showing 1 - 50 of 115 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Knights | Top Books | 1983 | labelminimizeminimize | |
The Holy Grail | Hayden Books | 1984 | labelimageminimize | |
King's Quest: Quest for the Crown | Sierra On-Line | 1984 | King's Quest was created for the PCjr and Sierra staked the company on it. The PCjr was canceled, but, Tandy cloned the design and King's Quest instead, debuted as a Tandy 1000 pack-in game specifically designed for Tandy's 16 color graphics and 3 voice sound. This entry is about the later MS-DOS specific version with additional sound and graphics options. Eventually there was a VGA patch. There was a much later DOS remake with another engine.***King's Quest Collector's Edition published 1994, UPC:0-20626-83312-7, includes this version on the 1st CD.***King's Quest I [52] | labelimageminimize |
By Fire & Sword | Avalon Hill | 1985 | labelimageminimize | |
Manor | author | 1986 | labelimageminimize | |
Au Nom de L'Hermine | Coktel Vision | 1987 | [52] | labelimageminimize |
Dark Castle | Three-Sixty;Mirrorsoft | 1987 | labelimageminimize | |
Defender of the Crown | Cinemaware | 1987 | [17]*** [52]*** [44]***First released with CGA-graphics in 1986. One year later they released a 16-color EGA version. Cinemaware went and released most version of this game for free download, including the EGA and CGA versions. [Zerothis] | labelimageminimize |
Forteresse | Loriciels | 1987 | labelimageminimize | |
Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1987 | labelimageminimize | |
Phantasie | SSI (Logical Design Works) | 1987 | labelimageminimize | |
Ultima I: The First Age of Darkness | Origin | 1987 | MSRP: $39.95 As the story goes, the wizard Mondain was intent on world domination. Over 1,000 years ago, he created the gem of immortality and granted him invincibility. Mondain is evil. The gem of immortality is evil. These are indisputable facts because it says to in the playbook. However, you won't be seeing Mondain doing anything evil in the present world and time. The player controls a stranger from another world (Earth) come to the land Sosaria to save it and its people from Mondain. The fact that Mondain is immortal and invincibility makes this a difficult task. So the stranger will travel back in time to kill Mondain before he creates his gem. A remake of the first game in the The Age of Darkness trilogy from the Ultima series of games. Origin rewrote the original Ultima in assembly language and updated the graphics. Some minor changes to place and people names were also made. The game did not have the "Age of Darkness" title, it was just plain "Ultima I". But a book was includes with the title "The First Age of Darkness". In the box for this version was the 5.25" disk and copy of the game on a 3.5" disk, The First Age of Darkness book, player reference card, four cardboard maps, and a cloth bag of coins, 1 gold, 3 silver, 1 copper (not the real minerals). This version was published by Origin themselves. [Zerothis] | labelimagesubject |
Joan of Arc: The Siege & The Sword | Brøderbund;Softgold (Chip) | 1988 | labelimageminimize | |
King's Quest IV: The Perils of Rosella | Sierra On-Line | 1988 | King's Quest Collector's Edition published 1994, UPC:0-20626-83312-7, includes this version on the 1st CD.*** [52] | labelimageminimize |
Knight Games | Mastertronic (English Software) | 1988 | Fight an human or computer opponent in Sword Fight 1, Sword Fight 2, Quarterstaff, Pikestaff, Ball and chain, or Axeman (Axe) as knights in one-on-one combat in the well known fighting game style. Take turns in Archery (Bow) or Crossbow shooting at targets using a cursor. Each player can choose is keyboard or joystick control independently. 'Difficulty' consists of choosing 4, 6, or 8 minute rounds. Players have hit points that can be exhausted for a score bonus to the winner. Hits score points. Score is not cumulative between game nor recorded. The fighting is in the context of jousting matches. However the famous horse and lance matches are not present making it more of the general hastilude type games. [Zerothis] | labelimagesubject |
Lancelot | Mandarin;Datasoft (Level 9 Computing) | 1988 | labelimageminimize | |
Might and Magic II: Gates to Another World | New World Computing | 1988 | labelimageminimize | |
Paladin | Omnitrend Software;Artronic Products (Omnitrend Software) | 1988 | Addons: - Paladin: The Scrolls Of Talmouth - Paladin: The Secret of Anforra - Paladin: Warmaster - Paladin: The Game Master*** [83] | labelimageminimize |
Phantasie III: The Wrath of Nikademus | SSI (Westwood Studios) | 1988 | [47] | labelimageminimize |
The Bard's Tale II: The Destiny Knight | Electronic Arts (Interplay) | 1988 | labelimageminimize | |
Pool of Radiance | SSI (Westwood Associates;SSI Special Projects Group) | 1988 | The first chapter in The Forgotten Realms Epic. Play Ruins of Adventure, a Forgotten Realms AD&D game module based on this game. A few defiant humans are trying to reclaim the war torn city of Phlan from bands of monsters. They plan to build a new city on the ruins of the old. It seems as though the monsters are organized under someone's command to prevent the rebuilding. The player commands a group of hired adventures to clear monsters from the city, from the city's surrounding defenses, and to investigate the source of the attacks. The Apple and Commodore versions were simultaneously developed according to the article "Advanced Dungeons & Dragons" by Croftward in "G.M. the Independent Fantasy Roleplaying Magazine", September 1988. Other versions originate from ports of one of these. | labelimagesubject |
Arthur: The Quest for Excalibur | Infocom | 1989 | Difficulty Level: | Junior | Introductory |[b]>>STANDARD<<[/b]| Advanced | Expert | [Zerothis] | labelimageminimize |
Artura | Arcadia Systems (Sentient Software) | 1989 | Stand proud Artura, son of Pendragon as you use the mystical wheel of Cerridwen to travel to the stronghold of your evil half-sister, Morgause to rescue Nimue. Overcome ghouls, spiders, soldiers and giant rats whilst finding the mystical rune stones which will help your quest. An arcade adventure set in the 5th Century when bloody wars and mysterious magic made every day a tireless adventure. | labelimagesubject |
Crossbow | Absolute Entertainment | 1989 | labelimageminimize | |
Curse of the Azure Bonds | SSI;U.S. Gold (SSI Special Projects Team;Westwood Studios) | 1989 | [87]*** [78]*** [83]*** [49]*** [22]*** [1]*** [52] | labelimageminimize |
Dragons of Flame | SSI;U.S. Gold | 1989 | [17]*** [83]*** [62]*** [22]*** [1] | labelimageminimize |
Heroes of the Lance | SSI;U.S. Gold | 1989 | [134]*** [124]*** [87]*** [17]*** [52] | labelimageminimize |
Hillsfar | SSI (Westwood Studios) | 1989 | labelimageminimize | |
Knight Force | Titus | 1989 | labelimageminimize | |
Prince | ARC Entertainment;Atari (Frames) | 1989 | labelimageminimize | |
Betrayal | Rainbird | 1990 | labelimageminimize | |
Champions of Krynn | SSI;WizardWorks Software (SSI Special Projects Group) | 1990 | [87]*** [83]*** [33]*** [17]*** [49]*** [22]*** [1]*** [52]*** [37] | labelimageminimize |
Conquests of Camelot: The Search for the Grail | Sierra On-Line | 1990 | labelimageminimize | |
Dragon Wars | Interplay | 1990 | [22]*** [52]*** [37]***May be old, but if you're up for some classic dungeon romping, this is a great place to start! Highly recommended for the DOS RPG fanatic. [Sduibek] | labelimageminimize |
Emperor | author | 1990 | labelimageminimize | |
Iron Lord | Ubi Soft | 1990 | labelimageminimize | |
War of the Lance | SSI | 1990 | labelimageminimize | |
Zeliard | Sierra On-Line | 1990 | [52] | labelimageminimize |
Dragon Strike | SSI (Westwood Studios) | 1990 | labelimageminimize | |
Secret of the Silver Blades | SSI (SSI Special Projects Team) | 1990 | [22]*** [1]*** [52]*** [44]***The third chapter in The Forgotten Realms Epic. | labelimageminimize |
Castles | Interplay | 1991 | labelimageminimize | |
Death Knights of Krynn | SSI;Softgold (SSI Special Projects Group) | 1991 | [22]*** [52]*** [37]***The second chapter in The Dragonlance Epic. v1.00 or v1.10 versions available. The only known difference (currently) is v1 was compressed with Turbo Pascal 5.5 and v1.1 with TP 6.0. Claims VGA support but does not actually use VGA mode? I suppose they were assuring VGA users that the game will run. [Zerothis] | labelimageminimize |
Doomdark's Revenge | Beyond Software | 1991 | The DOS version of this classic Spectrum/C64 game was created as an unofficial fan-made version in 1991. Interestingly it can also be found on the official CD-ROM release of "Lords of Midnight 3: The Citadel" from 1995 as well. | labelimageminimize |
Eye of the Beholder | SSI (Westwood Studios) | 1991 | [22]*** [63]*** [52]*** [37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city. Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items. [Zerothis] | labelimageminimize |
Eye of the Beholder II: The Legend of Darkmoon | SSI (Westwood Associates) | 1991 | Saved games from the prequel ([game=#33382]EOB1[/game]) can be loaded into this game when starting; minus the special items. Saved games can be loaded into a new game in the sequel ([game=#38757]EOB3[/game]); minus the special items. [Zerothis] | labelimageminimize |
Grailquest: Adventure in the Age of King Arthur | Artworx Software | 1991 | labelimageminimize | |
HeroQuest | Gremlin Graphics | 1991 | Review for the French VGA version of the game. [22]*** [52]***Based on the board game. The PC-Version includes the scenery-disk "Return of the Witchlord". | labelimageminimize |
Medieval Lords: Soldier Kings of Europe | SSI | 1991 | labelminimizeminimize | |
Medieval Warriors | Merit Studios | 1991 | labelimageminimize | |
Neverwinter Nights | AOL;SSI (Storm Front Studios;AOL;SSI) | 1991 | Client runs on MS-DOS, Server runs on MS-DOS. The client software 2.22+ requires AOL for Windows 2.0, 2.5 or 3.0 for 9600+ baud and An AOLnet or SPRINTnet connection. I do not know client requirements for running under MS-DOS. A 500 player persistent world online game based on SSI's game engine used in their 'Gold Box Series' of AD&D games. Precursor to the Black Isle Studios version. Combat is turn based with a 20 second time limit and absolutely no pausing. A 300 baud connection will cut your turn time to a still playable 5 seconds. The client software can be made to work with modem, cable, LAN and private internet connections. A single player game is included with the software. Neverwinter Nights ceased to exist on AOL at the height of its popularity in 1997 after the [b]continuous[/b] negotiations between AOL, TSR and SSI stopped. The title might be a reference to the ancient Nordic festival of Veturnætur (translated: "Winter Nights") | labelimagesubject |