showing 9 games

namepublisher(developer)year arrow_upwardtagsdescription
Baldur's Gate: Edition spéciale  Interplay Productions1998 1life 2hmeleeweapons activepause adnd adv-progress adv-ptdistr adv-static alcohol autoattack axes backstabbing baldursgate bards basilisks berserkers bhaalspawn bloodlines bludgeons bodyarmor books bossbattles bows bridge brothel caninoids capacity-slots capacity-stacks castle cdrom cemetery charactercreation cheapdeath chickens city classbased classbasedeq companion containers crossbows darts datacaching death dialog-tree diaries dicemechanics difficulty difficulty-ingame direanimals dnd doors doppelgangers druids drunkenness dungeon dwarves elves encounters-allies encounters-conditional encounters-literal encounters-moving encounters-neutral encounters-set encounters-unset epigraph eviloverlord familiars fantasyworld fatigue femaleprotagonist fictionaluniverse forest forgottenrealms framesynced genderbender genderchoice giantinsects giantspiders gnolls gnomes goblins godlingprotagonist golems group halflings hazardouspowers healthbuffer highfantasy hitchance homingboulders humans identitycrisis infinityengine insectoids interactivedialogs inventory inventory-supplies itempickup-instant jewelry karma knives limitedcapacity lockpicking magic magic-delayed magic-somatic magic-verbal magicrings maleprotagonist mechanicexplained medieval meleeweapons monsters morale mp-bots mp-campaign mp-cooperative mythmagnet namegenerator neutralnpcs npcammo npcstunning orphanprotagonist playerexposition polearms prematuretaskcompletion prerenderedbackgrounds programming prophecy protagonistnaming pseudorealtime ragtaggang randomchance randomdamage resting river romance rooting ruins rumors sewers shapeshifters sharedsetting shopping slings sorcery spears specieschoice speciespenalty spellbooks spellmemory standingstones staves stealth stippletransparency stunning stupidevil subterranean summoning swords titlementioned tombstones tooltips town traps unarmedfighting undead unusualprotagonist uvl-tiein uvl-workingtitle vendortrash voicechoice voiceovers walking weefolk wilderness wyverns xp-deeds xp-kills xp-levelmatch xp-lockpicking xp-shared youngadultprotagonist labelminimizeminimize
Descent To Undermountain  Interplay (Dragon Play)1997 adnd automap axes bludgeons bodyarmor bows charactercreation city clanguage classbased crates crossbows deceptivepackaging descent-engine dialog-sentences dnd doors dosextender dungeon dungeoncrawler dwarves elves falldamage forgottenrealms genderchoice halflings healingitems healingstations hotel illusionarywalls interlinkedlevels inventory invisiblewalls jewelry jumping knives kobolds ladders lockpicking magic magicartefacts map map-3d mapannotation medieval meleeweapons mindflayers monsters murinoids mystics neutralmonsters neutralnpcs potions predefinedcontrols protagonistnaming psychics quickkeys randomizedattributes resting safezone saveanywhere shallowwater shopping skeletons sorcery specieschoice stealth subterranean swords thrownweapons traps unarmedfighting uvl-tiein voiceovers weefolk zombies Latest version: 1.3 (as of ?) labelimageminimize
Daggerfall  Bethesda Softworks1996 1life achillesheelfoes adv-static allergies automap ballistics bleak books calendrictime caninoids carts causeway cdrom centaurs charactercreation characterflaws chosenone circadiancycle city clothing commercial compass concealeddoors controlconfig corpselooting cpu-486 cpu-586 customclass datedevents demons dialog-keywords difficulty disease display-vga doors dos6 download dragons dragons-western dungeoncrawler elderscrolls electrokinesis elevators enchanting energyregen falldamage fantasyworld fasttravel featherfall felinoids fictionaluniverse fines genderchoice ghosts giantanimals giantspiders gold guild harpies hitchance holstering humanoidanimals illequipped interactivedialogs inventory investigation itempickup-instant jewelry joystick jumping keyboard lawenforcers license-proprietary licensechange liches lockbreaking lockpicking lutris magic magicartefacts manaburn map-3d mapannotation mediaindrive medieval meleeweapons monsters mouse necromancers neutralnpcs nochildren nocrosshair nonlinear noports nudity nudity-featureless nymphs obsoletedassets openclassing openworld optionaltasks orcs outlanderprotagonist paperdoll persistentworld pointertoggle pyrokinesis racechoice randomchance rats rodents sauroids scavenging search secrets serious shapeshifters shapeshifting shopping skeletonkey skeletons smuggling sorcery souljar specieschoice spelldesigning spriggans spu-adlibgold spu-aria spu-awe32 spu-ensoniqsoundscape spu-gm spu-gus spu-iomagictempo spu-max spu-mpu-401 spu-mt32 spu-pas spu-pas16 spu-pasp spu-pcspeaker spu-rap10 spu-revealfx32 spu-rsc spu-sb spu-sb16 spu-sbpro spu-soundgalaxynxpro16 spu-tandy spu-tb spu-toptekgolden16 spu-wavejammer spu-windowssoundsystem stealing superalloy swimming temple therianthropes titlementioned titularlocale tutorial twitch uipointer undead undeadmenace unknownpast unnecessarykilling vampires waiting walking wallclimbing werewolves xngine xp-literal The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Anvil of Dawn New World Computing (DreamForge Intertainment)1995 1life adv-objects altcharfates altprotagonistencounters automap axes bodyarmor capacity-weight castle cdrom charactercreation chosenone compass cpu-486 crossbows derelict dialog-keywords diaries doors dos5 elementals enemyhealthdisplay energyregen energyregen-slow eviloverlord femaleprotagonist finiteopposition genderchoice goblins gog gridmove healingitems healthregen healthregen-slow hiddenattributes hitchance idlenoise illequipped illusionarywalls interactivedialogs interactivetriggers inventory inventory-supplies jewelry keyboard keys livingwater loot-predefined luggage magic magic-sigils maleprotagonist mapannotation medieval meleeweapons minimap mouse multipleendings nontolkienian noports onehanded oneoftheenemy overburdening overloading paperdoll polearms portals potions premadecharacters prerenderedcinematics pressureplates printer protagonistnaming randomchance saveanywhere serious shields solomission sorcery spears specieschoice stamina stationaryattack swords swordstaffs throwanything thrownweapons titlementioned unknownpast voiceovers war xp-literal [b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993 2hmeleeweapons 3.5disk adnd adv-progress adv-static alienplanet autumnal axes basilisks beholders bludgeons bodyarmor bossbattles bows breathweapons caninoids cdrom cemetery charactercreation city clanguage classbased classbasedeq combatmode companion compass containers cpplanguage crossbows dataexport dataimport did difficulty dnd doors dragonprotagonist dragons dragons-western driders dungeoncrawler dwarves elves encounters-random encounters-set encounters-timed fantasyworld fatigue feelies femaleprotagonist fictionaluniverse forest forgottenrealms genderchoice genderpenalty ghosts giantanimals giantinsects giantmonsters giantspiders gnolls gnomes goblins godlingprotagonist goldboxengine golems gridmove group halflings hazardouspowers healingitems heroprotagonist highfantasy horses humanoids humans ichthyoids illusionarywalls inorganics insectoids inventory jewelry jinn joystick karma keys knives leveleditor liches lockpicking lowfantasy magic magicweapons maleprotagonist medieval meleeweapons mercenaryprotagonist militantprotagonist mindflayers missionbased monsters mouse multiclassing multipleendings multiverse mycoids mystics mythicalprotagonist naturalweapons orcs pascal polearms premadecharacters premadeprotagonist protagonistnaming ragtaggang randomdamage recruiting rescue resourcegeneration resting riding river romance ruins sentientartefact sewers shapeshifters shapeshifting sharedsetting shopping skeletons slings softscifi sorcery specieschoice spellmemory subterranean summery swords tentaclecreatures thrownweapons titlementioned tombstones town traps treants tutorial unarmedfighting undead unusualprotagonist uvl-tiein vampires vernal walking wasteland weefolk wintery wyverns xp-deeds xp-kills Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993 3.5disk adv-static anuroids automap axes bludgeons bodyarmor bows cdrom chosenone city cpu-286 cpu-386 crossbows damagetypes deities difficulty-ingame display-mcga display-vga eob-engine eviloverlord fantasyworld felinoids femaleantagonist fictionaluniverse forest gog gridmove group illusionarywalls inventory inventory-shared itempickup-instant jewelry knives landsoflore magic magicartefacts meleeweapons minecarts monsters nontolkienian noports polearms polymathprotagonist premadecharacters resting scummvm seers serious shopping sorcery statuseffects swords throwanything thrownweapons toxins variableabilitypower voiceovers walking wands wetland xp-kills xp-multi xp-other
[59]***CD-ROM version
[37]***Floppy disk version
[37]***[media=youtube]DKdBs7Pc1JE[/media]***Latest version: 1.23 (as of 1994-04?), 1.02 for CD release

White Label CD release is pre-patched to "1.02D".***[b]Minimum:[/b]
* 386SX / 25 MHz CPU
* 4 MB RAM
* VGA or MCGA GPU
* 5 MB free HD space

For voices: Sound Blaster, Sound Blaster Pro, AdLib Gold, or AdLib Gold Standard.
For music: Sound Blaster, Sound Blaster Pro, AdLib Gold, AdLib Gold, Roland MT-32/LAPC-1 or General MIDI.

The CD-ROM (White Label) version mentions Win3.1, but this is only for compatibility info.***1993 original floppy release
1994 CD-ROM - full speech and additional narrative history of the lands by Patrick Stewart
1996 CD-ROM - "special" white label European release. No idea what's so special about it, even though I have this. Doesn't appear any different from the '94 release, except maybe the box art.***A Legend has been born...Lands of Lore: The Throne of Chaos is a fantasy, role playing adventure like no other.
"Scotia, the hideous hag wants it all... power... riches...lland...THE WORLD! Can she be stopped? The truth stone must be found before her evil can be defated"
The sheer scale, superb art animation and incredible special effects, will transport you through over thirty unique areas. As one of the seven characters that you can choose from, you will face over fifty intelligent and believable monsters in mortal combat. Fantasy and reality become one, in lands where the only law is survival.
[Box blurb]
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Ultima VII: The Black Gate  Origin1992 ♫flightofthebumblebee ♫rulebritannia 1life 3.5disk alcohol aliens apples axes bees blackpearls bludgeons bows capacity-stacks capacity-volume capacity-weight captives carts chapel cheese chosenone circadiancycle city cooking crafting crates crteffects currency demons domesticcats drills-rig drugs eviloverlord femaleprotagonist fictionalelement firearms firearms-early forest fromanotherworld garlic genderchoice giantinsects gog goldbars goldnuggets group hypocrites illequipped ineptveteran inventory jewelry juggernauts knives lagomorphs latemodernperiod limitedcapacity lockpicking magic magicrings magicweapons meleeweapons mice monsters multipleendings neutralnpcs noncombpenalty npcschedules nudism optionaltasks otherworld parrots pirates polearms precisionrifles present prospecting prostitutes pumpkin refwizardofoz riding ruins safezone scummvm-wip seamlessworld sheep shopping sorcery sourcecodemissing subterranean swords thrownweapons town trash ultima ultima7-engine ultimaageofarmageddon unicorns walking whips willowisps xp-deeds xp-kills Review for the French version of the game.
[22]***
[22]***French version
[37]***
[37]***Came with six 3.5' disks. The original release included a demo of Ultima Underworld on a 5.25' disk. U7 was rerealsed both by Origin and Electronic Arts in many packages that included the sequels/add-ins for U7 (Forge of Virtue, Serpent Isle, The Silver Seed)

Tags:
The 7th canonical game in the Ultima series and the first game in Ultima's Age of Armageddon. The player and party can use crossbows and bows. Ingredients can be mixed to bake bread and other things. Cheese is available as food. A variety of items can be crafted into other items. There are pumpkin fields in the game, from which pumpkins can be harvested. Flight of the Bumblebee is played at one point, Rule Britannia is overplayed. There are several prisoners in the game and its this plays into the plot more than once. An addictive medicine in the game is abused by characters and can be abused by the player's character and party, with consequences. Unicorns are mentioned in in-game books and by characters[spoiler=and;and]one can be found by the player also.[/spoiler]
Origin once again attempted to create a game engine as they had done before with Ultima IV and Ultima VI. Arthurian Legends was the game they would attempt to create using the U7 Engine. AL was not completed and the source code of the Ultima VII games was later lost.

A game engine called Exult allows the game to run on a wide variety of platforms
[Zerothis]***Still one of the best RPG's ever made IMO. The Forge of Virtue was a small expansion released with some packages. Ever wondered how to get this baby to run on Windows? Check here:
[url=http://exult.sourceforge.net]exult.sourceforge.net[/url]
[cjlee001]
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Eye of the Beholder SSI (Westwood Studios)1991 3.5disk 5.25disk adnd axes beholders bludgeons bodyarmor bossbattles bows cephalopoids charactercreation classbased dataexport disguisedtriggers display-cga display-ega display-mcga display-tga display-vga dnd doors driders dualwielding dungeon dungeoncrawler dwarves elevators elves eob eob-engine eviloverlord fantasyworld femaleprotagonist fictionaluniverse forgottenrealms genderchoice giantinsects gridmove hazardouspowers heroprotagonist humans hunger insectoids inventory jewelry keys knives kobolds lockpicking lutris magic magicweapons maleprotagonist medieval meleeweapons monsters multiclassing oneeyedcreatures polearms pressureplates resting scummvm serious sewers skeletons slings sorcery spellmemory spu-adlib spu-pcspeaker spu-sb spu-tandy subterranean swords throwanything thrownweapons titularobject unarmedfighting undead weefolk xp-deeds xp-kills zombies
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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The Dark Heart of Uukrul Brøderbund (Digital Studios)1990 amoeboids automap axes bludgeons bodyarmor books chiroptera combatmode commercial currency display-cga display-ega display-hgc display-mcga display-tga display-vga dragons dungeon dungeoncrawler elitemobs encounters-conditional encounters-random encounters-set feelies gamesaves gold gridmove group healingitems hunger itemdurability jewelry keyboard keys knives license-proprietary looting magic magic-instant magicfail magicweapons meleeweapons orcs poisoning polearms potions quitsave resting resuscitation safezone scrolls singleencounterrespawn spiders statuseffects staves subterranean swords teleporters theurgy turnbasedcombat undefinedelements whips wolves xp-deeds xp-killbonus xp-kills xp-other
[49]***This game has some interactive fiction, adventure and not yet defined elements. Players can visually search the room or listen find secrets, to get descriptions of the room, find riddles that hint at solutions to puzzles, and/or find clues to events in the nearby area. These are returned as text as the game has no sound whatsoever.

Advancement must be confirmed by player actions. Crosses are not just symbols in this game, they are apparently melee weapons. Equipment can require a minimum level of experience and/or a minimum character attribute. Clerics must pray to cast spells (all one action). The petitioned god can grant the cast, not answer, or punish the character. These random responses seem to be based on the character's previous actions but the mechanism is unclear.

The game is automatically saved much the same way as typical rogue-likes but a bit less often. Simply walking from one place to the next does not prompt a save, but reading a clue or resolving an encounter does. There is also a game "backup" save system. When a player is in a "sanctuary" they may manually create a second save.

Experience is shared but most of it distributed unequally based on a character's participation. The mechanism is unclear. Killing blows and attacks delivering significant damage have the most reward. Other actions are rewarded as well no mater what the result. Every character still gets something even if they did not interact with the battle at all. For example, if the first move of a battle is the player's fighter killing a single foe with a single blow, all other party members will get at least 1 XP or more for a stronger enemey.***If a character sacrifices their life to save their fellows, they lose piety. Dying is heresy, how [url=https://en.wikipedia.org/wiki/Oran_of_Iona]Oran[/url]ic¡***
[63]***
[52]***
[37]
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