MHz 486DX2 CPU and Pentium.***[b]Weapons:[/b]
* 9mm pistol
* Shotgun
* Flamethrower
* Pulse rifle
* Smart gun
* Seismic charge (mostly for taking down "temporary walls")***[b]limited supplies[/b] - border case, though if you miss several secret stashes you're going to have quite a bit of trouble.
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Capone Actionware1988 labelimageminimize
Die Hard Activision (Dynamix)1989 labelimageminimize
Quake  Activision (id Software)1996[b]Minimum:[/b]
* MS-DOS 5.0
* Pentium CPU (w/ math co-processor)
* 8 MB RAM
* 80 MB HD space

[b]Recommended:[/b]
* 16 MB RAM***[b]Episodes:[/b]
1) [i]Dimension of the Doomed[/i] : "The mystical past comes alive"
2) [i]The Realm of Black Magic[/i] : "Ancient castles and strange beasts ahead"
3) [i]The Netherworld[/i] : "Primal fear in a strange dimension"
4) [i]The Elder World[/i] : "Your worst nightmare come true"***Re-released as GLQuake which used OpenGL for rendering rather than software, Windows port of the game was based on GLQuake rather than the original software version.***This game was developed on a several platforms running NeXTSTEP.
[Zerothis]***Partially influenced by H.P.Lovecraft's works.***Excellent game for the time. When I first saw the purple moving clouds in the skies of the game on the free demo I remember I rushed to the store to buy it!! I can remember I played night after night just to finish the game and had sleepy eyes on the office the day after. In the end of the game there was some kind of a monster on a small island which you could jump on to finish it off.. No doubt about it: In its genre, one of the best games ever.
[Roland]
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Time Commando Activision (Adeline Software)1996As I understand the descriptions of the game, there's no actual time travel involved, but the whole thing takes place in a virtual reality (cyberspace) infected by a virus, a combat simulator for forms of combat from across the ages.***Comes on the same CD as the Windows version. labelimageminimize
Crystal Caves Apogee1991[b]Episodes[/b]
* Troubles with Twibbles
* Slugging it Out
* Mylo Versus the Supernova
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Rise of the Triad: Dark War  Apogee1994Dark War and The HUNT Begins support a different set of sound hardware.***CD-ROM version.
[22]***You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You'll also find magical instruments and weapons so incredible they defy description.

FEATURES

* Super huge levels - up to one million sq. feet, and up to 16 stories high!
* Ten unique, real digitized enemies (actual Apogee employees!)
* Thirteen hardcore weapons, including magical weapons.
* Nearly every object can be destroyed - even mark walls with bullet holes!
* Modem and network playable, up to 11 players via an IPX compatible network.
* Adjustable violence/gore levels, from none (for children) to "excessive"!
* 20 Megabytes of explosive graphics, animations, music and digitized sounds!
* Play one of five players, each with unique attributes and abilities.
* In modem or network play, each player can can select what they want to look like.
* Look both up and down, up to 45 degrees, to see what is above and below.
* Ten unique, digitized enemies in the game, plus four multi-stage bosses!
* 15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
* Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
* Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
* Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
* 32 page full color game manual.

MULTIPLAYER FEATURES

* Supports modem, serial cable, and network multiplayer games with more specialized options than any game previously released.
* Network games up to 11 players!
* Each player can select one of the five unique characters, plus each player can choose from one of 11 uniform colors. (In team games, each team has the same uniform color.)
* Nine unique Comm-bat games, such as Eluder, Capture the Triad, and Hunter.
* RemoteRidicule allows players to send digitized voice messages to other players (an industry first!)
* With a microphone, a player can even speak directly to the other players in network games! Great for team play or taunting others.
* Play Comm-bat games in the normal game levels, OR use the special Comm-bat levels, which are specifically designed for fun multiplayer games.
[Apogee]***Dark War was the commercial full version published in 1995, The Hunt Begins was the Shareware version published in 1994. I've never met anyone who knows the game with the full name, just Rise of the Triad or ROTT, never anything about Dark War or The Hunt Beginning..

Source code was released in Dec 2002 and is available at 3D Realm's website.
[Sanguine]
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Bio Menace  Apogee Software1993Intelligence reports indicate that a man calling himself Dr. Mangle is responsible for the mutants and the destruction of Metro. You will have to battle your way through levels packed with evil mutants and robotic guards to finally infiltrate Mangle's fortress and defeat him. You think to yourself that this will be the most dangerous mission of your life.

Snake Logan is a weapons expert, and uses several throughout the game, including a high-powered machine gun and grenades.
[3D Realms.com]***[b]Episodes:[/b]
* 1 - Dr. Mangle's Lab
* 2 - The Hidden Lab
* 3 - Master Cain***Made into freeware in Dec 2005
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Duke Nukem 3D  Apogee Software (3D Realms)1996About tech / gameplay innovation, to quote TV Tropes:
[quote]First Person Shooters prior to Duke 3d didn't feature "realistic" real world locations. Things that Duke 3d did first include: televisions that show different programmes; closed circuit security cameras that let you see other areas of the level than the bit you're in; working subway trains that take you across "town"; strip bars/clubs; breakable glass/destroyable furniture/mirrors that you can see your own reflection in; triggered set pieces such as earthquakes that can destroy the architecture around the player; and working toilets that you can use to gain extra health. These things were quite revolutionary at the time, and the level design in later games of the genre (such as Half Life, Deus Ex, Soldier Of Fortune, and even aspects of Doom 3) show signs of its ground breaking influence. It could be argued that this organic approach to level design would have come about anyway as a direct result of increasingly better technology... but nevertheless, Duke 3d was there first.[/quote]***The source code for the 1.5 version was released under GPL license on 2003-04-01.***"Complete Version", the one I have, came on single CD-ROM. I'm pretty sure some older releases came on several 3½ disks.***[b]Minimum:[/b]
* 486 CPU
* 8 MB RAM
* VGA GPU
* 30 MB free HD space

[b]Recommended:[/b]
* 486DX2 / 66 MHz CPU (Pentium for SVGA modes)
* 16 MB RAM
* VESA-compliant VGA or SVGA GPU

[b]Supported sound cards:[/b]
For music: Gravis UltraSound, Sound Blaster (all of them), SoundMan16, Pro Audio Spectrum, SoundScape, Waveblaster, Sound Canvas, Adlib, and General MIDI.
For sound: Sound Blaster (all of them), Gravis UltraSound, SoundMan16, Pro Audio Spectrum, SoundScape, Disney/Tandy Sound Sources.***The third chapter in the series, and the first with a 3D perspective (the original Duke Nukem and the sequel, Duke Nukem II, are side scrolling platform games). This game, set sometime in the early 21st century, begins in a ravaged LA, which was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon returning to Earth, finds himself with another mess to clean up, and another alien race that needs exterminating. Duke is a can-do hero who realizes that sometimes innocent people have to die in order to save Earth, so accuracy of gun fire is not a real concern to him. :)

This game has a long list of cool things that haven't been attempted in 3D action games, yet. The weapons, for example, kick-butt:

* There's a mine that can be placed on any wall and sends out a laser trip beam-- perfect for multiplayer games.
* There's also a shrinker ray that reduces an opponent to the size of a G.I. Joe, at which point they are foot fodder--watch them splat!
* As in Shadow Warrior, you can swim under water, and even shoot players who are standing outside the water, or vice versa.
[3D Realms]
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Wolfenstein 3D  Apogee;Activision;GT Interactive (id Software)1992[media=youtube]x8o0a5ntxfc[/media]***A fun run-and-gun FPS (one of the pioneers of the genre) with a simple goal in mind: kill nazis.
It has not aged well (its palette is very harsh to the sight, and its control feels clunky), but still its minoic level design (filled with secrets) and its variety of levels (from the ubermensch/zombie army of mission 2 to the secret nightmare of mission 4) make it a nice title.
Its simpleness is its best virtue; nonetheless this game was made to be hard.

7 of 10, would kill mystic führers again.***Maybe it was the fact that people got to blow away Nazis. Maybe it was the sheer challenge of it all. For whatever reason, Wolfenstein 3D and Spear of Destiny, pioneered the first-person shooter genre and brought its legendary creators, id Software, worldwide notoriety and numerous awards. In fact, The Computer Gaming World Hall of Fame recognized Wolfenstein 3D as helping to shape the overall direction of the computer gaming industry.
[Steam Store]***
[52]***They also released a mission pack titles "The Nocturnal Missions" with three more episodes. Later releases of Wolfenstein 3D would include these mission pack episodes and thus had six episodes instead of only the three original episodes.***Third game in the Wolfenstein series.

1st version published by Apogee. Republished later by Activision Publishing and again by GT Interactive.
[Zerothis]***The first really addictive First-person shooter!
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Z.A.R. Auric Vision (Maddox Games)1998Supported special display hardware:
* SimulEyes VR (StereoGraphics Corp)
* 3D Stereo Set/3DBIOS (?)
* VFX1 Headgear VR System (?)
* I-Glasses Mono/Stereo (Virtual I-O)

Supported special controllers:
* CyberPuck (?)
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Dunjax author1990In Dunjax, you are an astral explorer whose ship has crashed on an uncharted planet! After awakening from unconsciousness, you have found your ship pillaged by strange lifeforms. Chiefly missing is a propulsion device that powers the engines of your ship. Donning your gravity boots and ion rifle, you have tracked the beings to a cave set into a nearby mountain range. You must retrieve your stolen part from these fiends to get off the planet and report your discovery to others! labelimagesubject
M-16 Range Simulator author1989 labelimageminimize
Terminator 2029 Bethesda Softworks1992Curiously this is possibly the only(?) game with grid-based movement but without the shooting being limited to that same grid, both enemies and the player can shoot at angles to the sides. labelminimizeminimize
The Terminator: Future Shock  Bethesda Softworks1995Latest version: 1.30 (as of 1996-05-21?) labelimageminimize
The Terminator: SkyNET Bethesda Softworks1996Upgrades the graphics of [game=#32909]Future Shock[/game] if it's installed.***Latest version: 1.01 (as of 1996-10?) labelimageminimize
Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Cabal Capcom (Interactive Designs)1988The coin-op sensation that throws you deep into enemy territory with little more than a low-powered, single shot repeater for protection. With superior marksmanship and lighting reactions you can increase the odds - in your favour. Capture enhanced weaponry, including grenades, and now you can really make your mark! ... that is, until you come face to face with the enemy gunship, tanks and submarines. Equip yourself for some stunning arcade action, load up and **GO!!! labelimagesubject
Billy The Kid Returns!  Cyber Geist (Alive Software;Romeo Music)1993 labelminimizeminimize
Commando Data East (Quicksilver Software)1986 labelimageminimize
Heavy Barrel Data East (Quicksilver Software)1989 labelimageminimize
Platoon Data East (Quicksilver Software)1987 labelimageminimize
Robocop Data East (FACS Entertainment Software)1989There were two different Robocop versions. This is the US version from Data East.***
[78]***
[33]***
[22]***
[1]***
[52]
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Flashback Delphine Software1993 labelimageminimize
Game Over Dinamic1988 labelimageminimize
Game Over II  Dinamic Software1987 labelimageminimize
Licence to Kill  Domark (Quixel)1989License to Kill is a multi-level, multi-role game - you take the controls of helicopters, boats and tankers, perform some death-defying parachute stunts and take to the seas for a spot of barefoot waterskiing. A steady aim and steady fire is needed - shoot from the hip and take out the "baddies." It's action-packed and closely follows the latest adventures of the world's best kept Secret Agent in the brand new and most exciting movie of them all. James Bond in License to Kill... appearing now on a small screen near you!***
[33]***
[83]***
[17]***
[22]***
[1]***
[52]
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Telemark Warrior Dro Soft (Silicon Games)1990 labelimageminimize
Tomb Raider  Eidos Interactive (Core Design)1996[quote=anonymous]Gold edition has two extra levels: 'The Shadow of the Cat' and 'Unfinished Business'.[/quote]***DOS version package prominently advertises that it runs under windows95 and it does. But it is a native DOS game with a native DOS installer.***Lara Croft is employed by Jacqueline Natla ,to find an artifact rumored to be
hidden in a temple in Peru. When she finds it she realizes that it is one of the 3 parts of a more important artifact, the Scion,which is the key to activating the Great Pyramid of Atlantis. She also discovers though, that Natla, her employer is not what she seemed to be.
She was one of the 3 rulers of Atlantis and she had one of the 3 pieces of the artifact. The other two belonged to Tihocan and Qualopeg. However, she abused its powers, creating a race of monsters which destroyed Atlantis. The other 2 rulers froze her into what they thought would be an eternal prison. She, however, managed to escape and now wants to create mutated species again. Lara has to stop her, but that's quite difficult, because she is both powerful and intelligent.
Lara now needs to find all the three pieces of Scion, race against Natla's henchmen and then go to Atlantis for the final battle.
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Ar'Kritz the Intruder  Electronic Arts1997 labelminimizeminimize
Crusader: No Regret Electronic Arts (Origin Systems)1996 labelimageminimize
Crusader: No Remorse Electronic Arts (Origin Systems)1995Latest version: 1.21 (as of 1999-?)***[b]ultima8-engine[/b] - an enhanced version of the U8 engine. labelimageminimize
Fade to Black  Electronic Arts (Delphine Software International)1995Unlike the PS1 port, the character models are flat/gouraud shaded polygons rather than textured. World polygons are equally textured, however. labelimageminimize
Space Hulk Electronic Arts1993Cleanse and Burn.

Confirmed Genestealer infestation on the hulk. Launch 100 Space Marines. Beholden to our honour, prepare for death.

The year is 2 247 989 M41. Join the Space Marine Warriors from the Dark Angels Chapter of the Legiones Astartes as they battle the Genestealer hordes, a terrifying race who travel in derelict vessels known as space hulks. Power up your Terminator Armor. You're going in.***CD-ROM version
[22]***
[22]***
[59]***1994 CD-ROM version
[37]***Original floppy disk version
[37]
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System Shock Electronic Arts;Origin (Looking Glass Technologies)1994The game has difficulty levels separately for combat, puzzles, cyberspace and plot. At highest plot difficulty, the game has a real-time limit imposed which is perhaps the greatest challenge you face and certainly not something you want on your first playthrough. Cyberspace also has timelimit on highest difficulty, but this only causes you to eject from cyberspace and nothing more serious.***The CD-ROM version (1994/11) added optional SVGA mode - 640x480 resolution instead of the original VGA 320x240 - with improved graphics and full speech for the logs and SHODAN.

The CD-ROM version requires the CD to be in drive during play, but this can be easily circumvented by copying the CDROM folder from the CD to HD and editing both [code]cyb.cfg[/code] and [code]cdshock.bat[/code] to point to the folder in your HD instead.
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Joe Blade Fun Factory1990 labelimageminimize
Oberon 69 G.LL. Software (Diabolic Software)1990 labelimageminimize
Threat Game Factory (Fragment)1995For 1-3 players, one can use a joystick while the rest (or all if no joystick is available) play on the same keyboard. labelimageminimize
Techno Cop  Gremlin Graphics;U.S. Gold (Gray Matter)1989 labelimageminimize
Realms of the Haunting Gremlin Interactive;Interplay (Gremlin Graphics)1996Forged in the Beginning and protected by the Seven Seals, there lies a place where thought and creation intertwine. The center for all realms of existence, it is the balancing force between good and evil, man and spirit. A focal point for all energies, and the one element that has kept the consuming nature of darkness at bay... Until now.***
[84]***
[65]***
[58]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486DX2/66 CPU
* 1 MB VGA card
* Soundblaster compatible soundcard
* 2X CD-ROM drive
* mouse

[b]Recommended:[/b]
* 16 MB RAM (for running under Win95)
* VESA 1.2 compatible SVGA card
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Perfect Assassin Grolier Interactive;PMR International (Synthetic Dimensions;Veritas Productions)1997 labelimageminimize
Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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NAM  GT Interactive (Team TNT)1998 labelminimizeminimize
The Ultimate Doom  GT Interactive (id Software)1995[media=youtube]K0nlO87evhY[/media]***The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed.

The demons came and the marines died. Except one. Your are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

The Ultimate DOOM takes you beyond anything you've ever experienced. First, you get all three original episodes - that's 27 levels of awesome, explosive excitement. Then it really blows you away with an all-new episode: Thy Flesh Consumed.

Now you're dead meat. Just when you think you're getting pretty good at DOOM, you get hit with Perfect Hatred, Sever the Wicked and seven other expert levels never seen before! They're so incredibly tough, the first 27 levels will seem like a walk in the park!
[?]***Comes on 5 3½ disks.***[b]Minimum:[/b]
* MS-DOS 5.0
* 33 MHz 386 CPU
* VGA GPU
* 4 MB RAM
* 20 MB free HD space
* Sound Blaster or AdLib SPU

[b]Recommended:[/b]
* 8 MB RAM***The Ultimate Doom takes you far beyond the realms of your experience. All three original episodes of the greatest, splattertastic, adrenaline pumping game ever made are here - that's 27 levels of doomongerous gameplay to challenge even the most hardened gamer. But that's just for starters... Then, but only if you're tough enough, you can pick up the gauntlet of an all-new episode... Thy Flesh Consumed. Those fiendish geniuses from id have delved deep into their twisted psyches to present you with the ultimate Doom experience yet - nine new levels of the most torturous, twisting and toughest action imaginable. Will you prove big enough to meet the challenge?
[Box blurb]***Retail version of shareware [i][game=#19653]Doom[/game][/i] that included fourth episode: "Thy Flesh Consumed" which was not present in the registered version of the shareware release. The fourth episode is not considered canon either, as the story involved with it is intentionally ridiculous (avenging the murder of your white pet rabbit).
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