showing 1 - 50 of 104 gameschevron_right
name | publisher(developer) | year arrow_downward | game type | author(s) | |
---|---|---|---|---|---|
Castle Wolfenstein | Muse Software | 1984 | action/reflex Historical | labelimageminimize | |
Commando | Data East (Quicksilver Software) | 1986 | shooter | labelimageminimize | |
Game Over II | Dinamic Software | 1987 | shooter Science Fiction | labelimageminimize | |
Platoon | Data East (Quicksilver Software) | 1987 | maze shooter shooting gallery | labelimageminimize | |
Airborne Ranger | MicroProse | 1988 | shooter strategy | labelimagesubject | |
Cabal | Capcom (Interactive Designs) | 1988 | shooter | labelimagesubject | |
Capone | Actionware | 1988 | shooting gallery Historical | labelimageminimize | |
Game Over | Dinamic | 1988 | platformer shooter Science Fiction | labelimageminimize | |
Sol Negro | Opera Soft | 1988 | action/reflex shooter Science Fiction | labelimageminimize | |
Die Hard | Activision (Dynamix) | 1989 | action/reflex shooter | labelimageminimize | |
Guerrero Solitario | Infodisc | 1989 | action/reflex | labelimageminimize | |
Heavy Barrel | Data East (Quicksilver Software) | 1989 | shooter | labelimageminimize | |
Licence to Kill | Domark (Quixel) | 1989 | action/reflex shooter | labelimagesubject | |
M-16 Range Simulator | author | 1989 | shooting gallery | Edward J. Newton | labelimageminimize |
Mambo | Positive | 1989 | action/reflex shooter | labelimageminimize | |
Mayday Squad | Tynesoft (Subway Software) | 1989 | strategy shooting gallery | labelimageminimize | |
Operation Wolf | Taito | 1989 | shooting gallery | labelimageminimize | |
Robocop | Data East (FACS Entertainment Software) | 1989 | action/reflex shooter Science Fiction | labelimageminimize | |
Robocop | Ocean (Astros Productions) | 1989 | action/reflex shooter Science Fiction | labelimageminimize | |
Techno Cop | Gremlin Graphics;U.S. Gold (Gray Matter) | 1989 | action/reflex shooter racing/driving | labelimageminimize | |
The Untouchables | Ocean (Astros Productions) | 1989 | platformer shooter shooting gallery Historical | labelimageminimize | |
Wild Streets | Titus | 1989 | beat 'em up | labelimageminimize | |
Clive Barker's Nightbreed: The Action Game | Ocean (Impact Software) | 1990 | action/reflex beat 'em up Horror | Clive Barker | labelimageminimize |
Crack Down | Sega | 1990 | maze shooter Science Fiction | labelimagesubject | |
Dangerous Dave | Softdisk | 1990 | platformer | John Romero | labelimageminimize |
Dunjax | author | 1990 | platformer shooter Science Fiction | Dave Niec Jeff Mather | labelimagesubject |
Joe Blade | Fun Factory | 1990 | action/reflex shooter | labelimageminimize | |
Metal Gear | Ultra Games (Konami) | 1990 | action/reflex adventure Science Fiction | Charles Ernst (programming) Charles Ernst (art) | labelimageminimize |
Oberon 69 | G.LL. Software (Diabolic Software) | 1990 | platformer shooter Science Fiction | labelimageminimize | |
R.A.M. | Topo Soft | 1990 | platformer shooter | labelimageminimize | |
Telemark Warrior | Dro Soft (Silicon Games) | 1990 | shooter Historical | labelimageminimize | |
The Punisher | MicroProse (Paragon Software) | 1990 | action/reflex shooter racing/driving adventure | labelimageminimize | |
Crime Wave | Access Software | 1990 | shooter | labelimageminimize | |
Crystal Caves | Apogee | 1991 | platformer Science Fiction | labelimageminimize | |
Midwinter II: Flames of Freedom | MicroProse;Rainbird (Maelstrom Games) | 1991 | simulation strategy | labelimageminimize | |
Predator 2 | Image Works;Konami (Oxford Mobius) | 1991 | shooting gallery Horror Science Fiction | labelimageminimize | |
The Gold of the Aztecs | U.S. Gold (Kinetica) | 1991 | action/reflex | labelimageminimize | |
Laser Squad | Microleague Interactive Software (Krisalis Software;Target Games) | 1992 | strategy turn-based Science Fiction | Dave Colledge (artist) John Stephens (programmer) Julian Gollop (original author) Mark Potente (artist) Matt Furniss (sound engineer) title) | labelimageminimize |
Terminator 2029 | Bethesda Softworks | 1992 | action/reflex adventure Science Fiction | labelminimizeminimize | |
Ultima VII: The Black Gate | Origin | 1992 | role-play Fantasy | labelimagesubject | |
Wolfenstein 3D | Apogee;Activision;GT Interactive (id Software) | 1992 | Historical shooter | Adrian Carmack (graphics) Adrian Carmack (art) Jason Blochowiak (programmer) John Carmack (programmer) John Romero (programmer) Kevin Cloud (documentation) Robert Prince (music) Tom Hall (director) | labelimagesubject |
Alone in the Dark | Infogrames;Interplay (I-Motion Interactive) | 1992 | action/reflex adventure Fantasy Horror Historical | labelimagesubject | |
Alien Breed | Team17 | 1993 | maze shooter Science Fiction | labelimagesubject | |
Billy The Kid Returns! | Cyber Geist (Alive Software;Romeo Music) | 1993 | platformer | labelminimizeminimize | |
Flashback | Delphine Software | 1993 | action/reflex platformer adventure Science Fiction | Eric Chahi Paul Cuisset | labelimageminimize |
Space Hulk | Electronic Arts | 1993 | action/reflex strategy Science Fiction | labelimagesubject | |
Bio Menace | Apogee Software | 1993 | platformer shooter Cartoon | Jim Norwood | labelimagesubject |
DOOM | id Software | 1993 | shooter Horror Science Fiction | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Alien Breed: Tower Assault | Team17 (Team17;East Point Software) | 1994 | maze shooter Science Fiction | labelimageminimize | |
Cannon Fodder | Virgin (Sensible Software) | 1994 | action/reflex shooter strategy | labelimageminimize |