showing 25 games
name | publisher(developer) | year arrow_downward | display | author(s) | |
---|---|---|---|---|---|
Rocket Lander | IBM | 1982 | raster | labelimageminimize | |
LCM | ? | 1982 | text | labelimageminimize | |
Lunar Landing | author | 1982 | text | Bruce Guthrie | labelimageminimize |
Out on a LEM | author | 1984 | raster | Jeff Bretz John Clark Craig | labelimageminimize |
Lunar Explorer: A Space Flight Simulator | Electric Transit | 1986 | vector | labelimageminimize | |
Apollo 18: Mission to the Moon | Accolade (Ted Gruber Software) | 1988 | raster | labelimageminimize | |
Driller | Incentive;Epyx | 1988 | flat polygons | labelimageminimize | |
Rocket Ranger | Cinemaware | 1988 | raster | labelimageminimize | |
Lunar Take | Ediciones Manali | 1989 | raster | labelimageminimize | |
Millennium 2.2 | Electric Dreams;Paragon Software (Software Studios) | 1989 | raster | Dave Whittaker (music) Ian Bird (program) Jai Redman (graphic) | labelimageminimize |
Tintin on the Moon | Infogrames | 1989 | raster | labelimageminimize | |
Boom | ? | 199? | raster | labelminimizeminimize | |
Moonbase | Wesson International | 1990 | raster | labelimageminimize | |
Space 1889 | Paragon Software;Empire Interactive (Paragon Software) | 1990 | raster | Don Wuenschell F. J. Lennon | labelimageminimize |
Voyager | Ocean | 1990 | flat polygons | labelimageminimize | |
Planet's Edge: The Point of no Return | New World Computing | 1992 | raster | Eric Hyman (lead designer) Neal Hallford | labelimagesubject |
DOOM | id Software | 1993 | raster | Adrian Carmack (graphics) Adrian Carmack (artwork) Carl Sanford Joslyn Petersen 'Sandy Petersen' (design) David Taylor (programming) John Carmack (programming) John Romero (design) John Romero (programming) John Romero (level design) John Romero (tools programming) Kevin Cloud (graphics) Kevin Cloud (artwork) Martin Kolodziej (special thanks) Michael Abrash (programming) Paul Radek (sound) Paul Radek (audio drivers) Robert Prince (music) Robert Prince (sound effects) Sandy Petersen (level design) Shawn C. Green (design) Shawn C. Green (level design) Tom A. Hall (creative director) | labelimageminimize |
Absolute Zero | Domark Software | 1995 | raster | labelminimizeminimize | |
The Ultimate Doom | GT Interactive (id Software) | 1995 | raster, textured polygons, mixed | Adrian Carmack (artist) American McGee (designer) Dave Taylor (programmer) Jay Wilbur John Anderson John Carmack (programmer) John Romero (programmer) Kevin Cloud (artist) Mike Abrash (programmer) Paul Radek (programmer) Rober Prince (music) Rober Prince (sounds) Sandy Petersen (designer) Shawn Green Tim Willits | labelimagesubject |
Descent | Interplay (Parallax Software) | 1995 | raster | Matt Toshlog Mike Kulas | labelimagesubject |
Alive... Behind the Moon | Nova Media | 1996 | raster | labelimagesubject | |
Crusader: No Regret | Electronic Arts (Origin Systems) | 1996 | raster | Tony Zurovec | labelimageminimize |
Final Doom | id Software (TeamTNT) | 1996 | raster, textured polygons, mixed | Dario Casali Milo Casali | labelimagesubject |
Duke Nukem 3D | Apogee Software (3D Realms) | 1996 | raster, textured polygons, mixed | labelimagesubject | |
Gene Splicing | Nachos Software | 1999 | raster | labelminimizeminimize |