showing 20 games

namepublisher(developer)year arrow_downwardauthor(s)
The Kingdom of Syree III: The Depths of Hell Everlasting Software? labelminimizeminimize
Champions of Krynn SSI;WizardWorks Software (SSI Special Projects Group)1990Cliff Mann (playtesting)
Cyrus G. Harris (playtesting)
Cyrus Lum (artist)
Cyrus Lum (large graphics)
Dave Shelly (authored encounters)
Dave Shelly (neraka)
Dave Shelly (kernen)
Dave Shelly (solamnic tomb)
Dave Shelly (ogre base)
Dave Warhol (music)
Dave Warhol (sound effects)
David Boudreau from Louis Saekow Design (art)
David Boudreau from Louis Saekow Design (graphic design)
David Boudreau from Louis Saekow Design (desktop publishing)
Don McClure (playtesting)
Electronic Arts (ibm music driver)
Eric Flom (playtesting)
Fred Butts (artist)
Fred Butts (3d sprites)
Fred Butts (overland map)
Fred Butts (large graphics)
Grame Bayless (outsource playtesting)
Jim Jennings (commodore 64)
Jim Jennings (apple ii programming)
John Halbleib (music)
John Halbleib (sound effects)
Ken Humphries (authored encounter)
Kirk Nichols from Louis Saekow Design (pre-press production)
Laura Bowen (artist)
Mark Johnson (artist)
Mike Bench (playtesting)
Mike Mancuso (authored encounters)
Mike Mancuso (gargath)
Mike Mancuso (jelek)
Mike Mancuso (sanction)
Muller Printing Company (printing)
Norm Koger (amiga programming)
Pat Andreas (special thanks)
Paul Murray (commodore 64)
Paul Murray (apple ii programming)
Peter Gascoyne from Louis Saekow Design (art)
Peter Gascoyne from Louis Saekow Design (graphic design)
Peter Gascoyne from Louis Saekow Design (desktop publishing)
Ray Garcia from Louis Saekow Design (pre-press production)
Rick White (playtesting)
Rick Wilson (playtesting)
Rick Wilson (documentation)
Roland Gustafsson (customized apple dos)
Russ Brown (ibm programming)
Scot Bayless (ibm programming)
Scot Bayless (music)
Scot Bayless (sound effects)
SSI Special Projects Group (game creation)
Susan Manley (artist)
Susan Manley (large graphics)
Tom Wahl (art director)
Tom Wahl (music)
Tom Wahl (sound effects)
Victor Penman (project manager)
Victor Penman (developer)
Westwood Associates (commodore 64 programming)
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Commander Keen 1: Marooned on Mars Apogee (id Software)1990John Carmack
Tom Hall
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Commander Keen 2: The Earth Explodes Apogee (id Software)1990John Carmack
Tom Hall
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Commander Keen 3: Keen Must Die! Apogee (id Software)1990John Carmack
Tom Hall
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Commander Keen in Aliens Ate My Baby Sitter!  FormGen;Apogee (id Software)1991John Carmack
Tom Hall
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Commander Keen: The Armageddon Machine  Apogee (id Software)1991John Carmack
Tom Hall
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Keen Dreams  Softdisk Publishing (id Software)1991John Carmack
Tom Hall
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Commander Keen: Secret of the Oracle  Apogee (id Software)1991John Carmack
Tom Hall
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Kingdom of Syree Everlasting Software1992 labelminimizeminimize
Red Crystal  Quantum Quality Productions1993 labelminimizeminimize
Xargon Epic MegaGames1993 labelimageminimize
Ancient Domains Of Mystery  author1994Thomas Biskup
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X-COM: UFO Defense  Microprose (Mythos Games)1994Julian Gollop
Nick Gollop
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Kingdom of Syree II: Black Magic Everlasting Software1994 labelminimizeminimize
Jagged Alliance Sir-Tech (MadLab Software)1995 labelimageminimize
Jagged Alliance: Deadly Games Sir-Tech (MadLab Software)1995 labelminimizeminimize
X-COM: Terror from the Deep  Paul Hibbard & Pete Moreland (Microprose Software)1995Allister Brimble (sound effects design)
Amanda Roberts (maps)
Amanda Roberts (additional art)
Andrew Parton (sound)
Andrew Parton (design)
Andrew Parton (programming)
Andrew Wawrowski (additional writing)
Andrew Williams (maps)
Annette Bell (programming)
Bill Barna (programming)
Drew Northcott (graphics)
Drew Northcott (intro sequence)
Edward Garnier (additional art)
Greg Shill (intro sequence)
Guy Jeffries (graphics)
Jason Avent (maps)
John Broomhall (original music)
Julian & Nick Gollop (original game engine)
Justin Manning (additional art)
Marc Curtis (maps)
Martin Severn (graphics)
Martin Smillie (graphics)
Matthew Knott (graphics)
Matthew Knott (art liaison)
Matthew Knott (maps)
Nick Cook (intro sequence)
Nick Cook (additional art)
Nick Thompson (programming)
Paul Ayliffe (additional art)
Paul Struss (additional art)
Richard Bakewell (maps)
Scott Johnston (additional programming)
Stephen Goss (game design)
Stephen Goss (intro sequence)
Terry Greer (additional art)
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X-COM: Apocalypse  Microprose;2K Games (Microprose)1997Julian Gollop (game design)
Nick Gollop (lead programmer)
Richard Wells (lead composer)
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Fallout Interplay (Black Isle Studios)1997Brian Fargo
Christopher Taylor
Leonard Boyarsky
Tim Cain
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