showing 26 games

namepublisher(developer)year arrow_downwarddescription
Dark Sun: Shattered Lands SSI (SSI Special Projects Group)1993Originally scheduled for release in 1991.***
[22]***
[37]
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Lands of Lore: The Throne of Chaos  Virgin Interactive (Westwood Studios)1993
[59]***CD-ROM version
[37]***Floppy disk version
[37]***[media=youtube]DKdBs7Pc1JE[/media]***Latest version: 1.23 (as of 1994-04?), 1.02 for CD release

White Label CD release is pre-patched to "1.02D".***[b]Minimum:[/b]
* 386SX / 25 MHz CPU
* 4 MB RAM
* VGA or MCGA GPU
* 5 MB free HD space

For voices: Sound Blaster, Sound Blaster Pro, AdLib Gold, or AdLib Gold Standard.
For music: Sound Blaster, Sound Blaster Pro, AdLib Gold, AdLib Gold, Roland MT-32/LAPC-1 or General MIDI.

The CD-ROM (White Label) version mentions Win3.1, but this is only for compatibility info.***1993 original floppy release
1994 CD-ROM - full speech and additional narrative history of the lands by Patrick Stewart
1996 CD-ROM - "special" white label European release. No idea what's so special about it, even though I have this. Doesn't appear any different from the '94 release, except maybe the box art.***A Legend has been born...Lands of Lore: The Throne of Chaos is a fantasy, role playing adventure like no other.
"Scotia, the hideous hag wants it all... power... riches...lland...THE WORLD! Can she be stopped? The truth stone must be found before her evil can be defated"
The sheer scale, superb art animation and incredible special effects, will transport you through over thirty unique areas. As one of the seven characters that you can choose from, you will face over fifty intelligent and believable monsters in mortal combat. Fantasy and reality become one, in lands where the only law is survival.
[Box blurb]
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ShadowCaster  Origin (Raven Software)1993[b]from another world[/b] - actually native, but you spent your youth on Earth, and now you've returned, to kick ass and chew some tree sap.
[b]unique protagonist[/b] - last member of a species of shapeshifters from another world.***The project was started in 1992 and used an engine by Carmack that predates the old Doom engine. Unlike Doom, ShadowCaster had jumping and other movement options available and several role-play features, making it perhaps one of the most advanced 3D game engines out there at the time.***You are Kirt, last survivor of a noble race of shape-shifters. The furious pace never falters as you fly, swim and run through indoor and outdoor environments including dungeons, caverns, castles, mines, volcanoes and aquatic caves. You alter shape at will, with each of six forms unleashing new powers and revealing new vulnerabilities in your quest to find and destroy the murderer of your people.
[Raven]***Directly from the game box:

In Shadow Caster you have the ultimate power - morph at will into six shapes to aid in your quest against evil. Fly, swim and run through caverns, castles, mines and underwater caves - relentless combat awaits you at every turn. Features the most outstanding 3D art ever seen in any point-of-view game.
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Alien Carnage  Apogee (Interactive Binary Illusions;SubZero Software)1993Earth is on the verge of a takeover by aliens intent on turning humans into mindless slave zombies, who can be used in their conquest of the universe. Harry's called into action to Space Station Liberty and given orders to penetrate the alien ship which has burrowed itself under a high-rise city.

In addition to the flamethrower, Harry can use weapon dispensers, giving him access to weapons like the photon cannon, guided missiles, grenades, shields, micro nukes, and the very powerful Omega bomb. It's an arsenal that will have the aliens shakin' in their slimy shoes.
[3D Realms.com]***1993-10-10 Halloween Harry released
1994-11-02 Alien Carnage v1.0 released -- episodes 1 and 3 were switched, otherwise identical to Halloween Harry v1.2
2007-05-24 released as freeware. Rights held by John Passfield. ([url]http://www.3drealms.com/news/2007/05/alien_carnage_freeware.html[/url])

Halloween Harry was the name of the shareware version of this game, but it was changed to Alien Carnage for the commercial version in hopes of getting better sales, but [game=#19653]Doom[/game] was likely the reason for the poor sales. Shareware version included the first episode as usual.***[b]Minimum:[/b]
* 286 CPU
* 517 kB conventional memory
* 7 MB HD space

[b]Recommended:[/b]
* 386 CPU
* Soundblaster-compatible soundcard
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Archon Ultra SSI (Free Fall Associates)1994For 1-2 players taking turns on the strategic mode and simultaneously during combat.***[b]grid[/b] - not in combat. labelimageminimize
Micro$oft Simulator  Pers' Wastaiset Produktiot1994Hire bodyguards, because you'll be making enemies. Sue, sue, sue people for making better products than your company. But, make sure legal fees don't exceed settlements. Only pick the best and most initiative to crush and take ideas from. When that fails, you might try making software to sell. Nah, just shuffle the icons and buttons and put a bigger number on the box. Spending more funds on promotion rather than development should be enough to convince people to buy your software instead of anything better. Die with the most miljoons you can get.

Plain text display, well fancy text display. Colorful menus and cut scenes rendered in ASCII Art.
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Rise of the Triad: Dark War  Apogee1994Dark War and The HUNT Begins support a different set of sound hardware.***CD-ROM version.
[22]***You are part of an elite group of operatives called HUNT (High-risk United Nations Taskforce), and you must stop a maniac cult leader from killing millions of people. While scouting a remote island, you are suddenly surrounded by enemy troops with guns blaring. In the distance you see your boat--your only chance to escape--explode into matchsticks. In front of you is a huge fortress monastery, and your only chance to stop the madness. You are e quipped with awesome, high-tech weaponry like heat-seeking missiles, split missiles, and the Flamewall cannon, which leaves a trail of charred skeletons in its wake. You'll also find magical instruments and weapons so incredible they defy description.

FEATURES

* Super huge levels - up to one million sq. feet, and up to 16 stories high!
* Ten unique, real digitized enemies (actual Apogee employees!)
* Thirteen hardcore weapons, including magical weapons.
* Nearly every object can be destroyed - even mark walls with bullet holes!
* Modem and network playable, up to 11 players via an IPX compatible network.
* Adjustable violence/gore levels, from none (for children) to "excessive"!
* 20 Megabytes of explosive graphics, animations, music and digitized sounds!
* Play one of five players, each with unique attributes and abilities.
* In modem or network play, each player can can select what they want to look like.
* Look both up and down, up to 45 degrees, to see what is above and below.
* Ten unique, digitized enemies in the game, plus four multi-stage bosses!
* 15 incredible game hazards, like Spinblades, gun bunkers, huge boulders, Firejets, pits, Firechutes, Lavawalls, gas grates, and more.
* Special effects galore: Fog, lightning with properly delayed thunder, parallaxing skies, real lights that illuminate walls (you can shoot the lights and the room gets darker), ricocheting bullets, wind sounds, and more.
* Jump pads will spring you up into the air to jump over obstacles, walls, other players, (great in multiplayer games) and even to reach new weapons.
* Many useful objects and power-ups, like a fireproof vest, gas mask, Mercury mode (enables the player to fly!), and even a special "god" and "dog" modes, both making the player invincible for a short time (with hilarious side effects).
* 32 page full color game manual.

MULTIPLAYER FEATURES

* Supports modem, serial cable, and network multiplayer games with more specialized options than any game previously released.
* Network games up to 11 players!
* Each player can select one of the five unique characters, plus each player can choose from one of 11 uniform colors. (In team games, each team has the same uniform color.)
* Nine unique Comm-bat games, such as Eluder, Capture the Triad, and Hunter.
* RemoteRidicule allows players to send digitized voice messages to other players (an industry first!)
* With a microphone, a player can even speak directly to the other players in network games! Great for team play or taunting others.
* Play Comm-bat games in the normal game levels, OR use the special Comm-bat levels, which are specifically designed for fun multiplayer games.
[Apogee]***Dark War was the commercial full version published in 1995, The Hunt Begins was the Shareware version published in 1994. I've never met anyone who knows the game with the full name, just Rise of the Triad or ROTT, never anything about Dark War or The Hunt Beginning..

Source code was released in Dec 2002 and is available at 3D Realm's website.
[Sanguine]
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Dark Legions SSI (Silicon Knights)1994 labelimageminimize
Ultima VIII: Pagan  Origin1994Requires CPU 386, but a 486 is recommended.***
[22]***85% if run on a DX33
93% if run on a DX2 66
[37]***Comes on 8 3½ floppy disks or one CD.***I didn't like Pagan as much as the previous titles, mainly because you have no companions travelling with you. Still a great game nonetheless. Check this site to get this to run on Windows:
[[link:http://pentagram.sourceforge.net/]]
[cjlee001]
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Dark Sun: Wake of the Ravager SSI (SSI Special Projects Team)1994 labelimageminimize
Albion Blue Byte1995Latest version: 1.38 (as of 1996-07)

English version is pre-patched.***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 CPU
* 256 color VGA GPU
* 8 MB RAM
* 3 MB free HD space
* 2x CD-ROM drive
* MS-compatible mouse

The game box also mentions Win95 as potential platform, but this is only because Win95 was still quite backwards compatible with DOS 5.0.***It is the year 2227,
and the gigantic interstellar factory ship TORONTO cruises toward a lifeless planet endowed with a wealth of minerals. While studying the planet in his shuttle craft, the pilot -Tom Driscoll- unavoidably crash lands. Against all expectations he survives to discover his craft has landed in a world rich in flora and fauna - and inhabited by intelligent beings. How could the data on the planet of Albion be so wrong?

Take on the role of Tom Driscoll and explore the extensive world of Albion and its endless surprises. Experience its vast beauty and its strange cultures... but beware of its many hidden dangers!

You, and the companions you acquire on your journey, will experience countless adventures. Your resourcefulness, skills of negotiation and ability to deal with numerous inhabitants will be repeatedly tested.

Your resolve in battle will determine not only your own fate, but that of the whole world!

Features

* Role-playing adventure with engaging 150,000 word storyline.
* Turn-based, tactical, battle sequences, with dozens of magical spells.
* Interactive dialog system lets you dictate the next move.
* Hundreds of different 2-D and 3-D graphic scenarios combine to create the endless depth of Albion.
* User-friendly, mouse-controlled package with auto-mapping facility in the 3-D mode.
* Dynamic stereo sound effects put you right into the action.
* Characters have their own personalities, cultural backgrounds and levels of intelligence.
* No elves, dwarves, orcs and dragons to contend with.
* Extensive playing time without impossible to win battles and unsolvable puzzles.
* Full of life, secrets, surprises and magic.
* It's time for you to travel through this strange world with only your mission in mind so be careful who you trust!
* Up to six members in your party.

(Image captions)
* Journey across the fascinating landscapes of Albion and experience the rich details.
* Discover new and mysterious places, with exotic cities portrayed in smooth 3-D graphics.
* You will be encouraged to interact and converse with Albion's wide range of inhabitants.
* Your magical abilities and tactical cunning will also be tested by the planet's more malevolent creatures.
[Box blurb]
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Crusader: No Remorse Electronic Arts (Origin Systems)1995Latest version: 1.21 (as of 1999-?)***[b]ultima8-engine[/b] - an enhanced version of the U8 engine. labelimageminimize
Magic Carpet 2: The Netherworlds Electronic Arts (Bullfrog)1995[media=youtube]5NoiGRt3pWo[/media]***
[22]***[b]Minimum:[/b]
* MS-DOS 5.0
* 486 / 66 MHz CPU
* 8 MB RAM
* 8 MB free HD space
* MS-compatible mouse

[b]Recommended:[/b]
* Pentium CPU
* 4X CD-ROM drive
* 16 MB RAM
* VESA SVGA GPU
* souncard

Soundcard support: Sound Blaster, AWE32, WaveBlaster, AdLib, Pro Audio Spectrum, Roland MT32, General MIDI.
Additional controller support: Joystick, i-Glasses, Gravis Gamepad, Joypad.

[b]Multiplayer:[/b]
* NETBIOS

Multiplayer supports up to 8 players.***The game is unusual in the manner that it doesn't have an installer. Only sound setup, and the game executable which places some parts of the game to HD at first run (totaling at about 8MB initially), but mostly runs from the CD.
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Witchaven Intracorp;U.S. Gold (Capstone Software)1995 labelimageminimize
World of Aden: Thunderscape Mindscape (SSI)1995Although the game allows you to create completely custom party of four individuals, the game can be started with a default party by skipping the party creation process. Somewhat different from older games where the game might at most have few premade characters if even that.***[b]Minimum:[/b]
* MS-DOS or DR-DOS 5.0
* 66 MHz 486 CPU
* 8 MB RAM
* 25 MB HD space
* VGA GPU
* 2X CD-ROM drive
* MS-compatible mouse***[b]With a flash of lightning, the Age of Thunder is born. And with it a whole new game world from SSI![/b]

SSI's all-new World of Aden is a big, brawny, boisterous realm! Driven by mechamagic - a crude marriage of steam-age technology and powerful sorcery - Aden is a huge world of unbridled imagination and limitless possibilities.

[i]Thunderscape[/i] is your maiden voyage into the [i]World of Aden[/i]. It is the time of Darkfall, and all is not well. Of mysterious origins, this black blight stains the land with its spawn - mindless horrors known simply as nocturnals. Great warriors ride across the battered lands to battle these vile hordes. Clever rogues and ruthless inquisitors seek out the corrupted traitors hiding in cities and settlements. Powerful mechamages wield deadly contraptions of steam and magic, or fight the evil with iron sorcery. But for all this, no ground is gained. And there are many who openly fear that Aden will fall... unless a leader, a true hero, rises - and leads the way out of this time of darkness!

A masterpiece of fantasy role-playing adventure, [i]Thunderscape[/i] features raucous combat. Brain-draining puzzles. Deadly traps. Killer graphics and sound. It's everything you'd expect in an SSI role-playing epic... and more!

THUNDERSCAPE.
A whole new world awaits!
[Box blurb]
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Anvil of Dawn New World Computing (DreamForge Intertainment)1995[b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Stonekeep Interplay (Interplay Productions)1995Latest version: 1.2 (as of ?)***[b]sorcery[/b] - requires a magic staff onto which you inscribe combinations of magic runes that produce various effects, modified by meta runes and so forth (in the tag's grey area)

--- averted
ambidextrous - has no significant gameplay effect. simply determines which mouse button activates it and which hand on the screen uses it. ergo, this is primarily a graphical gimmick. no way to swap handedness without dragging and dropping the tools between hands.***The scan of the box art is flawed only because my scanner can't really scan the hologram on it (I'm not sure any scanner can). You can see this rainbowy thing behind and around the front skeleton and another skeleton in the rainbow, but in reality it should be silvery/chrome-white and the second skeleton barely visible.***Immerse yourself in an epic experience more powerful and realistic than anything you've imagined. Using innovative new technology, Stonekeep draws you into its dark reaches so completely you'll forget it's just a game. Your feet will walk the ancient corridors. Your hands will wield weapons of metal and magic. You'll battle disembodied foes, rescue your allies from evil, liberate a massive dragon from bondage and discover an experience more realistic than anything you've ever imagined. Step into the mystery of Stonekeep and begin a quest through dark corridors, treacherous sewers and subterranean realms of faeries, magic and the living dead. You'll discover a world where darkness reigns and where you become part of a detailed story line that unfolds to your commands. Defeat evil, reclaim your immortal soul and experience the adventure that is Stonekeep.

Concentrate on the experience, not the computer

* An epic production, Stonekeep is the result of nearly 30 man-years for a dedicated team of producers, designers, programmers, artists and other professionals.
* Hollywood special effects, state-of-the art sound effects and music, expert scriptwriting and stunning live action cinematic sequences... Stonekeep is an experience like nothing you have ever seen.
* 3-D rendered dungeons and creatures combine with live actors and amazing special effects to produce a game play environment of unparalled realism.
* Full-Screen graphics let you truly feel the full intensity of your quest. Without distracting menus and icons, you can conctentrate on the experience, not the keyboard.
* An intelligent Diary accompanies you in your travels, automatically mapping where you've been, the characters you've encountered and important clues you may have heard.
* Includes the first chapter in the Stonekeep saga - Thera Awakening, a limited edition hardbound novella from Steve Jackson and David Pulver.
[Box blurb]***The game came bundled with a small novella, Thera Awakening, coauthored by Steve Jackson and David Pulver.
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Crusader: No Regret Electronic Arts (Origin Systems)1996 labelimageminimize
Terra Nova: Strike Force Centauri  Virgin Interactive Entertainment (Looking Glass Technologies)1996Supports resolutions 320x200 and 320x400, the latter is horizontally stretched to virtual 640x400 in all compliant displays. labelimageminimize
Strife  3DO (Rogue Entertainment)1996Tagline: [i]Trust No One[/i]***
[58]***As the source code for this game was lost, subsequent porting efforts are relying in the reverse engineering efforts of Vavoom, ZDoom, SvStrife and Chocolate Strife developers.***This has the most advanced retail modification of the old Doom engine I've seen.
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Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Azrael's Tear Mindscape (Intelligent Games)1996Released around the same time as Quake was, contributing to its poor sales despite being quite good.***Claims compatibility with Win95, but this is clearly stated to be under Win95's DOS mode. labelimageminimize
The Elder Scrolls Legends: Battlespire Bethesda Softworks1997From the epic role-playing world of Daggerfall and Arena, springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?

* Create your character using the acclaimed Daggerfall character design system, unrivaled power to custom-build the exact type of hero you want.
* Chat with, conspire and then betray your enemies. Mete out justice with sword and fyre. Battle fiends so cunning they smell your blood, hear your footsteps, and track you like prey.
* Explore exquisitely detailed 3D interiors and exteriors. From ominous dungeons to towering castles, all rendered in splendid hi-res and hi-color.
* Wage war in multi-player mode! Team vs. computer, team vs. team or the ultimate Deathmatch via IPX or Internet.
[Box blurb]
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Blood GT Interactive (Monolith Productions)1997[b]Episodes:[/b]
* The Way of All Flesh
* Even Death May Die
* Farewell to Arms
* Dead Reckoning

[b]Difficulty levels:[/b]
* Still Kicking
* Pink on the Inside
* Lightly Broiled (default)
* Well Done
* Extra Crispy

[b]Weapons:[/b]
* Pitchfork
* Flare gun
* Shotgun
* Tommy gun
* Aerosol can
* TNT bundle
* Proximity/remote detonator
* Napalm launcher (functions like rocket launcher)
* Tesla cannon
* Voodoo doll***Has optional support for VESA 2.0 (SVGA 640x480 and 800x600 display resolution with 256 colors)***Experience more terror, mayhem, and violence in the full registered version of Blood. Buy Blood While fighting your way through intricately devious traps and monsters, you will find armaments that you could only dream of to help assist in destroying the Cabal forever. Use the Tesla Cannon to scorch evil cultists hell-bent on destroying you. Quietly lay proximity bombs when faced with dangerous and uncharted ground, then laugh as you hear the sounds of zombies and cultists vaporizing when the bombs detonate.

New game features & additions include:

* 34 levels spanning through 4 episodes plus 8 additional Bloodbath-only levels designed for fast-paced action.
* 12 weapons, including the Tesla Cannon, Voodoo Doll, Life Leech, Spray Can Flame-Thrower, and Remote and Proximity Detonators.
* 17 enemies
* New enemies, bosses, sounds, and art.
* Mapedit, our enhanced Build level editing tool, which will allow you to create your own levels or modify ours.
* Beautifully rendered cutscenes to enhance the mood and story of the game.
* Stunning redbook-audio cd soundtrack.
* Additional bonus: we've gone back through and put all the weapons into the first episode for improved BloodBath!
[Monolith]***[b]Minimum:[/b]
* DOS 6.2
* 75 MHz Pentium CPU
* 16 MB RAM
* 80 MB HD space
* 4X CD-ROM drive
* Sound Blaster

[b]Peripherals:[/b]
* Keyboard
* Mouse
* Gamepad
* Joystick***Contains several [i]references[/i] to H.P. Lovecraft's works, Macbeth, Shine, and likely several other works as well.***[b]magic[/b] — the voodoo doll, may be the only instance of it besides the other paranormal things that can't be attributed to much anything.
[b]limited supplies[/b] — not very strong example, but you certainly can't shoot brazenly about like you can in most other shooters. Finding secret stashes helps a lot, but these are [i]secrets[/i].
[b]healing stations[/b] — life essences can't be carried about and therefore function like automatic single-use health dispensers.
[b]immortals[/b] — the zombies raise again an unidentifiable number of times, though you can put an end to it if you put some effort in it.
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X-COM: Apocalypse  Microprose;2K Games (Microprose)1997
[84]***
[65]***Una extraño juego de la saga X-COM, tanto por estética (plasticote retro por todas partes) como por jugabilidad (lo de defender una ciudad de conspiraciones cambia el juego de estrategia defensiva a estrategia política)

Eso sí, las misiones se manejan por turnos y la interfaz está muy pulida, además de que muchas armas y elementos nuevos (como los ataques psíquicos) están muy bien integrados.

6 de 10***
[58]***There's something evil in the city tonight...

Earth has been ravaged by human excess, petty conflict and alien invasion. The world's population has been herded into huge cities, the first of which was Mega Primus.

2084: A Utopia shattered, social collapse and civil unrest reigns in Mega Primus. Fiendish aliens terrorize the city. UFOs swarm through Dimensional Gateways. The city's under siege from an unknown enemy.

Your mission, as X-COM Commander, is to combat alien aggression and uncover their deadly intentions. But Beware! Alien infiltration into the city and its politics could see you under fire from criminal gangs, religious sects, and even the police!

Alien fleets fill the skies, creatures terrorize the city, chaos reigns... Welcome to the war, welcome to the Apocalypse.

Features:

* Explosive third game from the highly successful and thrilling X-Com series, following X-COM: UFO Defense and X-COM: Terror from the Deep.
* Battle alien invasion fleets over the city of Mega Primus in real-time.
* Combat the alien infestation in real-time or turn-based tactical missions.
* Research alien-based technology. Create newer and more destructive weaponry.
* Destroy alien sympathizers and stem alien infiltration. Wage war on new worlds in the Alien Dimension.
[Valve?]***Latest version: retail***[b]missing images:[/b] package, alien dimension, more interesting/varied looking tactical combat screens***[b]Minimum requirements:[/b]
* 486 DX/4 100 MHz
* MS-DOS 5.0
* 8 MB RAM (16 MB if running under Windows 95)
* 20 MB free HD space
* SVGA 640x480x256 display mode

[b]Recommended:[/b]
* Pentium 90 MHz
* 16 MB RAM
* 200 MB free HD space

[b]Supported soundcards:[/b]
* SoundBlaster
* MS Sound System
* ESS Audio Drive
* ProAudio Spectrum
* Ensoniq SoundScape
* Gravis UltraSound***This is advertised as Windows 95 game, but it's actually DOS game. It's however of note that Win95 had sufficient DOS support still in for it to work there without effort. Not true in newer Windows systems though.***An unusual change from the previous X-COM games which were darker and more tied to popular sci-fi fads. Although the gameplay is good and somewhat unusual, its greatest weakness is its outlook. Everything is in cheery candy wrapped colours with odd plastic shine to them, giving the game an unreal feel and makes it difficult to immerse oneself into the gameworld and feel like we really are being invaded by aliens from another dimension while some strange alien worshipping cult tries to sabotage your operations. This is not the only reason, but it just feels like it lacks a great deal to make itself stand out, especially now that the game is located on one huge megapolis rather than the whole world, so you'd expect the game to also have more detail on that accord but no, there isn't. Despite this, the game is enjoyable for some odd reason, but could've been much better.
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The Elder Scrolls Adventures: Redguard  Bethesda Softworks1998Latest version: retail

Comes on 2 CDs.***If there ever was a ridiculous game, then this is it, a DOS game that requires Windows OS to install but DOS to play. Even X-COM Apoc comes with DOS installer (despite being advertized as Win95 game).

Players should see the UESP link for installation and other instructions.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 2 MB VRAM
* 16-bit soundblaster-compatible soundcard
* 350 MB free HD space***Sharpen your sword... and your wits

Discover swashbuckling adventure like never before. You are Cyrus, a Redguard mercenary who has returned to his homeland to find it in peril. The quest leads from the Iron Governor, to a restless band of pirates, and even into another dimension. You'll solve their puzzles, with both your wits and your sword, and live an epic story. Action, adventure and storytelling are all combined in the genre breaking game that is Redguard.

* Travel the wish landscapes of REDGUARD. Beaches, rivers, hills, and mountains will test your stamina.
* Return to Tamriel, land of the Elder Scrolls.
* Make your way into the palace and seek an audience with the governor.
* Real time 3D cinematics highlight the story that evolve at the pace of your play.
* Sword fight, jump across dizzying chasms, and swing across ropes!
* Delve into deep caverns, dwarven ruins, mysterious catacombs, and even into another dimension. The entire world is open for you to explore. If you get stuck in one area, you can leave and tackle another.
* Interact with dozens of characters and hear every line of dialogue.
* Involved puzzles, with multiple objects and deep combinations will test your wits.
* The heart of your search is Stros M'Kai, an island of unparalled scope and detail. Explore the harbour town and unlock the secrets of its landscape.
[Box blurb]
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