showing 20 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
The Kingdom of Syree III: The Depths of Hell | Everlasting Software | ? | labelminimizeminimize | |
Champions of Krynn | SSI;WizardWorks Software (SSI Special Projects Group) | 1990 | Cliff Mann (playtesting) Cyrus G. Harris (playtesting) Cyrus Lum (artist) Cyrus Lum (large graphics) Dave Shelly (authored encounters) Dave Shelly (neraka) Dave Shelly (kernen) Dave Shelly (solamnic tomb) Dave Shelly (ogre base) Dave Warhol (music) Dave Warhol (sound effects) David Boudreau from Louis Saekow Design (art) David Boudreau from Louis Saekow Design (graphic design) David Boudreau from Louis Saekow Design (desktop publishing) Don McClure (playtesting) Electronic Arts (ibm music driver) Eric Flom (playtesting) Fred Butts (artist) Fred Butts (3d sprites) Fred Butts (overland map) Fred Butts (large graphics) Grame Bayless (outsource playtesting) Jim Jennings (commodore 64) Jim Jennings (apple ii programming) John Halbleib (music) John Halbleib (sound effects) Ken Humphries (authored encounter) Kirk Nichols from Louis Saekow Design (pre-press production) Laura Bowen (artist) Mark Johnson (artist) Mike Bench (playtesting) Mike Mancuso (authored encounters) Mike Mancuso (gargath) Mike Mancuso (jelek) Mike Mancuso (sanction) Muller Printing Company (printing) Norm Koger (amiga programming) Pat Andreas (special thanks) Paul Murray (commodore 64) Paul Murray (apple ii programming) Peter Gascoyne from Louis Saekow Design (art) Peter Gascoyne from Louis Saekow Design (graphic design) Peter Gascoyne from Louis Saekow Design (desktop publishing) Ray Garcia from Louis Saekow Design (pre-press production) Rick White (playtesting) Rick Wilson (playtesting) Rick Wilson (documentation) Roland Gustafsson (customized apple dos) Russ Brown (ibm programming) Scot Bayless (ibm programming) Scot Bayless (music) Scot Bayless (sound effects) SSI Special Projects Group (game creation) Susan Manley (artist) Susan Manley (large graphics) Tom Wahl (art director) Tom Wahl (music) Tom Wahl (sound effects) Victor Penman (project manager) Victor Penman (developer) Westwood Associates (commodore 64 programming) | labelimageminimize |
Commander Keen 1: Marooned on Mars | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize |
Commander Keen 2: The Earth Explodes | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize |
Commander Keen 3: Keen Must Die! | Apogee (id Software) | 1990 | John Carmack Tom Hall | labelimageminimize |
Commander Keen in Aliens Ate My Baby Sitter! | FormGen;Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize |
Commander Keen: The Armageddon Machine | Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize |
Keen Dreams | Softdisk Publishing (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize |
Commander Keen: Secret of the Oracle | Apogee (id Software) | 1991 | John Carmack Tom Hall | labelimageminimize |
Kingdom of Syree | Everlasting Software | 1992 | labelminimizeminimize | |
Red Crystal | Quantum Quality Productions | 1993 | labelminimizeminimize | |
Xargon | Epic MegaGames | 1993 | labelimageminimize | |
Ancient Domains Of Mystery | author | 1994 | Thomas Biskup | labelimageminimize |
X-COM: UFO Defense | Microprose (Mythos Games) | 1994 | Julian Gollop Nick Gollop | labelimagesubject |
Kingdom of Syree II: Black Magic | Everlasting Software | 1994 | labelminimizeminimize | |
Jagged Alliance | Sir-Tech (MadLab Software) | 1995 | labelimageminimize | |
Jagged Alliance: Deadly Games | Sir-Tech (MadLab Software) | 1995 | labelminimizeminimize | |
X-COM: Terror from the Deep | Paul Hibbard & Pete Moreland (Microprose Software) | 1995 | Allister Brimble (sound effects design) Amanda Roberts (maps) Amanda Roberts (additional art) Andrew Parton (sound) Andrew Parton (design) Andrew Parton (programming) Andrew Wawrowski (additional writing) Andrew Williams (maps) Annette Bell (programming) Bill Barna (programming) Drew Northcott (graphics) Drew Northcott (intro sequence) Edward Garnier (additional art) Greg Shill (intro sequence) Guy Jeffries (graphics) Jason Avent (maps) John Broomhall (original music) Julian & Nick Gollop (original game engine) Justin Manning (additional art) Marc Curtis (maps) Martin Severn (graphics) Martin Smillie (graphics) Matthew Knott (graphics) Matthew Knott (art liaison) Matthew Knott (maps) Nick Cook (intro sequence) Nick Cook (additional art) Nick Thompson (programming) Paul Ayliffe (additional art) Paul Struss (additional art) Richard Bakewell (maps) Scott Johnston (additional programming) Stephen Goss (game design) Stephen Goss (intro sequence) Terry Greer (additional art) | labelimagesubject |
X-COM: Apocalypse | Microprose;2K Games (Microprose) | 1997 | Julian Gollop (game design) Nick Gollop (lead programmer) Richard Wells (lead composer) | labelimagesubject |
Fallout | Interplay (Black Isle Studios) | 1997 | Brian Fargo Christopher Taylor Leonard Boyarsky Tim Cain | labelimageminimize |